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− | {{wip}} | + | {{incomplete|note=This was marked as a wip, but it looks good to me. I'm going to assume it's not being worked on, so I'm changing wip to incomplete, based on the assumption that something about it isn't finished. [[User:Felderburg|Felderburg]] 05:41, 9 January 2014 (UTC)}}{{TOCright}} |
− | {{TOCright}} | + | == Overview == |
− | ==Overview== | + | |
− | | + | |
| Bronze Class rewards are available only via [[Mission Architect]] missions. | | Bronze Class rewards are available only via [[Mission Architect]] missions. |
| | | |
− | The table from which Bronze Class Ticket Recipes are drawn, is comprised of all Pool A recipes, both uncommon and rare. | + | The table from which Bronze Class Ticket Recipes are drawn, is composed of all Pool A recipes, both uncommon and rare. |
| | | |
− | Ongoing player testing is suggests the likelihood of receiving a Pool A uncommon:rare ratio is about 5:1. | + | Ongoing player testing is suggests the Pool A uncommon:rare ratio is believed to be somewhere between 5:1 and 8:1 from this roll. |
| | | |
| The recipe that you received will be equal to your level. If your level exceeds the maximum level of the reward, you will receive the recipe at its maximum level. This reward table does '''not''' include ultra-rare purple reward drops, '''nor''' does it include temporary powers, costume pieces, or respec recipes. | | The recipe that you received will be equal to your level. If your level exceeds the maximum level of the reward, you will receive the recipe at its maximum level. This reward table does '''not''' include ultra-rare purple reward drops, '''nor''' does it include temporary powers, costume pieces, or respec recipes. |
| | | |
| + | == Listing == |
| + | The table represents each possible recipes broken down by level range. The highlighted portion of each line or recipe corresponds to which level ranges in which the result is possible. Yellow highlighted recipes are uncommon drops; orange (darker) recipes are rare. |
| | | |
− | ==Listing==
| |
− |
| |
− | The first table represents each possible recipes broken down by level range. The highlighted portion of each line or recipe corresponds to which level ranges in which the result is possible.
| |
− |
| |
− | As covered by the work in progress tab, this is incomplete at this time.
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− |
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− | The ssecond crude formatted table represents the drops in summary form
| |
| | | |
| <center> | | <center> |
| {| align="center" class="wikitable" width="80%" | | {| align="center" class="wikitable" width="80%" |
− | ! width="13%" | 10-14 <br /> 148 recipes!! width="12%" | 15-19 <br />201 recipes !! width="12%" | 20-24 <br />365 recipes !! width="12%" | 25-29 <br /> 375 recipes!! width="12%" | 30-34 <br /> 399 recipes!! width="13%" | 35-39 <br /> 302 recipes!! width="13%" | 40-45 <br /> 289 recipes!! width="13%" |46-50 <br /> 237 recipes | + | ! width="13%" | 10-14 <br /> 149 recipes <br />Cost: 60 tickets !! width="12%" | 15-19 <br />202 recipes <br /> Cost: 60 tickets !! width="12%" | 20-24 <br />366 recipes <br /> Cost: 65 tickets !! width="12%" | 25-29 <br /> 376 recipes <br /> Cost: 65 tickets !! width="12%" | 30-34 <br /> 400 recipes <br /> Cost: 70 tickets !! width="13%" | 35-39 <br /> 302 recipes <br /> Cost: 70 tickets !! width="13%" | 40-44 <br /> 288 recipes <br /> Cost: 75 tickets !! width="13%" |46-50 <br /> 252 recipes <br /> Cost: 75 tickets |
| |- | | |- |
| ! colspan=9 style="background:#ADC4FF;" | 10-20 - 30 Recipes | | ! colspan=9 style="background:#ADC4FF;" | 10-20 - 30 Recipes |
− | |- | + | {{RollRow|mcol=3|bg=FFFC77|name=Achilles' Heel|enh=-Def|rcol=5}} |
− | | colspan=3 style="background:#EEEE22;" | [[Image:IO Annoyance.png|20px]] [[Annoyance]] Taunt || colspan=6 |
| + | {{RollRow|mcol=3|bg=FFC251|name=Achilles' Heel|enh=-Def/Rech|rcol=5}} |
− | |- | + | {{RollRow|mcol=3|bg=FFFC77|name=Adrenal Adjustment|enh=EndMod|rcol=5}} |
− | | colspan=3 style="background:#EEEE22;" | [[Image:IO Annoyance.png|20px]] [[Annoyance]] Taunt/Rech || colspan=6 |
| + | {{RollRow|mcol=3|bg=FFFC77|name=Adrenal Adjustment|enh=EndMod/Rech|rcol=5}} |
− | |- | + | {{RollRow|mcol=3|bg=FFFC77|name=Adrenal Adjustment|enh=EndMod/Rech/Acc|rcol=5}} |
− | | colspan=3 style="background:#EEEE22;" | [[Image:IO Annoyance.png|20px]] [[Annoyance]] Taunt/Rech/Range || colspan=6 |
| + | {{RollRow|mcol=3|bg=FFFC77|name=Annoyance|enh=Taunt|rcol=5}} |
− | |- | + | {{RollRow|mcol=3|bg=FFFC77|name=Annoyance|enh=Taunt/Rech|rcol=5}} |
− | | colspan=3 style="background:#EEEE22;" | [[Image:IO Triumphant Insult.png|20px]] [[Triumphant Insult]] Taunt || colspan=6 |
| + | {{RollRow|mcol=3|bg=FFFC77|name=Annoyance|enh=Taunt/Rech/Range|rcol=5}} |
− | |-
| + | {{RollRow|mcol=3|bg=FFFC77|name=Deflated Ego|enh=-ToHit|rcol=5}} |
− | | colspan=3 style="background:#EE6622;" | [[Image:IO Triumphant Insult.png|20px]] [[Triumphant Insult]] Taunt/Rech || colspan=6 |
| + | {{RollRow|mcol=3|bg=FFC251|name=Deflated Ego|enh=-ToHit/Rech|rcol=5}} |
− | |- | + | {{RollRow|mcol=3|bg=FFFC77|name=Discouraging Words|enh=-ToHit|rcol=5}} |
− | | colspan=3 style="background:#EEEE22;" | [[Image:IO Volley of Velocity.png|20px]] [[Volley of Velocity]] Knock/Acc|| colspan=6 |
| + | {{RollRow|mcol=3|bg=FFFC77|name=Discouraging Words|enh=-ToHit/Rech|rcol=5}} |
− | |-
| + | {{RollRow|mcol=3|bg=FFFC77|name=Discouraging Words|enh=-ToHit/Rech/Acc|rcol=5}} |
− | | colspan=3 style="background:#EEEE22;" | [[Image:IO Volley of Velocity.png|20px]] [[Volley of Velocity]] Knock/Dam|| colspan=6 | | + | {{RollRow|mcol=3|bg=FFFC77|name=Encouraged Accuracy|enh=+ToHit|rcol=5}} |
− | |- | + | {{RollRow|mcol=3|bg=FFFC77|name=Encouraged Accuracy|enh=+ToHit/Rech|rcol=5}} |
− | | colspan=3 style="background:#EEEE22;" | [[Image:IO Volley of Velocity.png|20px]] [[Volley of Velocity]] Knock/Rech|| colspan=6 |
| + | {{RollRow|mcol=3|bg=FFFC77|name=Encouraged Accuracy|enh=+ToHit/Rech/End|rcol=5}} |
− | |- | + | {{RollRow|mcol=3|bg=FFFC77|name=Energy Manipulator|enh=EndMod|rcol=5}} |
− | | colspan=3 style="background:#EEEE22;" | [[Image:IO Explosive Strike.png|20px]] [[Explosive Strike]] Knock/Dam|| colspan=6 |
| + | {{RollRow|mcol=3|bg=FFC251|name=Energy Manipulator|enh=EndMod/Rech|rcol=5}} |
− | |-
| + | {{RollRow|mcol=3|bg=FFFC77|name=Exploited Vulnerability|enh=-Def|rcol=5}} |
− | | colspan=3 style="background:#EE6622;" | [[Image:IO Explosive Strike.png|20px]] [[Explosive Strike]] Knock/Acc|| colspan=6 | | + | {{RollRow|mcol=3|bg=FFFC77|name=Exploited Vulnerability|enh=-Def/Rech|rcol=5}} |
− | |-
| + | {{RollRow|mcol=3|bg=FFFC77|name=Exploited Vulnerability|enh=-Def/Rech/End|rcol=5}} |
− | | colspan=3 style="background:#EEEE22;" | [[Image:IO Adrenal Adjustment.png|20px]] [[Adrenal Adjustment]] EndMod|| colspan=6 | | + | {{RollRow|mcol=3|bg=FFC251|name=Explosive Strike|enh=Knock/Acc|rcol=5}} |
− | |- | + | {{RollRow|mcol=3|bg=FFFC77|name=Explosive Strike|enh=Knock/Dam|rcol=5}} |
− | | colspan=3 style="background:#EEEE22;" | [[Image:IO Adrenal Adjustment.png|20px]] [[Adrenal Adjustment]] EndMod/Rech|| colspan=6 |
| + | {{RollRow|mcol=3|bg=FFFC77|name=Rectified Reticle|enh=+ToHit|rcol=5}} |
− | |- | + | {{RollRow|mcol=3|bg=FFC251|name=Rectified Reticle|enh=+ToHit/Rech|rcol=5}} |
− | | colspan=3 style="background:#EEEE22;" | [[Image:IO Adrenal Adjustment.png|20px]] [[Adrenal Adjustment]] EndMod/Rech/Acc|| colspan=6 |
| + | {{RollRow|mcol=3|bg=FFFC77|name=Triumphant Insult|enh=Taunt|rcol=5}} |
− | |- | + | {{RollRow|mcol=3|bg=FFC251|name=Triumphant Insult|enh=Taunt/Rech|rcol=5}} |
− | | colspan=3 style="background:#EEEE22;" | [[Image:IO Energy Manipulator.png|20px]] [[Energy Manipulator]] EndMod|| colspan=6 |
| + | {{RollRow|mcol=3|bg=FFFC77|name=Volley of Velocity|enh=Knock/Acc|rcol=5}} |
− | |-
| + | {{RollRow|mcol=3|bg=FFFC77|name=Volley of Velocity|enh=Knock/Dam|rcol=5}} |
− | | colspan=3 style="background:#EE6622;" | [[Image:IO Energy Manipulator.png|20px]] [[Energy Manipulator]] EndMod/Rech|| colspan=6 |
| + | {{RollRow|mcol=3|bg=FFFC77|name=Volley of Velocity|enh=Knock/Rech|rcol=5}} |
− | |-
| + | |
− | | colspan=3 style="background:#EEEE22;" | [[Image:IO Encouraged Accuracy.png|20px]] [[Encouraged Accuracy]] +ToHit|| colspan=6 | | + | |
− | |-
| + | |
− | | colspan=3 style="background:#EEEE22;" | [[Image:IO Encouraged Accuracy.png|20px]] [[Encouraged Accuracy]] +ToHit/Rech|| colspan=6 | | + | |
− | |-
| + | |
− | | colspan=3 style="background:#EEEE22;" | [[Image:IO Encouraged Accuracy.png|20px]] [[Encouraged Accuracy]] +ToHit/Rech/End|| colspan=6 | | + | |
− | |-
| + | |
− | | colspan=3 style="background:#EEEE22;" | [[Image:IO Rectified Reticle.png|20px]] [[Rectified Reticle]] +ToHit|| colspan=6 | | + | |
− | |- | + | |
− | | colspan=3 style="background:#EE6622;" | [[Image:IO Rectified Reticle.png|20px]] [[Rectified Reticle]] +ToHit/Rech|| colspan=6 |
| + | |
− | |- | + | |
− | | colspan=3 style="background:#EEEE22;" | [[Image:IO Discouraging Words.png|20px]] [[Discouraging Words]] -ToHit|| colspan=6 | | + | |
− | |- | + | |
− | | colspan=3 style="background:#EEEE22;" | [[Image:IO Discouraging Words.png|20px]] [[Discouraging Words]] -ToHit/Rech|| colspan=6 |
| + | |
− | |- | + | |
− | | colspan=3 style="background:#EEEE22;" | [[Image:IO Discouraging Words.png|20px]] [[Discouraging Words]] -ToHit/Rech/Acc|| colspan=6 |
| + | |
− | |- | + | |
− | | colspan=3 style="background:#EEEE22;" | [[Image:IO Deflated Ego.png|20px]] [[Deflated Ego]] -ToHit|| colspan=6 | | + | |
− | |- | + | |
− | | colspan=3 style="background:#EE6622;" | [[Image:IO Deflated Ego.png|20px]] [[Deflated Ego]] -ToHit/Rech|| colspan=6 |
| + | |
− | |- | + | |
− | | colspan=3 style="background:#EEEE22;" | [[Image:IO Exploited Vulnerability.png|20px]] [[Exploited Vulnerability]] -Def|| colspan=6 |
| + | |
− | |- | + | |
− | | colspan=3 style="background:#EEEE22;" | [[Image:IO Exploited Vulnerability.png|20px]] [[Exploited Vulnerability]] -Def/Rech|| colspan=6 |
| + | |
− | |- | + | |
− | | colspan=3 style="background:#EEEE22;" | [[Image:IO Exploited Vulnerability.png|20px]] [[Exploited Vulnerability]] -Def/Rech/End|| colspan=6 |
| + | |
− | |-
| + | |
− | | colspan=3 style="background:#EEEE22;" | [[Image:IO Achilles' Heel.png|20px]] [[Achilles' Heel]] -Def|| colspan=6 | | + | |
− | |- | + | |
− | | colspan=3 style="background:#EE6622;" | [[Image:IO Achilles' Heel.png|20px]] [[Achilles' Heel]] -Def/Rech|| colspan=6 |
| + | |
| |- | | |- |
| ! colspan=9 style="background:#ADC4FF;" | 10-25 - 10 Recipes | | ! colspan=9 style="background:#ADC4FF;" | 10-25 - 10 Recipes |
− | |- | + | {{RollRow|mcol=4|bg=FFFC77|name=Bonesnap|enh=Acc/Dam|rcol=4}} |
− | | colspan=4 style="background:#EEEE22;" | [[Image:IO Bonesnap.png|20px]] [[Bonesnap]] Acc/Dam || colspan=5 |
| + | {{RollRow|mcol=4|bg=FFFC77|name=Bonesnap|enh=Acc/Rech|rcol=4}} |
− | |-
| + | {{RollRow|mcol=4|bg=FFFC77|name=Bonesnap|enh=Dam/End|rcol=4}} |
− | | colspan=4 style="background:#EEEE22;" | [[Image:IO Bonesnap.png|20px]] [[Bonesnap]] Dam/End || colspan=5 | | + | {{RollRow|mcol=4|bg=FFFC77|name=Far Strike|enh=Acc/End|rcol=4}} |
− | |- | + | {{RollRow|mcol=4|bg=FFFC77|name=Far Strike|enh=Dam/Range|rcol=4}} |
− | | colspan=4 style="background:#EEEE22;" | [[Image:IO Bonesnap.png|20px]] [[Bonesnap]] Acc/Rech || colspan=5 |
| + | {{RollRow|mcol=4|bg=FFFC77|name=Far Strike|enh=Dam/Rech|rcol=4}} |
− | |- | + | {{RollRow|mcol=4|bg=FFFC77|name=Pulverizing Fisticuffs|enh=Acc/Dam|rcol=4}} |
− | | colspan=4 style="background:#EEEE22;" | [[Image:IO Pulverizing Fisticuffs.png|20px]] [[Pulverizing Fisticuffs]] Acc/Dam || colspan=5 |
| + | {{RollRow|mcol=4|bg=FFC251|name=Pulverizing Fisticuffs|enh=Acc/Dam/Rech|rcol=4}} |
− | |-
| + | {{RollRow|mcol=4|bg=FFFC77|name=Salvo|enh=Acc/Dam|rcol=4}} |
− | | colspan=4 style="background:#EE6622;" | [[Image:IO Pulverizing Fisticuffs.png|20px]] [[Pulverizing Fisticuffs]] Acc/Dam/Rech || colspan=5 | | + | {{RollRow|mcol=4|bg=FFC251|name=Salvo|enh=Dam/End/Rech|rcol=4}} |
− | |-
| + | |
− | | colspan=4 style="background:#EEEE22;" | [[Image:IO Far Strike.png|20px]] [[Far Strike]] Dam/Range || colspan=5 | | + | |
− | |- | + | |
− | | colspan=4 style="background:#EEEE22;" | [[Image:IO Far Strike.png|20px]] [[Far Strike]] Dam/Rech || colspan=5 |
| + | |
− | |- | + | |
− | | colspan=4 style="background:#EEEE22;" | [[Image:IO Far Strike.png|20px]] [[Far Strike]] Acc/End || colspan=5 |
| + | |
− | |- | + | |
− | | colspan=4 style="background:#EEEE22;" | [[Image:IO Salvo.png|20px]] [[Salvo]] Acc/Dam|| colspan=5 |
| + | |
− | |- | + | |
− | | colspan=4 style="background:#EE6622;" | [[Image:IO Salvo.png|20px]] [[Salvo]] Dam/End/Rech || colspan=5 |
| + | |
| |- | | |- |
| ! colspan=9 style="background:#ADC4FF;" | 10-30 - 96 Recipes | | ! colspan=9 style="background:#ADC4FF;" | 10-30 - 96 Recipes |
