Difference between revisions of "Storm Summoning"
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== Overview == | == Overview == | ||
+ | {{Power Set Icon|Freem}} | ||
+ | '''Storm Summoning''' is a standard power set that is a primary set for [[Defender]]s and a secondary set for [[Controller]]s, [[Corruptor]]s, and [[Mastermind]]s. | ||
− | + | "You can command the forces of nature! Storm Summoning allows you to control wind and weather to aid your allies and wreak havoc on your foes." | |
+ | {{clrl}} | ||
− | == Power | + | == Power Table == |
+ | The Storm Summoning power set is available as a primary set for [[Defender]]s and as a secondary set for [[Controller]]s, [[Corruptor]]s, and [[Mastermind]]s. The following table shows the levels at which each power is available: | ||
− | === | + | {{Powers_SplitLevelHeader}} |
+ | {{Powers_SplitLevelRow|Icon=StormSummoning_Gale.png|Power=Gale|PriLevel=1|SecLevel=1|Effect=Ranged (Cone), Minor DMG(Smash), Foe Knockback|Border=1}} | ||
+ | {{Powers_SplitLevelRow|Icon=StormSummoning_O2Boost.png|Power=O2 Boost|PriLevel=1|SecLevel=2|Effect=Ranged, Ally Heal, +Res(Disorient, Sleep, End Drain), +Perception|Border=1}} | ||
+ | {{Powers_SplitLevelRow|Icon=StormSummoning_SnowStorm.png|Power=Snow Storm|PriLevel=2|SecLevel=4|Effect=Toggle: Ranged (Targeted AoE), Foe -Recharge, -SPD, -Fly|Border=1}} | ||
+ | {{Powers_SplitLevelRow|Icon=StormSummoning_Fog.png|Power=Steamy Mist|PriLevel=6|SecLevel=10|Effect=Toggle: PBAoE, Team Stealth, +DEF(All), +Res(Fire, Cold, Energy, Confuse)|Border=1}} | ||
+ | {{Powers_SplitLevelRow|Icon=StormSummoning_FreezingRain.png|Power=Freezing Rain|PriLevel=8|SecLevel=16|Effect=Ranged (Location AoE), Minor DoT(Cold), Foe -Recharge, -SPD, -DEF(All), -Res(All)|Border=1}} | ||
+ | {{Powers_SplitLevelRow|Icon=StormSummoning_Hurricane.png|Power=Hurricane|PriLevel=12|SecLevel=20|Effect=Toggle: PBAoE, Foe -Range, -To-Hit, Repel, Knockback|Border=1}} | ||
+ | {{Powers_SplitLevelRow|Icon=StormSummoning_ThunderClap.png|Power=Thunder Clap|PriLevel=18|SecLevel=28|Effect=PBAoE, Foe Disorient|Border=1}} | ||
+ | {{Powers_SplitLevelRow|Icon=StormSummoning_Tornado.png|Power=Tornado|PriLevel=26|SecLevel=35|Effect=Summon Tornado: PBAoE, Minor DMG(Smash), Foe Fear, Disorient, Knockback|Border=1}} | ||
+ | {{Powers_SplitLevelRow|Icon=StormSummoning_LightningStorm.png|Power=Lightning Storm|PriLevel=32|SecLevel=38|Effect=Summon Storm: Ranged, High DMG(Energy), Foe -End|Border=1}} | ||
+ | {{Powers_Footer}} | ||
− | + | == Powers == | |
+ | === [[File:StormSummoning_FreezingRain.png]] Freezing Rain === | ||
+ | Summons Freezing Rain at a targeted location. Freezing Rain deals minimal Cold damage to anything that passes through the storm. It also Slows the affected foes and severely reduces their Defense and resistance to damage. Many foes may even slip and fall trying to escape the storm. | ||
− | {{ | + | {{PowerBlock_Start}} |
− | {{ | + | {{PowerBlock_Damage|Minor Damage over Time(Cold)}} |
− | {{ | + | {{PowerBlock_Recharge|Long}} |
− | {{ | + | {{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 16 (Controller)}} |
− | {{ | + | {{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 16 (Corruptor)}} |
− | {{ | + | {{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 8 (Defender)}} |
− | {{ | + | {{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 16 (Mastermind)}} |
− | {{ | + | {{PowerBlock_Effects|Ranged (Location Area of Effect)}} |
− | {{ | + | {{PowerBlock_Blank|Foe -Recharge, -Speed, -Defense(All), -Resistance(All)}} |
− | {{ | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | {{ | + | {{PowerBlock_Blank|{{Enhance Damage}}}} |
+ | {{PowerBlock_Blank|{{Enhance Defense Debuff}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Slow}}}} | ||
+ | {{PowerBlock Sets|{{Set Targeted AoE Damage}}}} | ||
+ | {{PowerBlock Blank|{{Set Slow Movement}}}} | ||
+ | {{PowerBlock Blank|{{Set Defense Debuff}}}} | ||
+ | {{PowerBlock_End}} | ||
