Difference between revisions of "Captain Petrovich"
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|x=-108|y=32|z=-220 | |x=-108|y=32|z=-220 | ||
|levels=20-24 | |levels=20-24 | ||
− | |introed=[[Kara the Scorpion]] <br /> [[Mickey the Filch]] <br /> [[Darrin Wade]] | + | |introed='''== Broker =='''<br />[[Kara the Scorpion]]<br />[[Mickey the Filch]]<br />'''== Level 20-30 =='''<br />[[Darrin Wade]] |
− | |intros='''Level 20-24'''<br />[[Lt. Chalmers]] | + | |intros='''== Level 20-24 =='''<br />[[Lt. Chalmers]] |
|enemies={{Enemy Arachnos}} | |enemies={{Enemy Arachnos}} | ||
{{Enemy Cage Consortium}} | {{Enemy Cage Consortium}} | ||
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}} | }} | ||
− | {{Contact Overview|City=V|Zone=Sharkhead Isle|x=-108|y=32|z=-220|Pronoun=his|HoodYN=Y|Hood=Port Recluse|OriginYN=Y|Origin=Technology|LevelYN=Y|Level=20-24}} He is located right outside the Chum Bucket. | + | {{Contact Overview|City=V|Zone=Sharkhead Isle|x=-108|y=32|z=-220|Pronoun=his|HoodYN=Y|Hood=Port Recluse|OriginYN=Y|Origin=Technology|LevelYN=Y|Level=20-24}} He is located right outside the Chum Bucket. Warning: this contact is on one of the routes of the [[Ghost of Scrapyard]]! |
__TOC__ | __TOC__ | ||
{{clr}} | {{clr}} | ||
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=== Contact Introduced By === | === Contact Introduced By === | ||
+ | ==== Brokers ==== | ||
* [[Kara the Scorpion]] | * [[Kara the Scorpion]] | ||
* [[Mickey the Filch]] | * [[Mickey the Filch]] | ||
+ | ==== Level 20-30 ==== | ||
* [[Darrin Wade]] | * [[Darrin Wade]] | ||
− | === | + | === Contact Introduces === |
+ | {{missing}} | ||
+ | ==== Level 20-24 ==== | ||
* [[Lt. Chalmers]] | * [[Lt. Chalmers]] | ||
− | |||
− | |||
Ya heard of Lieutenant Chalmers, I imagine? He be a member of the Sky Raiders, them high-flying mercenaries who been building up their power base lately. These Sky Raiders got themselves a base near [[Sharkhead Isle|Sharkhead]], and Chalmers is in charge of hiring freelancers to help'em out. He may be able to get you some work. Chalmers can get his hands on [[Magic]] and [[Mutant]] enhancements. | Ya heard of Lieutenant Chalmers, I imagine? He be a member of the Sky Raiders, them high-flying mercenaries who been building up their power base lately. These Sky Raiders got themselves a base near [[Sharkhead Isle|Sharkhead]], and Chalmers is in charge of hiring freelancers to help'em out. He may be able to get you some work. Chalmers can get his hands on [[Magic]] and [[Mutant]] enhancements. | ||
+ | |||
+ | Chalmers may seem friendly, but remember that he joined the [[Sky Raiders]] by choice. Rumor has it he defected away from the British special forces when he did it. He's a dangerous person. | ||
=== Information === | === Information === | ||
'''Smuggler''' | '''Smuggler''' | ||
− | Captain Petrovich is an old sea captain who has smuggled, cheated, murdered and backstabbed his way through the [[Rogue Isles]] for many years. | + | Captain Petrovich is an old sea captain who has smuggled, cheated, murdered and backstabbed his way through the [[Rogue Isles]] for many years. In that time he has learned a great deal, and works for various villains on the isles, with loyalties to no group in particular. Some say Petrovich has gone soft in his old age, but never to his face. |
=== Prior to Introduction === | === Prior to Introduction === | ||
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=== Initial Contact === | === Initial Contact === | ||
− | So, ya came to see old Captain Petrovich, eh? | + | So, ya came to see old Captain Petrovich, eh? Well, I'll tell ya right now that if you wanna do work for me, ya gotta be willin' to do what I say without askin' questions! It's a hard life on the Rogue Isles, but the rewards be rich if you can do the right things! |
=== Greeting === | === Greeting === | ||
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=== Too Busy === | === Too Busy === | ||
− | {{ | + | Yer already coming back for more? Nay, {{Character}}, get some of yer work done first. |
=== No More Missions === | === No More Missions === | ||
− | + | I thought our business was done with. You'd best shove off. | |
== Store == | == Store == | ||
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=== Iron Widow === | === Iron Widow === | ||
− | + | {{ArcAward|m=6}} | |
− | + | ==== Souvenir ==== | |
+ | '''Scrapyard's wedding ring''' | ||
This is a very nice old wedding ring worn by the deceased hero known as [[Ghost of Scrapyard|Scrapyard]]. You received it from Captain Petrovich in a tale you like to call: | This is a very nice old wedding ring worn by the deceased hero known as [[Ghost of Scrapyard|Scrapyard]]. You received it from Captain Petrovich in a tale you like to call: | ||
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'''Iron Widow''' | '''Iron Widow''' | ||
− | It all started when the old sea captain known as Petrovich asked about helping him track down a valuable piece of information—the identity of the elusive Scrapyarder leader. | + | It all started when the old sea captain known as Petrovich asked about helping him track down a valuable piece of information—the identity of the elusive Scrapyarder leader. Word on the street was that some of the [[Freakshow]] had a lead on this, so you busted into one of their bases and got one of their bosses, Hack Slash, to spill what he knew. It turns out that Eddie Crush, another of the Freakshow bosses, just caught the latest ship en route to [[Paragon City]] to meet with one of the other Freakshow gangs. |
− | Travelling to Paragon City after Eddie Crush, you found the Freakshow gang in a rumble with a [[Council]] assault team. | + | Travelling to Paragon City after Eddie Crush, you found the Freakshow gang in a rumble with a [[Council]] assault team. Finding the leader of the Freakshow, you found that you had come too late: Eddie Crush had been taken back to the Council base at [[Sharkhead Isle]] for interrogation. |
− | Back on Sharkhead Isle, you attacked the Council base where they took Eddie Crush, fighting your way through to where Eddie was being interrogated. | + | Back on Sharkhead Isle, you attacked the Council base where they took Eddie Crush, fighting your way through to where Eddie was being interrogated. Eddie agreed to tell you what he knew if you got him out of the base. It turns out Eddie noticed a woman meeting with some [[Scrapyarders]] by a warehouse at the docks and delivered them some supplies. |
