Difference between revisions of "User:Eabrace/Infobox AT"
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<includeonly>{| class="infobox" style="width: 20em; text-align: left; font-size: 90%; border: 1px solid #aaaaaa;" | <includeonly>{| class="infobox" style="width: 20em; text-align: left; font-size: 90%; border: 1px solid #aaaaaa;" | ||
|- | |- | ||
− | | style="text-align:center; font-size: 120%;" | '''{{PAGENAME}}''' | + | | style="text-align:center; font-size: 120%;" | '''{{{archetype|{{PAGENAME}}}}}''' |
|- | |- | ||
− | {{#if: {{{image|}}} | {{!}} style="text-align: center;" {{!}} {{{image}}} }} | + | {{#if: {{{image|}}} | {{!}} style="text-align:center;" {{!}} {{{image}}} }} |
+ | {{#if: {{{alignment|}}} | [[File:Badge_defeat{{#switch:{{lc:{{{alignment|}}}}}|h|hero|heroes=statesman|v|vill|villain|villains=recluse}}.png|32px]]}} | ||
|- | |- | ||
| | | | ||
− | {| | + | {| style="width: 100%;" |
|- | |- | ||
! Primary | ! Primary | ||
Line 14: | Line 15: | ||
| {{{sec|}}} | | {{{sec|}}} | ||
|- | |- | ||
− | ! Inherent | + | ! [[Inherent Powers|Inherent]] |
| {{{inherent|}}} | | {{{inherent|}}} | ||
|- | |- | ||
Line 22: | Line 23: | ||
! [[Hit Points|Max HP]] | ! [[Hit Points|Max HP]] | ||
| {{{hp_max|}}} | | {{{hp_max|}}} | ||
+ | |- | ||
+ | ! [[Primary Power Sets|Primary Sets]] | ||
+ | | {{{pri_sets|}}} | ||
+ | |- | ||
+ | ! [[Secondary Power Sets|Secondary Sets]] | ||
+ | | {{{sec_sets|}}} | ||
+ | |- | ||
+ | ! {{#switch:{{lc:{{{alignment|}}}}}|h|hero|heroes|#default=[[Ancillary Power Pools]]|v|vill|villain|villains=[[Patron Power Pools]]}} | ||
+ | | {{{anc_sets|}}} | ||
|} | |} | ||
|- | |- | ||
|{{hidden|header=<font size=2>'''Modifiers (at level 50)'''</font> | |{{hidden|header=<font size=2>'''Modifiers (at level 50)'''</font> | ||
|content= | |content= | ||
− | {{{!}} | + | {{{!}} style="width: 100%;" |
{{!}}- | {{!}}- | ||
! {{!}}{{!}} Melee {{!}}{{!}} Ranged | ! {{!}}{{!}} Melee {{!}}{{!}} Ranged | ||
{{!}}- | {{!}}- | ||
! [[Damage Scale]] | ! [[Damage Scale]] | ||
− | {{!}} {{{dam_melee | + | {{!}} {{{dam_melee|}}} {{!}}{{!}} {{{dam_range|}}} |
{{!}}- | {{!}}- | ||
! Defense Buff | ! Defense Buff | ||
− | {{!}} {{{buff_def_melee | + | {{!}} {{{buff_def_melee|}}} {{!}}{{!}} {{{buff_def_range|}}} |
{{!}}- | {{!}}- | ||
! Damage Buff | ! Damage Buff | ||
− | {{!}} {{{buff_dam_melee | + | {{!}} {{{buff_dam_melee|}}} {{!}}{{!}} {{{buff_dam_range|}}} |
{{!}}- | {{!}}- | ||
! Max HP Buff | ! Max HP Buff | ||
− | {{!}} {{{buff_hpmax_melee | + | {{!}} {{{buff_hpmax_melee|}}} {{!}}{{!}} {{{buff_hpmax_range|}}} |
{{!}}- | {{!}}- | ||
! ToHit Buff | ! ToHit Buff | ||
− | {{!}} {{{buff_tohit_melee | + | {{!}} {{{buff_tohit_melee|}}} {{!}}{{!}} {{{buff_tohit_range|}}} |
{{!}}- | {{!}}- | ||
! Defense Debuff | ! Defense Debuff | ||
− | {{!}} {{{debuff_def_melee | + | {{!}} {{{debuff_def_melee|}}} {{!}}{{!}} {{{debuff_def_range|}}} |
{{!}}- | {{!}}- | ||
! Damage Debuff | ! Damage Debuff | ||
− | {{!}} {{{debuff_dam_melee | + | {{!}} {{{debuff_dam_melee|}}} {{!}}{{!}} {{{debuff_dam_range|}}} |
{{!}}- | {{!}}- | ||
! ToHit Debuff | ! ToHit Debuff | ||
− | {{!}} {{{debuff_tohit_melee | + | {{!}} {{{debuff_tohit_melee|}}} {{!}}{{!}} {{{debuff_tohit_range|}}} |
{{!}}- | {{!}}- | ||
! EndMod | ! EndMod | ||
− | {{!}} {{{endmod_melee | + | {{!}} {{{endmod_melee|}}} {{!}}{{!}} {{{endmod_range|}}} |
