Difference between revisions of "Bronze Class Recipe Roll"
(→Listing: uncommon - rare differentiation with background colours) |
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− | {{wip}} | + | {{incomplete|note=This was marked as a wip, but it looks good to me. I'm going to assume it's not being worked on, so I'm changing wip to incomplete, based on the assumption that something about it isn't finished. [[User:Felderburg|Felderburg]] 05:41, 9 January 2014 (UTC)}}{{TOCright}} |
− | {{TOCright}} | + | == Overview == |
− | ==Overview== | + | |
− | + | ||
Bronze Class rewards are available only via [[Mission Architect]] missions. | Bronze Class rewards are available only via [[Mission Architect]] missions. | ||
− | The table from which Bronze Class Ticket Recipes are drawn, is | + | The table from which Bronze Class Ticket Recipes are drawn, is composed of all Pool A recipes, both uncommon and rare. |
− | Ongoing player testing is suggests the | + | Ongoing player testing is suggests the Pool A uncommon:rare ratio is believed to be somewhere between 5:1 and 8:1 from this roll. |
The recipe that you received will be equal to your level. If your level exceeds the maximum level of the reward, you will receive the recipe at its maximum level. This reward table does '''not''' include ultra-rare purple reward drops, '''nor''' does it include temporary powers, costume pieces, or respec recipes. | The recipe that you received will be equal to your level. If your level exceeds the maximum level of the reward, you will receive the recipe at its maximum level. This reward table does '''not''' include ultra-rare purple reward drops, '''nor''' does it include temporary powers, costume pieces, or respec recipes. | ||
+ | == Listing == | ||
+ | The table represents each possible recipes broken down by level range. The highlighted portion of each line or recipe corresponds to which level ranges in which the result is possible. Yellow highlighted recipes are uncommon drops; orange (darker) recipes are rare. | ||
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<center> | <center> | ||
{| align="center" class="wikitable" width="80%" | {| align="center" class="wikitable" width="80%" | ||
− | ! width="13%" | 10-14 <br /> | + | ! width="13%" | 10-14 <br /> 149 recipes <br />Cost: 60 tickets !! width="12%" | 15-19 <br />202 recipes <br /> Cost: 60 tickets !! width="12%" | 20-24 <br />366 recipes <br /> Cost: 65 tickets !! width="12%" | 25-29 <br /> 376 recipes <br /> Cost: 65 tickets !! width="12%" | 30-34 <br /> 400 recipes <br /> Cost: 70 tickets !! width="13%" | 35-39 <br /> 302 recipes <br /> Cost: 70 tickets !! width="13%" | 40-44 <br /> 288 recipes <br /> Cost: 75 tickets !! width="13%" |46-50 <br /> 252 recipes <br /> Cost: 75 tickets |
|- | |- | ||
! colspan=9 style="background:#ADC4FF;" | 10-20 - 30 Recipes | ! colspan=9 style="background:#ADC4FF;" | 10-20 - 30 Recipes | ||
+ | {{RollRow|mcol=3|bg=FFFC77|name=Achilles' Heel|enh=-Def|rcol=5}} | ||
+ | {{RollRow|mcol=3|bg=FFC251|name=Achilles' Heel|enh=-Def/Rech|rcol=5}} | ||
+ | {{RollRow|mcol=3|bg=FFFC77|name=Adrenal Adjustment|enh=EndMod|rcol=5}} | ||
+ | {{RollRow|mcol=3|bg=FFFC77|name=Adrenal Adjustment|enh=EndMod/Rech|rcol=5}} | ||
+ | {{RollRow|mcol=3|bg=FFFC77|name=Adrenal Adjustment|enh=EndMod/Rech/Acc|rcol=5}} | ||
+ | {{RollRow|mcol=3|bg=FFFC77|name=Annoyance|enh=Taunt|rcol=5}} | ||
+ | {{RollRow|mcol=3|bg=FFFC77|name=Annoyance|enh=Taunt/Rech|rcol=5}} | ||
+ | {{RollRow|mcol=3|bg=FFFC77|name=Annoyance|enh=Taunt/Rech/Range|rcol=5}} | ||
+ | {{RollRow|mcol=3|bg=FFFC77|name=Deflated Ego|enh=-ToHit|rcol=5}} | ||
+ | {{RollRow|mcol=3|bg=FFC251|name=Deflated Ego|enh=-ToHit/Rech|rcol=5}} | ||
+ | {{RollRow|mcol=3|bg=FFFC77|name=Discouraging Words|enh=-ToHit|rcol=5}} | ||
+ | {{RollRow|mcol=3|bg=FFFC77|name=Discouraging Words|enh=-ToHit/Rech|rcol=5}} | ||
+ | {{RollRow|mcol=3|bg=FFFC77|name=Discouraging Words|enh=-ToHit/Rech/Acc|rcol=5}} | ||
+ | {{RollRow|mcol=3|bg=FFFC77|name=Encouraged Accuracy|enh=+ToHit|rcol=5}} | ||
+ | {{RollRow|mcol=3|bg=FFFC77|name=Encouraged Accuracy|enh=+ToHit/Rech|rcol=5}} | ||
+ | {{RollRow|mcol=3|bg=FFFC77|name=Encouraged Accuracy|enh=+ToHit/Rech/End|rcol=5}} | ||
+ | {{RollRow|mcol=3|bg=FFFC77|name=Energy Manipulator|enh=EndMod|rcol=5}} | ||
+ | {{RollRow|mcol=3|bg=FFC251|name=Energy Manipulator|enh=EndMod/Rech|rcol=5}} | ||
+ | {{RollRow|mcol=3|bg=FFFC77|name=Exploited Vulnerability|enh=-Def|rcol=5}} | ||
+ | {{RollRow|mcol=3|bg=FFFC77|name=Exploited Vulnerability|enh=-Def/Rech|rcol=5}} | ||
+ | {{RollRow|mcol=3|bg=FFFC77|name=Exploited Vulnerability|enh=-Def/Rech/End|rcol=5}} | ||
+ | {{RollRow|mcol=3|bg=FFC251|name=Explosive Strike|enh=Knock/Acc|rcol=5}} | ||
+ | {{RollRow|mcol=3|bg=FFFC77|name=Explosive Strike|enh=Knock/Dam|rcol=5}} | ||
+ | {{RollRow|mcol=3|bg=FFFC77|name=Rectified Reticle|enh=+ToHit|rcol=5}} | ||
+ | {{RollRow|mcol=3|bg=FFC251|name=Rectified Reticle|enh=+ToHit/Rech|rcol=5}} | ||
+ | {{RollRow|mcol=3|bg=FFFC77|name=Triumphant Insult|enh=Taunt|rcol=5}} | ||
+ | {{RollRow|mcol=3|bg=FFC251|name=Triumphant Insult|enh=Taunt/Rech|rcol=5}} | ||
+ | {{RollRow|mcol=3|bg=FFFC77|name=Volley of Velocity|enh=Knock/Acc|rcol=5}} | ||
+ | {{RollRow|mcol=3|bg=FFFC77|name=Volley of Velocity|enh=Knock/Dam|rcol=5}} | ||
+ | {{RollRow|mcol=3|bg=FFFC77|name=Volley of Velocity|enh=Knock/Rech|rcol=5}} | ||
|- | |- | ||
− | + | ! colspan=9 style="background:#ADC4FF;" | 10-25 - 10 Recipes | |
+ | {{RollRow|mcol=4|bg=FFFC77|name=Bonesnap|enh=Acc/Dam|rcol=4}} | ||
+ | {{RollRow|mcol=4|bg=FFFC77|name=Bonesnap|enh=Acc/Rech|rcol=4}} | ||
+ | {{RollRow|mcol=4|bg=FFFC77|name=Bonesnap|enh=Dam/End|rcol=4}} | ||
+ | {{RollRow|mcol=4|bg=FFFC77|name=Far Strike|enh=Acc/End|rcol=4}} | ||
+ | {{RollRow|mcol=4|bg=FFFC77|name=Far Strike|enh=Dam/Range|rcol=4}} | ||
+ | {{RollRow|mcol=4|bg=FFFC77|name=Far Strike|enh=Dam/Rech|rcol=4}} | ||
+ | {{RollRow|mcol=4|bg=FFFC77|name=Pulverizing Fisticuffs|enh=Acc/Dam|rcol=4}} | ||
+ | {{RollRow|mcol=4|bg=FFC251|name=Pulverizing Fisticuffs|enh=Acc/Dam/Rech|rcol=4}} | ||
+ | {{RollRow|mcol=4|bg=FFFC77|name=Salvo|enh=Acc/Dam|rcol=4}} | ||
+ | {{RollRow|mcol=4|bg=FFC251|name=Salvo|enh=Dam/End/Rech|rcol=4}} | ||
|- | |- | ||