| + | {{RollRow|mcol=5|bg=FFC251|name=Basilisk's Gaze|enh=Acc/Hold|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFC251|name=Basilisk's Gaze|enh=Acc/Rech|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Befuddling Aura|enh=Acc/Conf/Rech|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Befuddling Aura|enh=Acc/End|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Befuddling Aura|enh=Acc/Rech|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Befuddling Aura|enh=Conf/Range|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Befuddling Aura|enh=End/Conf|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFC251|name=Cacophony|enh=Acc/End|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Cacophony|enh=Acc/Rech|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFC251|name=Cacophony|enh=End/Conf|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFC251|name=Call to Arms|enh=Acc/Dam|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFC251|name=Call to Arms|enh=Acc/Rech|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFC251|name=Cloud Senses|enh=Acc/-To-Hit|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFC251|name=Cloud Senses|enh=-To-Hit|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Commanding Presence|enh=Acc/Dam|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFC251|name=Commanding Presence|enh=Dam/End|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFC251|name=Commanding Presence|enh=Taunt/Placate Resist|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Curtail Speed|enh=Acc/End|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Curtail Speed|enh=Acc/Slow|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Curtail Speed|enh=Dam/Slow|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Curtail Speed|enh=End/Rech/Slow|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Curtail Speed|enh=Slow/Range|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFC251|name=Debilitative Action|enh=Acc/End|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Debilitative Action|enh=Acc/Rech|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFC251|name=Debilitative Action|enh=Rech/Immob|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFC251|name=Eradication|enh=Acc/Rech|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFC251|name=Eradication|enh=Dam|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Hibernation|enh=Acc/End|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Hibernation|enh=Acc/Rech|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Hibernation|enh=Acc/Rech/Sleep|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Hibernation|enh=End/Sleep|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Hibernation|enh=Sleep/Range|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Horror|enh=Acc/End|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Horror|enh=Acc/Fear/Rech|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Horror|enh=Acc/Rech|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Horror|enh=End/Fear|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Horror|enh=Fear/Range|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFC251|name=Impeded Swiftness|enh=Acc/End|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Impeded Swiftness|enh=Acc/Slow|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFC251|name=Impeded Swiftness|enh=Dam/Slow|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFC251|name=Impervious Skin|enh=End/Rech|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Impervious Skin|enh=End/Res|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFC251|name=Impervious Skin|enh=Rech/Res|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFC251|name=Impervious Skin|enh=+Mez Resist|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFC251|name=Induced Coma|enh=Acc/End|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Induced Coma|enh=Acc/Rech|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFC251|name=Induced Coma|enh=End/Sleep|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Karma|enh=Def/End|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Karma|enh=Def/Rech|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Karma|enh=+Knockback Protection|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Kismet|enh=Def/End|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFC251|name=Kismet|enh=Def/Rech|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFC251|name=Kismet|enh=End/Rech|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFC251|name=Kismet|enh=+6% Acc|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Paralytic|enh=Acc/End|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Paralytic|enh=Acc/Hold/Rech|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Paralytic|enh=Acc/Rech|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Paralytic|enh=End/Hold|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Paralytic|enh=Hold/Range|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFC251|name=Neuronic Shutdown|enh=Acc/End|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Neuronic Shutdown|enh=Acc/Rech|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFC251|name=Neuronic Shutdown|enh=End/Hold|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFC251|name=Razzle Dazzle|enh=Acc/End|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Razzle Dazzle|enh=Acc/Rech|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFC251|name=Razzle Dazzle|enh=End/Stun|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Regenerative Tissue|enh=End/Heal|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFC251|name=Regenerative Tissue|enh=End/Rech|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFC251|name=Regenerative Tissue|enh=+Regen|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Rooting Grasp|enh=Acc/End|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Rooting Grasp|enh=Acc/Immob/Rech|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Rooting Grasp|enh=Acc/Rech|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Rooting Grasp|enh=End/Immob|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Rooting Grasp|enh=Immob/Range|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFC251|name=Shield Breaker|enh=Acc/-Def|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFC251|name=Shield Breaker|enh=-Def|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Stagger|enh=Acc/End|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Stagger|enh=Acc/Range/Rech|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Stagger|enh=Acc/Rech|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Stagger|enh=End/Stun|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Stagger|enh=Stun/Range|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Steadfast Protection|enh=End/Res|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Steadfast Protection|enh=Knockback Protection|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Steadfast Protection|enh=Res/+Def|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFC251|name=Theft of Essence|enh=Heal|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFC251|name=Theft of Essence|enh=Heal/Rech|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Triage|enh=End/Heal|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Triage|enh=End/Heal/Rech|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Triage|enh=End/Rech|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Triage|enh=Heal/Rech|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Unquestioning Loyalty|enh=Acc/Dam|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Unquestioning Loyalty|enh=Acc/Dam/End|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Unquestioning Loyalty|enh=Acc/End|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Unquestioning Loyalty|enh=Dam/End|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFC251|name=Unspeakable Terror|enh=Acc/End|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFFC77|name=Unspeakable Terror|enh=Acc/Rech|rcol=3}} |
| + | {{RollRow|mcol=5|bg=FFC251|name=Unspeakable Terror|enh=End/Fear|rcol=3}} |
| |- | | |- |
− | | colspan=5 style="background:#EE6622;" | [[Image:IO Eradication.png|20px]] [[Eradication]] Dam || colspan=4 |
| + | ! width="13%" | 10-14 <br /> 149 recipes <br />Cost: 60 tickets !! width="12%" | 15-19 <br />202 recipes <br /> Cost: 60 tickets !! width="12%" | 20-24 <br />366 recipes <br /> Cost: 65 tickets !! width="12%" | 25-29 <br /> 376 recipes <br /> Cost: 65 tickets !! width="12%" | 30-34 <br /> 400 recipes <br /> Cost: 70 tickets !! width="13%" | 35-39 <br /> 302 recipes <br /> Cost: 70 tickets !! width="13%" | 40-44 <br /> 288 recipes <br /> Cost: 75 tickets !! width="13%" |46-50 <br /> 252 recipes <br /> Cost: 75 tickets |
− | |-
| + | |
− | | colspan=5 style="background:#EE6622;" | [[Image:IO Eradication.png|20px]] [[Eradication]] Acc/Rech || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Unquestioning Loyalty.png|20px]] [[Unquestioning Loyalty]] Acc/Dam || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Unquestioning Loyalty.png|20px]] [[Unquestioning Loyalty]] Dam/End || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Unquestioning Loyalty.png|20px]] [[Unquestioning Loyalty]] Acc/End || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Unquestioning Loyalty.png|20px]] [[Unquestioning Loyalty]] Acc/Dam/End || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Commanding Presence.png|20px]] [[Commanding Presence]] Acc/Dam || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EE6622;" | [[Image:IO Commanding Presence.png|20px]] [[Commanding Presence]] Dam/End || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EE6622;" | [[Image:IO Commanding Presence.png|20px]] [[Commanding Presence]] Taunt/Placate Resist || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EE6622;" | [[Image:IO Call to Arms.png|20px]] [[Call to Arms]] Acc/Rech || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EE6622;" | [[Image:IO Call to Arms.png|20px]] [[Call to Arms]] Acc/Dam || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Triage.png|20px]] [[Triage]] End/Heal || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Triage.png|20px]] [[Triage]] End/Rech || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Triage.png|20px]] [[Triage]] Heal/Rech || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Triage.png|20px]] [[Triage]] End/Heal/Rech || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Regenerative Tissue.png|20px]] [[Regenerative Tissue]] End/Heal || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EE6622;" | [[Image:IO Regenerative Tissue.png|20px]] [[Regenerative Tissue]] End/Rech || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EE6622;" | [[Image:IO Regenerative Tissue.png|20px]] [[Regenerative Tissue]] +Regen || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Steadfast Protection.png|20px]] [[Steadfast Protection]] End/Res || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Steadfast Protection.png|20px]] [[Steadfast Protection]] Res/+Def || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Steadfast Protection.png|20px]] [[Steadfast Protection]] Knockback Protection || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Impervious Skin.png|20px]] [[Impervious Skin]] End/Res || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EE6622;" | [[Image:IO Impervious Skin.png|20px]] [[Impervious Skin]] Rech/Res || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EE6622;" | [[Image:IO Impervious Skin.png|20px]] [[Impervious Skin]] End/Rech || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EE6622;" | [[Image:IO Impervious Skin.png|20px]] [[Impervious Skin]] Mez Resist || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Karma.png|20px]] [[Karma]] Def/End || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Karma.png|20px]] [[Karma]] Def/Rech|| colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Karma.png|20px]] [[Karma]] Knockback Protection || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Kismet.png|20px]] [[Kismet]] Def/End || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EE6622;" | [[Image:IO Kismet.png|20px]] [[Kismet]] Def/Rech || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EE6622;" | [[Image:IO Kismet.png|20px]] [[Kismet]] End/Rech || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EE6622;" | [[Image:IO Kismet.png|20px]] [[Kismet]] +6% Acc || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EE6622;" | [[Image:IO Theft of Essence.png|20px]] [[Theft of Essence]] Heal || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EE6622;" | [[Image:IO Theft of Essence.png|20px]] [[Theft of Essence]] Heal/Rech || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Befuddling Aura.png|20px]] [[Befuddling Aura]] Acc/Rech || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Befuddling Aura.png|20px]] [[Befuddling Aura]] End/Conf || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Befuddling Aura.png|20px]] [[Befuddling