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− | ==Overview== | + | {{otheruses4|1=the status effect|2=the sleep emote|3=Emotes}} |
| + | {{TOCright}} |
| + | == Overview == |
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− | '''Sleep''' is a [[Status Effect]], like disorient, or knockback. An enemy under the affects of a sleep power will fall asleep. A player who is asleep is immobilized and unable to use any powers. Breakfree inspirations and [[Inherent Powers#Domination|domination]] can be used to escape. Taking damage or benefiting from a heal will also free a player from sleep. NPC enemies that fall asleep will remain that way until the effect wears off or they start taking damage. | + | '''Sleep''' is a [[Status Effect]]. An enemy under the affects of a sleep power will fall asleep. A player or critter who is asleep is immobilized and unable to use any powers. Break Free [[inspirations]] and [[Inherent Powers#Domination|Domination]] can be used to escape. Sleep effects end early if the victim suffers damage, gets healed, or gets affected by a Knockdown/up/back or Repel effect. |
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− | Falling under the Sleep effect, even for a single tick, will detoggle all your powers.
| + | As of [[Issue 13]], Sleeps will not force a [[detoggle]]. |
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− | ==Magnitude, Resistance, Protection==
| + | {{MagResProt Description}} |
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− | All status effects work the same way. The target has both Resistance and Protection. In order for the attack to take effect, it must have a big enough Magnitude to overcome the Protection. Once the Protection is overcome, the duration of the effect depends on the target's Resistance. Attacks can stack in order to overcome a target's Protection.
| + | == How to tell if a power uses sleep == |
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− | PVE: Minions have a Protection of 1. Lts are 2. Bosses are 4. [[Elite Boss]]es are 6. The [[Purple Triangles]] of Doom on an [[Archvillain]] or [[Hero]] add 50 while they are up.
| + | [[File:Sleep.png|32px]] Most sleep power icons are a variation of a character wrapped in a shoulder-to-ankle "blanket", seen at left. |
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− | PVP: Players have a Protection of 2. Scrapper and Tank defenses add 16 to that number.
| + | === Examples === |
| + | <!-- Keep this list short, max 3 entries. Any more than that and we may as well delete it --> |
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− | ==Powers That Cause Sleep==
| + | * [[List of Powers that use Sleep]] |
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− | There are a few fear inducing powers scattered among the primaries and secondaries for scrappers, brutes, stalkers, defenders, controllers, tankers, and dominators.
| + | {{PowerBox|Icon=MentalControl Hypnotize.png|Name=[[Mind Control#Mesmerize|Mesmerize]]|Effect=Ranged Foe Sleep Mag 3.5 |
| + | |Desc=The first power in the [[Mind Control]] power set.}} |
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− | {{PowerBox|Icon=Illusions Blind.png|Name=[[Illusion_Control#Blind|Blind]]|Effect=Ranged +Special Area of Effect(Sleep) Mag {{orange|???}} | + | {{PowerBox|Icon=ElectricMelee TargetedModerateDmg.png|Name=[[Electrical Melee#Havoc Punch|Havoc Punch]]|Effect=Melee Foe Sleep Mag 2 |
− | |Desc=The second power in the [[Illusion Control]] powerset.}} | + | |Desc=This power is found in the [[Electrical Melee]] power set available to [[Brute]]s, as well as in the [[Blaster]] [[Electricity Manipulation]] secondary.}} |
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− | {{PowerBox|Icon=ElectricMelee TargetedMinorDmg.png|Name=[[Electrical_Melee#Charged_Brawl|Charged Brawl]]|Effect=Melee Foe: Sleep Mag {{orange|???}}
| + | == See Also == |
− | |Desc=This power is found in the [[Electrical Melee]] powerset available to [[Brute]]s.}}
| + | * [[Status Effect]] |
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− | {{PowerBox|Icon=IceFormation FlashFreeze.png|Name=[[Ice_Control#Flash_Freeze|Flash Freeze]]|Effect=Ranged Targeted Area of Effect Foe: Sleep Mag {{orange|???}} | + | {{Navbox Status Effects}} |
− | |Desc=This power is found in the [[Ice Control]] powerset available to [[Controller]]s and [[Dominator]]s.}}
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− | {{PowerBox|Icon=IcyOnslaught FrozenAura.png|Name=[[Ice_Melee#Frozen_Aura|Frozen Aura]]|Effect=Player Based Area of Effect Mag 1 {{orange|might be 2, it will only work on minions and below}}
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− | |Desc=The final power in the [[Ice Melee]] powerset. Only works on minions and underlings.}}
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− | {{PowerBox|Icon=ElectricMelee TargetedModerateDmg.png|Name=[[Electrical_Melee#Havoc Punch|Havoc Punch]]|Effect=Melee Foe: Sleep Mag {{orange|???}}
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− | |Desc=This power is found in the [[Electrical Melee]] powerset available to [[Brute]]s.}}
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− | {{PowerBox|Icon=ElectricMelee ConeModerateDmg.png|Name=[[Electrical_Melee#Jacobs_Ladder|Jacobs Ladder]]|Effect=Melee (Cone) Foe: Sleep Mag {{orange|???}}
