Difference between revisions of "Electrical Melee"
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== Overview == | == Overview == | ||
+ | {{Power Set Icon|Freem}} | ||
+ | '''Electrical Melee''' is a standard power set that is a primary set for [[Brute]]s, [[Scrapper]]s, and [[Stalker]]s, and a secondary set for [[Tanker]]s. | ||
− | + | "Electricity surges through your body and you can channel this electricity through your fists. Electrical Melee allows you to pummel your foes with various melee attack powers while jolting them with a powerful electric current. Electric Melee powers can drain foes' Endurance and temporarily halt their Endurance Recovery. Some powers may even return a portion of drained Endurance back to you." | |
+ | {{clrl}} | ||
== Power Tables == | == Power Tables == | ||
− | |||
=== Brute === | === Brute === | ||
+ | The Electrical Melee power set is available as a primary set for [[Brute]]s. The following table shows the level at which each power is available: | ||
− | The | + | {{Powers_LevelHeader}} |
+ | {{Powers_LevelRow|Icon=ElectricMelee TargetedMinorDmg.png|Power=Charged Brawl|Level=1|Effect=Melee, Minor DMG(Smash/Energy), Foe Sleep, -End, Taunt|Border=1}} | ||
+ | {{Powers_LevelRow|Icon=ElectricMelee TargetedModerateDmg.png|Power=Havoc Punch|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End, Taunt|Border=1}} | ||
+ | {{Powers_LevelRow|Icon=ElectricMelee ConeModerateDmg.png|Power=Jacobs Ladder|Level=2|Effect=Melee (Cone), High DMG(Energy), Foe Sleep, -End, Taunt|Border=1}} | ||
+ | {{Powers_LevelRow|Icon=ElectricMelee SelfBuffDmg.png|Power=Build Up|Level=6|Effect=Self +DMG, +To-Hit|Border=1}} | ||
+ | {{Powers_LevelRow|Icon=ElectricMelee TargetedAoEHeavyDmg.png|Power=Thunder Strike|Level=8|Effect=Melee (Targeted AoE), High DMG(Smash/Energy), Foe Disorient, Knockdown, Taunt|Border=1}} | ||
+ | {{Powers_LevelRow|Icon=ElectricMelee TargetedTaunt.png|Power=Taunt|Level=12|Effect=Ranged (Targeted AoE), Foe Taunt, -Range, Taunt|Border=1}} | ||
+ | {{Powers_LevelRow|Icon=ElectricMelee TargetedChainInduction.png|Power=Chain Induction|Level=18|Effect=Melee, Moderate DMG(Smash/Energy), Foe -End, +Special, Taunt|Border=1}} | ||
+ | {{Powers_LevelRow|Icon=ElectricMelee PBAoEStun.png|Power=Lightning Clap|Level=26|Effect=PBAoE, Foe Disorient, Knockback, Taunt|Border=1}} | ||
+ | {{Powers_LevelRow|Icon=ElectricMelee PBAoETeleport.png|Power=Lightning Rod|Level=32|Effect=PBAoE, Superior DMG(Energy), Foe Knockdown, Self Teleport, Taunt|Border=1}} | ||
+ | {{Powers_Footer}} | ||
+ | |||
+ | === Scrapper === | ||
+ | The Electrical Melee power set is available as a primary set for [[Scrapper]]s. The following table shows the level at which each power is available: | ||
{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
− | {{Powers_LevelRow|Icon=|Power= | + | {{Powers_LevelRow|Icon=ElectricMelee TargetedMinorDmg.png|Power=Charged Brawl|Level=1|Effect=Melee, Minor DMG(Smash/Energy), Foe Sleep, -End|Border=1}} |
− | {{Powers_LevelRow|Icon=|Power= | + | {{Powers_LevelRow|Icon=ElectricMelee TargetedModerateDmg.png|Power=Havoc Punch|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End|Border=1}} |
− | {{Powers_LevelRow|Icon=|Power= | + | {{Powers_LevelRow|Icon=ElectricMelee ConeModerateDmg.png|Power=Jacobs Ladder|Level=2|Effect=Melee (Cone), High DMG(Energy), Foe Sleep, -End|Border=1}} |
− | {{Powers_LevelRow|Icon=|Power= | + | {{Powers_LevelRow|Icon=ElectricMelee SelfBuffDmg.png|Power=Build Up|Level=6|Effect=Self +DMG, +To-Hit|Border=1}} |
− | {{Powers_LevelRow|Icon=|Power= | + | {{Powers_LevelRow|Icon=ElectricMelee TargetedAoEHeavyDmg.png|Power=Thunder Strike|Level=8|Effect=Melee (Targeted AoE), High DMG(Smash/Energy), Foe Disorient, Knockdown|Border=1}} |
− | {{Powers_LevelRow|Icon=|Power= | + | {{Powers_LevelRow|Icon=ElectricMelee TargetedTaunt.png|Power=Confront|Level=12|Effect=Ranged, Foe Taunt, -Range|Border=1}} |