Aura]] Acc/End|| colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Befuddling Aura.png|20px]] [[Befuddling Aura]] Conf/Range|| colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Befuddling Aura.png|20px]] [[Befuddling Aura]] Acc/Conf/Rech || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Cacophony.png|20px]] [[Cacophony]] Acc/Rech || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EE6622;" | [[Image:IO Cacophony.png|20px]] [[Cacophony]] End/Confuse || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EE6622;" | [[Image:IO Cacophony.png|20px]] [[Cacophony]] Acc/End || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Hibernation.png|20px]] [[Hibernation]] Acc/Rech || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Hibernation.png|20px]] [[Hibernation]] End/Sleep || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Hibernation.png|20px]] [[Hibernation]] Acc/End|| colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Hibernation.png|20px]] [[Hibernation]] Sleep/Range || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Hibernation.png|20px]] [[Hibernation]] Acc/Rech/Sleep || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Induced Coma.png|20px]] [[Induced Coma]] Acc/Rech || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EE6622;" | [[Image:IO Induced Coma.png|20px]] [[Induced Coma]] End/Sleep || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EE6622;" | [[Image:IO Induced Coma.png|20px]] [[Induced Coma]] Acc/End || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Curtail Speed.png|20px]] [[Curtail Speed]] Acc/Slow|| colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Curtail Speed.png|20px]] [[Curtail Speed]] Dam/Slow|| colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Curtail Speed.png|20px]] [[Curtail Speed]] Acc/End|| colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Curtail Speed.png|20px]] [[Curtail Speed]] Slow/Range|| colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Curtail Speed.png|20px]] [[Curtail Speed]] End/Rech/Slow|| colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Impeded Swiftness.png|20px]] [[Impeded Swiftness]] Acc/Slow|| colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EE6622;" | [[Image:IO Impeded Swiftness.png|20px]] [[Impeded Swiftness]] Dam/Slow || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EE6622;" | [[Image:IO Impeded Swiftness.png|20px]] [[Impeded Swiftness]] Acc/End || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Rooting Grasp.png|20px]] [[Rooting Grasp]] Acc/Rech|| colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Rooting Grasp.png|20px]] [[Rooting Grasp]] End/Immob|| colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Rooting Grasp.png|20px]] [[Rooting Grasp]] Acc/End|| colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Rooting Grasp.png|20px]] [[Rooting Grasp]] Immob/Range|| colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Rooting Grasp.png|20px]] [[Rooting Grasp]] Acc/Immob/Rech|| colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Debilitative Action.png|20px]] [[Debilitative Action]] Acc/Rech|| colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EE6622;" | [[Image:IO Debilitative Action.png|20px]] [[Debilitative Action]] Rech/Immob || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EE6622;" | [[Image:IO Debilitative Action.png|20px]] [[Debilitative Action]] Acc/End || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Paralytic.png|20px]] [[Paralytic]] Acc/Rech|| colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Paralytic.png|20px]] [[Paralytic]] End/Hold|| colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Paralytic.png|20px]] [[Paralytic]] Acc/End|| colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Paralytic.png|20px]] [[Paralytic]] Hold/Range|| colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Paralytic.png|20px]] [[Paralytic]] Acc/Hold/Rech|| colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Neuronic Shutdown.png|20px]] [[Neuronic Shutdown]] Acc/Rech|| colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EE6622;" | [[Image:IO Neuronic Shutdown.png|20px]] [[Neuronic Shutdown]] End/Hold || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EE6622;" | [[Image:IO Neuronic Shutdown.png|20px]] [[Neuronic Shutdown]] Acc/End || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EE6622;" | [[Image:IO Basilisk's Gaze.png|20px]] [[Basilisk's Gaze]] Acc/Hold || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EE6622;" | [[Image:IO Basilisk's Gaze.png|20px]] [[Basilisk's Gaze]] Acc/Rech || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Horror.png|20px]] [[Horror]] Acc/Rech|| colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Horror.png|20px]] [[Horror]] End/Fear|| colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Horror.png|20px]] [[Horror]] Acc/End|| colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Horror.png|20px]] [[Horror]] Fear/Range|| colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Horror.png|20px]] [[Horror]] Acc/Fear/Rech|| colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Unspeakable Terror.png|20px]] [[Unspeakable Terror]] Acc/Rech|| colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EE6622;" | [[Image:IO Unspeakable Terror.png|20px]] [[Unspeakable Terror]] End/Fear || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EE6622;" | [[Image:IO Unspeakable Terror.png|20px]] [[Unspeakable Terror]] Acc/End || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Stagger.png|20px]] [[Stagger]] Acc/Rech|| colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Stagger.png|20px]] [[Stagger]] End/Stun|| colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Stagger.png|20px]] [[Stagger]] Acc/End|| colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Stagger.png|20px]] [[Stagger]] Stun/Range|| colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Stagger.png|20px]] [[Stagger]] Acc/Range/Rech|| colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EEEE22;" | [[Image:IO Razzle Dazzle.png|20px]] [[Razzle Dazzle]] Acc/Rech|| colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EE6622;" | [[Image:IO Razzle Dazzle.png|20px]] [[Razzle Dazzle]] End/Stun || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EE6622;" | [[Image:IO Razzle Dazzle.png|20px]] [[Razzle Dazzle]] Acc/End || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EE6622;" | [[Image:IO Shield Breaker.png|20px]] [[Shield Breaker]] Def || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EE6622;" | [[Image:IO Shield Breaker.png|20px]] [[Shield Breaker]] Acc/Def || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EE6622;" | [[Image:IO Cloud Senses.png|20px]] [[Cloud Senses]] To-Hit || colspan=4 |
| + | |
− | |-
| + | |
− | | colspan=5 style="background:#EE6622;" | [[Image:IO Cloud Senses.png|20px]] [[Cloud Senses]] Acc/To-Hit || colspan=4 |
| + | |
| |- | | |- |
| ! colspan=9 style="background:#ADC4FF;" | 10-50 - 13 Recipes | | ! colspan=9 style="background:#ADC4FF;" | 10-50 - 13 Recipes |
| |- | | |- |
− | | colspan=9 style="background:#EEEE22;" | [[Image:IO Cleaving Blow.png|20px]] [[Cleaving Blow]] Acc/Dam | + | {{RollRow|bg=FFFC77|name=Air Burst|enh=Acc/Dam}} |
− | |- | + | {{RollRow|bg=FFFC77|name=Air Burst|enh=Dam/End}} |
− | | colspan=9 style="background:#EEEE22;" | [[Image:IO Cleaving Blow.png|20px]] [[Cleaving Blow]] Dam/End | + | {{RollRow|bg=FFFC77|name=Air Burst|enh=Dam/Range}} |
− | |- | + | {{RollRow|bg=FFFC77|name=Air Burst|enh=Dam/Rech}} |
− | | colspan=9 style="background:#EEEE22;" | [[Image:IO Cleaving Blow.png|20px]] [[Cleaving Blow]] Dam/Rech | + | {{RollRow|bg=FFC251|name=Blessing of the Zephyr|enh=RunSpd, Jump, FltSpd, Range}} |
− | |- | + | {{RollRow|bg=FFFC77|name=Cleaving Blow|enh=Acc/Dam}} |
− | | colspan=9 style="background:#EEEE22;" | [[Image:IO Cleaving Blow.png|20px]] [[Cleaving Blow]] Acc/Rech | + | {{RollRow|bg=FFFC77|name=Cleaving Blow|enh=Acc/Rech}} |
− | |- | + | {{RollRow|bg=FFFC77|name=Cleaving Blow|enh=Dam/End}} |
− | | colspan=9 style="background:#EEEE22;" | [[Image:IO Air Burst.png|20px]] [[Air Burst]] Acc/Dam | + | {{RollRow|bg=FFFC77|name=Cleaving Blow|enh=Dam/Rech}} |
− | |- | + | {{RollRow|bg=FFFC77|name=Exploit Weakness|enh=Acc/Dam}} |
− | | colspan=9 style="background:#EEEE22;" | [[Image:IO Air Burst.png|20px]] [[Air Burst]] Dam/End | + | {{RollRow|bg=FFFC77|name=Exploit Weakness|enh=Dam/End}} |
− | |- | + | {{RollRow|bg=FFFC77|name=Exploit Weakness|enh=Dam/Range}} |
− | | colspan=9 style="background:#EEEE22;" | [[Image:IO Air Burst.png|20px]] [[Air Burst]] Dam/Rech | + | {{RollRow|bg=FFFC77|name=Exploit Weakness|enh=Dam/Rech}} |
− | |- | + | |
− | | colspan=9 style="background:#EEEE22;" | [[Image:IO Air Burst.png|20px]] [[Air Burst]] Dam/Range
| + | |
− | |-
| + | |
− | | colspan=9 style="background:#EEEE22;" | [[Image:IO Exploit Weakness.png|20px]] [[Exploit Weakness]] Acc/Dam | + | |
− | |- | + | |
− | | colspan=9 style="background:#EEEE22;" | [[Image:IO Exploit Weakness.png|20px]] [[Exploit Weakness]] Dam/End | + | |
− | |- | + | |
− | | colspan=9 style="background:#EEEE22;" | [[Image:IO Exploit Weakness.png|20px]] [[Exploit Weakness]] Dam/Range | + | |
− | |- | + | |
− | | colspan=9 style="background:#EEEE22;" | [[Image:IO Exploit Weakness.png|20px]] [[Exploit Weakness]] Dam/Rech | + | |
− | |-
| + | |
− | | colspan=9 style="background:#EE6622;" | [[Image:IO Blessing of the Zephyr.png|20px]] [[Blessing of the Zephyr]] Run Speed, Jump, Flight Speed, Range
| + | |
| |- | | |- |
| ! colspan=9 style="background:#ADC4FF;" | 15-30 - 10 Recipes | | ! colspan=9 style="background:#ADC4FF;" | 15-30 - 10 Recipes |
− | |- | + | {{RollRow|lcol=1|mcol=4|bg=FFFC77|name=Bruising Blow|enh=Acc/Dam|rcol=3}} |
− | | || colspan=4 style="background:#EEEE22;" | [[Image:IO Bruising Blow.png|20px]] [[Bruising Blow]] Acc/Dam|| colspan=4 |
| + | {{RollRow|lcol=1|mcol=4|bg=FFFC77|name=Bruising Blow|enh=Dam/End|rcol=3}} |
− | |- | + | {{RollRow|lcol=1|mcol=4|bg=FFFC77|name=Bruising Blow|enh=Dam/Rech|rcol=3}} |
− | | || colspan=4 style="background:#EEEE22;" | [[Image:IO Bruising Blow.png|20px]] [[Bruising Blow]] Dam/End || colspan=4 | | + | {{RollRow|lcol=1|mcol=4|bg=FFFC77|name=Pounding Slugfest|enh=Acc/Dam|rcol=3}} |
− | |- | + | {{RollRow|lcol=1|mcol=4|bg=FFC251|name=Pounding Slugfest|enh=Dam/End|rcol=3}} |
− | | || colspan=4 style="background:#EEEE22;" | [[Image:IO Bruising Blow.png|20px]] [[Bruising Blow]] Dam/Rech || colspan=4 |
| + | {{RollRow|lcol=1|mcol=4|bg=FFFC77|name=Tempest|enh=Acc/Dam|rcol=3}} |
− | |- | + | {{RollRow|lcol=1|mcol=4|bg=FFC251|name=Tempest|enh=Dam/End|rcol=3}} |
− | | || colspan=4 style="background:#EEEE22;" | [[Image:IO Pounding Slugfest.png|20px]] [[Pounding Slugfest]] Acc/Dam || colspan=4 | | + | {{RollRow|lcol=1|mcol=4|bg=FFFC77|name=Volley Fire|enh=Acc/Dam|rcol=3}} |
− | |- | + | {{RollRow|lcol=1|mcol=4|bg=FFFC77|name=Volley Fire|enh=Dam/End|rcol=3}} |
− | | || colspan=4 style="background:#EE6622;" | [[Image:IO Pounding Slugfest.png|20px]] [[Pounding Slugfest]] Dam/End || colspan=4 | | + | {{RollRow|lcol=1|mcol=4|bg=FFFC77|name=Volley Fire|enh=Dam/Rech|rcol=3}} |
− | |- | + | |
− | | || colspan=4 style="background:#EEEE22;" | [[Image:IO Volley Fire.png|20px]] [[Volley Fire]] Acc/Dam|| colspan=4 |
| + | |
− | |- | + | |
− | | || colspan=4 style="background:#EEEE22;" | [[Image:IO Volley Fire.png|20px]] [[Volley Fire]] Dam/End || colspan=4 |
| + | |
− | |- | + | |
− | | || colspan=4 style="background:#EEEE22;" | [[Image:IO Volley Fire.png|20px]] [[Volley Fire]] Dam/Rech || colspan=4 |
| + | |
− | |- | + | |
− | | || colspan=4 style="background:#EEEE22;" | [[Image:IO Tempest.png|20px]] [[Tempest]] Acc/Dam|| colspan=4 |
| + | |
− | |- | + | |
− | | || colspan=4 style="background:#EE6622;" | [[Image:IO Tempest.png|20px]] [[Tempest]] Dam/End || colspan=4 |
| + | |
| |- | | |- |
| ! colspan=9 style="background:#ADC4FF;" | 15-40 - 27 Recipes | | ! colspan=9 style="background:#ADC4FF;" | 15-40 - 27 Recipes |
− | |- | + | {{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Brilliant Leadership|enh=Acc|rcol=1}} |
− | | || colspan=6 style="background:#EEEE22;" | [[Image:IO Brilliant Leadership.png|20px]] [[Brilliant Leadership]] Acc/Dam || colspan=2 | | + | {{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Brilliant Leadership|enh=Acc/Dam|rcol=1}} |
− | |- | + | {{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Brilliant Leadership|enh=Acc/Dam/End|rcol=1}} |
− | | || colspan=6 style="background:#EEEE22;" | [[Image:IO Brilliant Leadership.png|20px]] [[Brilliant Leadership]] Dam/End || colspan=2 | | + | {{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Brilliant Leadership|enh=Acc/End|rcol=1}} |
− | |- | + | {{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Brilliant Leadership|enh=Dam|rcol=1}} |
− | | || colspan=6 style="background:#EEEE22;" | [[Image:IO Brilliant Leadership.png|20px]] [[Brilliant Leadership]] Acc/End|| colspan=2 |
| + | {{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Brilliant Leadership|enh=Dam/End|rcol=1}} |
