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Difference between revisions of "Presence"

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== Overview ==
 
== Overview ==
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'''Presence''' is one of the powersets.  It is one of the sets of [[Power Pools]] available to all heroes and villains.  These powers grant you the ability to provoke or intimidate your enemies.
 
'''Presence''' is one of the powersets.  It is one of the sets of [[Power Pools]] available to all heroes and villains.  These powers grant you the ability to provoke or intimidate your enemies.
  
You can manipulate your foes by provoking or intimidating them. A challenging set to master, Presence can get you into trouble if you don't know what you are doing.
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"You have an impressive presence that manifests in a variety of ways. Whether through charm, persuasion or outright intimidation, you can manipulate your foes' desire to fight you. Though this is a challenging set to master, and can get you into trouble if used injudiciously, the potential benefits are great."
  
 
== Power Tables ==
 
== Power Tables ==
 
 
The following table shows which powers are available and at what level:
 
The following table shows which powers are available and at what level:
  
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=Manipulation_Taunt.png|Power=Challenge|Level=6|Effect=Ranged, Targeted Taunt|Border=1}}
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{{Powers_LevelRow|Icon=Manipulation_Placate.png|Power=Pacify|Level=4|Effect=Ranged, Placate(Foe)|Border=1}}
{{Powers_LevelRow|Icon=Manipulation_Provoke.png|Power=Provoke|Level=6|Effect=Ranged (Targeted Area of Effect), Foe Taunt|Border=1}}
+
{{Powers_LevelRow|Icon=Manipulation_Provoke.png|Power=Provoke|Level=4|Effect=Targeted AoE, Taunt (Foe)|Border=1}}
{{Powers_LevelRow|Icon=Manipulation_Intimidate.png|Power=Intimidate|Level=14|Effect=Ranged, Foe Fear|Border=1}}
+
{{Powers_LevelRow|Icon=Manipulation_Intimidate.png|Power=Intimidate|Level=14|Effect=Ranged, Fear (Foe)|Border=1}}
{{Powers_LevelRow|Icon=Manipulation_InvokePanic.png|Power=Invoke Panic|Level=20|Effect=Point Blank Area of Effect, Foe Fear|Border=0}}
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{{Powers_LevelRow|Icon=Manipulation_InvokePanic.png|Power=Invoke Panic|Level=14|Effect=Point Blank Area of Effect, Fear (Foe)|Border=1}}
 +
{{Powers_LevelRow|Icon=Manipulation_Unrelenting.png|Power=Unrelenting|Level=14|Effect=Self, Heal over Time, +DMG(All), +Rech, +Rec, Self Resurrect (Special)|Border=0}}
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
 
== Powers ==
 
== Powers ==
 
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=== [[File:Manipulation_Intimidate.png]] Intimidate ===
The following are powers in the Presence powerset.
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When fully engaged in battle, you are a frightening presence and can use this to your advantage. You threaten a single foe and cause that foe to tremble helplessly in fear for a short time. In order to acquire this ability, you must be level 14 and possess either Pacify or Provoke.
 
+
=== [[Image:Manipulation_Taunt.png]] Challenge ===
+
 
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Challenges a foe to attack you. Use this to pull a foe off of an ally in trouble or away from a mob of foes. Not as effective as a typical [[Scrapper]] Confront and Challenge powers. An Accuracy check is required to successfully Challenge a target.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|  }}
 
{{PowerBlock_Recharge|  }}
{{PowerBlock_Level|6 (All Archetypes)}}
+
{{PowerBlock_Level|14 (All Archetypes)}}
{{PowerBlock_Effects|Ranged, Targeted Taunt}}
+
{{PowerBlock_Effects|Ranged, Foe Fear}}
{{PowerBlock_Enhancements|{{Enhance Recharge Speed}}}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Taunt}}}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Fear}}}}
 
{{PowerBlock_Blank|{{Enhance Range}}}}
 
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
+
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Sets|{{Set Taunt}}}}
+
{{PowerBlock Sets|{{Set Fear}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:Manipulation_Intimidate.png]] Intimidate ===
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=== [[File:Manipulation_InvokePanic.png]] Invoke Panic ===
 
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When fully engaged in battle, you are a frightening presence and can use this to your advantage. This power causes sheer terror in all foes around you, causing them to tremble uncontrollably in fear. In order to acquire this ability, you must be level 14 and possess any two other powers from the Presence pool.
You can threaten a single foe and cause him to helplessly tremble in Fear for a brief while. You must be at least level 14 and have Challenge or Provoke before selecting Intimidate.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|  }}
 
{{PowerBlock_Recharge|  }}
{{PowerBlock_Level| 14 (All Archetypes)}}
+
{{PowerBlock_Level|14 (All Archetypes)}}
{{PowerBlock_Effects|Ranged, Foe Fear}}
+
{{PowerBlock_Effects|Point Blank Area of Effect, Foe Fear}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Fear}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
 
{{PowerBlock_Blank|{{Enhance Fear}}}}
 
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
 
 
{{PowerBlock Sets|{{Set Fear}}}}
 
{{PowerBlock Sets|{{Set Fear}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:Manipulation_InvokePanic.png]] Invoke Panic ===
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=== [[File:Manipulation_Placate.png]] Pacify ===
 +
Through persuasion or subtle intimidation, you attempt to placate a single target for a short time. If successful, the affected target will no longer attack you. This persists until the effect expires or you attack the target. Unlike other placation effects, this power will not hide you or give any concealment bonuses.
  