− | + | ! colspan=9 style="background:#ADC4FF;" | 10-30 - 96 Recipes | |
+ | {{RollRow|mcol=5|bg=FFC251|name=Basilisk's Gaze|enh=Acc/Hold|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFC251|name=Basilisk's Gaze|enh=Acc/Rech|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Befuddling Aura|enh=Acc/Conf/Rech|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Befuddling Aura|enh=Acc/End|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Befuddling Aura|enh=Acc/Rech|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Befuddling Aura|enh=Conf/Range|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Befuddling Aura|enh=End/Conf|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFC251|name=Cacophony|enh=Acc/End|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Cacophony|enh=Acc/Rech|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFC251|name=Cacophony|enh=End/Conf|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFC251|name=Call to Arms|enh=Acc/Dam|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFC251|name=Call to Arms|enh=Acc/Rech|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFC251|name=Cloud Senses|enh=Acc/-To-Hit|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFC251|name=Cloud Senses|enh=-To-Hit|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Commanding Presence|enh=Acc/Dam|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFC251|name=Commanding Presence|enh=Dam/End|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFC251|name=Commanding Presence|enh=Taunt/Placate Resist|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Curtail Speed|enh=Acc/End|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Curtail Speed|enh=Acc/Slow|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Curtail Speed|enh=Dam/Slow|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Curtail Speed|enh=End/Rech/Slow|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Curtail Speed|enh=Slow/Range|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFC251|name=Debilitative Action|enh=Acc/End|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Debilitative Action|enh=Acc/Rech|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFC251|name=Debilitative Action|enh=Rech/Immob|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFC251|name=Eradication|enh=Acc/Rech|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFC251|name=Eradication|enh=Dam|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Hibernation|enh=Acc/End|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Hibernation|enh=Acc/Rech|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Hibernation|enh=Acc/Rech/Sleep|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Hibernation|enh=End/Sleep|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Hibernation|enh=Sleep/Range|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Horror|enh=Acc/End|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Horror|enh=Acc/Fear/Rech|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Horror|enh=Acc/Rech|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Horror|enh=End/Fear|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Horror|enh=Fear/Range|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFC251|name=Impeded Swiftness|enh=Acc/End|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Impeded Swiftness|enh=Acc/Slow|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFC251|name=Impeded Swiftness|enh=Dam/Slow|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFC251|name=Impervious Skin|enh=End/Rech|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Impervious Skin|enh=End/Res|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFC251|name=Impervious Skin|enh=Rech/Res|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFC251|name=Impervious Skin|enh=+Mez Resist|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFC251|name=Induced Coma|enh=Acc/End|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Induced Coma|enh=Acc/Rech|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFC251|name=Induced Coma|enh=End/Sleep|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Karma|enh=Def/End|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Karma|enh=Def/Rech|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Karma|enh=+Knockback Protection|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Kismet|enh=Def/End|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFC251|name=Kismet|enh=Def/Rech|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFC251|name=Kismet|enh=End/Rech|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFC251|name=Kismet|enh=+6% Acc|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Paralytic|enh=Acc/End|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Paralytic|enh=Acc/Hold/Rech|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Paralytic|enh=Acc/Rech|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Paralytic|enh=End/Hold|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Paralytic|enh=Hold/Range|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFC251|name=Neuronic Shutdown|enh=Acc/End|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Neuronic Shutdown|enh=Acc/Rech|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFC251|name=Neuronic Shutdown|enh=End/Hold|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFC251|name=Razzle Dazzle|enh=Acc/End|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Razzle Dazzle|enh=Acc/Rech|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFC251|name=Razzle Dazzle|enh=End/Stun|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Regenerative Tissue|enh=End/Heal|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFC251|name=Regenerative Tissue|enh=End/Rech|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFC251|name=Regenerative Tissue|enh=+Regen|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Rooting Grasp|enh=Acc/End|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Rooting Grasp|enh=Acc/Immob/Rech|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Rooting Grasp|enh=Acc/Rech|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Rooting Grasp|enh=End/Immob|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Rooting Grasp|enh=Immob/Range|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFC251|name=Shield