− | |- | + | {{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Edict of the Master|enh=Acc/Dam|rcol=1}} |
− | | || colspan=6 style="background:#EEEE22;" | [[Image:IO Brilliant Leadership.png|20px]] [[Brilliant Leadership]] Acc/Dam/End || colspan=2 | | + | {{RollRow|lcol=1|mcol=6|bg=FFC251|name=Edict of the Master|enh=Acc/End|rcol=1}} |
− | |- | + | {{RollRow|lcol=1|mcol=6|bg=FFC251|name=Edict of the Master|enh=Dam/End|rcol=1}} |
− | | || colspan=6 style="background:#EEEE22;" | [[Image:IO Brilliant Leadership.png|20px]] [[Brilliant Leadership]] Acc|| colspan=2 |
| + | {{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Gift of the Ancients|enh=Def/End|rcol=1}} |
− | |- | + | {{RollRow|lcol=1|mcol=6|bg=FFC251|name=Gift of the Ancients|enh=Def/Rech|rcol=1}} |
− | | || colspan=6 style="background:#EEEE22;" | [[Image:IO Brilliant Leadership.png|20px]] [[Brilliant Leadership]] Dam || colspan=2 | | + | {{RollRow|lcol=1|mcol=6|bg=FFC251|name=Gift of the Ancients|enh=End/Rech|rcol=1}} |
− | |- | + | {{RollRow|lcol=1|mcol=6|bg=FFC251|name=Impervium Armor|enh=End/Rech|rcol=1}} |
− | | || colspan=6 style="background:#EEEE22;" | [[Image:IO Edict of the Master.png|20px]] [[Edict of the Master]] Acc/Dam || colspan=2 | | + | {{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Impervium Armor|enh=End/Res|rcol=1}} |
− | |- | + | {{RollRow|lcol=1|mcol=6|bg=FFC251|name=Impervium Armor|enh=Rech/Res|rcol=1}} |
− | | || colspan=6 style="background:#EE6622;" | [[Image:IO Edict of the Master.png|20px]] [[Edict of the Master]] Dam/End || colspan=2 | | + | {{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Reactive Armor|enh=End|rcol=1}} |
− | |- | + | {{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Reactive Armor|enh=End/Rech|rcol=1}} |
− | | || colspan=6 style="background:#EE6622;" | [[Image:IO Edict of the Master.png|20px]] [[Edict of the Master]] Acc/End || colspan=2 | | + | {{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Reactive Armor|enh=End/Rech/Res|rcol=1}} |
− | |- | + | {{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Reactive Armor|enh=End/Res|rcol=1}} |
− | | || colspan=6 style="background:#EEEE22;" | [[Image:IO Reactive Armor.png|20px]] [[Reactive Armor]] End/Res || colspan=4 | | + | {{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Reactive Armor|enh=Rech/Res|rcol=1}} |
− | |- | + | {{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Reactive Armor|enh=Res|rcol=1}} |
− | | || colspan=6 style="background:#EEEE22;" | [[Image:IO Reactive Armor.png|20px]] [[Reactive Armor]] Rech/Res || colspan=4 |
| + | {{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Serendipity|enh=Def|rcol=1}} |
− | |- | + | {{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Serendipity|enh=Def/End|rcol=1}} |
− | | || colspan=6 style="background:#EEEE22;" | [[Image:IO Reactive Armor.png|20px]] [[Reactive Armor]] End/Rech || colspan=4 | | + | {{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Serendipity|enh=Def/End/Rech|rcol=1}} |
− | |- | + | {{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Serendipity|enh=Def/Rech|rcol=1}} |
− | | || colspan=6 style="background:#EEEE22;" | [[Image:IO Reactive Armor.png|20px]] [[Reactive Armor]] End/Rech/Res|| colspan=4 | | + | {{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Serendipity|enh=End|rcol=1}} |
− | |- | + | {{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Serendipity|enh=End/Rech|rcol=1}} |
− | | || colspan=6 style="background:#EEEE22;" | [[Image:IO Reactive Armor.png|20px]] [[Reactive Armor]] Res || colspan=4 | | + | |
− | |- | + | |
− | | || colspan=6 style="background:#EEEE22;" | [[Image:IO Reactive Armor.png|20px]] [[Reactive Armor]] End || colspan=4 | | + | |
− | |- | + | |
− | | || colspan=6 style="background:#EEEE22;" | [[Image:IO Impervium Armor.png|20px]] [[Impervium Armor]] End/Res || colspan=4 | | + | |
− | |- | + | |
− | | || colspan=6 style="background:#EE6622;" | [[Image:IO Impervium Armor.png|20px]] [[Impervium Armor]] Rech/Res || colspan=4 | | + | |
− | |- | + | |
− | | || colspan=6 style="background:#EE6622;" | [[Image:IO Impervium Armor.png|20px]] [[Impervium Armor]] End/Rech || colspan=4 | | + | |
− | |- | + | |
− | | || colspan=6 style="background:#EEEE22;" | [[Image:IO Serendipity.png|20px]] [[Serendipity]] Def/End|| colspan=2 | | + | |
− | |- | + | |
− | | || colspan=6 style="background:#EEEE22;" | [[Image:IO Serendipity.png|20px]] [[Serendipity]] Def/Rech|| colspan=2 | | + | |
− | |- | + | |
− | | || colspan=6 style="background:#EEEE22;" | [[Image:IO Serendipity.png|20px]] [[Serendipity]] End/Rech|| colspan=2 | | + | |
− | |- | + | |
− | | || colspan=6 style="background:#EEEE22;" | [[Image:IO Serendipity.png|20px]] [[Serendipity]] Def/End/Rech|| colspan=2 | | + | |
− | |- | + | |
− | | || colspan=6 style="background:#EEEE22;" | [[Image:IO Serendipity.png|20px]] [[Serendipity]] Def|| colspan=2 | | + | |
− | |- | + | |
− | | || colspan=6 style="background:#EEEE22;" | [[Image:IO Serendipity.png|20px]] [[Serendipity]] End|| colspan=2 |
| + | |
− | |- | + | |
− | | || colspan=6 style="background:#EEEE22;" | [[Image:IO Gift of the Ancients.png|20px]] [[Gift of the Ancients]] Def/End|| colspan=2 | | + | |
− | |- | + | |
− | | || colspan=6 style="background:#EE6622;" | [[Image:IO Gift of the Ancients.png|20px]] [[Gift of the Ancients]] Def/Rech || colspan=2 | | + | |
− | |-
| + | |
− | | || colspan=6 style="background:#EE6622;" | [[Image:IO Gift of the Ancients.png|20px]] [[Gift of the Ancients]] End/Rech || colspan=2 |
| + | |
| |- | | |- |
| ! colspan=9 style="background:#ADC4FF;" | 15-50 - 16 Recipes | | ! colspan=9 style="background:#ADC4FF;" | 15-50 - 16 Recipes |
| + | {{RollRow|lcol=1|mcol=7|bg=FFC251|name=Celerity|enh=End}} |
| + | {{RollRow|lcol=1|mcol=7|bg=FFC251|name=Freebird|enh=End}} |
| + | {{RollRow|lcol=1|mcol=7|bg=FFFC77|name=Jaunt|enh=End}} |
| + | {{RollRow|lcol=1|mcol=7|bg=FFFC77|name=Jaunt|enh=Range}} |
| + | {{RollRow|lcol=1|mcol=7|bg=FFFC77|name=Jaunt|enh=Range/End}} |
| + | {{RollRow|lcol=1|mcol=7|bg=FFFC77|name=Quickfoot|enh=End}} |
| + | {{RollRow|lcol=1|mcol=7|bg=FFFC77|name=Quickfoot|enh=Run}} |
| + | {{RollRow|lcol=1|mcol=7|bg=FFFC77|name=Quickfoot|enh=Run/End}} |
| + | {{RollRow|lcol=1|mcol=7|bg=FFFC77|name=Springfoot|enh=End}} |
| + | {{RollRow|lcol=1|mcol=7|bg=FFFC77|name=Springfoot|enh=Jump}} |
| + | {{RollRow|lcol=1|mcol=7|bg=FFFC77|name=Springfoot|enh=Jump/End}} |
| + | {{RollRow|lcol=1|mcol=7|bg=FFFC77|name=Soaring|enh=End}} |
| + | {{RollRow|lcol=1|mcol=7|bg=FFFC77|name=Soaring|enh=Fly}} |
| + | {{RollRow|lcol=1|mcol=7|bg=FFFC77|name=Soaring|enh=Fly/End}} |
| + | {{RollRow|lcol=1|mcol=7|bg=FFC251|name=Time and Space Manipulation|enh=End}} |
| + | {{RollRow|lcol=1|mcol=7|bg=FFC251|name=Unbounded Leap|enh=End}} |
| |- | | |- |
− | | || colspan=7 style="background:#EEEE22;" | [[Image:IO Soaring.png|20px]] [[Soaring]] Fly | + | ! width="13%" | 10-14 <br /> 149 recipes <br />Cost: 60 tickets !! width="12%" | 15-19 <br />202 recipes <br /> Cost: 60 tickets !! width="12%" | 20-24 <br />366 recipes <br /> Cost: 65 tickets !! width="12%" | 25-29 <br /> 376 recipes <br /> Cost: 65 tickets !! width="12%" | 30-34 <br /> 400 recipes <br /> Cost: 70 tickets !! width="13%" | 35-39 <br /> 302 recipes <br /> Cost: 70 tickets !! width="13%" | 40-44 <br /> 288 recipes <br /> Cost: 75 tickets !! width="13%" |46-50 <br /> 252 recipes <br /> Cost: 75 tickets |
| |- | | |- |
− | | || colspan=7 style="background:#EEEE22;" | [[Image:IO Soaring.png|20px]] [[Soaring]] End
| + | ! colspan=9 style="background:#ADC4FF;" | 20-35 - 14 Recipes |
− | |-
| + | {{RollRow|lcol=2|mcol=4|bg=FFFC77|name=Entropic Chaos|enh=Acc/Dam|rcol=2}} |
− | | || colspan=7 style="background:#EEEE22;" | [[Image:IO Soaring.png|20px]] [[Soaring]] Fly/End
| + | {{RollRow|lcol=2|mcol=4|bg=FFC251|name=Entropic Chaos|enh=Dam/End|rcol=2}} |
− | |-
| + | {{RollRow|lcol=2|mcol=4|bg=FFC251|name=Entropic Chaos|enh=%+Heal|rcol=2}} |
− | | || colspan=7 style="background:#EE6622;" | [[Image:IO Freebird.png|20px]] [[Freebird]] End
| + | {{RollRow|lcol=2|mcol=4|bg=FFFC77|name=Kinetic Combat|enh=Acc/Dam|rcol=2}} |
− | |-
| + | {{RollRow|lcol=2|mcol=4|bg=FFC251|name=Kinetic Combat|enh=Dam/End|rcol=2}} |
− | | || colspan=7 style="background:#EEEE22;" | [[Image:IO Springfoot.png|20px]] [[Springfoot]] Jump
| + | {{RollRow|lcol=2|mcol=4|bg=FFC251|name=Kinetic Combat|enh=%+KB|rcol=2}} |
− | |-
| + | {{RollRow|lcol=2|mcol=4|bg=FFFC77|name=Maelstrom's Fury|enh=Acc/Dam|rcol=2}} |
− | | || colspan=7 style="background:#EEEE22;" | [[Image:IO Springfoot.png|20px]] [[Springfoot]] End
| + | {{RollRow|lcol=2|mcol=4|bg=FFFC77|name=Maelstrom's Fury|enh=Dam/End|rcol=2}} |
− | |-
| + | {{RollRow|lcol=2|mcol=4|bg=FFFC77|name=Maelstrom's Fury|enh=Dam/Rech|rcol=2}} |
− | | || colspan=7 style="background:#EEEE22;" | [[Image:IO Springfoot.png|20px]] [[Springfoot]] Jump/End
| + | {{RollRow|lcol=2|mcol=4|bg=FFFC77|name=Maelstrom's Fury|enh=Dam/End/Rech|rcol=2}} |
− | |-
| + | {{RollRow|lcol=2|mcol=4|bg=FFFC77|name=Smashing Haymaker|enh=Acc/Dam|rcol=2}} |
− | | || colspan=7 style="background:#EE6622;" | [[Image:IO Unbounded Leap.png|20px]] [[Unbounded Leap]] End
| + | {{RollRow|lcol=2|mcol=4|bg=FFFC77|name=Smashing Haymaker|enh=Dam/End|rcol=2}} |
− | |-
| + | {{RollRow|lcol=2|mcol=4|bg=FFFC77|name=Smashing Haymaker|enh=Dam/Rech|rcol=2}} |
− | | || colspan=7 style="background:#EEEE22;" | [[Image:IO Quickfoot.png|20px]] [[Quickfoot]] Run
| + | {{RollRow|lcol=2|mcol=4|bg=FFFC77|name=Smashing Haymaker|enh=Dam/End/Rech|rcol=2}} |
− | |-
| + | |
− | | || colspan=7 style="background:#EEEE22;" | [[Image:IO Quickfoot.png|20px]] [[Quickfoot]] End
| + | |
− | |-
| + | |
− | | || colspan=7 style="background:#EEEE22;" | [[Image:IO Quickfoot.png|20px]] [[Quickfoot]] Run/End
| + | |
− | |-
| + | |
− | | || colspan=7 style="background:#EE6622;" | [[Image:IO Celerity.png|20px]] [[Celerity]] End
| + | |
− | |-
| + | |
− | | || colspan=7 style="background:#EEEE22;" | [[Image:IO Jaunt.png|20px]] [[Jaunt]] Range
| + | |
− | |-
| + | |
− | | || colspan=7 style="background:#EEEE22;" | [[Image:IO Jaunt.png|20px]] [[Jaunt]] End
| + | |
− | |-
| + | |
− | | || colspan=7 style="background:#EEEE22;" | [[Image:IO Jaunt.png|20px]] [[Jaunt]] Range/End
| + | |
− | |-
| + | |
− | | || colspan=7 style="background:#EE6622;" | [[Image:IO Time and Space Manipulation.png|20px]] [[Time and Space Manipulation]] End
| + | |
− | |-
| + | |
− | ! colspan=9 style="background:#ADC4FF;" | 20-35 - 10 Recipes | + | |
− | |- | + | |
− | | colspan=2 | || colspan=4 style="background:#EEEE22;" | [[Image:IO Smashing Haymaker.png|20px]] [[Smashing Haymaker]] Acc/Dam || colspan=3 |
| + | |
− | |- | + | |
− | | colspan=2 | || colspan=4 style="background:#EEEE22;" | [[Image:IO Smashing Haymaker.png|20px]] [[Smashing Haymaker]] Dam/End || colspan=3 |
| + | |
− | |- | + | |
− | | colspan=2 | || colspan=4 style="background:#EEEE22;" | [[Image:IO Smashing Haymaker.png|20px]] [[Smashing Haymaker]] Dam/Rech || colspan=3 |
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=4 style="background:#EEEE22;" | [[Image:IO Smashing Haymaker.png|20px]] [[Smashing Haymaker]] Dam/End/Rech || colspan=3 |
| + | |
− | |- | + | |
− | | colspan=2 | || colspan=4 style="background:#EEEE22;" | [[Image:IO Kinetic Combat.png|20px]] [[Kinetic Combat]] Acc/Dam || colspan=3 |
| + | |
− | |- | + | |
− | | colspan=2 | || colspan=4 style="background:#EE6622;" | [[Image:IO Kinetic Combat.png|20px]] [[Kinetic Combat]] Dam/End || colspan=3 |
| + | |
− | |- | + | |
− | | colspan=2 | || colspan=4 style="background:#EE6622;" | [[Image:IO Kinetic Combat.png|20px]] [[Kinetic Combat]] %+KB || colspan=3 |
| + | |
− | |- | + | |
− | | colspan=2 | || colspan=4 style="background:#EEEE22;" | [[Image:IO Maelstrom's Fury.png|20px]] [[Maelstrom's Fury]] Acc/Dam || colspan=3 |
| + | |
− | |- | + | |
− | | colspan=2 | || colspan=4 style="background:#EEEE22;" | [[Image:IO Maelstrom's Fury.png|20px]] [[Maelstrom's Fury]] Dam/End || colspan=3 |
| + | |
− | |- | + | |
− | | colspan=2 | || colspan=4 style="background:#EEEE22;" | [[Image:IO Maelstrom's Fury.png|20px]] [[Maelstrom's Fury]] Dam/Rech || colspan=3 |
| + | |
− | |- | + | |
− | | colspan=2 | || colspan=4 style="background:#EEEE22;" | [[Image:IO Maelstrom's Fury.png|20px]] [[Maelstrom's Fury]] Dam/End/Rech || colspan=3 |
| + | |
− | |- | + | |
− | | colspan=2 | || colspan=4 style="background:#EEEE22;" | [[Image:IO Entropic Chaos.png|20px]] [[Entropic Chaos]] Acc/Dam || colspan=3 |
| + | |
− | |- | + | |
− | | colspan=2 | || colspan=4 style="background:#EE6622;" | [[Image:IO Entropic Chaos.png|20px]] [[Entropic Chaos]] Dam/End || colspan=3 |
| + | |
− | |- | + | |
− | | colspan=2 | || colspan=4 style="background:#EE6622;" | [[Image:IO Entropic Chaos.png|20px]] [[Entropic Chaos]] %Heal || colspan=3 | | + | |
| |- | | |- |
| ! colspan=9 style="background:#ADC4FF;" | 20-40 - 9 Recipes | | ! colspan=9 style="background:#ADC4FF;" | 20-40 - 9 Recipes |