Heading over to the warehouse, you found that the Scrapyarders were in conflict with the [[Family]] members who owned the place. Fighting through them, you interrogated the Scrapyarder leader, who revealed that the lady they met was on a cargo ship returning to the mainland right now. | Heading over to the warehouse, you found that the Scrapyarders were in conflict with the [[Family]] members who owned the place. Fighting through them, you interrogated the Scrapyarder leader, who revealed that the lady they met was on a cargo ship returning to the mainland right now. | ||
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'''Briefing''' | '''Briefing''' | ||
− | Arrr, {{Character}}, I been hearin' some rumors. | + | Arrr, {{Character}}, I been hearin' some rumors. Have you heard of the [[Scrapyarders]]? They be these upstart miners who been causin' trouble here on [[Sharkhead Isle|Sharkhead]]. Occasionally they get put in their place, but their true leader is ever the elusive one! Yarrr, more slippery than a greased eel! Har har. |
− | But things have changed. | + | But things have changed. One of them there Freakshow fellas says he got a lead on the REAL leader of the Scrapyarders! Yaaar, that information be worth a king's ransom! {{Green|Break into the Freakshow base and take down leader.}} |
'''Mission Acceptance''' | '''Mission Acceptance''' | ||
Yarrr, them Freakshow be tough customers, so show 'em that yer tougher! | Yarrr, them Freakshow be tough customers, so show 'em that yer tougher! | ||
+ | |||
+ | '''Unnecessary Solicitation''' | ||
+ | |||
+ | Yarrr, ye be still busy with other work, {{Character}}! | ||
{{Mission Objective|Entrance=From the depths of this ramshackle warehouse you hear music pounding out a hard rhythm.|Primary=Break into Freakshow base|Secondary=Defeat Freakshow leader and gangers|Additional=|Completion=You defeated the Freakshow leader!}} | {{Mission Objective|Entrance=From the depths of this ramshackle warehouse you hear music pounding out a hard rhythm.|Primary=Break into Freakshow base|Secondary=Defeat Freakshow leader and gangers|Additional=|Completion=You defeated the Freakshow leader!}} | ||
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{{Enemy Freakshow}} | {{Enemy Freakshow}} | ||
− | |||
'''Notable NPCs''' | '''Notable NPCs''' | ||
− | * Hack Slash | + | * Hack Slash {{Named|Faction=Freakshow|Type=Tank Smasher}} |
− | + | {{NPC Text|type=villain|title=Hack Slash|text='''Before Combat:''' Hack! Slash! Hack! Slash!<br />'''Combat Start:''' You goin' DOWN!}} | |
− | + | {{Ambush|An ambush may spawn as you approach the boss' room.<br /> | |
− | {{Ambush|An ambush may spawn as you approach the boss' room.<br> | + | |
''"Look! Party crashers!"''}} | ''"Look! Party crashers!"''}} | ||
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'''Debriefing''' | '''Debriefing''' | ||
− | Yarrr! | + | Yarrr! So, he went to Paragon City, eh? Probably heard that we was comin' after him! |
==== {{UL|Take Down Freakshow Boss in Paragon City}} ==== | ==== {{UL|Take Down Freakshow Boss in Paragon City}} ==== | ||
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'''Briefing''' | '''Briefing''' | ||
− | So that Freakshow boss who goes by Eddie Crush has went and fled to the mainland, eh? | + | So that Freakshow boss who goes by Eddie Crush has went and fled to the mainland, eh? Typical landlubber! Arrr, he probably was followin' up on whoever he thinks is the leader of them [[Scrapyarders]]! That's a powerful piece of information, means lots of money to whoever gets it! |
− | We can't be letting this Eddie Crush be gettin' the prize here! | + | We can't be letting this Eddie Crush be gettin' the prize here! {{Green|Head over to [[Paragon City]] and take down the Freakshow boss.}} |
'''Mission Acceptance''' | '''Mission Acceptance''' | ||
Give those Freakshow a good beatin'! | Give those Freakshow a good beatin'! | ||
+ | |||
+ | '''Unnecessary Solicitation''' | ||
+ | |||
+ | What you be doin' wastin' me time here, {{Character}}? Get after them Freakshow! | ||
{{Mission Objective|Entrance=The sound of gunfire meets the sound of metal on metal. It looks like a rumble!|Primary=Take down Freakshow boss in Paragon City|Secondary=|Additional=|Completion=You defeated the Freakshow leader!}} | {{Mission Objective|Entrance=The sound of gunfire meets the sound of metal on metal. It looks like a rumble!|Primary=Take down Freakshow boss in Paragon City|Secondary=|Additional=|Completion=You defeated the Freakshow leader!}} | ||
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{{Enemy Freakshow}} | {{Enemy Freakshow}} | ||
{{Enemy Council}} | {{Enemy Council}} | ||
− | |||
'''Notable NPCs''' | '''Notable NPCs''' | ||
− | |||
* Bash Fission (Boss) (Tank) | * Bash Fission (Boss) (Tank) | ||
− | + | {{NPC Text|type=villain|title=Bash Fission dialogue|text='''Before Combat:''' ''"What? Is this another Council jerk?"''<br />'''Combat start:''' ''"Time to hook me some chump!"''<br />'''At 75% Life:''' ''"Ouch! I'll send you down the river for that!"''<br />'''At 50% Life:''' ''"Now I'm mad!"''<br />'''At 25% Life:''' ''"I should have thrown this one back!"''<br />'''Defeated:''' ''"Argh!"''}} | |
− | {{NPC Text|title=Bash Fission | + | |
− | '''Before Combat:''' ''"What? Is this another Council jerk?"''<br> | + | |
− | '''Combat start:''' ''"Time to hook me some chump!"'' | + | |
− | + | ||
− | '''At 75% Life:''' ''"Ouch! I'll send you down the river for that!"'' | + | |
− | + | ||
− | '''At 50% Life:''' ''"Now I'm mad!"'' | + | |
− | + | ||
− | '''At 25% Life:''' ''"I should have thrown this one back!"'' | + | |
− | + | ||
− | '''Defeated:''' ''"Argh!"''}} | + | |
− | + | ||
{{Mission Clue|Name=What Bash Fission Knows|Text=Bash Fission says that you're too late—some [[Council]] already swept in and made off with Eddie Crush. I overheard one of the soldiers say they were taking him back to the Council base on [[Sharkhead Isle]].}} | {{Mission Clue|Name=What Bash Fission Knows|Text=Bash Fission says that you're too late—some [[Council]] already swept in and made off with Eddie Crush. I overheard one of the soldiers say they were taking him back to the Council base on [[Sharkhead Isle]].}} | ||
− | |||
'''Debriefing''' | '''Debriefing''' | ||
− | So the Council snatched Eddie Crush, eh? | + | So the Council snatched Eddie Crush, eh? Curse them! They got some powerful interrogation methods at their disposal! |