Breaker|enh=Acc/-Def|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFC251|name=Shield Breaker|enh=-Def|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Stagger|enh=Acc/End|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Stagger|enh=Acc/Range/Rech|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Stagger|enh=Acc/Rech|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Stagger|enh=End/Stun|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Stagger|enh=Stun/Range|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Steadfast Protection|enh=End/Res|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Steadfast Protection|enh=Knockback Protection|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Steadfast Protection|enh=Res/+Def|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFC251|name=Theft of Essence|enh=Heal|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFC251|name=Theft of Essence|enh=Heal/Rech|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Triage|enh=End/Heal|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Triage|enh=End/Heal/Rech|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Triage|enh=End/Rech|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Triage|enh=Heal/Rech|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Unquestioning Loyalty|enh=Acc/Dam|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Unquestioning Loyalty|enh=Acc/Dam/End|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Unquestioning Loyalty|enh=Acc/End|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Unquestioning Loyalty|enh=Dam/End|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFC251|name=Unspeakable Terror|enh=Acc/End|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFFC77|name=Unspeakable Terror|enh=Acc/Rech|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=FFC251|name=Unspeakable Terror|enh=End/Fear|rcol=3}} | ||
|- | |- | ||
− | | | + | ! width="13%" | 10-14 <br /> 149 recipes <br />Cost: 60 tickets !! width="12%" | 15-19 <br />202 recipes <br /> Cost: 60 tickets !! width="12%" | 20-24 <br />366 recipes <br /> Cost: 65 tickets !! width="12%" | 25-29 <br /> 376 recipes <br /> Cost: 65 tickets !! width="12%" | 30-34 <br /> 400 recipes <br /> Cost: 70 tickets !! width="13%" | 35-39 <br /> 302 recipes <br /> Cost: 70 tickets !! width="13%" | 40-44 <br /> 288 recipes <br /> Cost: 75 tickets !! width="13%" |46-50 <br /> 252 recipes <br /> Cost: 75 tickets |
|- | |- | ||
− | + | ! colspan=9 style="background:#ADC4FF;" | 10-50 - 13 Recipes | |
|- | |- | ||
− | | | + | {{RollRow|bg=FFFC77|name=Air Burst|enh=Acc/Dam}} |
+ | {{RollRow|bg=FFFC77|name=Air Burst|enh=Dam/End}} | ||
+ | {{RollRow|bg=FFFC77|name=Air Burst|enh=Dam/Range}} | ||
+ | {{RollRow|bg=FFFC77|name=Air Burst|enh=Dam/Rech}} | ||
+ | {{RollRow|bg=FFC251|name=Blessing of the Zephyr|enh=RunSpd, Jump, FltSpd, Range}} | ||
+ | {{RollRow|bg=FFFC77|name=Cleaving Blow|enh=Acc/Dam}} | ||
+ | {{RollRow|bg=FFFC77|name=Cleaving Blow|enh=Acc/Rech}} | ||
+ | {{RollRow|bg=FFFC77|name=Cleaving Blow|enh=Dam/End}} | ||
+ | {{RollRow|bg=FFFC77|name=Cleaving Blow|enh=Dam/Rech}} | ||
+ | {{RollRow|bg=FFFC77|name=Exploit Weakness|enh=Acc/Dam}} | ||
+ | {{RollRow|bg=FFFC77|name=Exploit Weakness|enh=Dam/End}} | ||
+ | {{RollRow|bg=FFFC77|name=Exploit Weakness|enh=Dam/Range}} | ||
+ | {{RollRow|bg=FFFC77|name=Exploit Weakness|enh=Dam/Rech}} | ||
|- | |- | ||
− | + | ! colspan=9 style="background:#ADC4FF;" | 15-30 - 10 Recipes | |
+ | {{RollRow|lcol=1|mcol=4|bg=FFFC77|name=Bruising Blow|enh=Acc/Dam|rcol=3}} | ||
+ | {{RollRow|lcol=1|mcol=4|bg=FFFC77|name=Bruising Blow|enh=Dam/End|rcol=3}} | ||
+ | {{RollRow|lcol=1|mcol=4|bg=FFFC77|name=Bruising Blow|enh=Dam/Rech|rcol=3}} | ||
+ | {{RollRow|lcol=1|mcol=4|bg=FFFC77|name=Pounding Slugfest|enh=Acc/Dam|rcol=3}} | ||
+ | {{RollRow|lcol=1|mcol=4|bg=FFC251|name=Pounding Slugfest|enh=Dam/End|rcol=3}} | ||
+ | {{RollRow|lcol=1|mcol=4|bg=FFFC77|name=Tempest|enh=Acc/Dam|rcol=3}} | ||
+ | {{RollRow|lcol=1|mcol=4|bg=FFC251|name=Tempest|enh=Dam/End|rcol=3}} | ||
+ | {{RollRow|lcol=1|mcol=4|bg=FFFC77|name=Volley Fire|enh=Acc/Dam|rcol=3}} | ||
+ | {{RollRow|lcol=1|mcol=4|bg=FFFC77|name=Volley Fire|enh=Dam/End|rcol=3}} | ||
+ | {{RollRow|lcol=1|mcol=4|bg=FFFC77|name=Volley Fire|enh=Dam/Rech|rcol=3}} | ||
|- | |- | ||
− | + | ! colspan=9 style="background:#ADC4FF;" | 15-40 - 27 Recipes | |
+ | {{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Brilliant Leadership|enh=Acc|rcol=1}} | ||
+ | {{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Brilliant Leadership|enh=Acc/Dam|rcol=1}} | ||
+ | {{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Brilliant Leadership|enh=Acc/Dam/End|rcol=1}} | ||
+ | {{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Brilliant Leadership|enh=Acc/End|rcol=1}} | ||
+ | {{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Brilliant Leadership|enh=Dam|rcol=1}} | ||
+ | {{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Brilliant Leadership|enh=Dam/End|rcol=1}} | ||
+ | {{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Edict of the Master|enh=Acc/Dam|rcol=1}} | ||
+ | {{RollRow|lcol=1|mcol=6|bg=FFC251|name=Edict of the Master|enh=Acc/End|rcol=1}} | ||
+ | {{RollRow|lcol=1|mcol=6|bg=FFC251|name=Edict of the Master|enh=Dam/End|rcol=1}} | ||
+ | {{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Gift of the Ancients|enh=Def/End|rcol=1}} | ||
+ | {{RollRow|lcol=1|mcol=6|bg=FFC251|name=Gift of the Ancients|enh=Def/Rech|rcol=1}} | ||
+ | {{RollRow|lcol=1|mcol=6|bg=FFC251|name=Gift of the Ancients|enh=End/Rech|rcol=1}} | ||
+ | {{RollRow|lcol=1|mcol=6|bg=FFC251|name=Impervium Armor|enh=End/Rech|rcol=1}} | ||
+ | {{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Impervium Armor|enh=End/Res|rcol=1}} | ||
+ | {{RollRow|lcol=1|mcol=6|bg=FFC251|name=Impervium Armor|enh=Rech/Res|rcol=1}} | ||
+ | {{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Reactive Armor|enh=End|rcol=1}} | ||
+ | {{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Reactive Armor|enh=End/Rech|rcol=1}} | ||
+ | {{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Reactive Armor|enh=End/Rech/Res|rcol=1}} | ||
+ | {{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Reactive Armor|enh=End/Res|rcol=1}} | ||