− | |- | + | {{RollRow|lcol=2|mcol=5|bg=FFFC77|name=Harmonized Healing|enh=End/Heal|rcol=1}} |
− | | colspan=2 | || colspan=5 style="background:#EEEE22;" | [[Image:IO Harmonized Healing.png|20px]] [[Harmonized Healing]] End/Heal|| colspan=2 |
| + | {{RollRow|lcol=2|mcol=5|bg=FFFC77|name=Harmonized Healing|enh=End/Rech|rcol=1}} |
− | |-
| + | {{RollRow|lcol=2|mcol=5|bg=FFFC77|name=Harmonized Healing|enh=Heal/Rech|rcol=1}} |
− | | colspan=2 | || colspan=5 style="background:#EEEE22;" | [[Image:IO Harmonized Healing.png|20px]] [[Harmonized Healing]] End/Rech || colspan=2 | | + | {{RollRow|lcol=2|mcol=5|bg=FFFC77|name=Harmonized Healing|enh=End/Heal/Rech|rcol=1}} |
− | |- | + | {{RollRow|lcol=2|mcol=5|bg=FFFC77|name=Harmonized Healing|enh=Heal|rcol=1}} |
− | | colspan=2 | || colspan=5 style="background:#EEEE22;" | [[Image:IO Harmonized Healing.png|20px]] [[Harmonized Healing]] Heal/Rech || colspan=2 |
| + | {{RollRow|lcol=2|mcol=5|bg=FFFC77|name=Harmonized Healing|enh=End|rcol=1}} |
− | |- | + | {{RollRow|lcol=2|mcol=5|bg=FFFC77|name=Miracle|enh=End/Heal|rcol=1}} |
− | | colspan=2 | || colspan=5 style="background:#EEEE22;" | [[Image:IO Harmonized Healing.png|20px]] [[Harmonized Healing]] End/Heal/Rech || colspan=2 |
| + | {{RollRow|lcol=2|mcol=5|bg=FFC251|name=Miracle|enh=End/Rech|rcol=1}} |
− | |- | + | {{RollRow|lcol=2|mcol=5|bg=FFC251|name=Miracle|enh=Heal/Rech|rcol=1}} |
− | | colspan=2 | || colspan=5 style="background:#EEEE22;" | [[Image:IO Harmonized Healing.png|20px]] [[Harmonized Healing]] Heal|| colspan=2 |
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=5 style="background:#EEEE22;" | [[Image:IO Harmonized Healing.png|20px]] [[Harmonized Healing]] End|| colspan=2 | | + | |
− | |- | + | |
− | | colspan=2 | || colspan=5 style="background:#EEEE22;" | [[Image:IO Miracle.png|20px]] [[Miracle]] End/Heal|| colspan=2 |
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=5 style="background:#EE6622;" | [[Image:IO Miracle.png|20px]] [[Miracle]] End/Rech || colspan=2 | | + | |
− | |- | + | |
− | | colspan=2 | || colspan=5 style="background:#EE6622;" | [[Image:IO Miracle.png|20px]] [[Miracle]] Heal/Rech || colspan=2 |
| + | |
| |- | | |- |
| ! colspan=9 style="background:#ADC4FF;" | 20-50 - 82 Recipes | | ! colspan=9 style="background:#ADC4FF;" | 20-50 - 82 Recipes |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Calibrated Accuracy|enh=Acc/Dam}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Calibrated Accuracy|enh=Acc/End}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Calibrated Accuracy|enh=Acc/Int}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Calibrated Accuracy|enh=Acc/Range}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Calibrated Accuracy|enh=Acc/Rech}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Calibrated Accuracy|enh=Acc/Dam/Rech}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Call of the Sandman|enh=Acc/Rech}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Call of the Sandman|enh=End/Sleep}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Detonation|enh=Acc/Dam}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Detonation|enh=Dam/End}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Detonation|enh=Dam/Rech}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Detonation|enh=Dam/Range}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Detonation|enh=Dam/End/Range}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Enfeebled Operation|enh=Acc/Rech}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Enfeebled Operation|enh=End/Immob}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Enfeebled Operation|enh=Acc/End}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Enfeebled Operation|enh=Immob/Range}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Enfeebled Operation|enh=Acc/Immob/Rech}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Enfeebled Operation|enh=Acc/Immob}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Essence of Curare|enh=Acc/Rech}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Essence of Curare|enh=End/Hold}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Essence of Curare|enh=Acc/End}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Essence of Curare|enh=Hold/Range}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Essence of Curare|enh=Acc/Hold/Rech}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Essence of Curare|enh=Acc/Hold}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Executioner's Contract|enh=Acc/Dam}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Executioner's Contract|enh=Dam/End}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Ghost Widow's Embrace|enh=Acc/Rech}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Ghost Widow's Embrace|enh=End/Hold}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Glimpse of the Abyss|enh=Acc/Rech}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Glimpse of the Abyss|enh=End/Fear}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Lethargic Repose|enh=Acc/Rech}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Lethargic Repose|enh=End/Sleep}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Lethargic Repose|enh=Acc/End}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Lethargic Repose|enh=Sleep/Range}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Lethargic Repose|enh=Acc/Rech/Sleep}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Lethargic Repose|enh=Acc/Sleep}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Lockdown|enh=Acc/Hold}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Lockdown|enh=Acc/Rech}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Malaise's Illusions|enh=Acc/Rech}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Malaise's Illusions|enh=End/Conf}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Multi-Strike|enh=Acc/Dam}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Multi-Strike|enh=Dam/End}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Multi-Strike|enh=Dam/Rech}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Multi-Strike|enh=Acc/End}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Multi-Strike|enh=Acc/Dam/End}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Multi-Strike|enh=Dam/End/Rech}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Nightmare|enh=Acc/Rech}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Nightmare|enh=End/Fear}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Nightmare|enh=Acc/End}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Nightmare|enh=Fear/Range}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Nightmare|enh=Acc/Fear/Rech}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Nightmare|enh=Acc/Fear}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Pacing of the Turtle|enh=Acc/Slow}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Pacing of the Turtle|enh=Dam/Slow}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Perplex|enh=Acc/Rech}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Perplex|enh=End/Conf}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Perplex|enh=Acc/End}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Perplex|enh=Conf/Range}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Perplex|enh=Acc/Conf/Rech}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Perplex|enh=Conf/Rech}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Positron's Blast|enh=Acc/Dam}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Positron's Blast|enh=Dam/End}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Rope A Dope|enh=Acc/Rech}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Rope A Dope|enh=End/Stun}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Rope A Dope|enh=Acc/End}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Rope A Dope|enh=Stun/Range}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Rope A Dope|enh=Acc/Stun/Rech}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Rope A Dope|enh=Acc/Stun}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Scirocco's Dervish|enh=Acc/Dam}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Scirocco's Dervish|enh=Dam/End}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Stupefy|enh=Acc/Rech}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Stupefy|enh=End/Stun}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Tempered Readiness|enh=Acc/Slow}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Tempered Readiness|enh=Dam/Slow}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Tempered Readiness|enh=Acc/End}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Tempered Readiness|enh=Slow/Range}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Tempered Readiness|enh=End/Rech/Slow}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Tempered Readiness|enh=Acc/Dam/Slow}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Trap of the Hunter|enh=Acc/Rech}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Trap of the Hunter|enh=End/Immob}} |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Multi-Strike.png|20px]] [[Multi-Strike]] Acc/Dam
| + | ! width="13%" | 10-14 <br /> 149 recipes <br />Cost: 60 tickets !! width="12%" | 15-19 <br />202 recipes <br /> Cost: 60 tickets !! width="12%" | 20-24 <br />366 recipes <br /> Cost: 65 tickets !! width="12%" | 25-29 <br /> 376 recipes <br /> Cost: 65 tickets !! width="12%" | 30-34 <br /> 400 recipes <br /> Cost: 70 tickets !! width="13%" | 35-39 <br /> 302 recipes <br /> Cost: 70 tickets !! width="13%" | 40-44 <br /> 288 recipes <br /> Cost: 75 tickets !! width="13%" |46-50 <br /> 252 recipes <br /> Cost: 75 tickets |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Multi-Strike.png|20px]] [[Multi-Strike]] Dam/End
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Multi-Strike.png|20px]] [[Multi-Strike]] Dam/Rech
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Multi-Strike.png|20px]] [[Multi-Strike]] Acc/End
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Multi-Strike.png|20px]] [[Multi-Strike]] Acc/Dam/End
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Multi-Strike.png|20px]] [[Multi-Strike]] Dam/End/Rech
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Scirocco's Dervish.png|20px]] [[Scirocco's Dervish]] Acc/Dam
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Scirocco's Dervish.png|20px]] [[Scirocco's Dervish]] Dam/End
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Detonation.png|20px]] [[Detonation]] Acc/Dam
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Detonation.png|20px]] [[Detonation]] Dam/End
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Detonation.png|20px]] [[Detonation]]Dam/Rech
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Detonation.png|20px]] [[Detonation]] Dam/Range
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Detonation.png|20px]] [[Detonation]] Dam/Acc/End
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Detonation.png|20px]] [[Detonation]] Dam/End/Range
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Positron's Blast.png|20px]] [[Positron's Blast]] Acc/Dam
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Positron's Blast.png|20px]] [[Positron's Blast]] Dam/End
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Calibrated Accuracy.png|20px]] [[Calibrated Accuracy]] Acc/Dam
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Calibrated Accuracy.png|20px]] [[Calibrated Accuracy]] Acc/End
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Calibrated Accuracy.png|20px]] [[Calibrated Accuracy]] Acc/Int
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Calibrated Accuracy.png|20px]] [[Calibrated Accuracy]] Acc/Range
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Calibrated Accuracy.png|20px]] [[Calibrated Accuracy]] Acc/Rech
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Calibrated Accuracy.png|20px]] [[Calibrated Accuracy]] Acc/Dam/Rech
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Executioner's Contract.png|20px]] [[Executioner's Contract]] Acc/Dam
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Executioner's Contract.png|20px]] [[Executioner's Contract]] Dam/End
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Perplex.png|20px]] [[Perplex]] Acc/Rech
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Perplex.png|20px]] [[Perplex]] End/Conf
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Perplex.png|20px]] [[Perplex]] Acc/End
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Perplex.png|20px]] [[Perplex]] Conf/Range
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Perplex.png|20px]] [[Perplex]] Acc/Conf/Rech
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Perplex.png|20px]] [[Perplex]] Conf/Rech
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Malaise's Illusions.png|20px]] [[Malaise's Illusions]] Acc/Rech
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Malaise's Illusions.png|20px]] [[Malaise's Illusions]] End/Confuse