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− | |Desc=This power is found in the [[Electrical Melee]] powerset available to [[Brute]]s.}}
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− | {{PowerBox|Icon=MentalControl MassHypnosis.png|Name=[[Mind_Control#Mass_Hypnosis|Mass Hypnosis]]|Effect= Ranged (Targeted Area of Effect) Foe: Sleep Mag {{orange|???}}
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− | |Desc=The fifth power in the [[Mind Control]] powerset.}}
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− | {{PowerBox|Icon=MentalControl Hypnotize.png|Name=[[Mind_Control#Mesmerize|Mesmerize]]|Effect=Ranged Foe: Sleep Mag {{orange|???}}
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− | |Desc=The first power in the [[Mind Control]] powerset.}}
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− | {{PowerBox|Icon=Poison_Trap.png|Name=[[Poison#Poison_Trap|Poison Trap]]|Effect=Trap Placed Area of Effect Foe: Sleep Mag {{orange|???}}
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− | |Desc=This power is found in the [[Poison]] powerset available to [[Mastermind]]s.}}
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− | {{PowerBox|Icon=TrickArrow DebuffDamage.png|Name=[[Trick_Arrow#Poison_Gas_Arrow|Poison Gas Arrow]]|Effect=Ranged Targeted Area of Effect Foe: Sleep Mag {{orange|???}}
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− | |Desc=This power is found in the [[Trick Arrow]] powerset available to [[Defender]]s, [[Controller]]s, and [[Mastermind]]s.}}
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− | {{PowerBox|Icon=MunitionsMastery SleepGrenade.png|Name=[[Munitions_Mastery#Sleep_Grenade|Sleep Grenade]]|Effect=Ranged Targeted Area of Effect Foe: Sleep Mag {{orange|???}}
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− | |Desc=This power is found in the [[Munitions Mastery]] Ancillary Power Pool available to [[Blaster]]s.}}
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− | {{PowerBox|Icon=|Name=[[|]]|Effect=}}
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− | {{wip}}
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− | ==Powers That Protect Against Sleep==
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− | {{PowerBox|Icon=Poison Antidote.png|Name=[[Poison#Antidote|Antidote]]|Effect=Click, Ally +Resistance|Desc=Part of the [[Poison]] powerset available to [[Mastermind]]s. Provides resistance to Disorient, Hold, Sleep, Immobilize, Slow, Cold, and Toxic.}}
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− | {{PowerBox|Icon=SonicDebuff_Dispel.png|Name=[[Sonic Resonance#Clarity|Clarity]]|Effect=Ranged Resistance+Free, Ally
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− | |Desc=Part of the [[Sonic Resonance]] powerset available to Controllers, Corruptors, and Defenders. Frees an ally from and provides resistance to Disorient, Hold, Sleep, Fear, Confusion, and Immobilize. Also increases Perception.}}
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− | {{PowerBox|Icon=Empathy_MindWall.png|Name=[[Empathy#Clear Mind|Clear Mind]]|Effect=Ranged Resistance+Free, Ally
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− | |Desc=Part of the [[Empathy]] powerset available to Controllers and Defenders. Frees an ally from and provides resistance to Disorient, Hold, Sleep, Fear, Confusion, and Immobilize. Also increases Perception.}}
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− | {{PowerBox|Icon=EnergyAura Entropy.png|Name=[[Energy_Aura#Entropy_Shield|Entropy Shield]]|Effect=Toggle Resistance, Self|Desc=Part of the [[Energy Aura]] powerset available to [[Brute]]s and [[Stalker]]s. Provides resistance to Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, and DeBuff Defense.}}
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− | {{PowerBox|Icon=Fitness Health.png|Name=[[Fitness#Health|Health]]|Effect= Auto: Self +Resistance (Sleep)|Desc=Part of the [[Fitness]] power pool available to all archetypes. Provides resistance to Sleep.}}
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− | {{PowerBox|Icon=PsionicMastery_IndomitableWill.png|Name=[[Psionic Mastery#Indomitable Will|Indomitable Will]]|Effect=Resistance, Self
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− | |Desc=Part of the [[Psionic Mastery]] Ancillary pool available to Controllers. Provides defense to Psionic damage and resistance to Sleep, Fear, Hold, and Disorient.}}
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− | {{PowerBox|Icon=Ninjitsu_KujInRin.png|Name=[[Ninjitsu#Kuji-In Rin|Kuji-In Rin]]|Effect=Toggle Resistance, Self
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− | |Desc=Part of the [[Ninjitsu]] powerset available to Stalkers. Provides resistance to Sleep, Fear, Hold, Immobilize, Confuse, and Disorient.}}
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− | {{PowerBox|Icon=DarkArmor_ObsidianShield.png|Name=[[Dark Armor#Obsidian Shield|Obsidian Shield]]|Effect=Toggle Resistance, Self
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− | |Desc=Part of the [[Dark Armor]] powerset available to Brutes, Scrappers, and Stalkers. Provides resistance to Psionic damage, Sleep, Fear, Hold, and Disorient.}}