+ | {{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Reactive Armor|enh=Rech/Res|rcol=1}} | ||
+ | {{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Reactive Armor|enh=Res|rcol=1}} | ||
+ | {{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Serendipity|enh=Def|rcol=1}} | ||
+ | {{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Serendipity|enh=Def/End|rcol=1}} | ||
+ | {{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Serendipity|enh=Def/End/Rech|rcol=1}} | ||
+ | {{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Serendipity|enh=Def/Rech|rcol=1}} | ||
+ | {{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Serendipity|enh=End|rcol=1}} | ||
+ | {{RollRow|lcol=1|mcol=6|bg=FFFC77|name=Serendipity|enh=End/Rech|rcol=1}} | ||
|- | |- | ||
− | + | ! colspan=9 style="background:#ADC4FF;" | 15-50 - 16 Recipes | |
+ | {{RollRow|lcol=1|mcol=7|bg=FFC251|name=Celerity|enh=End}} | ||
+ | {{RollRow|lcol=1|mcol=7|bg=FFC251|name=Freebird|enh=End}} | ||
+ | {{RollRow|lcol=1|mcol=7|bg=FFFC77|name=Jaunt|enh=End}} | ||
+ | {{RollRow|lcol=1|mcol=7|bg=FFFC77|name=Jaunt|enh=Range}} | ||
+ | {{RollRow|lcol=1|mcol=7|bg=FFFC77|name=Jaunt|enh=Range/End}} | ||
+ | {{RollRow|lcol=1|mcol=7|bg=FFFC77|name=Quickfoot|enh=End}} | ||
+ | {{RollRow|lcol=1|mcol=7|bg=FFFC77|name=Quickfoot|enh=Run}} | ||
+ | {{RollRow|lcol=1|mcol=7|bg=FFFC77|name=Quickfoot|enh=Run/End}} | ||
+ | {{RollRow|lcol=1|mcol=7|bg=FFFC77|name=Springfoot|enh=End}} | ||
+ | {{RollRow|lcol=1|mcol=7|bg=FFFC77|name=Springfoot|enh=Jump}} | ||
+ | {{RollRow|lcol=1|mcol=7|bg=FFFC77|name=Springfoot|enh=Jump/End}} | ||
+ | {{RollRow|lcol=1|mcol=7|bg=FFFC77|name=Soaring|enh=End}} | ||
+ | {{RollRow|lcol=1|mcol=7|bg=FFFC77|name=Soaring|enh=Fly}} | ||
+ | {{RollRow|lcol=1|mcol=7|bg=FFFC77|name=Soaring|enh=Fly/End}} | ||
+ | {{RollRow|lcol=1|mcol=7|bg=FFC251|name=Time and Space Manipulation|enh=End}} | ||
+ | {{RollRow|lcol=1|mcol=7|bg=FFC251|name=Unbounded Leap|enh=End}} | ||
|- | |- | ||
− | | | + | ! width="13%" | 10-14 <br /> 149 recipes <br />Cost: 60 tickets !! width="12%" | 15-19 <br />202 recipes <br /> Cost: 60 tickets !! width="12%" | 20-24 <br />366 recipes <br /> Cost: 65 tickets !! width="12%" | 25-29 <br /> 376 recipes <br /> Cost: 65 tickets !! width="12%" | 30-34 <br /> 400 recipes <br /> Cost: 70 tickets !! width="13%" | 35-39 <br /> 302 recipes <br /> Cost: 70 tickets !! width="13%" | 40-44 <br /> 288 recipes <br /> Cost: 75 tickets !! width="13%" |46-50 <br /> 252 recipes <br /> Cost: 75 tickets |
|- | |- | ||
− | + | ! colspan=9 style="background:#ADC4FF;" | 20-35 - 14 Recipes | |
+ | {{RollRow|lcol=2|mcol=4|bg=FFFC77|name=Entropic Chaos|enh=Acc/Dam|rcol=2}} | ||
+ | {{RollRow|lcol=2|mcol=4|bg=FFC251|name=Entropic Chaos|enh=Dam/End|rcol=2}} | ||
+ | {{RollRow|lcol=2|mcol=4|bg=FFC251|name=Entropic Chaos|enh=%+Heal|rcol=2}} | ||
+ | {{RollRow|lcol=2|mcol=4|bg=FFFC77|name=Kinetic Combat|enh=Acc/Dam|rcol=2}} | ||
+ | {{RollRow|lcol=2|mcol=4|bg=FFC251|name=Kinetic Combat|enh=Dam/End|rcol=2}} | ||
+ | {{RollRow|lcol=2|mcol=4|bg=FFC251|name=Kinetic Combat|enh=%+KB|rcol=2}} | ||
+ | {{RollRow|lcol=2|mcol=4|bg=FFFC77|name=Maelstrom's Fury|enh=Acc/Dam|rcol=2}} | ||
+ | {{RollRow|lcol=2|mcol=4|bg=FFFC77|name=Maelstrom's Fury|enh=Dam/End|rcol=2}} | ||
+ | {{RollRow|lcol=2|mcol=4|bg=FFFC77|name=Maelstrom's Fury|enh=Dam/Rech|rcol=2}} | ||
+ | {{RollRow|lcol=2|mcol=4|bg=FFFC77|name=Maelstrom's Fury|enh=Dam/End/Rech|rcol=2}} | ||
+ | {{RollRow|lcol=2|mcol=4|bg=FFFC77|name=Smashing Haymaker|enh=Acc/Dam|rcol=2}} | ||
+ | {{RollRow|lcol=2|mcol=4|bg=FFFC77|name=Smashing Haymaker|enh=Dam/End|rcol=2}} | ||
+ | {{RollRow|lcol=2|mcol=4|bg=FFFC77|name=Smashing Haymaker|enh=Dam/Rech|rcol=2}} | ||
+ | {{RollRow|lcol=2|mcol=4|bg=FFFC77|name=Smashing Haymaker|enh=Dam/End/Rech|rcol=2}} | ||
|- | |- | ||
− | + | ! colspan=9 style="background:#ADC4FF;" | 20-40 - 9 Recipes | |
+ | {{RollRow|lcol=2|mcol=5|bg=FFFC77|name=Harmonized Healing|enh=End/Heal|rcol=1}} | ||
+ | {{RollRow|lcol=2|mcol=5|bg=FFFC77|name=Harmonized Healing|enh=End/Rech|rcol=1}} | ||
+ | {{RollRow|lcol=2|mcol=5|bg=FFFC77|name=Harmonized Healing|enh=Heal/Rech|rcol=1}} | ||
+ | {{RollRow|lcol=2|mcol=5|bg=FFFC77|name=Harmonized Healing|enh=End/Heal/Rech|rcol=1}} | ||
+ | {{RollRow|lcol=2|mcol=5|bg=FFFC77|name=Harmonized Healing|enh=Heal|rcol=1}} | ||
+ | {{RollRow|lcol=2|mcol=5|bg=FFFC77|name=Harmonized Healing|enh=End|rcol=1}} | ||
+ | {{RollRow|lcol=2|mcol=5|bg=FFFC77|name=Miracle|enh=End/Heal|rcol=1}} | ||
+ | {{RollRow|lcol=2|mcol=5|bg=FFC251|name=Miracle|enh=End/Rech|rcol=1}} | ||
+ | {{RollRow|lcol=2|mcol=5|bg=FFC251|name=Miracle|enh=Heal/Rech|rcol=1}} | ||
|- | |- | ||
− | + | ! colspan=9 style="background:#ADC4FF;" | 20-50 - 82 Recipes | |
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Calibrated Accuracy|enh=Acc/Dam}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Calibrated Accuracy|enh=Acc/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Calibrated Accuracy|enh=Acc/Int}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Calibrated Accuracy|enh=Acc/Range}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Calibrated Accuracy|enh=Acc/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Calibrated Accuracy|enh=Acc/Dam/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Call of the Sandman|enh=Acc/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Call of the Sandman|enh=End/Sleep}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Detonation|enh=Acc/Dam}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Detonation|enh=Dam/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Detonation|enh=Dam/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Detonation|enh=Dam/Range}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Detonation|enh=Dam/End/Range}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Enfeebled Operation|enh=Acc/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Enfeebled Operation|enh=End/Immob}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Enfeebled Operation|enh=Acc/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Enfeebled Operation|enh=Immob/Range}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Enfeebled