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Lethargic Repose.png|20px]] [[Lethargic Repose]] Acc/Rech
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Lethargic Repose.png|20px]] [[Lethargic Repose]] End/Sleep
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Lethargic Repose.png|20px]] [[Lethargic Repose]] Acc/End
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Lethargic Repose.png|20px]] [[Lethargic Repose]] Sleep/Range
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Lethargic Repose.png|20px]] [[Lethargic Repose]] Acc/Rech/Sleep
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Lethargic Repose.png|20px]] [[Lethargic Repose]] Acc/Sleep
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Call of the Sandman.png|20px]] [[Call of the Sandman]] Acc/Rch
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Call of the Sandman.png|20px]] [[Call of the Sandman]] End/Sleep
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Tempered Readiness.png|20px]] [[Tempered Readiness]] Acc/Slow
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Tempered Readiness.png|20px]] [[Tempered Readiness]] Dam/Slow
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Tempered Readiness.png|20px]] [[Tempered Readiness]] Acc/End
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Tempered Readiness.png|20px]] [[Tempered Readiness]] Slow/Range
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Tempered Readiness.png|20px]] [[Tempered Readiness]] End/Rech/Slow
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Tempered Readiness.png|20px]] [[Tempered Readiness]] Acc/Dam/Slow
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Pacing of the Turtle.png|20px]] [[Pacing of the Turtle]] Acc/Slow
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Pacing of the Turtle.png|20px]] [[Pacing of the Turtle]] Dam/Slow
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Enfeebled Operation.png|20px]] [[Enfeebled Operation]] Acc/Rech
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Enfeebled Operation.png|20px]] [[Enfeebled Operation]] End/Immob
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Enfeebled Operation.png|20px]] [[Enfeebled Operation]] Acc/End
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Enfeebled Operation.png|20px]] [[Enfeebled Operation]] Immob/Range
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Enfeebled Operation.png|20px]] [[Enfeebled Operation]] Acc/Immob/Rech
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Enfeebled Operation.png|20px]] [[Enfeebled Operation]] Acc/Immob
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Trap of the Hunter.png|20px]] [[Trap of the Hunter]] Acc/Rech
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Trap of the Hunter.png|20px]] [[Trap of the Hunter]] End/Immob
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Essence of Curare.png|20px]] [[Essence of Curare]] Acc/Rech
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Essence of Curare.png|20px]] [[Essence of Curare]] End/Hold
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Essence of Curare.png|20px]] [[Essence of Curare]] Acc/End
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Essence of Curare.png|20px]] [[Essence of Curare]] Hold/Range
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Essence of Curare.png|20px]] [[Essence of Curare]] Acc/Hold/Rech
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Essence of Curare.png|20px]] [[Essence of Curare]] Acc/Hold
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Ghost Widow's Embrace.png|20px]] [[Ghost Widow's Embrace]] Acc/Rech
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Ghost Widow's Embrace.png|20px]] [[Ghost Widow's Embrace]] End/Hold
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Lockdown.png|20px]] [[Lockdown]] Acc/Hold
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Lockdown.png|20px]] [[Lockdown]] Acc/Rech
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Nightmare.png|20px]] [[Nightmare]] Acc/Rech
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Nightmare.png|20px]] [[Nightmare]] End/Fear
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Nightmare.png|20px]] [[Nightmare]] Acc/End
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Nightmare.png|20px]] [[Nightmare]] Fear/Range
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Nightmare.png|20px]] [[Nightmare]] Acc/Fear/Rech
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Nightmare.png|20px]] [[Nightmare]] Acc/Fear
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Glimpse of the Abyss.png|20px]] [[Glimpse of the Abyss]] Acc/Rech
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Glimpse of the Abyss.png|20px]] [[Glimpse of the Abyss]] End/Fear
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Rope A Dope.png|20px]] [[Rope A Dope]] Acc/Rech
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Rope A Dope.png|20px]] [[Rope A Dope]] End/Stun
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Rope A Dope.png|20px]] [[Rope A Dope]] Acc/End
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Rope A Dope.png|20px]] [[Rope A Dope]] Stun/Range
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Rope A Dope.png|20px]] [[Rope A Dope]] Acc/Stun/Rech
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Rope A Dope.png|20px]] [[Rope A Dope]] Acc/Stun
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Stupefy.png|20px]] [[Stupefy]] Acc/Rech
| + | |
− | |-
| + | |
− | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Stupefy.png|20px]] [[Stupefy]] End/Stun
| + | |
− | |-
| + | |
| |- | | |- |
| ! colspan=9 style="background:#ADC4FF;" | 21-50 - 59 Recipes | | ! colspan=9 style="background:#ADC4FF;" | 21-50 - 59 Recipes |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Adjusted Targeting|enh=+ToHit}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Adjusted Targeting|enh=+ToHit/Rech}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Adjusted Targeting|enh=+ToHit/Rech/End}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Adjusted Targeting|enh=Rech/End}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Adjusted Targeting|enh=+ToHit/End}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Adjusted Targeting|enh=Rech}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Dampened Spirits|enh=-ToHit}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Dampened Spirits|enh=-ToHit/Rech}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Dampened Spirits|enh=-ToHit/Rech/End}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Dampened Spirits|enh=Rech/End}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Dampened Spirits|enh=-ToHit/End}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Dampened Spirits|enh=Rech}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Dark Watcher's Despair|enh=-ToHit}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Dark Watcher's Despair|enh=-ToHit/Rech}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Dark Watcher's Despair|enh=-ToHit/End}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Dark Watcher's Despair|enh=%-Rech}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Dark Watcher's Despair|enh=-ToHit}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Efficacy Adaptor|enh=EndMod}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Efficacy Adaptor|enh=EndMod/Rech}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Efficacy Adaptor|enh=EndMod/Rech/Acc}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Efficacy Adaptor|enh=Rech/Acc}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Efficacy Adaptor|enh=EndMod/Acc}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Efficacy Adaptor|enh=EndMod/End}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Force Feedback|enh=Knock/Dam}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Force Feedback|enh=Knock/Acc}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Force Feedback|enh=%+Rech}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Gaussian's Synchronized Fire-Control|enh=+ToHit}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Gaussian's Synchronized Fire-Control|enh=+ToHit/Rech}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Gaussian's Synchronized Fire-Control|enh=+ToHit/End}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Gaussian's Synchronized Fire-Control|enh=%Build Up}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Kinetic Crash|enh=Knock/Acc}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Kinetic Crash|enh=Knock/Dam}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Kinetic Crash|enh=Knock/Rech}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Kinetic Crash|enh=Knock/End}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Kinetic Crash|enh=Knock/Dam/End}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Kinetic Crash|enh=Knock/Dam/Acc}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Mocking Beratement|enh=Taunt}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Mocking Beratement|enh=Taunt/Rech}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Mocking Beratement|enh=Taunt/Rech/Rng}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Mocking Beratement|enh=Rech/Acc}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Mocking Beratement|enh=Taunt/Rng}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Mocking Beratement|enh=Rech}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Mocking Beratement|enh=Rech}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Perfect Zinger|enh=Taunt}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Perfect Zinger|enh=Taunt/Rech}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Perfect Zinger|enh=Rech}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Perfect Zinger|enh=%+Dam}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Performance Shifter|enh=EndMod}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Performance Shifter|enh=EndMod/Rech}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Performance Shifter|enh=EndMod/Acc}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Performance Shifter|enh=%+End}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Touch of Lady Grey|enh=-Def}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Touch of Lady Grey|enh=-Def/Rech}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Touch of Lady Grey|enh=-Def/End}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Touch of Lady Grey|enh=%+Dam}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Undermined Defenses|enh=-Def}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Undermined Defenses|enh=-Def/Rech}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Undermined Defenses|enh=-Def/Rech/End}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Undermined Defenses|enh=Rech/End}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Undermined Defenses|enh=-Def/End}} |
| + | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Undermined Defenses|enh=Rech}} |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Mocking Beratement.png|20px]] [[Mocking Beratement]] Taunt
| + | ! colspan=9 style="background:#ADC4FF;" | 25-40 - 16 Recipes |
| + | {{RollRow|lcol=3|mcol=4|bg=FFFC77|name=Decimation|enh=Acc/Dam|rcol=1}} |
| + | {{RollRow|lcol=3|mcol=4|bg=FFC251|name=Decimation|enh=Dam/End|rcol=1}} |
| + | {{RollRow|lcol=3|mcol=4|bg=FFC251|name=Decimation|enh=%+Dam|rcol=1}} |
| + | {{RollRow|lcol=3|mcol=4|bg=FFFC77|name=Focused Smite|enh=Acc/Dam|rcol=1}} |
| + | {{RollRow|lcol=3|mcol=4|bg=FFFC77|name=Focused Smite|enh=Dam/End|rcol=1}} |
| + | {{RollRow|lcol=3|mcol=4|bg=FFFC77|name=Focused Smite|enh=Dam/Rech|rcol=1}} |
| + | {{RollRow|lcol=3|mcol=4|bg=FFFC77|name=Focused Smite|enh=Acc/End/Rech|rcol=1}} |
| + | {{RollRow|lcol=3|mcol=4|bg=FFFC77|name=Focused Smite|enh=Acc/Dam/Rech|rcol=1}} |
| + | {{RollRow|lcol=3|mcol=4|bg=FFFC77|name=Ruin|enh=Acc/Dam|rcol=1}} |
| + | {{RollRow|lcol=3|mcol=4|bg=FFFC77|name=Ruin|enh=Dam/End|rcol=1}} |
| + | {{RollRow|lcol=3|mcol=4|bg=FFFC77|name=Ruin|enh=Acc/Rech|rcol=1}} |
| + | {{RollRow|lcol=3|mcol=4|bg=FFFC77|name=Ruin|enh=Acc/End/Rech|rcol=1}} |
| + | {{RollRow|lcol=3|mcol=4|bg=FFFC77|name=Ruin|enh=Acc/Dam/Rech|rcol=1}} |
| + | {{RollRow|lcol=3|mcol=4|bg=FFFC77|name=Touch of Death|enh=Acc/Dam|rcol=1}} |
| + | {{RollRow|lcol=3|mcol=4|bg=FFC251|name=Touch of Death|enh=Dam/End|rcol=1}} |
| + | {{RollRow|lcol=3|mcol=4|bg=FFC251|name=Touch of Death|enh=%+Dam|rcol=1}} |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Mocking Beratement.png|20px]] [[Mocking Beratement]] Taunt/Rech | + | | colspan=8 style="background:#000000;color:#FFFFFF;" | Updates to use {{tl|RollRow}} end here; will finish soon |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Mocking Beratement.png|20px]] [[Mocking Beratement]] Taunt/Rech/Range
| + | ! colspan=9 style="background:#ADC4FF;" | 25-50 - 24 Recipes |
