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Difference between revisions of "Talk:Day Job Badges"

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(need COORDINATES please)
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== Coordinates ==
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==Issue 14 Multi-Credit==
If we're going to do the multi-job locations, we need coordinates. Please give coordinates below. When two other people have verified yes, we can add it to the main article. Let's START OVER, when you get double-credit locations, please LIST THE COORDINATES here, then two other people (for double-checking) will verify your results. -- [[User:Aggelakis|Agge]] ([[User_talk:Aggelakis|talk]]) 02:31, 12 January 2009 (UTC)
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=== Hero Locations ===
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[[Issue 14]] seems to have tweaked many day job locations. For instance, the Base Portal in Talos Island was moved, and can no longer be used for dual credit on {{BadgeLink|Monitor Duty}} and {{BadgeLink|Commuter}}. I have seen mentions on the [[Official Forums]] about RWZ multi-credit locations being tweaked. I am removing everything from the front page until we can verify stuff. See [[/Archive2|Page 2]] of the archives for the old listings. -- [[User:Aggelakis|Agge]] ([[User_talk:Aggelakis|talk]]) 19:31, 10 April 2009 (UTC)
  
[[Talos Island]]:
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All the Mercy Island day job locations near Kalinda will only give credit for 1 day job at a time. -- [[User:Snow Globe|Snow Globe]] 05:18, 14 May 2009 (UTC)
* Between the Base Portal and Tram gets credit toward {{DayJobBadge|Monitor Duty}} and {{DayJobBadge|Commuter}}. [[Coordinates]] {{coords|x|y|z}}
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** ((VERIFIED 1: )) ((VERIFIED 2: ))
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=== Villain Locations ===
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:I logged out in most of the previous dual-locations with different characters and only got one badge credit at a time at each location. Removed Section. -- [[User:Aggelakis|Agge]] ([[User_talk:Aggelakis|talk]]) 18:09, 30 June 2009 (UTC)
  
[[Mercy Island]]:
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== TOCright ==
* The Hospital in Fort Darwin gets credit toward {{DayJobBadge|Arachnos Agent}} and {{DayJobBadge|Pain Specialist}}. [[Coordinates]] {{coords|x|y|z}}
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''removed {{tl|TOCright}} -- does not play well with <nowiki>{{Badgenav}}</nowiki>'' - Sekoia
** ((VERIFIED 1: )) ((VERIFIED 2: ))
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:{{tl|TOCright}} exists on every badge tab page, and I see no issues with it on this or any other badge tab page. O.o? -- [[User:Aggelakis|Agge]] <sub>([[User_talk:Aggelakis|talk]])</sub> 02:42, 4 July 2009 (UTC)
* The Arachnos Flyer at the top of Fort Darwin gets credit toward {{DayJobBadge|Arachnos Agent}} and {{DayJobBadge|Pilot}}. Coordinates {{coords|x|y|z}}}
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** ((VERIFIED 1: )) ((VERIFIED 2: ))
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[[St. Martial]]:
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* The [[Black Helicopter Line|helicopter]] in the Arachnos base gets credit toward {{DayJobBadge|Pilot}} and {{DayJobBadge|Arachnos Agent}}. Coordinates {{coords|x|y|z}}
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** ((VERIFIED 1: )) ((VERIFIED 2: ))
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* The [[ferry]] in the Arachnos base gets credit toward {{DayJobBadge|Smuggler}} and {{DayJobBadge|Arachnos Agent}}. Coordinates {{coords|x|y|z}}
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** ((VERIFIED 1: )) ((VERIFIED 2: ))
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[[Grandville]]:
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* The door in the hospital area gets credit toward {{DayJobBadge|Arachnos Official}} and {{DayJobBadge|Pain Specialist}}. Coordinates {{coords|x|y|z}}
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** ((VERIFIED 1: )) ((VERIFIED 2: ))
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* The helicopter at the north end of Grandville gets credit toward {{DayJobBadge|Pilot}}, {{DayJobBadge|Smuggler}}, and {{DayJobBadge|Arachnos Official}}. Coordinates {{coords|x|y|z}}
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** ((VERIFIED 1: )) ((VERIFIED 2: ))
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=== Co-Op Locations ===
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:: I took a screenshot of how it was rendering for me: [[:File:Screenshot-Day-Job-Badges-Article.png]] (linking instead of inlining since it's big). We had two right-floats, and the badge one was to the left of the TOC. And between the two of them, they took up over half the width. I thought it looked really bad. In all honesty, I don't really like how the Badgenav is implemented -- navboxes should go at the bottom of the article, they shouldn't be right-floats at the top. But I wasn't really interested in messing with that, so I figured removing the TOCright would be a non-controversial improvement. *shrugs* It's not a huge deal to me if it gets reverted back in. :) -- [[User:Sekoia|Sekoia]] 02:56, 4 July 2009 (UTC)
  