Operation|enh=Acc/Immob/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Enfeebled Operation|enh=Acc/Immob}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Essence of Curare|enh=Acc/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Essence of Curare|enh=End/Hold}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Essence of Curare|enh=Acc/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Essence of Curare|enh=Hold/Range}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Essence of Curare|enh=Acc/Hold/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Essence of Curare|enh=Acc/Hold}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Executioner's Contract|enh=Acc/Dam}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Executioner's Contract|enh=Dam/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Ghost Widow's Embrace|enh=Acc/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Ghost Widow's Embrace|enh=End/Hold}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Glimpse of the Abyss|enh=Acc/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Glimpse of the Abyss|enh=End/Fear}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Lethargic Repose|enh=Acc/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Lethargic Repose|enh=End/Sleep}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Lethargic Repose|enh=Acc/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Lethargic Repose|enh=Sleep/Range}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Lethargic Repose|enh=Acc/Rech/Sleep}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Lethargic Repose|enh=Acc/Sleep}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Lockdown|enh=Acc/Hold}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Lockdown|enh=Acc/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Malaise's Illusions|enh=Acc/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Malaise's Illusions|enh=End/Conf}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Multi-Strike|enh=Acc/Dam}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Multi-Strike|enh=Dam/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Multi-Strike|enh=Dam/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Multi-Strike|enh=Acc/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Multi-Strike|enh=Acc/Dam/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Multi-Strike|enh=Dam/End/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Nightmare|enh=Acc/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Nightmare|enh=End/Fear}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Nightmare|enh=Acc/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Nightmare|enh=Fear/Range}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Nightmare|enh=Acc/Fear/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Nightmare|enh=Acc/Fear}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Pacing of the Turtle|enh=Acc/Slow}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Pacing of the Turtle|enh=Dam/Slow}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Perplex|enh=Acc/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Perplex|enh=End/Conf}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Perplex|enh=Acc/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Perplex|enh=Conf/Range}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Perplex|enh=Acc/Conf/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Perplex|enh=Conf/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Positron's Blast|enh=Acc/Dam}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Positron's Blast|enh=Dam/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Rope A Dope|enh=Acc/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Rope A Dope|enh=End/Stun}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Rope A Dope|enh=Acc/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Rope A Dope|enh=Stun/Range}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Rope A Dope|enh=Acc/Stun/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Rope A Dope|enh=Acc/Stun}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Scirocco's Dervish|enh=Acc/Dam}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Scirocco's Dervish|enh=Dam/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Stupefy|enh=Acc/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Stupefy|enh=End/Stun}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Tempered Readiness|enh=Acc/Slow}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Tempered Readiness|enh=Dam/Slow}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Tempered Readiness|enh=Acc/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Tempered Readiness|enh=Slow/Range}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Tempered Readiness|enh=End/Rech/Slow}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Tempered Readiness|enh=Acc/Dam/Slow}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Trap of the Hunter|enh=Acc/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Trap of the Hunter|enh=End/Immob}} | ||
|- | |- | ||
− | | | + | ! width="13%" | 10-14 <br /> 149 recipes <br />Cost: 60 tickets !! width="12%" | 15-19 <br />202 recipes <br /> Cost: 60 tickets !! width="12%" | 20-24 <br />366 recipes <br /> Cost: 65 tickets !! width="12%" | 25-29 <br /> 376 recipes <br /> Cost: 65 tickets !! width="12%" | 30-34 <br /> 400 recipes <br /> Cost: 70 tickets !! width="13%" | 35-39 <br /> 302 recipes <br /> Cost: 70 tickets !! width="13%" | 40-44 <br /> 288 recipes <br /> Cost: 75 tickets !! width="13%" |46-50 <br /> 252 recipes <br /> Cost: 75 tickets |
|- | |- | ||
− | + | ! colspan=9 style="background:#ADC4FF;" | 21-50 - 59 Recipes | |