| + | <!--{{RollRow|lcol=3|mcol=5|bg=|name=|enh=}}--> |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Mocking Beratement.png|20px]] [[Mocking Beratement]] Rech/Acc | + | | colspan=3 | || colspan=6 style="background:FFFC77#;" | [[File:IO Blood Mandate.png|20px]] [[Blood Mandate]] Acc/Dam |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Mocking Beratement.png|20px]] [[Mocking Beratement]] Taunt/Range | + | | colspan=3 | || colspan=6 style="background:#FFFC77;" | [[File:IO Blood Mandate.png|20px]] [[Blood Mandate]] Dam/End |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Mocking Beratement.png|20px]] [[Mocking Beratement]] Rech | + | | colspan=3 | || colspan=6 style="background:#FFFC77;" | [[File:IO Blood Mandate.png|20px]] [[Blood Mandate]] Acc/End |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Perfect Zinger.png|20px]] [[Perfect Zinger]] Taunt | + | | colspan=3 | || colspan=6 style="background:#FFFC77;" | [[File:IO Blood Mandate.png|20px]] [[Blood Mandate]] Acc/Dam/End |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Perfect Zinger.png|20px]] [[Perfect Zinger]] Taunt/Rech | + | | colspan=3 | || colspan=6 style="background:#FFFC77;" | [[File:IO Blood Mandate.png|20px]] [[Blood Mandate]] Acc |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Perfect Zinger.png|20px]] [[Perfect Zinger]] Rech | + | | colspan=3 | || colspan=6 style="background:#FFFC77;" | [[File:IO Blood Mandate.png|20px]] [[Blood Mandate]] Dam |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Perfect Zinger.png|20px]] [[Perfect Zinger]] %Psi | + | | colspan=3 | || colspan=6 style="background:#FFC251;" | [[File:IO Sovereign Right.png|20px]] [[Sovereign Right]] Acc/Dam |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Kinetic Crash.png|20px]] [[Kinetic Crash]] KB/Dam | + | | colspan=3 | || colspan=6 style="background:#FFC251;" | [[File:IO Sovereign Right.png|20px]] [[Sovereign Right]] Acc |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Kinetic Crash.png|20px]] [[Kinetic Crash]] KB/Acc | + | | colspan=3 | || colspan=6 style="background:#FFFC77;" | [[File:IO Titanium Coating.png|20px]] [[Titanium Coating]] End/Res |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Kinetic Crash.png|20px]] [[Kinetic Crash]] KB/Rech | + | | colspan=3 | || colspan=6 style="background:#FFFC77;" | [[File:IO Titanium Coating.png|20px]] [[Titanium Coating]] Rech/Res |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Kinetic Crash.png|20px]] [[Kinetic Crash]] KB/End | + | | colspan=3 | || colspan=6 style="background:#FFFC77;" | [[File:IO Titanium Coating.png|20px]] [[Titanium Coating]] End/Rech |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Kinetic Crash.png|20px]] [[Kinetic Crash]] KB/Dam/End | + | | colspan=3 | || colspan=6 style="background:#FFFC77;" | [[File:IO Titanium Coating.png|20px]] [[Titanium Coating]] End/Rech/Res |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Kinetic Crash.png|20px]] [[Kinetic Crash]] KB/Dam/Acc | + | | colspan=3 | || colspan=6 style="background:#FFFC77;" | [[File:IO Titanium Coating.png|20px]] [[Titanium Coating]] Res |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Force Feedback.png|20px]] [[Force Feedback]] KB/Dam | + | | colspan=3 | || colspan=6 style="background:#FFFC77;" | [[File:IO Titanium Coating.png|20px]] [[Titanium Coating]] End |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Force Feedback.png|20px]] [[Force Feedback]] KB/Acc | + | | colspan=3 | || colspan=6 style="background:#FFC251;" | [[File:IO Aegis.png|20px]] [[Aegis]] End/Res |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Force Feedback.png|20px]] [[Force Feedback]] %Rech | + | | colspan=3 | || colspan=6 style="background:#FFC251;" | [[File:IO Aegis.png|20px]] [[Aegis]] Res |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Efficacy Adaptor.png|20px]] [[Efficacy Adaptor]] End Mod | + | | colspan=3 | || colspan=6 style="background:#FFFC77;" | [[File:IO Red Fortune.png|20px]] [[Red Fortune]] Def/End |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Efficacy Adaptor.png|20px]] [[Efficacy Adaptor]] End Mod/Rech | + | | colspan=3 | || colspan=6 style="background:#FFFC77;" | [[File:IO Red Fortune.png|20px]] [[Red Fortune]] Def/Rech |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Efficacy Adaptor.png|20px]] [[Efficacy Adaptor]] End Mod/Rech/Acc | + | | colspan=3 | || colspan=6 style="background:#FFFC77;" | [[File:IO Red Fortune.png|20px]] [[Red Fortune]] End/Rech |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Efficacy Adaptor.png|20px]] [[Efficacy Adaptor]] Rech/Acc | + | | colspan=3 | || colspan=6 style="background:#FFFC77;" | [[File:IO Red Fortune.png|20px]] [[Red Fortune]] Def/End/Rech |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Efficacy Adaptor.png|20px]] [[Efficacy Adaptor]] End Mod/Acc | + | | colspan=3 | || colspan=6 style="background:#FFFC77;" | [[File:IO Red Fortune.png|20px]] [[Red Fortune]] Def |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Efficacy Adaptor.png|20px]] [[Efficacy Adaptor]] End Mod/End | + | | colspan=3 | || colspan=6 style="background:#FFFC77;" | [[File:IO Red Fortune.png|20px]] [[Red Fortune]] End |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Performance Shifter.png|20px]] [[Performance Shifter]] End Mod | + | | colspan=3 | || colspan=6 style="background:#FFC251;" | [[File:IO Luck of the Gambler.png|20px]] [[Luck of the Gambler]] Def/End |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Performance Shifter.png|20px]] [[Performance Shifter]] End Mod/Rech | + | | colspan=3 | || colspan=6 style="background:#FFC251;" | [[File:IO Luck of the Gambler.png|20px]] [[Luck of the Gambler]] Def |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Performance Shifter.png|20px]] [[Performance Shifter]] End Mod/Acc | + | ! width="13%" | 10-14 <br /> 149 recipes <br />Cost: 60 tickets !! width="12%" | 15-19 <br />202 recipes <br /> Cost: 60 tickets !! width="12%" | 20-24 <br />366 recipes <br /> Cost: 65 tickets !! width="12%" | 25-29 <br /> 376 recipes <br /> Cost: 65 tickets !! width="12%" | 30-34 <br /> 400 recipes <br /> Cost: 70 tickets !! width="13%" | 35-39 <br /> 302 recipes <br /> Cost: 70 tickets !! width="13%" | 40-44 <br /> 288 recipes <br /> Cost: 75 tickets !! width="13%" |46-50 <br /> 252 recipes <br /> Cost: 75 tickets |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Performance Shifter.png|20px]] [[Performance Shifter]] %End
| + | ! colspan=9 style="background:#ADC4FF;" | 30-50 - 34 Recipes |
| + | <!--{{RollRow|lcol=4|mcol=4|bg=|name=|enh=}}--> |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Adjusted Targeting.png|20px]] [[Adjusted Targeting]] To-Hit | + | | colspan=4 | || colspan=5 style="background:#FFFC77;" | [[File:IO Crushing Impact.png|20px]] [[Crushing Impact]] Acc/Dam |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Adjusted Targeting.png|20px]] [[Adjusted Targeting]] To-Hit/Rech | + | | colspan=4 | || colspan=5 style="background:#FFFC77;" | [[File:IO Crushing Impact.png|20px]] [[Crushing Impact]] Dam/End |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Adjusted Targeting.png|20px]] [[Adjusted Targeting]] To-Hit/Rech/End | + | | colspan=4 | || colspan=5 style="background:#FFFC77;" | [[File:IO Crushing Impact.png|20px]] [[Crushing Impact]] Dam/Rech |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Adjusted Targeting.png|20px]] [[Adjusted Targeting]] Rech/End | + | | colspan=4 | || colspan=5 style="background:#FFFC77;" | [[File:IO Crushing Impact.png|20px]] [[Crushing Impact]] Acc/Dam/Rech |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Adjusted Targeting.png|20px]] [[Adjusted Targeting]] To-Hit/End | + | | colspan=4 | || colspan=5 style="background:#FFFC77;" | [[File:IO Crushing Impact.png|20px]] [[Crushing Impact]] Acc/Dam/End |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Adjusted Targeting.png|20px]] [[Adjusted Targeting]] Rech | + | | colspan=4 | || colspan=5 style="background:#FFFC77;" | [[File:IO Crushing Impact.png|20px]] [[Crushing Impact]] Dam/End/Rech |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Gaussian's Synchronized Fire-Control.png|20px]] [[Gaussian's Synchronized Fire-Control]] To-Hit | + | | colspan=4 | || colspan=5 style="background:#FFC251;" | [[File:IO Mako's Bite.png|20px]] [[Mako's Bite]] Acc/Dam |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Gaussian's Synchronized Fire-Control.png|20px]] [[Gaussian's Synchronized Fire-Control]] To-Hit/Rech | + | | colspan=4 | || colspan=5 style="background:#FFC251;" | [[File:IO Mako's Bite.png|20px]] [[Mako's Bite]] Acc/Dam/End/Rech |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Gaussian's Synchronized Fire-Control.png|20px]] [[Gaussian's Synchronized Fire-Control]] To-Hit/End | + | | colspan=4 | || colspan=5 style="background:#FFFC77;" | [[File:IO Thunderstrike.png|20px]] [[Thunderstrike]] Acc/Dam |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Gaussian's Synchronized Fire-Control.png|20px]] [[Gaussian's Synchronized Fire-Control]] %Build Up | + | | colspan=4 | || colspan=5 style="background:#FFFC77;" | [[File:IO Thunderstrike.png|20px]] [[Thunderstrike]] Dam/End |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Dampened Spirits.png|20px]] [[Dampened Spirits]] To-Hit | + | | colspan=4 | || colspan=5 style="background:#FFFC77;" | [[File:IO Thunderstrike.png|20px]] [[Thunderstrike]] Dam/Rech |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Dampened Spirits.png|20px]] [[Dampened Spirits]] To-Hit/Rech | + | | colspan=4 | || colspan=5 style="background:#FFFC77;" | [[File:IO Thunderstrike.png|20px]] [[Thunderstrike]] Acc/Dam/Rech |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Dampened Spirits.png|20px]] [[Dampened Spirits]] To-Hit/Rech/End | + | | colspan=4 | || colspan=5 style="background:#FFFC77;" | [[File:IO Thunderstrike.png|20px]] [[Thunderstrike]] Acc/Dam/End |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Dampened Spirits.png|20px]] [[Dampened Spirits]] Rech/End | + | | colspan=4 | || colspan=5 style="background:#FFFC77;" | [[File:IO Thunderstrike.png|20px]] [[Thunderstrike]] Dam/End/Rech |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Dampened Spirits.png|20px]] [[Dampened Spirits]] To-Hit/end | + | | colspan=4 | || colspan=5 style="background:#FFC251;" | [[File:IO Devastation.png|20px]] [[Devastation]] Acc/Dam |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Dampened Spirits.png|20px]] [[Dampened Spirits]] Rech | + | | colspan=4 | || colspan=5 style="background:#FFC251;" | [[File:IO Devastation.png|20px]] [[Devastation]] Acc/Dam/End/Rech |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Dark Watcher's Despair.png|20px]] [[Dark Watcher's Despair]] To-Hit | + | | colspan=4 | || colspan=5 style="background:#FFC251;" | [[File:IO Obliteration.png|20px]] [[Obliteration]] Dam |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Dark Watcher's Despair.png|20px]] [[Dark Watcher's Despair]] To-Hit/Rech | + | | colspan=4 | || colspan=5 style="background:#FFC251;" | [[File:IO Obliteration.png|20px]] [[Obliteration]] Acc/Rech |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Dark Watcher's Despair.png|20px]] [[Dark Watcher's Despair]] To-Hit/End | + | | colspan=4 | || colspan=5 style="background:#FFC251;" | [[File:IO Expedient Reinforcement.png|20px]] [[Expedient Reinforcement]] Acc/Rech |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Dark Watcher's Despair.png|20px]] [[Dark Watcher's Despair]] %-Rech | + | | colspan=4 | || colspan=5 style="background:#FFC251;" | [[File:IO Expedient Reinforcement.png|20px]] [[Expedient Reinforcement]] Acc/Dam |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Undermined Defenses.png|20px]] [[Undermined Defenses]] Def | + | | colspan=4 | || colspan=5 style="background:#FFFC77;" | [[File:IO Doctored Wounds.png|20px]] [[Doctored Wounds]] End/Heal |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Undermined Defenses.png|20px]] [[Undermined Defenses]] Def/Rech | + | | colspan=4 | || colspan=5 style="background:#FFFC77;" | [[File:IO Doctored Wounds.png|20px]] [[Doctored Wounds]] End/Rech |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Undermined Defenses.png|20px]] [[Undermined Defenses]] Def/Rech/End | + | | colspan=4 | || colspan=5 style="background:#FFFC77;" | [[File:IO Doctored Wounds.png|20px]] [[Doctored Wounds]] Heal/Rech |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Undermined Defenses.png|20px]] [[Undermined Defenses]] Rech/End | + | | colspan=4 | || colspan=5 style="background:#FFFC77;" | [[File:IO Doctored Wounds.png|20px]] [[Doctored Wounds]] End/Heal/Rech |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Undermined Defenses.png|20px]] [[Undermined Defenses]] Def/End | + | | colspan=4 | || colspan=5 style="background:#FFFC77;" | [[File:IO Doctored Wounds.png|20px]] [[Doctored Wounds]] Heal |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Undermined Defenses.png|20px]] [[Undermined Defenses]] Rech | + | | colspan=4 | || colspan=5 style="background:#FFFC77;" | [[File:IO Doctored Wounds.png|20px]] [[Doctored Wounds]] Rech |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Touch of Lady Grey.png|20px]] [[Touch of Lady Grey]] Def | + | | colspan=4 | || colspan=5 style="background:#FFC251;" | [[File:IO Numina's Convalescence.png|20px]] [[Numina's Convalescence]] End/Heal |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Touch of Lady Grey.png|20px]] [[Touch of Lady Grey]] Def/Rech | + | | colspan=4 | || colspan=5 style="background:#FFC251;" | [[File:IO Numina's Convalescence.png|20px]] [[Numina's Convalescence]] Heal |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Touch of Lady Grey.png|20px]] [[Touch of Lady Grey]] Def/End | + | | colspan=4 | || colspan=5 style="background:#FFC251;" | [[File:IO Touch of the Nictus.png|20px]] [[Touch of the Nictus]] Heal |