− | === | + | === [[File:StormSummoning_Gale.png]] Gale === |
+ | You can call forth a tremendous gust of Gale force winds that knock down foes and deal some Smashing damage in a wide cone area. | ||
− | + | {{PowerBlock_Start}} | |
+ | {{PowerBlock_Damage|Minor (Smash)}} | ||
+ | {{PowerBlock_Recharge|Moderate}} | ||
+ | {{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 1 (Controller)}} | ||
+ | {{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}} | ||
+ | {{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}} | ||
+ | {{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}} | ||
+ | {{PowerBlock_Effects|Ranged (Cone)}} | ||
+ | {{PowerBlock_Blank|Foe Knockback}} | ||
+ | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Knockback}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock Sets|{{Set Targeted AoE Damage}}}} | ||
+ | {{PowerBlock Blank|{{Set Knockback}}}} | ||
+ | {{PowerBlock_End}} | ||
− | + | === [[File:StormSummoning_Hurricane.png]] Hurricane === | |
− | + | You can summon a Hurricane. The wind and rain from this massive storm reduce the range and chance to hit of nearby foes. The massive winds of this storm continuously force foes away from you. | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | == | + | {{PowerBlock_Start}} |
+ | {{PowerBlock_Recharge|Slow}} | ||
+ | {{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 20 (Controller)}} | ||
+ | {{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 20 (Corruptor)}} | ||
+ | {{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 12 (Defender)}} | ||
+ | {{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 20 (Mastermind)}} | ||
+ | {{PowerBlock_Effects|Toggle: Point Blank Area of Effect}} | ||
+ | {{PowerBlock_Blank|Foe -Range, -To-Hit, Repel, Knockback}} | ||
+ | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Knockback}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | ||
+ | {{PowerBlock Sets|{{Set Knockback}}}} | ||
+ | {{PowerBlock Blank|{{Set ToHit Debuff}}}} | ||
+ | {{PowerBlock_End}} | ||
+ | |||
+ | === [[File:StormSummoning_LightningStorm.png]] Lightning Storm === | ||
+ | You can create a massive Lightning Storm that will strike any foe that approaches you. Lightning from this storm can knock down and damage all nearby foes, and can even instill panic. Lightning bolts will continue to fall as long as the storm remains. | ||
+ | |||
+ | {{PowerBlock_Start}} | ||
+ | {{PowerBlock_Damage|High (Energy)}} | ||
+ | {{PowerBlock_Recharge|Long}} | ||
+ | {{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 38 (Controller)}} | ||
+ | {{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 38 (Corruptor)}} | ||
+ | {{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 32 (Defender)}} | ||
+ | {{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 38 (Mastermind)}} | ||
+ | {{PowerBlock_Effects|Summon Storm: Ranged}} | ||
+ | {{PowerBlock_Blank|Foe -Endurance}} | ||
+ | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Endurance Modification}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Knockback}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock Sets|{{Set Ranged Damage}}}} | ||
+ | {{PowerBlock Blank|{{Set Endurance Modification}}}} | ||
+ | {{PowerBlock Blank|{{Set Knockback}}}} | ||
+ | {{PowerBlock_End}} | ||
+ | |||
+ | === [[File:StormSummoning_O2Boost.png]] O2 Boost === | ||
+ | Saturates the air around a targeted ally with rich oxygen, healing their wounds. The O2 Boost can protect a targeted ally from Sleep, Stun and Endurance Drain effects as well as increase perception. You cannot use this power on yourself. | ||
− | + | {{PowerBlock_Start}} | |
+ | {{PowerBlock_Recharge|Fast}} | ||
+ | {{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 2 (Controller)}} | ||
+ | {{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 2 (Corruptor)}} | ||
+ | {{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}} | ||
+ | {{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 2 (Mastermind)}} | ||