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Adjusted Targeting|enh=+ToHit}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Adjusted Targeting|enh=+ToHit/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Adjusted Targeting|enh=+ToHit/Rech/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Adjusted Targeting|enh=Rech/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Adjusted Targeting|enh=+ToHit/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Adjusted Targeting|enh=Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Dampened Spirits|enh=-ToHit}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Dampened Spirits|enh=-ToHit/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Dampened Spirits|enh=-ToHit/Rech/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Dampened Spirits|enh=Rech/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Dampened Spirits|enh=-ToHit/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Dampened Spirits|enh=Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Dark Watcher's Despair|enh=-ToHit}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Dark Watcher's Despair|enh=-ToHit/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Dark Watcher's Despair|enh=-ToHit/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Dark Watcher's Despair|enh=%-Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Dark Watcher's Despair|enh=-ToHit}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Efficacy Adaptor|enh=EndMod}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Efficacy Adaptor|enh=EndMod/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Efficacy Adaptor|enh=EndMod/Rech/Acc}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Efficacy Adaptor|enh=Rech/Acc}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Efficacy Adaptor|enh=EndMod/Acc}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Efficacy Adaptor|enh=EndMod/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Force Feedback|enh=Knock/Dam}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Force Feedback|enh=Knock/Acc}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Force Feedback|enh=%+Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Gaussian's Synchronized Fire-Control|enh=+ToHit}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Gaussian's Synchronized Fire-Control|enh=+ToHit/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Gaussian's Synchronized Fire-Control|enh=+ToHit/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Gaussian's Synchronized Fire-Control|enh=%Build Up}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Kinetic Crash|enh=Knock/Acc}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Kinetic Crash|enh=Knock/Dam}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Kinetic Crash|enh=Knock/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Kinetic Crash|enh=Knock/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Kinetic Crash|enh=Knock/Dam/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Kinetic Crash|enh=Knock/Dam/Acc}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Mocking Beratement|enh=Taunt}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Mocking Beratement|enh=Taunt/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Mocking Beratement|enh=Taunt/Rech/Rng}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Mocking Beratement|enh=Rech/Acc}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Mocking Beratement|enh=Taunt/Rng}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Mocking Beratement|enh=Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Mocking Beratement|enh=Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Perfect Zinger|enh=Taunt}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Perfect Zinger|enh=Taunt/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Perfect Zinger|enh=Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Perfect Zinger|enh=%+Dam}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Performance Shifter|enh=EndMod}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Performance Shifter|enh=EndMod/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Performance Shifter|enh=EndMod/Acc}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Performance Shifter|enh=%+End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Touch of Lady Grey|enh=-Def}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Touch of Lady Grey|enh=-Def/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Touch of Lady Grey|enh=-Def/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Touch of Lady Grey|enh=%+Dam}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Undermined Defenses|enh=-Def}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Undermined Defenses|enh=-Def/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Undermined Defenses|enh=-Def/Rech/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Undermined Defenses|enh=Rech/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Undermined Defenses|enh=-Def/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Undermined Defenses|enh=Rech}} | ||
|- | |- | ||
− | + | ! colspan=9 style="background:#ADC4FF;" | 25-40 - 16 Recipes | |
+ | {{RollRow|lcol=3|mcol=4|bg=FFFC77|name=Decimation|enh=Acc/Dam|rcol=1}} | ||
+ | {{RollRow|lcol=3|mcol=4|bg=FFC251|name=Decimation|enh=Dam/End|rcol=1}} | ||
+ | {{RollRow|lcol=3|mcol=4|bg=FFC251|name=Decimation|enh=%+Dam|rcol=1}} | ||
+ | {{RollRow|lcol=3|mcol=4|bg=FFFC77|name=Focused Smite|enh=Acc/Dam|rcol=1}} | ||
+ | {{RollRow|lcol=3|mcol=4|bg=FFFC77|name=Focused Smite|enh=Dam/End|rcol=1}} | ||
+ | {{RollRow|lcol=3|mcol=4|bg=FFFC77|name=Focused Smite|enh=Dam/Rech|rcol=1}} | ||
+ | {{RollRow|lcol=3|mcol=4|bg=FFFC77|name=Focused Smite|enh=Acc/End/Rech|rcol=1}} | ||
+ | {{RollRow|lcol=3|mcol=4|bg=FFFC77|name=Focused Smite|enh=Acc/Dam/Rech|rcol=1}} | ||
+ | {{RollRow|lcol=3|mcol=4|bg=FFFC77|name=Ruin|enh=Acc/Dam|rcol=1}} | ||
+ | {{RollRow|lcol=3|mcol=4|bg=FFFC77|name=Ruin|enh=Dam/End|rcol=1}} | ||
+ | {{RollRow|lcol=3|mcol=4|bg=FFFC77|name=Ruin|enh=Acc/Rech|rcol=1}} | ||
+ | {{RollRow|lcol=3|mcol=4|bg=FFFC77|name=Ruin|enh=Acc/End/Rech|rcol=1}} | ||
+ | {{RollRow|lcol=3|mcol=4|bg=FFFC77|name=Ruin|enh=Acc/Dam/Rech|rcol=1}} | ||
+ | {{RollRow|lcol=3|mcol=4|bg=FFFC77|name=Touch of Death|enh=Acc/Dam|rcol=1}} | ||
+ | {{RollRow|lcol=3|mcol=4|bg=FFC251|name=Touch of Death|enh=Dam/End|rcol=1}} | ||
+ | {{RollRow|lcol=3|mcol=4|bg=FFC251|name=Touch of Death|enh=%+Dam|rcol=1}} | ||
|- | |- | ||
− | | colspan= | + | | colspan=8 style="background:#000000;color:#FFFFFF;" | Updates to use {{tl|RollRow}} end here; will finish soon |
|- | |- | ||
− | + | ! colspan=9 style="background:#ADC4FF;" | 25-50 - 24 Recipes | |
+ | <!--{{RollRow|lcol=3|mcol=5|bg=|name=|enh=}}--> | ||
|- | |- | ||