− | {{Powers_LevelRow|Icon=|Power= | + | {{Powers_LevelRow|Icon=ElectricMelee TargetedChainInduction.png|Power=Chain Induction|Level=18|Effect=Melee, Moderate DMG(Smash/Energy), Foe -End, +Special|Border=1}} |
− | {{Powers_LevelRow|Icon=|Power= | + | {{Powers_LevelRow|Icon=ElectricMelee PBAoEStun.png|Power=Lightning Clap|Level=26|Effect=PBAoE, Foe Disorient, Knockback|Border=1}} |
− | {{Powers_LevelRow|Icon=|Power= | + | {{Powers_LevelRow|Icon=ElectricMelee PBAoETeleport.png|Power=Lightning Rod|Level=32|Effect=PBAoE, Superior DMG(Energy), Foe Knockdown, Self Teleport|Border=1}} |
{{Powers_Footer}} | {{Powers_Footer}} | ||
− | == | + | === Stalker === |
+ | The Electrical Melee power set is available as a primary set for [[Stalker]]s. The following table shows the level at which each power is available: | ||
− | + | {{Powers_LevelHeader}} | |
+ | {{Powers_LevelRow|Icon=ElectricMelee TargetedMinorDmg.png|Power=Charged Brawl|Level=1|Effect=Melee, Minor DMG(Smash/Energy), Foe Sleep, -End|Border=1}} | ||
+ | {{Powers_LevelRow|Icon=ElectricMelee TargetedModerateDmg.png|Power=Havoc Punch|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End|Border=1}} | ||
+ | {{Powers_LevelRow|Icon=ElectricMelee ConeModerateDmg.png|Power=Jacobs Ladder|Level=2|Effect=Melee (Cone), High DMG(Energy), Foe Sleep, -End|Border=1}} | ||
+ | {{Powers_LevelRow|Icon=ElectricMelee AssassinStrike.png|Power=Assassin's Shock|Level=6|Effect=Melee, Special DMG(Smash/Energy)|Border=1}} | ||
+ | {{Powers_LevelRow|Icon=ElectricMelee SelfBuffDmg.png|Power=Build Up|Level=8|Effect=Self +DMG, +To-Hit|Border=1}} | ||
+ | {{Powers_LevelRow|Icon=ElectricMelee Placate.png|Power=Placate|Level=12|Effect=Ranged, Foe Placate, Self Stealth/Hide|Border=1}} | ||
+ | {{Powers_LevelRow|Icon=ElectricMelee TargetedChainInduction.png|Power=Chain Induction|Level=18|Effect=Melee, Moderate DMG(Smash/Energy), Foe -End, +Special|Border=1}} | ||
+ | {{Powers_LevelRow|Icon=ElectricMelee TargetedAoEHeavyDmg.png|Power=Thunder Strike|Level=26|Effect=Melee (Targeted AoE), High DMG(Smash/Energy), Foe Disorient, Knockdown|Border=1}} | ||
+ | {{Powers_LevelRow|Icon=ElectricMelee PBAoETeleport.png|Power=Lightning Rod|Level=32|Effect=PBAoE, Superior DMG(Energy), Foe Knockdown, Self Teleport|Border=1}} | ||
+ | {{Powers_Footer}} | ||
− | === | + | === Tanker === |
+ | The Electrical Melee power set is available as a secondary set for [[Tanker]]s. The following table shows the level at which each power is available: | ||
− | + | {{Powers_LevelHeader}} | |
+ | {{Powers_LevelRow|Icon=ElectricMelee TargetedMinorDmg.png|Power=Charged Brawl|Level=1|Effect=Melee, Minor DMG(Smash/Energy), Foe Sleep, -End, Taunt|Border=1}} | ||
+ | {{Powers_LevelRow|Icon=ElectricMelee TargetedModerateDmg.png|Power=Havoc Punch|Level=2|Effect=Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End, Taunt|Border=1}} | ||
+ | {{Powers_LevelRow|Icon=ElectricMelee ConeModerateDmg.png|Power=Jacobs Ladder|Level=4|Effect=Melee (Cone), High DMG(Energy), Foe Sleep, -End, Taunt|Border=1}} | ||
+ | {{Powers_LevelRow|Icon=ElectricMelee TargetedTaunt.png|Power=Taunt|Level=10|Effect=Ranged (Targeted AoE), Foe Taunt, -Range, Taunt|Border=1}} | ||
+ | {{Powers_LevelRow|Icon=ElectricMelee TargetedAoEHeavyDmg.png|Power=Thunder Strike|Level=16|Effect=Melee (Targeted AoE), High DMG(Smash/Energy), Foe Disorient, Knockdown, Taunt|Border=1}} | ||
+ | {{Powers_LevelRow|Icon=ElectricMelee SelfBuffDmg.png|Power=Build Up|Level=20|Effect=Self +DMG, +To-Hit|Border=1}} | ||
+ | {{Powers_LevelRow|Icon=ElectricMelee TargetedChainInduction.png|Power=Chain Induction|Level=28|Effect=Melee, Moderate DMG(Smash/Energy), Foe -End, +Special, Taunt|Border=1}} | ||
+ | {{Powers_LevelRow|Icon=ElectricMelee PBAoEStun.png|Power=Lightning Clap|Level=35|Effect=PBAoE, Foe Disorient, Knockback, Taunt|Border=1}} | ||
+ | {{Powers_LevelRow|Icon=ElectricMelee PBAoETeleport.png|Power=Lightning Rod|Level=38|Effect=PBAoE, Superior DMG(Energy), Foe Knockdown, Self Teleport, Taunt|Border=1}} | ||