==== {{UL|Get Eddie Crush out from Council base}} ==== | ==== {{UL|Get Eddie Crush out from Council base}} ==== | ||
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'''Briefing''' | '''Briefing''' | ||
− | Yarrr... so them Council fellas got ahold of that [[Freakshow]] named Eddie Crush. | + | Yarrr... so them Council fellas got ahold of that [[Freakshow]] named Eddie Crush. This be no good, {{Character}}. Crush knows something about the true identity of the [[Scrapyarders|Scrapyarder]] leader, and that information is VERY valuable. What you need is to {{Green|get Eddie Crush out of the Council base.}} |
+ | [[File:Eddie Crush.jpg|right|thumb|100px|{{center|Eddie Crush}}]] | ||
'''Mission Acceptance''' | '''Mission Acceptance''' | ||
Them Council fellas play for keeps, so don't be afraid to give 'em what for! | Them Council fellas play for keeps, so don't be afraid to give 'em what for! | ||
− | + | ||
+ | '''Unnecessary Solicitation''' | ||
+ | |||
+ | What you be doin' talkin' with ol' Petrovich? Ya needs to get Eddie Crush out of that Council base! Yarrr... | ||
{{Mission Objective|Entrance=You hear commands bark out over a loudspeaker. Your entrance has not gone unnoticed.|Primary=Get Eddie Crush out of Council Base|Secondary=Escort Eddie Crush to door|Additional=|Completion=You got Eddie Crush out of the Council base!}} | {{Mission Objective|Entrance=You hear commands bark out over a loudspeaker. Your entrance has not gone unnoticed.|Primary=Get Eddie Crush out of Council Base|Secondary=Escort Eddie Crush to door|Additional=|Completion=You got Eddie Crush out of the Council base!}} | ||
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{{Enemy Council}} | {{Enemy Council}} | ||
− | |||
'''Notable NPCs''' | '''Notable NPCs''' | ||
− | |||
* Nebula Cor Leonis Archon (Boss) | * Nebula Cor Leonis Archon (Boss) | ||
* Penumbra Elite Archon (Boss) (Guarding Eddie Crush) | * Penumbra Elite Archon (Boss) (Guarding Eddie Crush) | ||
− | * [[Eddie Crush]] (NPC Ally) | + | * [[Eddie Crush]] {{Named|Faction=Freakshow|Type=Tank Swiper}} (NPC Ally) |
− | + | {{NPC Text|type=villain|title=Council Patrol|text= | |
− | + | ''Before Combat'' | |
− | {{Ambush|As you proceed through the map, a Council ambush will spawn<br> | + | :'''Council Minion 1:''' Be on the lookout. |
+ | :'''Council Minion 2:''' Affirmative. | ||
+ | }} | ||
+ | {{Ambush|As you proceed through the map, a Council ambush will spawn<br /> | ||
''"There's the cause of the alarm!"''}} | ''"There's the cause of the alarm!"''}} | ||
− | + | {{NPC Text|type=villain|title=Nebula Cor Leonis Archon|text='''Combat Start:''' Intruders! Attack!}} | |
− | {{Ambush|Upon rescuing Eddie Crush, you will be ambushed by three waves of Council<br> | + | {{NPC Text|title=Eddie Crush|text= |
+ | ''Before Combat'' | ||
+ | :'''Council Minion:''' Tell us who the Scrapyarder leader is! | ||
+ | :'''Eddie Crush:''' Bit me, you Council wacks! | ||
+ | :'''Penumbra Elite Archon:''' We will suffer your insolence no longer! | ||
+ | ''Combat Start'' | ||
+ | :'''Eddie Crush:''' Who the heck are you? | ||
+ | :'''Penumbra Elite Archon:''' Call for reinforcements! | ||
+ | ''Upon Rescue'' | ||
+ | :'''Eddie Crush:''' Get me outta here and I'll tell ya what ya need to know! | ||
+ | ''Mission Exit'' | ||
+ | :'''Eddie Crush:''' Alright, here's the scoop... | ||
+ | }} | ||
+ | {{Ambush|Upon rescuing Eddie Crush, you will be ambushed by three waves of Council<br /> | ||
''"For the Council!"''}} | ''"For the Council!"''}} | ||
− | + | {{Mission Clue|Name=What Eddie Crush Knows|Text=Eddie Crush relates that he was jacking some supplies at the docks when he noticed a boat pull up from the mainland and a woman was met by some Scrapyarders in one of the dockside warehouses. She delivered some supplies to them there, and said how what they did honored the memory of [[Ghost of Scrapyard|Scrapyard]] himself. The way she was talking about him, it sounds like she was really friendly with Scrapyard.}} | |
− | {{Mission Clue|Name=What Eddie Crush Knows|Text=Eddie Crush relates that he was jacking some supplies at the docks when he noticed a boat pull up from the mainland and a woman was met by some Scrapyarders in one of the dockside warehouses. She delivered some supplies to them there, and said how what they did honored the memory of [[Ghost of Scrapyard|Scrapyard]] himself. | + | |
− | + | ||
'''Debriefing''' (Mission success) | '''Debriefing''' (Mission success) | ||
− | Ya found the information? | + | Ya found the information? Arrr, {{Character}}, yer a top-notch thug, y'are! |
'''Debriefing''' (Mission failure) | '''Debriefing''' (Mission failure) | ||
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'''Briefing''' | '''Briefing''' | ||
− | Well, {{Character}}, we finally managed to track down that [[Freakshow]] called Eddie Crush and found out what he knew about the real leader of the Scrapyarders. | + | Well, {{Character}}, we finally managed to track down that [[Freakshow]] called Eddie Crush and found out what he knew about the real leader of the Scrapyarders. {{Green|Head over to the warehouse and squeeze those Scrapyarders for more information!}} That is, assuming [[the Family]] hasn't caught them hangin' around there first! |
'''Mission Acceptance''' | '''Mission Acceptance''' | ||
Show 'em no mercy, {{Character}}! Arrr... | Show 'em no mercy, {{Character}}! Arrr... | ||
+ | |||
+ | '''Unnecessary Solicitation''' | ||
+ | |||
+ | What ye be waitin' 'round here for? Get goin'! | ||
{{Mission Objective|Entrance=You hear some angry shouts from within. It sounds like the Family caught the Scrapyarders in their warehouse!|Primary=Squeeze Scrapyarders for information|Secondary=Interrogate Scrapyarder boss|Additional=|Completion=You got the information from the Scrapyarders!}} | {{Mission Objective|Entrance=You hear some angry shouts from within. It sounds like the Family caught the Scrapyarders in their warehouse!|Primary=Squeeze Scrapyarders for information|Secondary=Interrogate Scrapyarder boss|Additional=|Completion=You got the information from the Scrapyarders!}} | ||
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{{Enemy The Family}} | {{Enemy The Family}} | ||
− | |||
{{Enemy Scrapyarders}} | {{Enemy Scrapyarders}} | ||
− | |||
'''Notable NPCs''' | '''Notable NPCs''' | ||