− | | colspan=3 style="background:# | + | | colspan=3 | || colspan=6 style="background:FFFC77#;" | [[File:IO Blood Mandate.png|20px]] [[Blood Mandate]] Acc/Dam |
|- | |- | ||
− | | colspan=3 style="background:# | + | | colspan=3 | || colspan=6 style="background:#FFFC77;" | [[File:IO Blood Mandate.png|20px]] [[Blood Mandate]] Dam/End |
|- | |- | ||
− | | colspan=3 style="background:# | + | | colspan=3 | || colspan=6 style="background:#FFFC77;" | [[File:IO Blood Mandate.png|20px]] [[Blood Mandate]] Acc/End |
|- | |- | ||
− | | colspan=3 style="background:# | + | | colspan=3 | || colspan=6 style="background:#FFFC77;" | [[File:IO Blood Mandate.png|20px]] [[Blood Mandate]] Acc/Dam/End |
|- | |- | ||
− | | colspan=3 style="background:# | + | | colspan=3 | || colspan=6 style="background:#FFFC77;" | [[File:IO Blood Mandate.png|20px]] [[Blood Mandate]] Acc |
|- | |- | ||
− | | colspan=3 style="background:# | + | | colspan=3 | || colspan=6 style="background:#FFFC77;" | [[File:IO Blood Mandate.png|20px]] [[Blood Mandate]] Dam |
|- | |- | ||
− | | colspan=3 style="background:# | + | | colspan=3 | || colspan=6 style="background:#FFC251;" | [[File:IO Sovereign Right.png|20px]] [[Sovereign Right]] Acc/Dam |
|- | |- | ||
− | | colspan=3 style="background:# | + | | colspan=3 | || colspan=6 style="background:#FFC251;" | [[File:IO Sovereign Right.png|20px]] [[Sovereign Right]] Acc |
|- | |- | ||
− | | colspan=3 style="background:# | + | | colspan=3 | || colspan=6 style="background:#FFFC77;" | [[File:IO Titanium Coating.png|20px]] [[Titanium Coating]] End/Res |
|- | |- | ||
− | | colspan=3 style="background:# | + | | colspan=3 | || colspan=6 style="background:#FFFC77;" | [[File:IO Titanium Coating.png|20px]] [[Titanium Coating]] Rech/Res |
|- | |- | ||
− | | colspan=3 style="background:# | + | | colspan=3 | || colspan=6 style="background:#FFFC77;" | [[File:IO Titanium Coating.png|20px]] [[Titanium Coating]] End/Rech |
|- | |- | ||
− | | colspan=3 style="background:# | + | | colspan=3 | || colspan=6 style="background:#FFFC77;" | [[File:IO Titanium Coating.png|20px]] [[Titanium Coating]] End/Rech/Res |
|- | |- | ||
− | | colspan=3 style="background:# | + | | colspan=3 | || colspan=6 style="background:#FFFC77;" | [[File:IO Titanium Coating.png|20px]] [[Titanium Coating]] Res |
|- | |- | ||
− | | | + | | colspan=3 | || colspan=6 style="background:#FFFC77;" | [[File:IO Titanium Coating.png|20px]] [[Titanium Coating]] End |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | = | + | |
− | + | ||
− | + | ||
− | + | ||
− | | | + | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
− | | | + | | colspan=3 | || colspan=6 style="background:#FFC251;" | [[File:IO Aegis.png|20px]] [[Aegis]] End/Res |
|- | |- | ||
− | | | + | | colspan=3 | || colspan=6 style="background:#FFC251;" | [[File:IO Aegis.png|20px]] [[Aegis]] Res |
|- | |- | ||
− | | | + | | colspan=3 | || colspan=6 style="background:#FFFC77;" | [[File:IO Red Fortune.png|20px]] [[Red Fortune]] Def/End |
|- | |- | ||
− | | | + | | colspan=3 | || colspan=6 style="background:#FFFC77;" | [[File:IO Red Fortune.png|20px]] [[Red Fortune]] Def/Rech |
|- | |- | ||
− | | | + | | colspan=3 | || colspan=6 style="background:#FFFC77;" | [[File:IO Red Fortune.png|20px]] [[Red Fortune]] End/Rech |
|- | |- | ||
− | | | + | | colspan=3 | || colspan=6 style="background:#FFFC77;" | [[File:IO Red Fortune.png|20px]] [[Red Fortune]] Def/End/Rech |
|- | |- | ||
− | | | + | | colspan=3 | || colspan=6 style="background:#FFFC77;" | [[File:IO Red Fortune.png|20px]] [[Red Fortune]] Def |
|- | |- | ||
− | | | + | | colspan=3 | || colspan=6 style="background:#FFFC77;" | [[File:IO Red Fortune.png|20px]] [[Red Fortune]] End |
|- | |- | ||
− | | | + | | colspan=3 | || colspan=6 style="background:#FFC251;" | [[File:IO Luck of the Gambler.png|20px]] [[Luck of the Gambler]] Def/End |
|- | |- | ||
− | | | + | | colspan=3 | || colspan=6 style="background:#FFC251;" | [[File:IO Luck of the Gambler.png|20px]] [[Luck of the Gambler]] Def |
|- | |- | ||
− | | | + | ! width="13%" | 10-14 <br /> 149 recipes <br />Cost: 60 tickets !! width="12%" | 15-19 <br />202 recipes <br /> Cost: 60 tickets !! width="12%" | 20-24 <br />366 recipes <br /> Cost: 65 tickets !! width="12%" | 25-29 <br /> 376 recipes <br /> Cost: 65 tickets !! width="12%" | 30-34 <br /> 400 recipes <br /> Cost: 70 tickets !! width="13%" | 35-39 <br /> 302 recipes <br /> Cost: 70 tickets !! width="13%" | 40-44 <br /> 288 recipes <br /> Cost: 75 tickets !! width="13%" |46-50 <br /> 252 recipes <br /> Cost: 75 tickets |
|- | |- | ||
− | | | + | ! colspan=9 style="background:#ADC4FF;" | 30-50 - 34 Recipes |
+ | <!--{{RollRow|lcol=4|mcol=4|bg=|name=|enh=}}--> | ||
|- | |- | ||
− | | | + | | colspan=4 | || colspan=5 style="background:#FFFC77;" | [[File:IO Crushing Impact.png|20px]] [[Crushing Impact]] Acc/Dam |
|- | |- | ||
− | | | + | | colspan=4 | || colspan=5 style="background:#FFFC77;" | [[File:IO Crushing Impact.png|20px]] [[Crushing Impact]] Dam/End |
|- | |- | ||
− | | | + | | colspan=4 | || colspan=5 style="background:#FFFC77;" | [[File:IO Crushing Impact.png|20px]] [[Crushing Impact]] Dam/Rech |
|- | |- | ||
− | | | + | | colspan=4 | || colspan=5 style="background:#FFFC77;" | [[File:IO Crushing Impact.png|20px]] [[Crushing Impact]] Acc/Dam/Rech |
|- | |- | ||
− | | | + | | colspan=4 | || colspan=5 style="background:#FFFC77;" | [[File:IO Crushing Impact.png|20px]] [[Crushing Impact]] Acc/Dam/End |
|- | |- | ||
− | | | + | | colspan=4 | || colspan=5 style="background:#FFFC77;" | [[File:IO Crushing Impact.png|20px]] [[Crushing Impact]] Dam/End/Rech |
|- | |- | ||
− | | | + | | colspan=4 | || colspan=5 style="background:#FFC251;" | [[File:IO Mako's Bite.png|20px]] [[Mako's Bite]] Acc/Dam |
|- | |- | ||
− | | | + | | colspan=4 | || colspan=5 style="background:#FFC251;" | [[File:IO Mako's Bite.png|20px]] [[Mako's Bite]] Acc/Dam/End/Rech |
|- | |- | ||
− | | | + | | colspan=4 | || colspan=5 style="background:#FFFC77;" | [[File:IO Thunderstrike.png|20px]] [[Thunderstrike]] Acc/Dam |
|- | |- | ||
− | | | + | | colspan=4 | || colspan=5 style="background:#FFFC77;" | [[File:IO Thunderstrike.png|20px]] [[Thunderstrike]] Dam/End |
|- | |- | ||
− | | | + | | colspan=4 | || colspan=5 style="background:#FFFC77;" | [[File:IO Thunderstrike.png|20px]] [[Thunderstrike]] Dam/Rech |