+ | {{Powers_Footer}} | ||
+ | |||
+ | == Powers == | ||
+ | === [[File:ElectricMelee AssassinStrike.png]] Assassin's Shock === | ||
+ | A signature Stalker attack. This attack does moderate damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
− | {{PowerBlock_Recharge|}} | + | {{PowerBlock_Damage|Special (Smashing/Energy)}} |
− | {{ | + | {{PowerBlock_Recharge|Slow}} |
− | {{PowerBlock_Effects|}} | + | {{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 6 (Stalker)}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Effects|Melee}} |
− | {{ | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | {{PowerBlock_Blank|}} | + | {{PowerBlock_Blank|{{Enhance Damage}}}} |
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock_Sets|{{Set Melee Damage}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === | + | === [[File:ElectricMelee SelfBuffDmg.png]] Build Up === |
− | + | Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit. | |
− | + | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
− | {{PowerBlock_Recharge|}} | + | {{PowerBlock_Recharge|Long}} |
− | {{ | + | {{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 6 (Brute)}} |
− | {{ | + | {{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 6 (Scrapper)}} |
− | {{PowerBlock_Blank|)}} | + | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 8 (Stalker)}} |
− | {{PowerBlock_Enhancements|}} | + | {{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 20 (Tanker)}} |
− | {{PowerBlock_Blank|}} | + | {{PowerBlock_Effects|Self +Damage, +To-Hit}} |
+ | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Rate}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance ToHit Buff}}}} | ||
+ | {{PowerBlock_Sets|{{Set To Hit Buff}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === | + | === [[File:ElectricMelee TargetedChainInduction.png]] Chain Induction === |
+ | This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the target's Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements will boost the effectiveness of the initial attacks as well as the jumping charge. | ||
+ | |||
+ | {{PowerBlock_Start}} | ||
+ | {{PowerBlock_Damage|Moderate (Smashing/Energy)}} | ||
+ | {{PowerBlock_Recharge|Slow}} | ||
+ | {{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 18 (Brute)}} | ||
+ | {{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 18 (Scrapper)}} | ||
+ | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 18 (Stalker)}} | ||
+ | {{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 28 (Tanker)}} | ||
+ | {{PowerBlock_Effects|Melee}} | ||
+ | {{PowerBlock_Blank|Foe -Endurance, +Special}} | ||
+ | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Endurance Modification}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}} | ||
+ | {{PowerBlock_Sets|{{Set Melee Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Set Endurance Modification}}}} | ||
+ | {{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | ||
+ | {{PowerBlock_End}} | ||
+ | === [[File:ElectricMelee TargetedMinorDmg.png]] Charged Brawl === | ||
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him. | Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
− | {{PowerBlock_Recharge|}} | + | {{PowerBlock_Damage|Minor (Smashing/Energy)}} |
− | {{ | + | {{PowerBlock_Recharge|Fast}} |
− | {{ | + | {{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 1 (Brute)}} |
− | {{PowerBlock_Blank|)}} | + | {{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 1 (Scrapper)}} |
− | {{PowerBlock_Enhancements|}} | + | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}} |
− | {{PowerBlock_Blank|}} | + | {{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}} |
+ | {{PowerBlock_Effects|Melee}} | ||
+ | {{PowerBlock_Blank|Foe Sleep, -Endurance}} | ||
+ | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Endurance Modification}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Sleep}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}} | ||
+ | {{PowerBlock_Sets|{{Set Melee Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Set Sleep}}}} | ||
+ | {{PowerBlock_Blank|{{Set Endurance Modification}}}} | ||
+ | {{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === | + | === [[File:ElectricMelee TargetedTaunt.png]] Confront === |
+ | Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To-Hit check required to Taunt enemy players, but is not needed against critter targets. | ||
+ | {{PowerBlock_Start}} | ||
+ | {{PowerBlock_Recharge|Fast}} | ||
+ | {{PowerBlock_Level|[[File:Archetypeicon scrapper.png|18px]] 12 (Scrapper)}} | ||
+ | {{PowerBlock_Effects|Ranged}} | ||
+ | {{PowerBlock_Blank|Foe Taunt, -Range}} | ||
+ | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Taunt}}}} | ||
+ | {{PowerBlock_Sets|{{Set Taunt}}}} | ||
+ | {{PowerBlock_End}} | ||
+ | |||
+ | === [[File:ElectricMelee TargetedModerateDmg.png]] Havoc Punch === | ||
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him. | The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
− | {{PowerBlock_Recharge|}} | + | {{PowerBlock_Damage|Moderate (Smashing/Energy)}} |
− | {{ | + | {{PowerBlock_Recharge|Moderate}} |
− | {{ | + | {{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 1 (Brute)}} |
− | {{PowerBlock_Blank|)}} | + | {{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 1 (Scrapper)}} |
− | {{PowerBlock_Enhancements|}} | + | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}} |
− | {{PowerBlock_Blank|}} | + | {{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 2 (Tanker)}} |
+ | {{PowerBlock_Effects|Melee}} | ||
+ | {{PowerBlock_Blank|Foe Sleep, -Endurance}} | ||
+ | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Endurance Modification}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Sleep}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}} | ||
+ | {{PowerBlock_Sets|{{Set Melee Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Set Sleep}}}} | ||
+ | {{PowerBlock_Blank|{{Set Endurance Modification}}}} | ||
+ | {{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === Jacobs Ladder === | + | === [[File:ElectricMelee ConeModerateDmg.png]] Jacobs Ladder === |
− | + | You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing high Energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. | |
− | You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing | + | |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
− | {{PowerBlock_Recharge|}} | + | {{PowerBlock_Damage|High (Energy)}} |
− | {{ | + | {{PowerBlock_Recharge|Moderate}} |
− | {{ | + | {{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 2 (Brute)}} |
− | {{PowerBlock_Blank|)}} | + | {{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 2 (Scrapper)}} |
− | {{PowerBlock_Enhancements|}} | + | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 2 (Stalker)}} |
− | {{PowerBlock_Blank|}} | + | {{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 4 (Tanker)}} |
+ | {{PowerBlock_Effects|Melee (Cone)}} | ||
+ | {{PowerBlock_Blank|Foe Sleep, -Endurance}} | ||
+ | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Endurance Modification}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Sleep}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}} | ||
+ | {{PowerBlock_Sets|{{Set PBAoE Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Set Sleep}}}} | ||
+ | {{PowerBlock_Blank|{{Set Endurance Modification}}}} | ||
+ | {{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === Lightning Clap === | + | === [[File:ElectricMelee PBAoEStun.png]] Lightning Clap === |
− | + | ||
You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage. | You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
− | {{PowerBlock_Recharge|}} | + | {{PowerBlock_Recharge|Slow}} |
− | {{ | + | {{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 26 (Brute)}} |