{{!}}- | {{!}}- | ||
! Fear | ! Fear | ||
− | {{!}} {{{fear_melee | + | {{!}} {{{fear_melee|}}} {{!}}{{!}} {{{fear_range|}}} |
{{!}}- | {{!}}- | ||
! Heal Other | ! Heal Other | ||
− | {{!}} {{{heal_melee | + | {{!}} {{{heal_melee|}}} {{!}}{{!}} {{{heal_range|}}} |
{{!}}- | {{!}}- | ||
! Heal Self | ! Heal Self | ||
− | {{!}} {{{healself_melee | + | {{!}} {{{healself_melee|}}} |
{{!}}- | {{!}}- | ||
! Immobilize | ! Immobilize | ||
− | {{!}} {{{immob_melee | + | {{!}} {{{immob_melee|}}} {{!}}{{!}} {{{immob_range|}}} |
{{!}}- | {{!}}- | ||
! Knockback | ! Knockback | ||
− | {{!}} {{{kb_melee | + | {{!}} {{{kb_melee|}}} {{!}}{{!}} {{{kb_range|}}} |
{{!}}- | {{!}}- | ||
! Damage Resist | ! Damage Resist | ||
− | {{!}} {{{res_melee | + | {{!}} {{{res_melee|}}} {{!}}{{!}} {{{res_range|}}} |
{{!}}- | {{!}}- | ||
! Sleep | ! Sleep | ||
− | {{!}} {{{sleep_melee | + | {{!}} {{{sleep_melee|}}} {{!}}{{!}} {{{sleep_range|}}} |
{{!}}- | {{!}}- | ||
! Slow | ! Slow | ||
− | {{!}} {{{slow_melee | + | {{!}} {{{slow_melee|}}} {{!}}{{!}} {{{slow_range|}}} |
{{!}}- | {{!}}- | ||
! Stun | ! Stun | ||
− | {{!}} {{{stun_melee | + | {{!}} {{{stun_melee|}}} {{!}}{{!}} {{{stun_range|}}} |
{{!}}- | {{!}}- | ||
− | ! Taunt | + | ! [[Threat|Taunt]] |
− | {{!}} {{{taunt_melee{{!}}}}} {{!}}{{!}} {{{ | + | {{!}} {{{taunt_melee|}}} {{!}}{{!}} {{{taunt_range|}}} |
+ | {{!}}- | ||
+ | ! [[Threat|Threat Level]] | ||
+ | {{!}} {{{threat_melee|}}} {{!}}{{!}} {{{threat_range|}}} | ||
{{!}}} | {{!}}} | ||
}} | }} | ||
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|{{hidden|header=<font size=2>'''Limits (at level 50)'''</font> | |{{hidden|header=<font size=2>'''Limits (at level 50)'''</font> | ||
|content= | |content= | ||
− | {{{!}} | + | {{{!}} style="width: 100%;" |
{{!}}- | {{!}}- | ||
! {{!}}{{!}} Max {{!}}{{!}} Min | ! {{!}}{{!}} Max {{!}}{{!}} Min | ||
{{!}}- | {{!}}- | ||
! [[Limits#Damage Resistance{{!}}Damage Resistance]] | ! [[Limits#Damage Resistance{{!}}Damage Resistance]] | ||
− | {{!}} {{{dam_res_max | + | {{!}} {{{dam_res_max|}}} {{!}}{{!}} {{{dam_res_min|}}} |
{{!}}- | {{!}}- | ||
! [[Limits#Status Resistance{{!}}Status Resistance]] | ! [[Limits#Status Resistance{{!}}Status Resistance]] | ||
− | {{!}} {{{stat_res_max | + | {{!}} {{{stat_res_max|}}} {{!}}{{!}} {{{stat_res_min|}}} |
{{!}}- | {{!}}- | ||
! [[Limits#Status Protection{{!}}Status Protection]] | ! [[Limits#Status Protection{{!}}Status Protection]] | ||
− | {{!}} {{{stat_prot_max | + | {{!}} {{{stat_prot_max|}}} {{!}}{{!}} {{{stat_prot_min|}}} |
{{!}}- | {{!}}- | ||
! [[Limits#Damage Buffs{{!}}Damage Buffs]] | ! [[Limits#Damage Buffs{{!}}Damage Buffs]] | ||
− | {{!}} {{{dam_max | + | {{!}} {{{dam_max|}}} {{!}}{{!}} {{{dam_min|}}} |
{{!}}- | {{!}}- | ||
! [[Limits#Defense/ToHit{{!}}Defense]] | ! [[Limits#Defense/ToHit{{!}}Defense]] | ||
− | {{!}} {{{def_max | + | {{!}} {{{def_max|}}} {{!}}{{!}} {{{def_min|}}} |
{{!}}- | {{!}}- | ||
! [[Limits#Defense/ToHit{{!}}ToHit]] | ! [[Limits#Defense/ToHit{{!}}ToHit]] | ||
− | {{!}} {{{tohit_max | + | {{!}} {{{tohit_max|}}} {{!}}{{!}} {{{tohit_min|}}} |
{{!}}- | {{!}}- | ||
! [[Limits#Recharge Rate{{!}}Recharge Rate]] | ! [[Limits#Recharge Rate{{!}}Recharge Rate]] | ||
− | {{!}} {{{rech_max | + | {{!}} {{{rech_max|}}} {{!}}{{!}} {{{rech_min|}}} |