− | + | * Foreman Mike {{Named|Faction=Scrapyarders|Type=Foreman}} | |
− | * Foreman Mike | + | {{NPC Text|type=villain|title=Family/Scrapyarder Battle|text= |
− | + | ''Before Combat'' | |
+ | :'''Family Minion:''' This'll teach you Scrapyarder mooks to stay away! | ||
+ | ''Combat Start'' | ||
+ | :'''Family Minion:''' Look, they brought a heavy! | ||
+ | }} | ||
+ | {{NPC Text|type=villain|title=Family Patrol|text= | ||
+ | ''Before Combat'' | ||
+ | :'''Family Minion 1:''' Yo, lets check for more of those Scrapyarder mooks. | ||
+ | :'''Family Minion 2:''' Yah, yah. | ||
+ | }} | ||
+ | {{NPC Text|type=villain|title=Foreman Mike|text='''Before Combat:''' We need to find a way out of here!<br />'''Combat Start:''' Is this another Family goon?}} | ||
{{Mission Clue|Name=What the Scrapyarders know|Text=You drill the Scrapyarder for information, and he grudgingly tells you that they were planning on meeting with their leader on an offshore cargo ship.}} | {{Mission Clue|Name=What the Scrapyarders know|Text=You drill the Scrapyarder for information, and he grudgingly tells you that they were planning on meeting with their leader on an offshore cargo ship.}} | ||
− | |||
'''Debriefing''' | '''Debriefing''' | ||
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'''Briefing''' | '''Briefing''' | ||
− | Arrr, {{Character}}! Ya did a fine job in trackin' down that [[Scrapyarders|Scrapyarder]] who knew something about who the Scrapyarder leader is and where she be. Now we need to grab her for ourself! They say the leader is meeting with the Scrapyarders on an offshore cargo ship. Take a boat over to where this Scrapyarder leader is and take her down! | + | Arrr, {{Character}}! Ya did a fine job in trackin' down that [[Scrapyarders|Scrapyarder]] who knew something about who the Scrapyarder leader is and where she be. Now we need to grab her for ourself! They say the leader is meeting with the Scrapyarders on an offshore cargo ship. {{Green|Take a boat over to where this Scrapyarder leader is and take her down!}} |
You best take along some backup with you, {{Character}}. From what I heard this lady is not to be triffled with! | You best take along some backup with you, {{Character}}. From what I heard this lady is not to be triffled with! | ||
− | |||
+ | [[File:Spinnerette.jpg|right|thumb|100px|{{center|Spinnerette}}]] | ||
'''Mission Acceptance''' | '''Mission Acceptance''' | ||
− | Once we know who the Scrapyarder leader is, that information should prove | + | Once we know who the Scrapyarder leader is, that information should prove invaluable! |
+ | |||
+ | '''Unnecessary Solicitation''' | ||
+ | |||
+ | What ya be doin', {{Character}}! Get after that Scrapyarder leader! | ||
{{Mission Objective|Entrance=The cargo ship is riding in the water after unloading its supplies at the dock.|Primary=Defeat Scrapyarder leader|Secondary=Defeat Spinnerette and allies|Additional=|Completion=You defeated Spinnerette!}} | {{Mission Objective|Entrance=The cargo ship is riding in the water after unloading its supplies at the dock.|Primary=Defeat Scrapyarder leader|Secondary=Defeat Spinnerette and allies|Additional=|Completion=You defeated Spinnerette!}} | ||
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The Council base is fairly well-protected. You'd best be move in there quietly, or bring a small army with you! | The Council base is fairly well-protected. You'd best be move in there quietly, or bring a small army with you! | ||
− | [[ | + | [[File:Iron Widow.jpg|100px|thumb|Iron Widow]] |
{{Mission Objective|Entrance=Klaxxon horns announce your presence to the Council troops within. You're expected!|Primary=Kidnap [[Iron Widow]] (90 minutes to do it)|Secondary=|Additional=|Completion=You kidnapped Iron Widow!}} | {{Mission Objective|Entrance=Klaxxon horns announce your presence to the Council troops within. You're expected!|Primary=Kidnap [[Iron Widow]] (90 minutes to do it)|Secondary=|Additional=|Completion=You kidnapped Iron Widow!}} | ||
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'''Briefing''' | '''Briefing''' | ||
− | You've heard of [[Siren's Call]], haven't you? | + | You've heard of [[Siren's Call]], haven't you? Frankly, it's a war zone right now. [[Lord Recluse]] is looking to push into [[Paragon City]] from there, and Paragon City is trying to push right back. It wouldn't do any harm to your reputation if you were to head over there and throw down for [[Arachnos]]. Why don't you go talk to the [[Arachnos Warzone Liaison]] in [[Sharkhead Isle]]? I'm sure he could use your help. |
− | ''Siren's Call is a PvP zone, where you may be killed by other players.'' | + | {{Red|'''Siren's Call is a PvP zone, where you may be killed by other players.'''}} |
+ | |||
+ | '''Mission Acceptance''' | ||
The liaison can help you find the right contacts in Siren's Call. | The liaison can help you find the right contacts in Siren's Call. | ||
+ | |||
+ | '''Unnecessary Solicitation''' | ||
+ | |||
+ | I told the Warzone Liaison you'd show. | ||
{{Mission Objective|Entrance=|Primary=Talk to Warzone Liaison|Secondary=|Additional=|Completion=}} | {{Mission Objective|Entrance=|Primary=Talk to Warzone Liaison|Secondary=|Additional=|Completion=}} | ||
− | {{Mission Briefing|Type=Debriefing|Contact=Arachnos Warzone Liaison|Text=If you know anything about [[Siren's Call]], you know that it's a bloodbath in there. | + | {{Mission Briefing|Type=Debriefing|Contact=Arachnos Warzone Liaison|Text=If you know anything about [[Siren's Call]], you know that it's a bloodbath in there. Don't go in if you can't handle that. If you're tough enough, though, you can talk to [[Warzone Operative Massey|Operative Massey]]. He's got the skinny on all sorts of missions that will help swing the battle in Arachnos' favor. Or you can talk to the Arbiter at the Arachnos base; he can tell you all about bounties. |
− | Siren's Call is a PVP zone. | + | Siren's Call is a PVP zone. If you enter, you may be killed by other players. Do not enter if you are not willing to risk this.}} |
'''Debriefing''' | '''Debriefing''' | ||
− | The takeover of Siren's Call is one of the crucial elements of Lord Recluse's plan. | + | The takeover of Siren's Call is one of the crucial elements of Lord Recluse's plan. If you can make your name there, it'll make a big difference to your reputation with Arachnos. |
=== {{UL|Harvest coral}} === | === {{UL|Harvest coral}} === | ||