− | {{ | + | {{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 26 (Scrapper)}} |
− | {{PowerBlock_Blank|)}} | + | {{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 35 (Tanker)}} |
− | {{PowerBlock_Enhancements|}} | + | {{PowerBlock_Effects|Point Blank Area of Effect}} |
− | {{PowerBlock_Blank|}} | + | {{PowerBlock_Blank|Foe Disorient, Knockback}} |
+ | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Knockback}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Disorient}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Taunt}}}} | ||
+ | {{PowerBlock_Sets|{{Set Stuns}}}} | ||
+ | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
+ | {{PowerBlock_Blank|{{Set Taunt}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === Lightning Rod === | + | === [[File:ElectricMelee PBAoETeleport.png]] Lightning Rod === |
− | + | You can polarize your body and become a living Lightning Rod. This power calls forth a massive lightning bolt from the sky to strike you. You can then ride this bolt and instantly Teleport short distances. You rematerialize in a massive bolt of electricity, dealing massive damage and knocking down all nearby foes. You must target the ground to activate this power. Damage from the lightning bolt is superior. | |
− | You can polarize your body and become a living Lightning Rod. This power calls forth a massive lightning bolt from the sky to strike you. You can then ride this bolt and instantly Teleport | + | |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
− | {{PowerBlock_Recharge|}} | + | {{PowerBlock_Damage|Superior (Energy)}} |
− | {{ | + | {{PowerBlock_Recharge|Slow}} |
− | {{ | + | {{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 32 (Brute)}} |
− | {{PowerBlock_Blank|)}} | + | {{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 32 (Scrapper)}} |
− | {{PowerBlock_Enhancements|}} | + | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 32 (Stalker)}} |
− | {{PowerBlock_Blank|}} | + | {{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 38 (Tanker)}} |
+ | {{PowerBlock_Effects|Point Blank Area of Effect}} | ||
+ | {{PowerBlock_Blank|Foe Knockdown}} | ||
+ | {{PowerBlock_Blank|Self Teleport}} | ||
+ | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Knockback Distance}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}} | ||
+ | {{PowerBlock_Sets|{{Set PBAoE Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
+ | {{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === | + | === [[File:ElectricMelee Placate.png]] Placate === |
+ | Allows you to trick a foe into no longer attacking you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a critical hit or an Assassin's Strike. However, if you attack a Placated foe, he will be able to attack you back. | ||
+ | |||
+ | {{PowerBlock_Start}} | ||
+ | {{PowerBlock_Recharge|Long}} | ||
+ | {{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 12 (Stalker)}} | ||
+ | {{PowerBlock_Effects|Ranged}} | ||
+ | {{PowerBlock_Blank|Foe Placate}} | ||
+ | {{PowerBlock_Blank|Self Stealth/Hide}} | ||
+ | {{PowerBlock_Enhancements|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock_Sets|-}} | ||
+ | {{PowerBlock_End}} | ||
+ | === [[File:ElectricMelee TargetedTaunt.png]] Taunt === | ||
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. | Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
− | {{PowerBlock_Recharge|}} | + | {{PowerBlock_Recharge|Fast}} |
− | {{ | + | {{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 12 (Brute)}} |
− | {{PowerBlock_Effects|}} | + | {{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 10 (Tanker)}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Effects|Ranged (Targeted Area of Effect)}} |
− | {{PowerBlock_Enhancements|}} | + | {{PowerBlock_Blank|Foe Taunt, -Range}} |
− | {{PowerBlock_Blank|}} | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Taunt}}}} | ||