{{!}}- | {{!}}- | ||
! [[Limits#Health Regeneration{{!}}Regeneration]] | ! [[Limits#Health Regeneration{{!}}Regeneration]] | ||
− | {{!}} {{{regen_max | + | {{!}} {{{regen_max|}}} {{!}}{{!}} {{{regen_min|}}} |
{{!}}- | {{!}}- | ||
! [[Limits#Endurance Recovery{{!}}Recovery]] | ! [[Limits#Endurance Recovery{{!}}Recovery]] | ||
− | {{!}} {{{recov_max | + | {{!}} {{{recov_max|}}} {{!}}{{!}} {{{recov_min|}}} |
{{!}}- | {{!}}- | ||
! [[Limits#Stealth and Perception{{!}}Stealth]] (PvE) | ! [[Limits#Stealth and Perception{{!}}Stealth]] (PvE) | ||
− | {{!}} {{{stealth_max_pve | + | {{!}} {{{stealth_max_pve|}}} {{!}}{{!}} {{{stealth_min_pve|}}} |
{{!}}- | {{!}}- | ||
! [[Limits#Stealth and Perception{{!}}Stealth]] (PvP) | ! [[Limits#Stealth and Perception{{!}}Stealth]] (PvP) | ||
− | {{!}} {{{stealth_max_pvp | + | {{!}} {{{stealth_max_pvp|}}} {{!}}{{!}} {{{stealth_min_pvp|}}} |
{{!}}- | {{!}}- | ||
! [[Limits#Stealth and Perception{{!}}Perception]] | ! [[Limits#Stealth and Perception{{!}}Perception]] | ||
− | {{!}} {{{percep_max | + | {{!}} {{{percep_max|}}} {{!}}{{!}} {{{percep_min|}}} |
{{!}}- | {{!}}- | ||
! [[Limits#Range{{!}}Range]] | ! [[Limits#Range{{!}}Range]] | ||
− | {{!}} {{{rng_max | + | {{!}} {{{rng_max|}}} {{!}}{{!}} {{{rng_min|}}} |
{{!}}} | {{!}}} | ||
}} | }} | ||
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{{User:Eabrace/Infobox AT | {{User:Eabrace/Infobox AT | ||
+ | |archetype=Blaster | ||
|image=[[File:Archetypeicon blaster.png]] | |image=[[File:Archetypeicon blaster.png]] | ||
+ | |alignment=hero | ||
|pri=Ranged | |pri=Ranged | ||
|sec=Support | |sec=Support | ||
Line 145: | Line 160: | ||
|hp_base=1204.8 | |hp_base=1204.8 | ||
|hp_max= 1606.4 | |hp_max= 1606.4 | ||
+ | |pri_sets=8 | ||
+ | |sec_sets=6 | ||
+ | |anc_sets=5 | ||
|dam_melee=1.000 | |dam_melee=1.000 | ||
|dam_range=1.125 | |dam_range=1.125 | ||
Line 182: | Line 200: | ||
|taunt_melee=1.030 | |taunt_melee=1.030 | ||
|taunt_range=1.030 | |taunt_range=1.030 | ||
+ | |threat_melee=0.5 | ||
+ | |threat_range=0.5 | ||
|dam_res_max=75% | |dam_res_max=75% | ||
|dam_res_min=-300% | |dam_res_min=-300% | ||
Line 208: | Line 228: | ||
|rng_max=500% | |rng_max=500% | ||
|rng_min=25% | |rng_min=25% | ||
− | }}</noinclude> | + | }} |
+ | |||
+ | {{TOCleft}} | ||
+ | {{clr|left}} | ||
+ | == Overview == | ||
+ | The '''Blaster''' is an offensive juggernaut. This hero can deal a ton of damage from either a distance or up-close, but he must be careful because he's somewhat fragile compared to other heroes. The Blaster can't stand toe to toe with most opponents for long. His best defense is a great offense! | ||
+ | |||
+ | Alignment: '''Hero''' | ||
+ | |||
+ | The Blaster's power sets are: | ||
+ | |||
+ | '''Primary''': Ranged<br /> | ||
+ | '''Secondary''': Support<br /> | ||
+ | |||
+ | The Blaster has Low Hit Points and High Damage. | ||
+ | |||
+ | == Power Sets == | ||
+ | |||
+ | === Primary Power Sets === | ||
+ | |||
+ | A Blaster's primary power sets are designed specifically for ranged attacks. They are: | ||
+ | |||
+ | * [[Archery]] | ||
+ | * [[Assault Rifle]] | ||
+ | * [[Electrical Blast]] | ||
+ | * [[Energy Blast]] | ||
+ | * [[Fire Blast]] | ||
+ | * [[Ice Blast]] | ||
+ | * [[Psychic Blast]] | ||
+ | * [[Sonic Attack]] | ||
+ | |||
+ | === Secondary Power Sets === | ||
+ | |||