+ | {{PowerBlock_Effects|Ally Heal, +Resistance(Disorient, Sleep, Endurance Drain)}} | ||
+ | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Heal}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock Sets|{{Set Healing}}}} | ||
+ | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:StormSummoning_SnowStorm.png]] Snow Storm === |
+ | While active, the chill from this Snow Storm can dramatically Slow the attack and movement speed of the target and all nearby foes. The torrent winds of the Snow Storm are enough to bring down flying foes. | ||
− | + | {{PowerBlock_Start}} | |
+ | {{PowerBlock_Recharge|Slow}} | ||
+ | {{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 4 (Controller)}} | ||
+ | {{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 4 (Corruptor)}} | ||
+ | {{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 2 (Defender)}} | ||
+ | {{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 4 (Mastermind)}} | ||
+ | {{PowerBlock_Effects|Toggle: Ranged (Targeted Area of Effect)}} | ||
+ | {{PowerBlock_Blank|Foe -Recharge, -Speed, -Fly}} | ||
+ | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Slow}}}} | ||
+ | {{PowerBlock Sets|{{Set Slow Movement}}}} | ||
+ | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:StormSummoning_Fog.png]] Steamy Mist === |
+ | Your mastery of the elements allows you to hide yourself and all nearby allies within a Steamy Mist. Steamy Mist makes you and your allies harder to see and increases your Defense bonus to all attacks, while reducing Fire, Cold, and Energy damage, as well as your Foes ability to Confuse you. You cannot use any other Concealment type powers while using Steamy Mist. | ||
− | + | {{PowerBlock_Start}} | |
+ | {{PowerBlock_Recharge|Slow}} | ||
+ | {{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 10 (Controller)}} | ||
+ | {{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 10 (Corruptor)}} | ||
+ | {{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 6 (Defender)}} | ||
+ | {{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 10 (Mastermind)}} | ||
+ | {{PowerBlock_Effects|Toggle: Point Blank Area of Effect}} | ||
+ | {{PowerBlock_Blank|Team Stealth, +Defense(All), +Resistance(Fire, Cold, Energy, Confuse)}} | ||
+ | {{PowerBlock_Enhancements|{{Enhance Defense Buff}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Damage Resistance}}}} | ||
+ | {{PowerBlock Sets|{{Set Defense}}}} | ||
+ | {{PowerBlock Blank|{{Set Resist Damage}}}} | ||
+ | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:StormSummoning_ThunderClap.png]] Thunder Clap === |
+ | You can call forth a tremendous Thunder Clap that will Disorient most foes in a large area around you. | ||
− | + | {{PowerBlock_Start}} | |
+ | {{PowerBlock_Recharge|Slow}} | ||
+ | {{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 28 (Controller)}} | ||
+ | {{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 28 (Corruptor)}} | ||
+ | {{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 18 (Defender)}} | ||
+ | {{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 28 (Mastermind)}} | ||
+ | {{PowerBlock_Effects|Point Blank Area of Effect}} | ||
+ | {{PowerBlock_Blank|Foe Disorient}} | ||
+ | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Disorient Duration}}}} | ||
+ | {{PowerBlock Sets|{{Set Stuns}}}} | ||
+ | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:StormSummoning_Tornado.png]] Tornado === |
+ | Conjures up a funnel cloud at a targeted location. The Tornado will chase down your foes, tossing them into the air and hurling them great distances. The victims are left Disoriented and with reduced Defense. The Tornado is a menacing sight, and can even cause panic among your foes. | ||
− | + | {{PowerBlock_Start}} | |
+ | {{PowerBlock_Damage|Minor (Smash)}} | ||
+ | {{PowerBlock_Recharge|Long}} | ||
+ | {{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 35 (Controller)}} | ||
+ | {{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 35 (Corruptor)}} | ||