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− | {{PowerBox|Icon=FlamingShield PlasmaSheild.png|Name=[[Fiery_Aura#Plasma_Shield|Plasma Shield]]|Effect=Toggle Resistance, Self|Desc=Part of the [[Fiery Aura]] powerset available to [[Tanker]]s and [[Brute]]s. Provides resistance to Sleep and Hold effects.}}
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− | {{PowerBox|Icon=SuperReflexes PracticedBrawler.png|Name=[[Super_Reflexes#Practiced_Brawler|Practiced Brawler]]|Effect=Toggle Resistance, Self|Desc=Part of the [[Super Reflexes]] powerset available to [[Scrapper]]s and [[Stalker]]s. Provides resistance to Knockback, Disorient, Hold, Sleep, and Immobilize effects.}}
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− | {{PowerBox|Icon=ElectricArmor SelfBuffDefense.png|Name=[[Electric_Armor#Power_Surge|Power Surge]]|Effect=Click Resistance, Self|Desc=Part of the [[Electric Armor]] powerset available to [[Brute]]s. Provides resistance to Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and Enemy Teleportation.}}
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− | {{PowerBox|Icon=ElectricArmor SelfResistMez.png|Name=[[Electric_Armor#Static_Shield|Static Shield]]|Effect=Toggle Resistance, Self|Desc=Part of the [[Electric Armor]] powerset available to [[Brute]]s. Provides resistance to Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation.}}
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− | {{PowerBox|Icon=Medicine_Stimulant.png|Name=[[Medicine#Stimulant|Stimulant]]|Effect=Ranged Resistance+Free, Ally
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− | |Desc=Second power in the [[Medicine]] pool. Frees an ally from and provides resistance to Immobilize, Sleep, Disorient, Hold, Fear, and Confuse.}}
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− | {{PowerBox|Icon=Invulnerability Unstoppable.png|Name=[[Invulnerability#Unstoppable|Unstoppable]]|Effect=Click Resistance, Self|Desc=Part of the [[Invulnerability]] powerset available to [[Tanker]]s, [[Brute]]s, and [[Scrapper]]s. Provides resistance to Disorient, Sleep, Hold, Immobilize, and Knockback.}}
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− | {{PowerBox|Icon=Invulnerability UnyeildlingStance.png|Name=[[Invulnerability#Unyielding|Unyielding]]|Effect=Toggle Resistance, Self|Desc=Part of the [[Invulnerability]] powerset available to [[Tanker]]s, [[Brute]]s, and [[Scrapper]]s. Provides resistance to Disorient, Hold, Sleep, Slow, and Knockback.}}
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− | {{PowerBox|Icon=Leadership Vengence.png|Name=[[Leadership#Vengeance|Vengeance]]|Effect=Click, Ally +Resistance|Desc=Part of the [[Leadership]] power pool available to all archetypes. Provides resistance to Disorient, Hold, Immobilize, Sleep, Confuse, Taunt, and Knockback.}}
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− | {{PowerBox|Icon=IceArmor WetIce.png|Name=[[Ice_Armor#Wet_Ice|Wet Ice]]|Effect=Toggle Resistance, Self|Desc=Part of the [[Ice Armor]] powerset available to [[Tanker]]s. Provides resistance to Defense Debuffs, Disorient, Immobilization, Hold, Sleep, Slow and Knockback effects.}}
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− | {{PowerBox|Icon=Temporary_CryoniteArmor.png|Name=[[Sleep Resistance (Empowerment)]]|Effect=Resistance, Self
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− | |Desc=You have minor resistance to Sleep effects for the next 1 hour.}}
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− | {{wip}}
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− | ==Inspirations That Protect Against Sleep==
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− | {{PowerBox|Icon=Inspiration_resist_sleep_hold_Lvl_1.png|Name=[[Inspirations#Resist Effects Inspirations|Break Free]]|Effect=Resistance+Free, Self
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− | |Desc=This [[Inspirations|inspiration]] frees from and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}}
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− | {{PowerBox|Icon=Inspiration_resist_sleep_hold_Lvl_2.png|Name=[[Inspirations#Resist Effects Inspirations|Emerge]]|Effect=Resistance+Free, Self
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− | |Desc=This [[Inspirations|inspiration]] frees from and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}}
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− | {{PowerBox|Icon=Inspiration_resist_sleep_hold_Lvl_3.png|Name=[[Inspirations#Resist Effects Inspirations|Escape]]|Effect=Resistance+Free, Self
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− | |Desc=This [[Inspirations|inspiration]] frees from and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}}
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− | <!-- * resistance and protection aren't the same thing. One cuts duration of mez effects, one increases your magnitude of protection. (Not neccessarily true. See [[Talk:Fear]])-->
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| [[Category:Status Effects]] | | [[Category:Status Effects]] |
Except for Slows, all status effects work the same way. The target has both Resistance and Protection. In order for the attack to take effect, it must have a big enough Magnitude to overcome the Protection. Once the Protection is overcome, the duration of the effect depends on the target's Resistance. Attacks can stack in order to overcome a target's Protection. No Slow Protection exists, only Resistance.