This power causes sheer terror in all foes around you, causing them to tremble in Fear uncontrollably. You must be at least level 20 and have two other Presence Powers before selecting Invoke Panic.
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{{PowerBlock_Start}}
 +
{{PowerBlock_Recharge|Long}}
 +
{{PowerBlock_Level|4}}
 +
{{PowerBlock_Effects|Ranged}}
 +
{{PowerBlock_Blank|Placate (Foe)}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Sets|None}}
 +
{{PowerBlock_End}}
 +
 
 +
=== [[File:Manipulation_Provoke.png]] Provoke ===
 +
When you have established that a fight is absolutely necessary, you step up to take the lead, provoking the attention of several targets at a targeted location. Use this to pull the attention of your foes off of an ally in trouble. This provocation effect is not as powerful as similar powers used by Tankers, and also has a chance to miss.
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|  }}
 
{{PowerBlock_Recharge|  }}
{{PowerBlock_Level| 20 (All Archetypes)}}
+
{{PowerBlock_Level|4 (All Archetypes)}}
{{PowerBlock_Effects|Point Blank Area of Effect, Foe Fear}}
+
{{PowerBlock_Effects|Ranged (Targeted Area of Effect), Foe Taunt}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Fear}}}}
+
{{PowerBlock_Blank|{{Enhance Taunt}}}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
+
{{PowerBlock Sets|{{Set Taunt}}}}
{{PowerBlock Sets|{{Set Fear}}}}
+
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:Manipulation_Provoke.png]] Provoke ===
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=== [[File:Manipulation_Unrelenting.png]] Unrelenting ===
 +
You channel your inner confidence to become a relentless opponent, gaining significant boosts to your damage, recovery and attack speed for a short while. Additionally, you will be able to fight though the pain caused by opponents, healing continuously over time. You can also use this power to fight your way back to the living after defeat - if you are defeated when you use this power, you will be revived with 50% health. You must be level 14 and have trained any two other Presence pool powers before you can train Unrelenting.
  
This power attracts the attention of a foe and all those around him. Use this to pull several enemies off of an ally in trouble. Not as effective as a typical [[Tanker]] Taunt powers. An Accuracy check is required to successfully Challenge a target.
+
{{PowerBlock_Start}}
 +
{{PowerBlock_Recharge|Very Long}}
 +
{{PowerBlock_Level|14}}
 +
{{PowerBlock_Effects|Self, Heal over Time, +DMG(All), +Rech, +Rec, Self Resurrect (Special)}}
 +
{{PowerBlock_Enhancements|{{Enhance Heal}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge}}}}
 +
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
 +
{{PowerBlock_Sets|{{Set Healing}}}}
 +
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
 +
{{PowerBlock_End}}
 +
 
 +
== Historical ==
 +
{{historical|type=section}}
 +
* [[Issue 21]] reduced the first two powers (Challenge and Provoke) from level 6, to each unlocking at level 4. The third power (Intimidate) still requires level 14 and a single power prerequisite. Issue 21 also reduced the fourth power (Invoke Panic) to level 14, though it still requires two power prerequisites.
 +
* [[Issue 24]] replaced Challenge with Pacify, and added the Unrelenting power.
 +
<div style="margin-left: 32px;">
 +
=== [[File:Manipulation_Taunt.png]] Challenge ===
 +
Challenges a foe to attack you. Use this to pull a foe off of an ally in trouble or away from a mob of foes. Not as effective as a typical [[Scrapper]] Confront and Challenge powers. An Accuracy check is required to successfully Challenge a target.
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge| &nbsp;}}
 
{{PowerBlock_Recharge| &nbsp;}}
{{PowerBlock_Level| 6 (All Archetypes)}}
+
{{PowerBlock_Level|4 (All Archetypes)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect), Foe Taunt}}
+
{{PowerBlock_Effects|Ranged, Targeted Taunt}}
{{PowerBlock_Enhancements|{{Enhance Recharge Speed}}}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Blank|{{Enhance Range}}}}
 
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Enhance Taunt}}}}
 
{{PowerBlock_Blank|{{Enhance Taunt}}}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
 
 
{{PowerBlock Sets|{{Set Taunt}}}}
 
{{PowerBlock Sets|{{Set Taunt}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
 +
</div>
  
 
== External Links ==
 
== External Links ==
Presence ([http://www.nofuture.org.uk/coh/powersets/Pool/Manipulation Hero skin]/[http://www.nofuture.org.uk/cov/powersets/Pool/Manipulation Villain skin]) at [http://www.nofuture.org.uk NoFuture.org.uk]
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{{RedTomaxPoolSet
 +
|Power=Manipulation}}
  
 
[[Category:Power Pools]]
 
[[Category:Power Pools]]

Latest revision as of 03:28, 28 January 2013

This information contains features that were to be implemented in Issue 24 and was current as of the game's shut down date.