[[Pocket D]]:
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== Gold Side Day Jobs? ==
* By the Base Portal on the dance floor gets credit toward {{DayJobBadge|Monitor Duty}} and {{DayJobBadge|Clubber}}. [[Coordinates]] {{coords|x|y|z}}
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** ((VERIFIED 1: )) ((VERIFIED 2: ))
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What are the Day Jobs available in Praetoria, and their locations? Do we know yet? --[[User:Lxndr|Lxndr]] 20:51, 4 August 2011 (UTC)
* The heroside Vault gets credit toward {{DayJobBadge|Banker}}/{{DayJobBadge|Thief}} and {{DayJobBadge|Clubber}}. Coordinates {{coords|x|y|z}}
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** ((VERIFIED 1: )) ((VERIFIED 2: ))
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:Though not yet collected here, it looks like some (if not most) of that information has been recorded on the various zone pages.
* Inside the hospital area gets credit toward {{DayJobBadge|Caregiver}}/{{DayJobBadge|Pain Specialist}} and {{DayJobBadge|Clubber}}. Coordinates {{coords|x|y|z}}
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:* [[Imperial City]] - Professor, Banker/Thief, Caregiver/Pain Specialist
** ((VERIFIED 1: )) ((VERIFIED 2: ))
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:* [[Neutropolis]] - Banker/Thief, Caregiver/Pain Specialist
[[Rikti War Zone]]:
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:* [[Nova Praetoria]] - Banker/Thief, Caregiver/Pain Specialist
* Inside the Vanguard Base by the Base Portal gets credit toward {{DayJobBadge|Monitor Duty}} and {{DayJobBadge|Vanguard Recruit}}. Coordinates {{coords|x|y|z}}
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:* [[Underground Imperial]] - Banker, Caregiver (not clear on whether Loyalists can earn badges in this area)
** ((VERIFIED 1: )) ((VERIFIED 2: ))
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:* [[Underground Neutropolis]] - Banker/Thief, Caregiver/Pain Specialist
* Inside the Vanguard Base's Hospital gets credit toward {{DayJobBadge|Caregiver}}/{{DayJobBadge|Pain Specialist}} and {{DayJobBadge|Vanguard Recruit}}. Coordinates {{coords|x|y|z}}
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:* [[Underground Nova]] - Banker/Thief, Caregiver/Pain Specialist
** ((VERIFIED 1: )) ((VERIFIED 2: ))
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:--[[User:Eabrace|Eabrace]] [[File:Healthbar notify phone.png|20px|link=User talk:Eabrace]] 21:12, 4 August 2011 (UTC)

Latest revision as of 21:12, 4 August 2011

Issue 14 Multi-Credit

Issue 14 seems to have tweaked many day job locations. For instance, the Base Portal in Talos Island was moved, and can no longer be used for dual credit on Monitor Duty and Commuter. I have seen mentions on the Official Forums about RWZ multi-credit locations being tweaked. I am removing everything from the front page until we can verify stuff. See Page 2 of the archives for the old listings. -- Agge (talk) 19:31, 10 April 2009 (UTC)

All the Mercy Island day job locations near Kalinda will only give credit for 1 day job at a time. -- Snow Globe 05:18, 14 May 2009 (UTC)

I logged out in most of the previous dual-locations with different characters and only got one badge credit at a time at each location. Removed Section. -- Agge (talk) 18:09, 30 June 2009 (UTC)

TOCright

removed {{TOCright}} -- does not play well with {{Badgenav}} - Sekoia

{{TOCright}} exists on every badge tab page, and I see no issues with it on this or any other badge tab page. O.o? -- Agge (talk) 02:42, 4 July 2009 (UTC)
I took a screenshot of how it was rendering for me: File:Screenshot-Day-Job-Badges-Article.png (linking instead of inlining since it's big). We had two right-floats, and the badge one was to the left of the TOC. And between the two of them, they took up over half the width. I thought it looked really bad. In all honesty, I don't really like how the Badgenav is implemented -- navboxes should go at the bottom of the article, they shouldn't be right-floats at the top. But I wasn't really interested in messing with that, so I figured removing the TOCright would be a non-controversial improvement. *shrugs* It's not a huge deal to me if it gets reverted back in. :) -- Sekoia 02:56, 4 July 2009 (UTC)

Gold Side Day Jobs?

What are the Day Jobs available in Praetoria, and their locations? Do we know yet? --Lxndr 20:51, 4 August 2011 (UTC)

Though not yet collected here, it looks like some (if not most) of that information has been recorded on the various zone pages.
--Eabrace Healthbar notify phone.png 21:12, 4 August 2011 (UTC)