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'''Briefing''' | '''Briefing''' | ||
− | How do ya feel about causing a bit o' mayhem? | + | How do ya feel about causing a bit o' mayhem? [[Kirk Cage]] at the [[Cage Consortium Guards|Cage Consortium]] has made some powerful enemies in his climb to the top, and they want to put the hurt on him. Head over to one of the Cage Consortium's industrial complexes and cause some damage! |
− | If it weren't for me bad leg, I'd love to come with ya! | + | If it weren't for me bad leg, I'd love to come with ya! Har har! |
− | There's a truck waiting for ya at the docs. | + | There's a truck waiting for ya at the docs. It'll take you to the Hell Forge where you can wait for the right moment to strike! |
− | [[ | + | [[File:Hellforge.jpg|thumb|250px|right|{{center|Hell Forge}}]] |
{{Mission Objective|Entrance=The industrial complex is in downtime. Only the guards remain. Time to blow things up!|Primary=Destroy Cage Consortium assets|Secondary=3 bombs to set | {{Mission Objective|Entrance=The industrial complex is in downtime. Only the guards remain. Time to blow things up!|Primary=Destroy Cage Consortium assets|Secondary=3 bombs to set | ||
** 3 supply crates to destroy|Additional=|Completion=}} | ** 3 supply crates to destroy|Additional=|Completion=}} | ||
Line 390: | Line 423: | ||
'''Debriefing''' | '''Debriefing''' | ||
− | Yarrr, I could see the explosion from here! | + | Yarrr, I could see the explosion from here! Har har! I wish I could've been there to blow up something myself! |
− | + | ||
=== {{UL|Find family heirloom}} === | === {{UL|Find family heirloom}} === | ||
− | Are ya squeamish about the dead there? Har | + | Are ya squeamish about the dead there {{Character}}? Har har... |
− | I found out one of the miners who is buried in Potter's Field a while back took something with him that was very valuable, a family heirloom worth a small fortune! I sent some of me boys there to tunnel underneath and find it, but they were scared off by the supernatural nastyness of the place. I need someone who ain't afraid of no ghost! Head over to Potter's Field | + | I found out one of the miners who is buried in Potter's Field a while back took something with him that was very valuable, a family heirloom worth a small fortune! I sent some of me boys there to tunnel underneath and find it, but they were scared off by the supernatural nastyness of the place. I need someone who ain't afraid of no ghost! {{Green|Head over to Potter's Field and find the hidden booty amongst the graves.}} |
+ | |||
+ | '''Mission Acceptance''' | ||
You should be able to find the most recent graves - they're the ones with the freshest dirt! | You should be able to find the most recent graves - they're the ones with the freshest dirt! | ||
− | + | '''Unnecessary Solicitation''' | |
− | ' | + | Have you retrieved the heirloom from the graveyard yet? Get goin'! |
− | {{ | + | {{Mission Objective|Entrance=A cold wind moans through these tunnels beneath the graveyard. At least you hope it was the wind...|Primary=Find family heirloom|Secondary=|Additional=|Completion=You found the heirloom!}} |
+ | {{Ambush|'''These tunnels belong to us!''' | ||
− | + | You will be ambushed by the Circle immediately upon entering the mission.}} | |
+ | {{Mission Clue|Name=Heirloom|Text=This is a valuable family heirloom taken from one of the graves in Potters Field.}} | ||
− | + | '''Enemies''' | |
− | + | ||
− | + | ||
− | + | ||
+ | {{Enemy Circle of Thorns}} | ||
'''Debriefing''' | '''Debriefing''' | ||
− | Arrr, yes, there's the heirloom! This should fetch us a pretty penny' Har | + | Arrr, yes, there's the heirloom! This should fetch us a pretty penny' Har har! Nice work, {{Character}}! Perhaps we have a future in graverobbin'! |
− | + | ||
=== {{UL|Steal the arms shipment}} === | === {{UL|Steal the arms shipment}} === | ||
Line 445: | Line 478: | ||
− | {{Ambush|When you steal each crate, there is a chance of spawning an ambush.<br> | + | {{Ambush|When you steal each crate, there is a chance of spawning an ambush.<br /> |
''"You can't get away with that!"''}} | ''"You can't get away with that!"''}} | ||
Line 462: | Line 495: | ||
'''Briefing''' | '''Briefing''' | ||
− | I have a small trinket that I need ya to get rid of for some mystic types. | + | I have a small trinket that I need ya to get rid of for some mystic types. It's some sort of magic ring, but it's got a curse upon it and needs to be destroyed. Take the ring to the Hell Forge and throw it in a barrel of industrial-strength acid. |
− | Yarrr, I'll be glad to be rid of the cursed thing. | + | Yarrr, I'll be glad to be rid of the cursed thing. Gives me the heebie-jeebies! Plus those damn [[Arachnos]] troops keep huntin' for it! |
− | I've got a truck at the docks you can take to the Hell Forge. | + | I've got a truck at the docks you can take to the Hell Forge. Wait until the workers leave the Hell Forge, then head over to one of the smelting pots and get rid of that ring! |
− | [[ | + | [[File:Hellforge.jpg|thumb|250px|right|{{center|Hell Forge}}]] |
{{Mission Objective|Entrance=Cage Consortium guards patrol the catwalks in the Hell's Forge, looking for intruders like you.|Primary=Destroy magic ring in Hell Forge|Secondary=Destroy ring in acid barrel!|Additional=|Completion=}} | {{Mission Objective|Entrance=Cage Consortium guards patrol the catwalks in the Hell's Forge, looking for intruders like you.|Primary=Destroy magic ring in Hell Forge|Secondary=Destroy ring in acid barrel!|Additional=|Completion=}} | ||
Line 487: | Line 520: | ||
'''Debriefing''' | '''Debriefing''' | ||
− | Yarrr, another fine job! | + | Yarrr, another fine job! Hope those Arachnos didn't give ya too much trouble. Har har! |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + |
Latest revision as of 04:14, 12 April 2020
Overview
Captain Petrovich | |
---|---|
Smuggler | |
Zone | Sharkhead Isle |
Coordinates | (-108, 32, -220) |
Level Range | 20-24 |
Introduced By |
== Broker == Kara the Scorpion Mickey the Filch == Level 20-30 == Darrin Wade |
Introduces |
== Level 20-24 == Lt. Chalmers |
Enemy Groups |
Arachnos |
Captain Petrovich is a villain contact in the Port Recluse neighborhood of Sharkhead Isle at coordinates (-108, 32, -220). Captain Petrovich is a Technology origin contact. His level range is 20-24. He is located right outside the Chum Bucket. Warning: this contact is on one of the routes of the Ghost of Scrapyard!