+ | {{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 26 (Defender)}} | ||
+ | {{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 35 (Mastermind)}} | ||
+ | {{PowerBlock_Effects|Summon Tornado: Targeted Area of Effect}} | ||
+ | {{PowerBlock_Blank|Foe Fear, Disorient, Knockback}} | ||
+ | {{PowerBlock_Enhancements|{{Enhance Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Defense Debuff}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Knockback}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Disorient Duration}}}} | ||
+ | {{PowerBlock Sets|{{Set Pet Damage}}}} | ||
+ | {{PowerBlock Blank|{{Set Stuns}}}} | ||
+ | {{PowerBlock Blank|{{Set Defense Debuff}}}} | ||
+ | {{PowerBlock Blank|{{Set Knockback}}}} | ||
+ | {{PowerBlock Blank|{{Set Recharge Intensive Pets}}}} | ||
+ | {{PowerBlock Blank|{{Set Accurate Defense Debuff}}}} | ||
+ | {{PowerBlock_End}} | ||
− | === [[ | + | == Historical == |
+ | {{Historical|type=section|reason=change}} | ||
+ | * This set has been in the game for [[Controller]]s and [[Defender]]s since [[Issue 0]]. | ||
+ | * This set was [[Power Set Proliferation|proliferated]] to [[Corruptor]]s and [[Mastermind]]s in [[Issue 12]]. | ||
== External Links == | == External Links == | ||
− | * {{ | + | * {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Controller|Type=Buff}} |
− | * {{ | + | * {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Corruptor|Type=Buff}} |
+ | * {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Defender|Type=Buff}} | ||
+ | * {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Buff}} | ||
− | [[Category: | + | [[Category:Power Sets]] |
+ | [[Category:Controller Secondary]] | ||
+ | [[Category:Corruptor Secondary]] | ||
+ | [[Category:Defender Primary]] | ||
+ | [[Category:Mastermind Secondary]] |
Latest revision as of 05:50, 25 July 2014
Overview
Storm Summoning is a standard power set that is a primary set for Defenders and a secondary set for Controllers, Corruptors, and Masterminds.
"You can command the forces of nature! Storm Summoning allows you to control wind and weather to aid your allies and wreak havoc on your foes."
Power Table
The Storm Summoning power set is available as a primary set for Defenders and as a secondary set for Controllers, Corruptors, and Masterminds. The following table shows the levels at which each power is available:
Power | Level as Primary | Level as Secondary | Effect | |
Gale | 1 | 1 | Ranged (Cone), Minor DMG(Smash), Foe Knockback | |
O2 Boost | 1 | 2 | Ranged, Ally Heal, +Res(Disorient, Sleep, End Drain), +Perception | |
Snow Storm | 2 | 4 | Toggle: Ranged (Targeted AoE), Foe -Recharge, -SPD, -Fly | |
Steamy Mist | 6 | 10 | Toggle: PBAoE, Team Stealth, +DEF(All), +Res(Fire, Cold, Energy, Confuse) | |
Freezing Rain | 8 | 16 | Ranged (Location AoE), Minor DoT(Cold), Foe -Recharge, -SPD, -DEF(All), -Res(All) | |
Hurricane | 12 | 20 | Toggle: PBAoE, Foe -Range, -To-Hit, Repel, Knockback | |
Thunder Clap | 18 | 28 | PBAoE, Foe Disorient | |
Tornado | 26 | 35 | Summon Tornado: PBAoE, Minor DMG(Smash), Foe Fear, Disorient, Knockback | |
Lightning Storm | 32 | 38 | Summon Storm: Ranged, High DMG(Energy), Foe -End |
Powers
Freezing Rain
Summons Freezing Rain at a targeted location. Freezing Rain deals minimal Cold damage to anything that passes through the storm. It also Slows the affected foes and severely reduces their Defense and resistance to damage. Many foes may even slip and fall trying to escape the storm.
Damage | Minor Damage over Time(Cold) |
Recharge | Long |
Minimum Level | 16 (Controller) |
16 (Corruptor) | |
8 (Defender) | |
16 (Mastermind) | |
Effects | Ranged (Location Area of Effect) |
Foe -Recharge, -Speed, -Defense(All), -Resistance(All) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Targeted AoE Damage |
Slow Movement | |
Defense Debuff |
Gale
You can call forth a tremendous gust of Gale force winds that knock down foes and deal some Smashing damage in a wide cone area.