+ | {{PowerBlock_Sets|{{Set Taunt}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === Thunder Strike === | + | === [[File:ElectricMelee TargetedAoEHeavyDmg.png]] Thunder Strike === |
− | + | A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down from the shockwave as well as have some Endurance drained. | |
− | A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down | + | |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
− | {{PowerBlock_Recharge|}} | + | {{PowerBlock_Damage|High (Smashing/Energy)}} |
− | {{ | + | {{PowerBlock_Recharge|Slow}} |
− | {{ | + | {{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 8 (Brute)}} |
− | {{PowerBlock_Blank|)}} | + | {{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 8 (Scrapper)}} |
− | {{PowerBlock_Enhancements|}} | + | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 26 (Stalker)}} |
− | {{PowerBlock_Blank|}} | + | {{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 16 (Tanker)}} |
+ | {{PowerBlock_Effects|Melee (Area of Effect)}} | ||
+ | {{PowerBlock_Blank|Foe Disorient, Knockdown}} | ||
+ | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Knockback}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Disorient}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}} | ||
+ | {{PowerBlock_Sets|{{Set PBAoE Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Set Stuns}}}} | ||
+ | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
+ | {{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | [[Category: | + | == Historical == |
+ | {{Historical|type=section|reason=change}} | ||
+ | * This set was added to the game for [[Brute]]s in [[Issue 7]]. | ||
+ | * This set was [[Power Set Proliferation|proliferated]] to [[Stalker]]s in [[Issue 12]]. | ||
+ | * This set was proliferated to [[Scrapper]]s and [[Tanker]]s in [[Issue 16]]. | ||
+ | * [[Electrical Melee#Chain Induction|Chain Induction]]'s 100% chance to jump to another target if original target is still alive was broken if an [[Invention Origin Enhancement]] [[Invention Origin Enhancement#Procs|proc]] was placed in, as it would replace the 100% chance to jump value with the proc's value. An example would be if [[Touch of Death]]'s proc [[Touch of Death: Negative Energy Damage|Touch of Death: Negative Enemy Damage]] was place in. This would change the 100% chance to jump to 15% (the chance for the proc to activate extra Negative Damage). This was fixed in [[Issue 16]]. | ||
+ | * [[Electrical Melee#Lightning Rod|Lightning Rod]] also used to interact with [[Invention Origin Enhancement]] [[Invention Origin Enhancement#Procs|procs]] incorrectly. A proc placed in this power would attack the user instead of enemies. This was fixed but was not listed as a patch note <!--correct this if it can be found in patch notes, I could not--> in or before [[Issue 20]]. | ||
+ | |||
+ | == External Links == | ||
+ | * {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Brute|Type=Melee}} | ||
+ | * {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Scrapper|Type=Melee}} | ||
+ | * {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Stalker|Type=Melee}} | ||
+ | * {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Melee}} | ||
+ | |||
+ | [[Category:Power Sets]] | ||
+ | [[Category:Brute Primary]] | ||
+ | [[Category:Scrapper Primary]] | ||
+ | [[Category:Stalker Primary]] | ||
+ | [[Category:Tanker Secondary]] |
Latest revision as of 06:03, 25 July 2014
Overview
Electrical Melee is a standard power set that is a primary set for Brutes, Scrappers, and Stalkers, and a secondary set for Tankers.
"Electricity surges through your body and you can channel this electricity through your fists. Electrical Melee allows you to pummel your foes with various melee attack powers while jolting them with a powerful electric current. Electric Melee powers can drain foes' Endurance and temporarily halt their Endurance Recovery. Some powers may even return a portion of drained Endurance back to you."