|- | |- | ||
− | | | + | | colspan=4 | || colspan=5 style="background:#FFFC77;" | [[File:IO Thunderstrike.png|20px]] [[Thunderstrike]] Acc/Dam/Rech |
|- | |- | ||
− | | | + | | colspan=4 | || colspan=5 style="background:#FFFC77;" | [[File:IO Thunderstrike.png|20px]] [[Thunderstrike]] Acc/Dam/End |
|- | |- | ||
− | | | + | | colspan=4 | || colspan=5 style="background:#FFFC77;" | [[File:IO Thunderstrike.png|20px]] [[Thunderstrike]] Dam/End/Rech |
|- | |- | ||
− | | | + | | colspan=4 | || colspan=5 style="background:#FFC251;" | [[File:IO Devastation.png|20px]] [[Devastation]] Acc/Dam |
|- | |- | ||
− | | | + | | colspan=4 | || colspan=5 style="background:#FFC251;" | [[File:IO Devastation.png|20px]] [[Devastation]] Acc/Dam/End/Rech |
|- | |- | ||
− | | | + | | colspan=4 | || colspan=5 style="background:#FFC251;" | [[File:IO Obliteration.png|20px]] [[Obliteration]] Dam |
|- | |- | ||
− | | | + | | colspan=4 | || colspan=5 style="background:#FFC251;" | [[File:IO Obliteration.png|20px]] [[Obliteration]] Acc/Rech |
|- | |- | ||
− | | | + | | colspan=4 | || colspan=5 style="background:#FFC251;" | [[File:IO Expedient Reinforcement.png|20px]] [[Expedient Reinforcement]] Acc/Rech |
|- | |- | ||
− | | | + | | colspan=4 | || colspan=5 style="background:#FFC251;" | [[File:IO Expedient Reinforcement.png|20px]] [[Expedient Reinforcement]] Acc/Dam |
|- | |- | ||
− | | | + | | colspan=4 | || colspan=5 style="background:#FFFC77;" | [[File:IO Doctored Wounds.png|20px]] [[Doctored Wounds]] End/Heal |
|- | |- | ||
− | | | + | | colspan=4 | || colspan=5 style="background:#FFFC77;" | [[File:IO Doctored Wounds.png|20px]] [[Doctored Wounds]] End/Rech |
|- | |- | ||
− | | | + | | colspan=4 | || colspan=5 style="background:#FFFC77;" | [[File:IO Doctored Wounds.png|20px]] [[Doctored Wounds]] Heal/Rech |
|- | |- | ||
− | | | + | | colspan=4 | || colspan=5 style="background:#FFFC77;" | [[File:IO Doctored Wounds.png|20px]] [[Doctored Wounds]] End/Heal/Rech |
|- | |- | ||
− | | || | + | | colspan=4 | || colspan=5 style="background:#FFFC77;" | [[File:IO Doctored Wounds.png|20px]] [[Doctored Wounds]] Heal |
|- | |- | ||
− | | | + | | colspan=4 | || colspan=5 style="background:#FFFC77;" | [[File:IO Doctored Wounds.png|20px]] [[Doctored Wounds]] Rech |
+ | |- | ||
+ | | colspan=4 | || colspan=5 style="background:#FFC251;" | [[File:IO Numina's Convalescence.png|20px]] [[Numina's Convalescence]] End/Heal | ||
+ | |- | ||
+ | | colspan=4 | || colspan=5 style="background:#FFC251;" | [[File:IO Numina's Convalescence.png|20px]] [[Numina's Convalescence]] Heal | ||
+ | |- | ||
+ | | colspan=4 | || colspan=5 style="background:#FFC251;" | [[File:IO Touch of the Nictus.png|20px]] [[Touch of the Nictus]] Heal | ||
+ | |- | ||
+ | | colspan=4 | || colspan=5 style="background:#FFC251;" | [[File:IO Touch of the Nictus.png|20px]] [[Touch of the Nictus]] Heal/Rech | ||
+ | |- | ||
+ | | colspan=4 | || colspan=5 style="background:#FFC251;" | [[File:IO Analyze Weakness.png|20px]] [[Analyze Weakness]] Def | ||
+ | |- | ||
+ | | colspan=4 | || colspan=5 style="background:#FFC251;" | [[File:IO Analyze Weakness.png|20px]] [[Analyze Weakness]] Acc/Def | ||
+ | |- | ||
+ | | colspan=4 | || colspan=5 style="background:#FFC251;" | [[File:IO Siphon Insight.png|20px]] [[Siphon Insight]] To-Hit | ||
+ | |- | ||
+ | | colspan=4 | || colspan=5 style="background:#FFC251;" | [[File:IO Siphon Insight.png|20px]] [[Siphon Insight]] Acc/To-Hit | ||
+ | |- | ||
+ | ! colspan=9 style="background:#ADC4FF;" | 35-50 - 8 Recipes | ||
+ | <!--{{RollRow|lcol=5|mcol=3|bg=|name=|enh=}}--> | ||
+ | |- | ||
+ | | colspan=5 | || colspan=4 style="background:#FFFC77;" | [[File:IO Extreme Measures.png|20px]] [[Extreme Measures]] Acc/Dam | ||
+ | |- | ||
+ | | colspan=5 | || colspan=4 style="background:#FFFC77;" | [[File:IO Extreme Measures.png|20px]] [[Extreme Measures]] Dam/End | ||
+ | |- | ||
+ | | colspan=5 | || colspan=4 style="background:#FFFC77;" | [[File:IO Extreme Measures.png|20px]] [[Extreme Measures]] Acc/Int/Range | ||
+ | |- | ||
+ | | colspan=5 | || colspan=4 style="background:#FFFC77;" | [[File:IO Extreme Measures.png|20px]] [[Extreme Measures]] Dam/Int/range | ||
+ | |- | ||
+ | | colspan=5 | || colspan=4 style="background:#FFFC77;" | [[File:IO Extreme Measures.png|20px]] [[Extreme Measures]] Daem/End/Rech | ||
+ | |- | ||
+ | | colspan=5 | || colspan=4 style="background:#FFFC77;" | [[File:IO Extreme Measures.png|20px]] [[Extreme Measures]] Acc/Range/Rech | ||
+ | |- | ||
+ | | colspan=5 | || colspan=4 style="background:#FFC251;" | [[File:IO Sting of the Manticore.png|20px]] [[Sting of the Manticore]] Acc/Dam | ||
+ | |- | ||
+ | | colspan=5 | || colspan=4 style="background:#FFC251;" | [[File:IO Sting of the Manticore.png|20px]] [[Sting of the Manticore]] Dam/End/rech | ||
|} | |} | ||
+ | </center> | ||
− | + | == See Also == | |
− | == See Also == | + | * [[Recipe Drop Pools]] |
− | *[[Recipe Drop Pools]] | + | * [[Silver Class Recipe Roll]] |
− | *[[Silver Class Recipe Roll]] | + | * [[Random Rare Recipe Roll|Gold Class Recipe Roll]] |
− | *[[Random Rare Recipe Roll|Gold Class Recipe Roll]] | + | |
[[Category:Invention System]] | [[Category:Invention System]] | ||
[[Category:Mission Architect]] | [[Category:Mission Architect]] |
Latest revision as of 05:41, 9 January 2014
Contents
Overview
Bronze Class rewards are available only via Mission Architect missions.
The table from which Bronze Class Ticket Recipes are drawn, is composed of all Pool A recipes, both uncommon and rare.
Ongoing player testing is suggests the Pool A uncommon:rare ratio is believed to be somewhere between 5:1 and 8:1 from this roll.
The recipe that you received will be equal to your level. If your level exceeds the maximum level of the reward, you will receive the recipe at its maximum level. This reward table does not include ultra-rare purple reward drops, nor does it include temporary powers, costume pieces, or respec recipes.
Listing
The table represents each possible recipes broken down by level range. The highlighted portion of each line or recipe corresponds to which level ranges in which the result is possible. Yellow highlighted recipes are uncommon drops; orange (darker) recipes are rare.