Overview

Presence is one of the powersets. It is one of the sets of Power Pools available to all heroes and villains. These powers grant you the ability to provoke or intimidate your enemies.

"You have an impressive presence that manifests in a variety of ways. Whether through charm, persuasion or outright intimidation, you can manipulate your foes' desire to fight you. Though this is a challenging set to master, and can get you into trouble if used injudiciously, the potential benefits are great."

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
Manipulation Placate.png Pacify 4 Ranged, Placate(Foe)
Manipulation Provoke.png Provoke 4 Targeted AoE, Taunt (Foe)
Manipulation Intimidate.png Intimidate 14 Ranged, Fear (Foe)
Manipulation InvokePanic.png Invoke Panic 14 Point Blank Area of Effect, Fear (Foe)
Manipulation Unrelenting.png Unrelenting 14 Self, Heal over Time, +DMG(All), +Rech, +Rec, Self Resurrect (Special)

Powers

Manipulation Intimidate.png Intimidate

When fully engaged in battle, you are a frightening presence and can use this to your advantage. You threaten a single foe and cause that foe to tremble helplessly in fear for a short time. In order to acquire this ability, you must be level 14 and possess either Pacify or Provoke.

Recharge  
Minimum Level 14 (All Archetypes)
Effects Ranged, Foe Fear
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Fear Duration.png Enhance Fear Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Fear Duration.png Fear

Manipulation InvokePanic.png Invoke Panic

When fully engaged in battle, you are a frightening presence and can use this to your advantage. This power causes sheer terror in all foes around you, causing them to tremble uncontrollably in fear. In order to acquire this ability, you must be level 14 and possess any two other powers from the Presence pool.

Recharge  
Minimum Level 14 (All Archetypes)
Effects Point Blank Area of Effect, Foe Fear
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Fear Duration.png Enhance Fear Duration
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Fear Duration.png Fear

Manipulation Placate.png Pacify

Through persuasion or subtle intimidation, you attempt to placate a single target for a short time. If successful, the affected target will no longer attack you. This persists until the effect expires or you attack the target. Unlike other placation effects, this power will not hide you or give any concealment bonuses.

Recharge Long
Minimum Level 4
Effects Ranged
Placate (Foe)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Attack Rate.png Increase Attack Rate
TO Training Range.png Enhance Range
Set Categories None

Manipulation Provoke.png Provoke

When you have established that a fight is absolutely necessary, you step up to take the lead, provoking the attention of several targets at a targeted location. Use this to pull the attention of your foes off of an ally in trouble. This provocation effect is not as powerful as similar powers used by Tankers, and also has a chance to miss.

Recharge  
Minimum Level 4 (All Archetypes)
Effects Ranged (Targeted Area of Effect), Foe Taunt
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO Taunt Duration.png Taunt

Manipulation Unrelenting.png Unrelenting

You channel your inner confidence to become a relentless opponent, gaining significant boosts to your damage, recovery and attack speed for a short while. Additionally, you will be able to fight though the pain caused by opponents, healing continuously over time. You can also use this power to fight your way back to the living after defeat - if you are defeated when you use this power, you will be revived with 50% health. You must be level 14 and have trained any two other Presence pool powers before you can train Unrelenting.

Recharge Very Long
Minimum Level 14
Effects Self, Heal over Time, +DMG(All), +Rech, +Rec, Self Resurrect (Special)
Enhancements TO Training Heal.png Enhance Heal
TO Training Attack Rate.png Increase Attack Rate
TO Training Endurance Modification.png Enhance Endurance Modification
Set Categories IO Healing-Absorb.png Healing/Absorb
IO Endurance Modification.png Endurance Modification

Historical

Badge time.png This section contains information that no longer applies to the current version of City of Heroes Freedom. It is provided for historical purposes.
  • Issue 21 reduced the first two powers (Challenge and Provoke) from level 6, to each unlocking at level 4. The third power (Intimidate) still requires level 14 and a single power prerequisite. Issue 21 also reduced the fourth power (Invoke Panic) to level 14, though it still requires two power prerequisites.
  • Issue 24 replaced Challenge with Pacify, and added the Unrelenting power.

Manipulation Taunt.png Challenge

Challenges a foe to attack you. Use this to pull a foe off of an ally in trouble or away from a mob of foes. Not as effective as a typical Scrapper Confront and Challenge powers. An Accuracy check is required to successfully Challenge a target.

Recharge  
Minimum Level 4 (All Archetypes)
Effects Ranged, Targeted Taunt
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO Taunt Duration.png Taunt

External Links

Presence Pool at RedTomax.com