| |- | | |- |
− | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Touch of Lady Grey.png|20px]] [[Touch of Lady Grey]] %Energy Dam | + | | colspan=4 | || colspan=5 style="background:#FFC251;" | [[File:IO Touch of the Nictus.png|20px]] [[Touch of the Nictus]] Heal/Rech |
| |- | | |- |
− | ! colspan=9 style="background:#ADC4FF;" | 25-40 - 16 Recipes
| + | | colspan=4 | || colspan=5 style="background:#FFC251;" | [[File:IO Analyze Weakness.png|20px]] [[Analyze Weakness]] Def |
| |- | | |- |
− | | colspan=3 | || colspan=4 style="background:#EEEE22;" | [[Image:IO Focused Smite.png|20px]] [[Focused Smite]] Acc/Dam || colspan=2 | | + | | colspan=4 | || colspan=5 style="background:#FFC251;" | [[File:IO Analyze Weakness.png|20px]] [[Analyze Weakness]] Acc/Def |
| |- | | |- |
− | | colspan=3 | || colspan=4 style="background:#EEEE22;" | [[Image:IO Focused Smite.png|20px]] [[Focused Smite]] Dam/End || colspan=2 | | + | | colspan=4 | || colspan=5 style="background:#FFC251;" | [[File:IO Siphon Insight.png|20px]] [[Siphon Insight]] To-Hit |
| |- | | |- |
− | | colspan=3 | || colspan=4 style="background:#EEEE22;" | [[Image:IO Focused Smite.png|20px]] [[Focused Smite]] Dam/Rech || colspan=2 | | + | | colspan=4 | || colspan=5 style="background:#FFC251;" | [[File:IO Siphon Insight.png|20px]] [[Siphon Insight]] Acc/To-Hit |
| |- | | |- |
− | | colspan=3 | || colspan=4 style="background:#EEEE22;" | [[Image:IO Focused Smite.png|20px]] [[Focused Smite]] Acc/End/Rech || colspan=2 |
| + | ! colspan=9 style="background:#ADC4FF;" | 35-50 - 8 Recipes |
| + | <!--{{RollRow|lcol=5|mcol=3|bg=|name=|enh=}}--> |
| |- | | |- |
− | | colspan=3 | || colspan=4 style="background:#EEEE22;" | [[Image:IO Focused Smite.png|20px]] [[Focused Smite]] Acc/Dam/Rech || colspan=2 | | + | | colspan=5 | || colspan=4 style="background:#FFFC77;" | [[File:IO Extreme Measures.png|20px]] [[Extreme Measures]] Acc/Dam |
| |- | | |- |
− | | colspan=3 | || colspan=4 style="background:#EEEE22;" | [[Image:IO Touch of Death.png|20px]] [[Touch of Death]] Acc/Dam || colspan=2 | | + | | colspan=5 | || colspan=4 style="background:#FFFC77;" | [[File:IO Extreme Measures.png|20px]] [[Extreme Measures]] Dam/End |
| |- | | |- |
− | | colspan=3 | || colspan=4 style="background:#EE6622;" | [[Image:IO Touch of Death.png|20px]] [[Touch of Death]] Dam/End || colspan=2 | | + | | colspan=5 | || colspan=4 style="background:#FFFC77;" | [[File:IO Extreme Measures.png|20px]] [[Extreme Measures]] Acc/Int/Range |
| |- | | |- |
− | | colspan=3 | || colspan=4 style="background:#EE6622;" | [[Image:IO Touch of Death.png|20px]] [[Touch of Death]] %Neg. Energy Dam || colspan=2 | | + | | colspan=5 | || colspan=4 style="background:#FFFC77;" | [[File:IO Extreme Measures.png|20px]] [[Extreme Measures]] Dam/Int/range |
| |- | | |- |
− | | colspan=3 | || colspan=4 style="background:#EEEE22;" | [[Image:IO Ruin.png|20px]] [[Ruin]] Acc/Dam || colspan=2 | | + | | colspan=5 | || colspan=4 style="background:#FFFC77;" | [[File:IO Extreme Measures.png|20px]] [[Extreme Measures]] Daem/End/Rech |
| |- | | |- |
− | | colspan=3 | || colspan=4 style="background:#EEEE22;" | [[Image:IO Ruin.png|20px]] [[Ruin]] Dam/End || colspan=2 | | + | | colspan=5 | || colspan=4 style="background:#FFFC77;" | [[File:IO Extreme Measures.png|20px]] [[Extreme Measures]] Acc/Range/Rech |
| |- | | |- |
− | | colspan=3 | || colspan=4 style="background:#EEEE22;" | [[Image:IO Ruin.png|20px]] [[Ruin]] Dam/Rech || colspan=2 | | + | | colspan=5 | || colspan=4 style="background:#FFC251;" | [[File:IO Sting of the Manticore.png|20px]] [[Sting of the Manticore]] Acc/Dam |
− | |-
| + | |
− | | colspan=3 | || colspan=4 style="background:#EEEE22;" | [[Image:IO Ruin.png|20px]] [[Ruin]] Acc/End/Rech || colspan=2 |
| + | |
− | |-
| + | |
− | | colspan=3 | || colspan=4 style="background:#EEEE22;" | [[Image:IO Ruin.png|20px]] [[Ruin]] Acc/Dam/Rech || colspan=2 |
| + | |
− | |-
| + | |
− | | colspan=3 | || colspan=4 style="background:#EEEE22;" | [[Image:IO Decimation.png|20px]] [[Decimation]] Acc/Dam || colspan=2 |
| + | |
− | |-
| + | |
− | | colspan=3 | || colspan=4 style="background:#EE6622;" | [[Image:IO Decimation.png|20px]] [[Decimation]] Dam/End || colspan=2 |
| + | |
− | |-
| + | |
− | | colspan=3 | || colspan=4 style="background:#EE6622;" | [[Image:IO Decimation.png|20px]] [[Decimation]] %Energy Dam || colspan=2 |
| + | |
− | |-
| + | |
− | ! colspan=9 style="background:#ADC4FF;" | 25-50 - 24 Recipes
| + | |
− | |-
| + | |
− | | colspan=3 | || colspan=6 style="background:#EEEE22;" | [[Image:IO Blood Mandate.png|20px]] [[Blood Mandate]] Acc/Dam
| + | |
− | |-
| + | |
− | | colspan=3 | || colspan=6 style="background:#EEEE22;" | [[Image:IO Blood Mandate.png|20px]] [[Blood Mandate]] Dam/End
| + | |
− | |-
| + | |
− | | colspan=3 | || colspan=6 style="background:#EEEE22;" | [[Image:IO Blood Mandate.png|20px]] [[Blood Mandate]] Acc/End
| + | |
− | |-
| + | |
− | | colspan=3 | || colspan=6 style="background:#EEEE22;" | [[Image:IO Blood Mandate.png|20px]] [[Blood Mandate]] Acc/Dam/End
| + | |
− | |-
| + | |
− | | colspan=3 | || colspan=6 style="background:#EEEE22;" | [[Image:IO Blood Mandate.png|20px]] [[Blood Mandate]] Acc
| + | |
− | |-
| + | |
− | | colspan=3 | || colspan=6 style="background:#EEEE22;" | [[Image:IO Blood Mandate.png|20px]] [[Blood Mandate]] Dam
| + | |
− | |-
| + | |
− | | colspan=3 | || colspan=6 style="background:#EE6622;" | [[Image:IO Sovereign Right.png|20px]] [[Sovereign Right]] Acc/Dam
| + | |
− | |-
| + | |
− | | colspan=3 | || colspan=6 style="background:#EE6622;" | [[Image:IO Sovereign Right.png|20px]] [[Sovereign Right]] Acc
| + | |
− | |-
| + | |
− | | colspan=3 | || colspan=6 style="background:#EEEE22;" | [[Image:IO Titanium Coating.png|20px]] [[Titanium Coating]] End/Res
| + | |
− | |-
| + | |
− | | colspan=3 | || colspan=6 style="background:#EEEE22;" | [[Image:IO Titanium Coating.png|20px]] [[Titanium Coating]] Rech/Res
| + | |
− | |-
| + | |
− | | colspan=3 | || colspan=6 style="background:#EEEE22;" | [[Image:IO Titanium Coating.png|20px]] [[Titanium Coating]] End/Rech
| + | |
− | |-
| + | |
− | | colspan=3 | || colspan=6 style="background:#EEEE22;" | [[Image:IO Titanium Coating.png|20px]] [[Titanium Coating]] End/Rech/Res
| + | |
− | |-
| + | |
− | | colspan=3 | || colspan=6 style="background:#EEEE22;" | [[Image:IO Titanium Coating.png|20px]] [[Titanium Coating]] Res
| + | |
− | |-
| + | |
− | | colspan=3 | || colspan=6 style="background:#EEEE22;" | [[Image:IO Titanium Coating.png|20px]] [[Titanium Coating]] End
| + | |
− | |-
| + | |
− | | colspan=3 | || colspan=6 style="background:#EE6622;" | [[Image:IO Aegis.png|20px]] [[Aegis]] End/Res
| + | |
− | |-
| + | |
− | | colspan=3 | || colspan=6 style="background:#EE6622;" | [[Image:IO Aegis.png|20px]] [[Aegis]] Res
| + | |
− | |-
| + | |
− | | colspan=3 | || colspan=6 style="background:#EEEE22;" | [[Image:IO Red Fortune.png|20px]] [[Red Fortune]] Def/End
| + | |
− | |-
| + | |
− | | colspan=3 | || colspan=6 style="background:#EEEE22;" | [[Image:IO Red Fortune.png|20px]] [[Red Fortune]] Def/Rech
| + | |
− | |-
| + | |
− | | colspan=3 | || colspan=6 style="background:#EEEE22;" | [[Image:IO Red Fortune.png|20px]] [[Red Fortune]] End/Rech
| + | |
− | |-
| + | |
− | | colspan=3 | || colspan=6 style="background:#EEEE22;" | [[Image:IO Red Fortune.png|20px]] [[Red Fortune]] Def/End/Rech
| + | |
− | |-
| + | |
− | | colspan=3 | || colspan=6 style="background:#EEEE22;" | [[Image:IO Red Fortune.png|20px]] [[Red Fortune]] Def
| + | |
− | |-
| + | |
− | | colspan=3 | || colspan=6 style="background:#EEEE22;" | [[Image:IO Red Fortune.png|20px]] [[Red Fortune]] End
| + | |
− | |-
| + | |
− | | colspan=3 | || colspan=6 style="background:#EE6622;" | [[Image:IO Luck of the Gambler.png|20px]] [[Luck of the Gambler]] Def/End
| + | |
− | |-
| + | |
− | | colspan=3 | || colspan=6 style="background:#EE6622;" | [[Image:IO Luck of the Gambler.png|20px]] [[Luck of the Gambler]] Def
| + | |
| |- | | |- |
| + | | colspan=5 | || colspan=4 style="background:#FFC251;" | [[File:IO Sting of the Manticore.png|20px]] [[Sting of the Manticore]] Dam/End/rech |
| |} | | |} |
− |
| |
− |
| |
| </center> | | </center> |
| | | |
− | == Summary Listing ==
| + | == See Also == |
− | | + | * [[Recipe Drop Pools]] |
− | {| class="wikitable"
| + | * [[Silver Class Recipe Roll]] |
− | !'''Total'''
| + | * [[Random Rare Recipe Roll|Gold Class Recipe Roll]] |
− | !'''148'''
| + | |
− | !'''201'''
| + | |
− | !'''365'''
| + | |
− | !'''375'''
| + | |
− | !'''399'''
| + | |
− | !'''302'''
| + | |
− | !'''289'''
| + | |
− | !'''237'''
| + | |
− | |-
| + | |
− | | Offense||10-14||15-19||20-24||25-29||30-34||35-39||40-45||46-50
| + | |
− | |-
| + | |
− | | Melee||5||10||17||25||28||23||16||8
| + | |
− | |-
| + | |
− | | PBAOE||6||6||14||14||16||14||14||14
| + | |
− | |-
| + | |
− | | Ranged||5||10||16||24||27||22||16||8
| + | |
− | |-
| + | |
− | | TAOE||4||4||12||12||12||12||12||12
| + | |
− | |-
| + | |
− | | Sniper||4||4||12||12||12||20||20||20
| + | |
− | |-
| + | |
− | | Pet ||7||16||16||24||24||17||17||8
| + | |
− | |-
| + | |
− | | RI Pet||2||2||2||2||4||2||2||2
| + | |
− | |-
| + | |
− | | Defense||10-14||15-19||20-24||25-29||30-34||35-39||40-45||46-50
| + | |
− | |-
| + | |
− | | Heal||6||6||15||15||23||17||17||8
| + | |
− | |-
| + | |
− | | Damres||7||16||16||24||24||17||17||8
| + | |
− | |-
| + | |
− | | Def||7||16||16||24||24||17||17||8
| + | |
− | |-
| + | |
− | | AccHeal||2||2||2||2||4||2||2||2
| + | |
− | |-
| + | |
− | | Mez||10-14||15-19||20-24||25-29||30-34||35-39||40-45||46-50
| + | |
− | |-
| + | |
− | | Conf||8||8||16||16||16||8||8||8
| + | |
− | |-
| + | |
− | | Sleep ||8||8||16||16||16||8||8||8
| + | |
− | |-
| + | |
− | | Slow||8||8||16||16||16||8||8||8
| + | |
− | |-
| + | |
− | | Immob||8||8||16||16||16||8||8||8
| + | |
− | |-
| + | |
− | | Holds ||10||10||20||20||20||10||10||10
| + | |
− | |-
| + | |
− | | Fear ||8||8||16||16||16||8||8||8
| + | |
− | |-
| + | |
− | | Stuns ||8||8||16||16||16||8||8||8
| + | |
− | |-
| + | |
− | | Travel ||10-14||15-19||20-24||25-29||30-34||35-39||40-45||46-50
| + | |
− | |-
| + | |
− | | Flight ||0||4||4||4||4||4||4||4
| + | |
− | |-
| + | |
− | | Leap||0||4||4||4||4||4||4||4
| + | |
− | |-
| + | |
− | | Run||0||4||4||4||4||4||4||4
| + | |
− | |-
| + | |
− | | TP||0||4||4||4||4||4||4||4
| + | |
− | |-
| + | |
− | | UT||1||1||1||1||1||1||1||1
| + | |
− | |-
| + | |
− | | Other||10-14||15-19||20-24||25-29||30-34||35-39||40-45||46-50
| + | |
− | |-
| + | |
− | | Taunt ||5||5||16||11||11||11||11||11
| + | |
− | |-
| + | |
− | | KB||5||5||14||9||9||9||9||9
| + | |
− | |-
| + | |
− | | EndMod||5||5||15||10||10||10||10||10
| + | |
− | |-
| + | |
− | | THBuff||5||5||15||10||10||10||10||10
| + | |
− | |-
| + | |
− | | THDeb||5||5||15||10||10||10||10||10
| + | |
− | |-
| + | |
− | | DefDeb||5||5||15||10||10||10||10||10
| + | |
− | |-
| + | |
− | | ADefDeb||2||2||2||2||4||2||2||2
| + | |
− | |-
| + | |
− | | ATHDeb||2||2||2||2||4||2||2||2
| + | |
− | |-
| + | |
− | | ||10-14||15-19||20-24||25-29||30-34||35-39||40-45||46-50
| + | |
− | |-
| + | |
− | |}
| + | |
− | | + | |
− | | + | |
− | == See Also == | + | |
− | *[[Recipe Drop Pools]] | + | |
− | *[[Silver Class Recipe Roll]] | + | |
− | *[[Random Rare Recipe Roll|Gold Class Recipe Roll]] | + | |
| | | |
| [[Category:Invention System]] | | [[Category:Invention System]] |
| [[Category:Mission Architect]] | | [[Category:Mission Architect]] |
The table from which Bronze Class Ticket Recipes are drawn, is composed of all Pool A recipes, both uncommon and rare.
Ongoing player testing is suggests the Pool A uncommon:rare ratio is believed to be somewhere between 5:1 and 8:1 from this roll.
The recipe that you received will be equal to your level. If your level exceeds the maximum level of the reward, you will receive the recipe at its maximum level. This reward table does not include ultra-rare purple reward drops, nor does it include temporary powers, costume pieces, or respec recipes.
The table represents each possible recipes broken down by level range. The highlighted portion of each line or recipe corresponds to which level ranges in which the result is possible. Yellow highlighted recipes are uncommon drops; orange (darker) recipes are rare.