Power Tables
Brute
The Electrical Melee power set is available as a primary set for Brutes. The following table shows the level at which each power is available:
Power | Level | Effect | |
Charged Brawl | 1 | Melee, Minor DMG(Smash/Energy), Foe Sleep, -End, Taunt | |
Havoc Punch | 1 | Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End, Taunt | |
Jacobs Ladder | 2 | Melee (Cone), High DMG(Energy), Foe Sleep, -End, Taunt | |
Build Up | 6 | Self +DMG, +To-Hit | |
Thunder Strike | 8 | Melee (Targeted AoE), High DMG(Smash/Energy), Foe Disorient, Knockdown, Taunt | |
Taunt | 12 | Ranged (Targeted AoE), Foe Taunt, -Range, Taunt | |
Chain Induction | 18 | Melee, Moderate DMG(Smash/Energy), Foe -End, +Special, Taunt | |
Lightning Clap | 26 | PBAoE, Foe Disorient, Knockback, Taunt | |
Lightning Rod | 32 | PBAoE, Superior DMG(Energy), Foe Knockdown, Self Teleport, Taunt |
Scrapper
The Electrical Melee power set is available as a primary set for Scrappers. The following table shows the level at which each power is available:
Power | Level | Effect | |
Charged Brawl | 1 | Melee, Minor DMG(Smash/Energy), Foe Sleep, -End | |
Havoc Punch | 1 | Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End | |
Jacobs Ladder | 2 | Melee (Cone), High DMG(Energy), Foe Sleep, -End | |
Build Up | 6 | Self +DMG, +To-Hit | |
Thunder Strike | 8 | Melee (Targeted AoE), High DMG(Smash/Energy), Foe Disorient, Knockdown | |
Confront | 12 | Ranged, Foe Taunt, -Range | |
Chain Induction | 18 | Melee, Moderate DMG(Smash/Energy), Foe -End, +Special | |
Lightning Clap | 26 | PBAoE, Foe Disorient, Knockback | |
Lightning Rod | 32 | PBAoE, Superior DMG(Energy), Foe Knockdown, Self Teleport |
Stalker
The Electrical Melee power set is available as a primary set for Stalkers. The following table shows the level at which each power is available:
Power | Level | Effect | |
Charged Brawl | 1 | Melee, Minor DMG(Smash/Energy), Foe Sleep, -End | |
Havoc Punch | 1 | Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End | |
Jacobs Ladder | 2 | Melee (Cone), High DMG(Energy), Foe Sleep, -End | |
Assassin's Shock | 6 | Melee, Special DMG(Smash/Energy) | |
Build Up | 8 | Self +DMG, +To-Hit | |
Placate | 12 | Ranged, Foe Placate, Self Stealth/Hide | |
Chain Induction | 18 | Melee, Moderate DMG(Smash/Energy), Foe -End, +Special | |
Thunder Strike | 26 | Melee (Targeted AoE), High DMG(Smash/Energy), Foe Disorient, Knockdown | |
Lightning Rod | 32 | PBAoE, Superior DMG(Energy), Foe Knockdown, Self Teleport |
Tanker
The Electrical Melee power set is available as a secondary set for Tankers. The following table shows the level at which each power is available:
Power | Level | Effect | |
Charged Brawl | 1 | Melee, Minor DMG(Smash/Energy), Foe Sleep, -End, Taunt | |
Havoc Punch | 2 | Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End, Taunt | |
Jacobs Ladder | 4 | Melee (Cone), High DMG(Energy), Foe Sleep, -End, Taunt | |
Taunt | 10 | Ranged (Targeted AoE), Foe Taunt, -Range, Taunt | |
Thunder Strike | 16 | Melee (Targeted AoE), High DMG(Smash/Energy), Foe Disorient, Knockdown, Taunt | |
Build Up | 20 | Self +DMG, +To-Hit | |
Chain Induction | 28 | Melee, Moderate DMG(Smash/Energy), Foe -End, +Special, Taunt | |
Lightning Clap | 35 | PBAoE, Foe Disorient, Knockback, Taunt | |
Lightning Rod | 38 | PBAoE, Superior DMG(Energy), Foe Knockdown, Self Teleport, Taunt |
Powers
Assassin's Shock
A signature Stalker attack. This attack does moderate damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.
Damage | Special (Smashing/Energy) |
Recharge | Slow |
Minimum Level | 6 (Stalker) |
Effects | Melee |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Build Up
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
Recharge | Long |
Minimum Level | 6 (Brute) |
6 (Scrapper) | |
8 (Stalker) | |
20 (Tanker) | |
Effects | Self +Damage, +To-Hit |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Chain Induction
This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the target's Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements will boost the effectiveness of the initial attacks as well as the jumping charge.
Damage | Moderate (Smashing/Energy) |
Recharge | Slow |
Minimum Level | 18 (Brute) |
18 (Scrapper) | |
18 (Stalker) | |
28 (Tanker) | |
Effects | Melee |
Foe -Endurance, +Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Endurance Modification | |
Taunt (Brute/Tanker only) |
Charged Brawl
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.