Damage | Minor (Smash) |
Recharge | Moderate |
Minimum Level | 1 (Controller) |
1 (Corruptor) | |
1 (Defender) | |
1 (Mastermind) | |
Effects | Ranged (Cone) |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Targeted AoE Damage |
Knockback |
Hurricane
You can summon a Hurricane. The wind and rain from this massive storm reduce the range and chance to hit of nearby foes. The massive winds of this storm continuously force foes away from you.
Recharge | Slow |
Minimum Level | 20 (Controller) |
20 (Corruptor) | |
12 (Defender) | |
20 (Mastermind) | |
Effects | Toggle: Point Blank Area of Effect |
Foe -Range, -To-Hit, Repel, Knockback | |
Enhancements | Reduce Endurance Cost |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Knockback |
ToHit Debuff |
Lightning Storm
You can create a massive Lightning Storm that will strike any foe that approaches you. Lightning from this storm can knock down and damage all nearby foes, and can even instill panic. Lightning bolts will continue to fall as long as the storm remains.
Damage | High (Energy) |
Recharge | Long |
Minimum Level | 38 (Controller) |
38 (Corruptor) | |
32 (Defender) | |
38 (Mastermind) | |
Effects | Summon Storm: Ranged |
Foe -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Endurance Modification | |
Knockback |
O2 Boost
Saturates the air around a targeted ally with rich oxygen, healing their wounds. The O2 Boost can protect a targeted ally from Sleep, Stun and Endurance Drain effects as well as increase perception. You cannot use this power on yourself.
Recharge | Fast |
Minimum Level | 2 (Controller) |
2 (Corruptor) | |
1 (Defender) | |
2 (Mastermind) | |
Effects | Ally Heal, +Resistance(Disorient, Sleep, Endurance Drain) |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Snow Storm
While active, the chill from this Snow Storm can dramatically Slow the attack and movement speed of the target and all nearby foes. The torrent winds of the Snow Storm are enough to bring down flying foes.
Recharge | Slow |
Minimum Level | 4 (Controller) |
4 (Corruptor) | |
2 (Defender) | |
4 (Mastermind) | |
Effects | Toggle: Ranged (Targeted Area of Effect) |
Foe -Recharge, -Speed, -Fly | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Slow Movement |
Steamy Mist
Your mastery of the elements allows you to hide yourself and all nearby allies within a Steamy Mist. Steamy Mist makes you and your allies harder to see and increases your Defense bonus to all attacks, while reducing Fire, Cold, and Energy damage, as well as your Foes ability to Confuse you. You cannot use any other Concealment type powers while using Steamy Mist.
Recharge | Slow |
Minimum Level | 10 (Controller) |
10 (Corruptor) | |
6 (Defender) | |
10 (Mastermind) | |
Effects | Toggle: Point Blank Area of Effect |
Team Stealth, +Defense(All), +Resistance(Fire, Cold, Energy, Confuse) | |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Defense |
Resist Damage |
Thunder Clap
You can call forth a tremendous Thunder Clap that will Disorient most foes in a large area around you.
Recharge | Slow |
Minimum Level | 28 (Controller) |
28 (Corruptor) | |
18 (Defender) | |
28 (Mastermind) | |
Effects | Point Blank Area of Effect |
Foe Disorient | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Stuns |
Tornado
Conjures up a funnel cloud at a targeted location. The Tornado will chase down your foes, tossing them into the air and hurling them great distances. The victims are left Disoriented and with reduced Defense. The Tornado is a menacing sight, and can even cause panic among your foes.
Damage | Minor (Smash) |
Recharge | Long |
Minimum Level | 35 (Controller) |
35 (Corruptor) | |
26 (Defender) | |
35 (Mastermind) | |
Effects | Summon Tornado: Targeted Area of Effect |
Foe Fear, Disorient, Knockback | |
Enhancements | Enhance Damage |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Pet Damage |
Stuns | |
Defense Debuff | |
Knockback | |
Recharge Intensive Pets | |
Accurate Defense Debuff |
Historical
- This set has been in the game for Controllers and Defenders since Issue 0.
- This set was proliferated to Corruptors and Masterminds in Issue 12.