Introductions
Contact Introduced By
Brokers
Level 20-30
Contact Introduces
+++ Missing Information +++
Level 20-24
Ya heard of Lieutenant Chalmers, I imagine? He be a member of the Sky Raiders, them high-flying mercenaries who been building up their power base lately. These Sky Raiders got themselves a base near Sharkhead, and Chalmers is in charge of hiring freelancers to help'em out. He may be able to get you some work. Chalmers can get his hands on Magic and Mutant enhancements.
Chalmers may seem friendly, but remember that he joined the Sky Raiders by choice. Rumor has it he defected away from the British special forces when he did it. He's a dangerous person.
Information
Smuggler
Captain Petrovich is an old sea captain who has smuggled, cheated, murdered and backstabbed his way through the Rogue Isles for many years. In that time he has learned a great deal, and works for various villains on the isles, with loyalties to no group in particular. Some say Petrovich has gone soft in his old age, but never to his face.
Prior to Introduction
Buzz off, ya bleedin' landlubber! You want a job? Then you talk to a blasted broker, all right? That goes well, maybe we'll be seeing each other again.
Initial Contact
So, ya came to see old Captain Petrovich, eh? Well, I'll tell ya right now that if you wanna do work for me, ya gotta be willin' to do what I say without askin' questions! It's a hard life on the Rogue Isles, but the rewards be rich if you can do the right things!
Greeting
- Ahoy there.
- What do ya want?
- Arrrr...
Too Busy
Yer already coming back for more? Nay, Character, get some of yer work done first.
No More Missions
I thought our business was done with. You'd best shove off.
Store
- Inspirations
- Level 20 Technology/Science Dual Origin Enhancements (200% base costs)
Arrr, yer okay, Character! Ya call any time, hear? And why don't ya buy a little somethin' at my store?
- Level 25 Technology/Science Dual Origin Enhancements (200% base costs)
Yer like one of me own mates, Character! Ya need Enhancements? I can help ya.
- Level 25 Technology Single Origin Enhancements (200% base costs)
Captain Petrovich does not buy enhancements or inspirations.
Story Arc
Iron Widow
Merit Rewards: This activity awards 6 Reward Merits. |
Souvenir
Scrapyard's wedding ring
This is a very nice old wedding ring worn by the deceased hero known as Scrapyard. You received it from Captain Petrovich in a tale you like to call:
Iron Widow
It all started when the old sea captain known as Petrovich asked about helping him track down a valuable piece of information—the identity of the elusive Scrapyarder leader. Word on the street was that some of the Freakshow had a lead on this, so you busted into one of their bases and got one of their bosses, Hack Slash, to spill what he knew. It turns out that Eddie Crush, another of the Freakshow bosses, just caught the latest ship en route to Paragon City to meet with one of the other Freakshow gangs.
Travelling to Paragon City after Eddie Crush, you found the Freakshow gang in a rumble with a Council assault team. Finding the leader of the Freakshow, you found that you had come too late: Eddie Crush had been taken back to the Council base at Sharkhead Isle for interrogation.
Back on Sharkhead Isle, you attacked the Council base where they took Eddie Crush, fighting your way through to where Eddie was being interrogated. Eddie agreed to tell you what he knew if you got him out of the base. It turns out Eddie noticed a woman meeting with some Scrapyarders by a warehouse at the docks and delivered them some supplies.
Heading over to the warehouse, you found that the Scrapyarders were in conflict with the Family members who owned the place. Fighting through them, you interrogated the Scrapyarder leader, who revealed that the lady they met was on a cargo ship returning to the mainland right now.
You headed over to the cargo ship and fought your way past Scrapyarders to discover the woman behind it - only to reveal that she replaced the real Scrapyarder leader at the last minute! Apparently, the Scrapyarders forces got wise to you.
Returning to Petrovich, you found that the Council managed to secure the real Scrapyarder leader, a woman known as Iron Widow. They were awaiting the arrival of Marshal Brass at their base on Sharkhead Isle, so you had a short time to act. Breaking into the base, you managed to get Iron Widow out of the base where she was taken away by Petrovich's men. Returning to Petrovich one final time, you discovered that he let Iron Widow go! Petrovich tells of how he had failed to prevent Scrapyard's murder at the hands of Captain Mako a while back and decided to make amends by helping Scrapyard's wife, Iron Widow, escape. Bargaining for his life, Petrovich gave you Scrapyard's wedding ring, all that was left of Scrapyard once Captain Mako got through with him.
Break into Freakshow base
Briefing
Arrr, Character, I been hearin' some rumors. Have you heard of the Scrapyarders? They be these upstart miners who been causin' trouble here on Sharkhead. Occasionally they get put in their place, but their true leader is ever the elusive one! Yarrr, more slippery than a greased eel! Har har.
But things have changed. One of them there Freakshow fellas says he got a lead on the REAL leader of the Scrapyarders! Yaaar, that information be worth a king's ransom! Break into the Freakshow base and take down leader.
Mission Acceptance
Yarrr, them Freakshow be tough customers, so show 'em that yer tougher!
Unnecessary Solicitation
Yarrr, ye be still busy with other work, Character!
Mission Objective(s)
From the depths of this ramshackle warehouse you hear music pounding out a hard rhythm.
- Break into Freakshow base
- Defeat Freakshow leader and gangers
You defeated the Freakshow leader!
Enemies
Notable NPCs
- Hack Slash (Freakshow Tank Smasher)
What Hack Slash Knows | |
Hack Slash doesn't know anything about the Scrapyarders. That was another Freak named Eddie Crush, and he recently went to Paragon City to meet up with another Freakshow gang. |
Debriefing
Yarrr! So, he went to Paragon City, eh? Probably heard that we was comin' after him!