Damage | Minor (Smashing/Energy) |
Recharge | Fast |
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
1 (Stalker) | |
1 (Tanker) | |
Effects | Melee |
Foe Sleep, -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Sleep Duration | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Sleep | |
Endurance Modification | |
Taunt (Brute/Tanker only) |
Confront
Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To-Hit check required to Taunt enemy players, but is not needed against critter targets.
Recharge | Fast |
Minimum Level | 12 (Scrapper) |
Effects | Ranged |
Foe Taunt, -Range | |
Enhancements | Enhance Accuracy |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Taunt |
Havoc Punch
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.
Damage | Moderate (Smashing/Energy) |
Recharge | Moderate |
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
1 (Stalker) | |
2 (Tanker) | |
Effects | Melee |
Foe Sleep, -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Sleep Duration | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Sleep | |
Endurance Modification | |
Taunt (Brute/Tanker only) |
Jacobs Ladder
You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing high Energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him.
Damage | High (Energy) |
Recharge | Moderate |
Minimum Level | 2 (Brute) |
2 (Scrapper) | |
2 (Stalker) | |
4 (Tanker) | |
Effects | Melee (Cone) |
Foe Sleep, -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Sleep Duration | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | PBAoE Damage |
Sleep | |
Endurance Modification | |
Taunt (Brute/Tanker only) |
Lightning Clap
You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.
Recharge | Slow |
Minimum Level | 26 (Brute) |
26 (Scrapper) | |
35 (Tanker) | |
Effects | Point Blank Area of Effect |
Foe Disorient, Knockback | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness | |
Set Categories | Stuns |
Knockback | |
Taunt |
Lightning Rod
You can polarize your body and become a living Lightning Rod. This power calls forth a massive lightning bolt from the sky to strike you. You can then ride this bolt and instantly Teleport short distances. You rematerialize in a massive bolt of electricity, dealing massive damage and knocking down all nearby foes. You must target the ground to activate this power. Damage from the lightning bolt is superior.
Damage | Superior (Energy) |
Recharge | Slow |
Minimum Level | 32 (Brute) |
32 (Scrapper) | |
32 (Stalker) | |
38 (Tanker) | |
Effects | Point Blank Area of Effect |
Foe Knockdown | |
Self Teleport | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | PBAoE Damage |
Knockback | |
Taunt (Brute/Tanker only) |
Placate
Allows you to trick a foe into no longer attacking you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a critical hit or an Assassin's Strike. However, if you attack a Placated foe, he will be able to attack you back.
Recharge | Long |
Minimum Level | 12 (Stalker) |
Effects | Ranged |
Foe Placate | |
Self Stealth/Hide | |
Enhancements | Enhance Range |
Increase Attack Rate | |
Set Categories | - |
Taunt
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury.
Recharge | Fast |
Minimum Level | 12 (Brute) |
10 (Tanker) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Taunt, -Range | |
Enhancements | Enhance Accuracy |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Taunt |
Thunder Strike
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down from the shockwave as well as have some Endurance drained.
Damage | High (Smashing/Energy) |
Recharge | Slow |
Minimum Level | 8 (Brute) |
8 (Scrapper) | |
26 (Stalker) | |
16 (Tanker) | |
Effects | Melee (Area of Effect) |
Foe Disorient, Knockdown | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | PBAoE Damage |
Stuns | |
Knockback | |
Taunt (Brute/Tanker only) |
Historical
- This set was added to the game for Brutes in Issue 7.
- This set was proliferated to Stalkers in Issue 12.
- This set was proliferated to Scrappers and Tankers in Issue 16.
- Chain Induction's 100% chance to jump to another target if original target is still alive was broken if an Invention Origin Enhancement proc was placed in, as it would replace the 100% chance to jump value with the proc's value. An example would be if Touch of Death's proc Touch of Death: Negative Enemy Damage was place in. This would change the 100% chance to jump to 15% (the chance for the proc to activate extra Negative Damage). This was fixed in Issue 16.
- Lightning Rod also used to interact with Invention Origin Enhancement procs incorrectly. A proc placed in this power would attack the user instead of enemies. This was fixed but was not listed as a patch note in or before Issue 20.