+ | A Blaster's secondary power sets are designed for support via melee attacks, minor crowd control powers, or temporary self-buffs. They are: | ||
+ | |||
+ | * [[Devices]] | ||
+ | * [[Electricity Manipulation]] | ||
+ | * [[Energy Manipulation]] | ||
+ | * [[Fire Manipulation]] | ||
+ | * [[Ice Manipulation]] | ||
+ | * [[Mental Manipulation]] | ||
+ | |||
+ | === Ancillary Power Pools === | ||
+ | |||
+ | * [[Cold Mastery]] | ||
+ | * [[Electrical Mastery]] | ||
+ | * [[Flame Mastery]] | ||
+ | * [[Force Mastery]] | ||
+ | * [[Munitions Mastery]] | ||
+ | |||
+ | === Inherent Power === | ||
+ | |||
+ | * [[Inherent Powers#Defiance|Defiance]] | ||
+ | |||
+ | == Historical == | ||
+ | |||
+ | {{Historical|type=section|reason=change}} | ||
+ | |||
+ | * [[Cold Mastery]], [[Flame Mastery]], [[Force Mastery]], and [[Munitions Mastery]] were added to the game in [[Issue 3]]. | ||
+ | * [[Archery]], [[Sonic Attack]] and [[Electrical Mastery]] were added to the game in [[Issue 5]]. | ||
+ | * [[Psychic Blast]] and [[Mental Manipulation]] were [[Power Set Proliferation|proliferated]] for Blasters in [[Issue 12]]. | ||
+ | |||
+ | == See Also == | ||
+ | * [[Blaster Strategy]] | ||
+ | * [[Blapper]] | ||
+ | |||
+ | == External Links == | ||
+ | |||
+ | * [http://www.alteredgamer.com/city-of-heroes/5524-coh-city-of-villains-guide-to-the-blaster-archetype/ Summary and Analysis of Blaster Powersets] | ||
+ | * [http://web.archive.org/web/20121025125321/http://na.cityofheroes.com/en/game_info/archetypes/hero_archetypes.php Archetypes documentation] on official City of Heroes site | ||
+ | * [ftp://ftp.coh.com/CoH_Manual.zip Official City of Heroes Manual] as a zipped PDF file | ||
+ | |||
+ | </noinclude> |
Latest revision as of 03:32, 14 December 2013
Example:
Blaster | ||||||||||||||||
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Modifiers (at level 50)
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Limits (at level 50)
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Overview
The Blaster is an offensive juggernaut. This hero can deal a ton of damage from either a distance or up-close, but he must be careful because he's somewhat fragile compared to other heroes. The Blaster can't stand toe to toe with most opponents for long. His best defense is a great offense!
Alignment: Hero
The Blaster's power sets are:
Primary: Ranged
Secondary: Support
The Blaster has Low Hit Points and High Damage.
Power Sets
Primary Power Sets
A Blaster's primary power sets are designed specifically for ranged attacks. They are:
Secondary Power Sets
A Blaster's secondary power sets are designed for support via melee attacks, minor crowd control powers, or temporary self-buffs. They are:
- Devices
- Electricity Manipulation
- Energy Manipulation
- Fire Manipulation
- Ice Manipulation
- Mental Manipulation
Ancillary Power Pools
Inherent Power
Historical
- Cold Mastery, Flame Mastery, Force Mastery, and Munitions Mastery were added to the game in Issue 3.
- Archery, Sonic Attack and Electrical Mastery were added to the game in Issue 5.
- Psychic Blast and Mental Manipulation were proliferated for Blasters in Issue 12.
See Also
External Links
- Summary and Analysis of Blaster Powersets
- Archetypes documentation on official City of Heroes site
- Official City of Heroes Manual as a zipped PDF file