Take Down Freakshow Boss in Paragon City
Briefing
So that Freakshow boss who goes by Eddie Crush has went and fled to the mainland, eh? Typical landlubber! Arrr, he probably was followin' up on whoever he thinks is the leader of them Scrapyarders! That's a powerful piece of information, means lots of money to whoever gets it!
We can't be letting this Eddie Crush be gettin' the prize here! Head over to Paragon City and take down the Freakshow boss.
Mission Acceptance
Give those Freakshow a good beatin'!
Unnecessary Solicitation
What you be doin' wastin' me time here, Character? Get after them Freakshow!
Mission Objective(s)
The sound of gunfire meets the sound of metal on metal. It looks like a rumble!
- Take down Freakshow boss in Paragon City
You defeated the Freakshow leader!
Enemies
Notable NPCs
- Bash Fission (Boss) (Tank)
What Bash Fission Knows | |
Bash Fission says that you're too late—some Council already swept in and made off with Eddie Crush. I overheard one of the soldiers say they were taking him back to the Council base on Sharkhead Isle. |
Debriefing
So the Council snatched Eddie Crush, eh? Curse them! They got some powerful interrogation methods at their disposal!
Get Eddie Crush out from Council base
Briefing
Yarrr... so them Council fellas got ahold of that Freakshow named Eddie Crush. This be no good, Character. Crush knows something about the true identity of the Scrapyarder leader, and that information is VERY valuable. What you need is to get Eddie Crush out of the Council base.
Mission Acceptance
Them Council fellas play for keeps, so don't be afraid to give 'em what for!
Unnecessary Solicitation
What you be doin' talkin' with ol' Petrovich? Ya needs to get Eddie Crush out of that Council base! Yarrr...
Mission Objective(s)
You hear commands bark out over a loudspeaker. Your entrance has not gone unnoticed.
- Get Eddie Crush out of Council Base
- Escort Eddie Crush to door
You got Eddie Crush out of the Council base!
Enemies
Notable NPCs
- Nebula Cor Leonis Archon (Boss)
- Penumbra Elite Archon (Boss) (Guarding Eddie Crush)
- Eddie Crush (Freakshow Tank Swiper) (NPC Ally)
What Eddie Crush Knows | |
Eddie Crush relates that he was jacking some supplies at the docks when he noticed a boat pull up from the mainland and a woman was met by some Scrapyarders in one of the dockside warehouses. She delivered some supplies to them there, and said how what they did honored the memory of Scrapyard himself. The way she was talking about him, it sounds like she was really friendly with Scrapyard. |
Debriefing (Mission success)
Ya found the information? Arrr, Character, yer a top-notch thug, y'are!
Debriefing (Mission failure)
What? Eddie Crush got taken out? Arrr, what good are ya? Y'er lucky I managed to bribe a few Council guards to call me when they found out what Eddie Crush knew!
It seems that Eddie noticed some Scrapyarders meetin' with some woman from the mainland by a warehouse at the docks. She brought them supplies and the like, then headed back.
Squeeze Scrapyarders for information
Briefing
Well, Character, we finally managed to track down that Freakshow called Eddie Crush and found out what he knew about the real leader of the Scrapyarders. Head over to the warehouse and squeeze those Scrapyarders for more information! That is, assuming the Family hasn't caught them hangin' around there first!
Mission Acceptance
Show 'em no mercy, Character! Arrr...
Unnecessary Solicitation
What ye be waitin' 'round here for? Get goin'!
Mission Objective(s)
You hear some angry shouts from within. It sounds like the Family caught the Scrapyarders in their warehouse!
- Squeeze Scrapyarders for information
- Interrogate Scrapyarder boss
You got the information from the Scrapyarders!
Enemies
Notable NPCs
- Foreman Mike (Scrapyarders Foreman)
What the Scrapyarders know | |
You drill the Scrapyarder for information, and he grudgingly tells you that they were planning on meeting with their leader on an offshore cargo ship. |
Debriefing
Yarrr! Here's our chance, Character, to nail this Scrapyarder leader for good! Har har!
Defeat Scrapyarder leader
Briefing
Arrr, Character! Ya did a fine job in trackin' down that Scrapyarder who knew something about who the Scrapyarder leader is and where she be. Now we need to grab her for ourself! They say the leader is meeting with the Scrapyarders on an offshore cargo ship. Take a boat over to where this Scrapyarder leader is and take her down!
You best take along some backup with you, Character. From what I heard this lady is not to be triffled with!
Mission Acceptance
Once we know who the Scrapyarder leader is, that information should prove invaluable!
Unnecessary Solicitation
What ya be doin', Character! Get after that Scrapyarder leader!
Mission Objective(s)
The cargo ship is riding in the water after unloading its supplies at the dock.
- Defeat Scrapyarder leader
- Defeat Spinnerette and allies
You defeated Spinnerette!
Enemies
Notable NPCs
- Foreman Walter (Boss)
- Spinnerette (Elite Boss)
Spinnerette's revelation | |
Spinnerette reveals that she took the place of the Scrapyarder leader after she had a premonition of impending danger. |
Debriefing
Arrr! That wasn't the Scrapyarder leader? T'underin' trouts! They must have gotten wise to us!
Let me check into this further
Kidnap Iron Widow from the Council base
Briefing
I got some bad news for ya, Character! You know how those Council lubbers were also lookin' for the Scrapyarder boss? Well, the've gotten more success from their interrogations, finding out the Scrapyarder leader is a woman called Iron Widow, Scrapyard's widow! What's more, they've got the Scrapyarder leader in the base on Sharkhead! It sounds like Marshal Brass is coming with a largue Arachnos force from Villa Requin to incarcerate the Scrapyarder leader.
We need to move quickly! Break into the Council base and kidnap Iron Widow.
You have 90 minutes to complete this mission, and Iron Widow must survive!
Mission Acceptance
Arrr! This be our last chance, Character! I'll have some of me boys ready to grab her when you get her out of the Council base.
The Council base is fairly well-protected. You'd best be move in there quietly, or bring a small army with you!
Mission Objective(s)
Klaxxon horns announce your presence to the Council troops within. You're expected!
- Kidnap Iron Widow (90 minutes to do it)
You kidnapped Iron Widow!
Iron Widow is quickly taken away by Petrovich's men.
Enemies
Notable NPCs
- Iron Widow (Elite Boss and Ally)
- Vortex Elite Archon (Boss) (Guarding Iron Widow)
Debriefing
Arrr, Character! You did a fine job in getting' Iron Widow out of that Council base. Me boys got her clear of the base... and back to the mainland.
Yer probably wonderin' why the devil a filthy sea dog like myself would want to get Iron Widow to safety after all the work we did to find her, and the wealth to be had by sellin' her to Marshal Brass. Truth be told, I used to know the man known as Scrapyard back in the day, the fella who started the Scrapyarders and was murdered by Captain Mako. He was a proud man with a sense of honor, somethin' I never had with all the blood and thievin' in my life. I could have helped Scrapyard on the docks when he was murdered, but I figured then it was none of me business. His screams haunt me to this day. When I heard that the Scrapyarder leader was about to be caught, I knew I had to do somethin' to honor the memory of Scrapyard. And that's why I set Iron Widow free!
This one act may never redeem me for my lifetime of treachery, but I did what I needed to do. You may want to send me to Davy Jones' locker for deceivin' ya, Character. I know I've slit men's throaths for less. But i'm not quite done with this life yet, so I'll bargain with ya for me life. I ain't got much, but take this - it's Scrapyard's wedding ring; it's all that was left of him after Mako got through with him.
Missions
Talk to Siren's Call Warzone Liaison
Briefing
You've heard of Siren's Call, haven't you? Frankly, it's a war zone right now. Lord Recluse is looking to push into Paragon City from there, and Paragon City is trying to push right back. It wouldn't do any harm to your reputation if you were to head over there and throw down for Arachnos. Why don't you go talk to the Arachnos Warzone Liaison in Sharkhead Isle? I'm sure he could use your help.
Siren's Call is a PvP zone, where you may be killed by other players.
Mission Acceptance
The liaison can help you find the right contacts in Siren's Call.
Unnecessary Solicitation
I told the Warzone Liaison you'd show.
Mission Objective(s)
- Talk to Warzone Liaison
Debriefing
If you know anything about Siren's Call, you know that it's a bloodbath in there. Don't go in if you can't handle that. If you're tough enough, though, you can talk to Operative Massey. He's got the skinny on all sorts of missions that will help swing the battle in Arachnos' favor. Or you can talk to the Arbiter at the Arachnos base; he can tell you all about bounties.
Siren's Call is a PVP zone. If you enter, you may be killed by other players. Do not enter if you are not willing to risk this.
Debriefing
The takeover of Siren's Call is one of the crucial elements of Lord Recluse's plan. If you can make your name there, it'll make a big difference to your reputation with Arachnos.
Harvest coral
Briefing
Have ya heard o' the Slag Golems that crawl around the Pits on Sharkhead? They're loathsome ill-tempered beasties made of slag and soot and other bits. It's said that they got hearts o' coral tho', and there's various people about the Rogue Isles that are interested in paying for this coral. Harvest coral shards from the Slag Golems and return to me.
The Pit is treacherous, but then again, so are you! Har, har!
Mission Objective(s)
- Defeat 20 Slag Golems
Enemies
Debriefing
Arrr, this coral should fetch a pretty penny. Fine work, fine work!
Destroy Cage Consortium assets
Briefing
How do ya feel about causing a bit o' mayhem? Kirk Cage at the Cage Consortium has made some powerful enemies in his climb to the top, and they want to put the hurt on him. Head over to one of the Cage Consortium's industrial complexes and cause some damage!
If it weren't for me bad leg, I'd love to come with ya! Har har!
There's a truck waiting for ya at the docs. It'll take you to the Hell Forge where you can wait for the right moment to strike!
Mission Objective(s)
The industrial complex is in downtime. Only the guards remain. Time to blow things up!
- Destroy Cage Consortium assets
- 3 bombs to set
- 3 supply crates to destroy
Enemies
Notable NPCs
- Supply crate x3
Debriefing
Yarrr, I could see the explosion from here! Har har! I wish I could've been there to blow up something myself!
Find family heirloom
Are ya squeamish about the dead there Character? Har har...
I found out one of the miners who is buried in Potter's Field a while back took something with him that was very valuable, a family heirloom worth a small fortune! I sent some of me boys there to tunnel underneath and find it, but they were scared off by the supernatural nastyness of the place. I need someone who ain't afraid of no ghost! Head over to Potter's Field and find the hidden booty amongst the graves.
Mission Acceptance
You should be able to find the most recent graves - they're the ones with the freshest dirt!
Unnecessary Solicitation
Have you retrieved the heirloom from the graveyard yet? Get goin'!
Mission Objective(s)
A cold wind moans through these tunnels beneath the graveyard. At least you hope it was the wind...
- Find family heirloom
You found the heirloom!
Enemies
Debriefing
Arrr, yes, there's the heirloom! This should fetch us a pretty penny' Har har! Nice work, Character! Perhaps we have a future in graverobbin'!
Steal the arms shipment
Briefing
You're not above some old-fashioned piracy, are ye? Har, har! I tought not! I've gotten word The Family is bringing in a sizable arms shipment. This is a prime target, and I know some interested parties who would like to acquire said weapons. Intercept the cargo ship and steal the arms shipment.
You have 60 minutes to complete this mission
Mission Acceptance
I'll have some of me boys ready to ship'em off when you get back. Now get goin'!
Mission Objective(s)
You hear loud voices talking in the distance and smell cigar smoke.
- Steal the arms shipment (60 minutes)
- 3 arms crates to steal
You have stolen the arms shipment! Petrovich's men show up to take away the goods.
Enemies
Notable NPCs
- Consigliere (Boss)
Debriefing
Arrr, ya did a fine job Character! These weapons certainly should come in handy for me and my boys!
Here! Take one fer yourself! Ya earned it!
Temporary Power
Stolen SMG Ranged, -Defense This is a sub-machine gun stolen from a create that was part of an arms shipment. You may fire 10 bursts from the SMG before it is exhausted. |
Destroy Magic Ring
Briefing
I have a small trinket that I need ya to get rid of for some mystic types. It's some sort of magic ring, but it's got a curse upon it and needs to be destroyed. Take the ring to the Hell Forge and throw it in a barrel of industrial-strength acid.
Yarrr, I'll be glad to be rid of the cursed thing. Gives me the heebie-jeebies! Plus those damn Arachnos troops keep huntin' for it!
I've got a truck at the docks you can take to the Hell Forge. Wait until the workers leave the Hell Forge, then head over to one of the smelting pots and get rid of that ring!
Mission Objective(s)
Cage Consortium guards patrol the catwalks in the Hell's Forge, looking for intruders like you.
- Destroy magic ring in Hell Forge
- Destroy ring in acid barrel!
Enemies
Notable NPCs
- None
Ring of Naruas | |
This simple gold ring feels cold and heavy in your hands, and you hear malevolent whispers in your mind. You need to destroy it in the Hell Forge! |
Debriefing
Yarrr, another fine job! Hope those Arachnos didn't give ya too much trouble. Har har!