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Difference between revisions of "User:Baalus Seth/Shield Defense"

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{{TOCright}}
 
{{TOCright}}
''Version 1.9''
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''Version 2.1''
  
 
== Power Table ==
 
== Power Table ==
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{{Powers_SplitLevelRow|Icon=ShieldDefense_AgainstAllOdds.png|Power=Against All Odds|PriLevel=8|SecLevel=16|Effect=Toggle: Self +DMG, Foe -DMG|Border=1}}
 
{{Powers_SplitLevelRow|Icon=ShieldDefense_AgainstAllOdds.png|Power=Against All Odds|PriLevel=8|SecLevel=16|Effect=Toggle: Self +DMG, Foe -DMG|Border=1}}
 
{{Powers_SplitLevelRow|Icon=ShieldDefense_GrantCover.png|Power=Close Ranks|PriLevel=12|SecLevel=20|Effect=Auto: Self +DEF(Melee, Ranged, AoE) Team +Def(All)|Border=1}}
 
{{Powers_SplitLevelRow|Icon=ShieldDefense_GrantCover.png|Power=Close Ranks|PriLevel=12|SecLevel=20|Effect=Auto: Self +DEF(Melee, Ranged, AoE) Team +Def(All)|Border=1}}
{{Powers_SplitLevelRow|Icon=ShieldDefense_TrueGrit.png|Power=True Grit|PriLevel=18|SecLevel=28|Effect=Auto: Self +MaxHealth, +Res(Fire, Cold, Energy, Negative, Toxic), +Regen(Special), +Defense(All but Psi, Special) |Border=1}}
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{{Powers_SplitLevelRow|Icon=ShieldDefense_TrueGrit.png|Power=True Grit|PriLevel=18|SecLevel=28|Effect=Auto: Self +MaxHealth, +Regen(Special), +Defense(All but Psi, Special) |Border=1}}
 
{{Powers_SplitLevelRow|Icon=ShieldDefense_ShieldCharge.png|Power=Shield Charge|PriLevel=26|SecLevel=35|Effect=PBAoE Superior DMG(Smashing), Foe Knockdown, Self Teleport|Border=1}}
 
{{Powers_SplitLevelRow|Icon=ShieldDefense_ShieldCharge.png|Power=Shield Charge|PriLevel=26|SecLevel=35|Effect=PBAoE Superior DMG(Smashing), Foe Knockdown, Self Teleport|Border=1}}
 
{{Powers_SplitLevelRow|Icon=ShieldDefense_OneWithTheShield.png|Power=One With the Shield|PriLevel=32|SecLevel=38|Effect=Click: Self +Res(Disorient, Sleep, Hold, Immobilize, Repel, Knockback, All DMG but Psi), +Recovery, +Max HP|Border=1}}
 
{{Powers_SplitLevelRow|Icon=ShieldDefense_OneWithTheShield.png|Power=One With the Shield|PriLevel=32|SecLevel=38|Effect=Click: Self +Res(Disorient, Sleep, Hold, Immobilize, Repel, Knockback, All DMG but Psi), +Recovery, +Max HP|Border=1}}
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Close proximity to your allies allows you to both protect them and to deflect attacks much easier. Any teammates who remain nearby gain a bonus to their defense, while simultaneously giving you a small bonus to your melee, ranged and area of effect defense. Each additional teammate will grant a smaller bonus. This power is always on and costs no endurance.
 
Close proximity to your allies allows you to both protect them and to deflect attacks much easier. Any teammates who remain nearby gain a bonus to their defense, while simultaneously giving you a small bonus to your melee, ranged and area of effect defense. Each additional teammate will grant a smaller bonus. This power is always on and costs no endurance.
 
''(Note: Preferably, both the self +DEF and the team +DEF from multiple sources should diminish. The team +DEF could simply not stack from multiple sources but that A: makes more than one /Shield less useful and B leads to problems of power priority (the game to the best of my knowledge doesn't have a "pick highest value" option)''
 
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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{{PowerBlock_Other|Header=Grants Power:|Text=To Self: [[Image:ShieldDefense_PhalanxFighting.png|18px]] '''Lock Shields'''}}
 
{{PowerBlock_Other|Header=Grants Power:|Text=To Self: [[Image:ShieldDefense_PhalanxFighting.png|18px]] '''Lock Shields'''}}
 
{{PowerBlock_Blank|''Only if target has'' [[Image:ShieldDefense_GrantCover.png|18px]] '''Close Ranks'''}}
 
{{PowerBlock_Blank|''Only if target has'' [[Image:ShieldDefense_GrantCover.png|18px]] '''Close Ranks'''}}
{{PowerBlock_Blank|''Or if target has'' [[Image:EnergyAura_KineticShield.png|18px]] '''[[Cimerorans|Phalanx Fighting]]'''}}
 
 
{{PowerBlock_Enhancements|{{Enhance Defense Buffs}}}}
 
{{PowerBlock_Enhancements|{{Enhance Defense Buffs}}}}
 +
{{PowerBlock_Sets|{{Set Defense}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
 
==== [[Image:ShieldDefense_PhalanxFighting.png]] Lock Shields ====
 
==== [[Image:ShieldDefense_PhalanxFighting.png]] Lock Shields ====
  
You have locked shields with your allies. You receive a bonus to defense and are more resistant to defense debuffs.
+
You have locked shields with your allies. You are more resistant to defense debuffs.
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Effects|Self +Def(Melee, Ranged, AoE), +Res(DefDebuff)}}
+
{{PowerBlock_Effects|Self -Def(Melee, Ranged, AoE), +Res(DefDebuff)}}
{{PowerBlock_Blank|''(Does not stack from multiple sources)''}}
+
 
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
 
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
 
{{PowerBlock_Blank|''(Inherited from Close Ranks)''}}
 
{{PowerBlock_Blank|''(Inherited from Close Ranks)''}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
 +
 +
''(Note: Yes, you read it right. Def '''de'''buff. This power is meant to reduce the ridiculous defense numbers several Shield bearers in close proximity would receive. The debuff should be a bit lower than Close Ranks' self-buff per capita. Why this? Well, it lets the substracted Def come from a newly-buffed ally part of Close Ranks. That'd make /Shield teams not very much weaker but at the same time make teaming with a Shield more enticing for non-Shielders.)''
  
 
=== [[Image:DarkCast Torrent.png]] Shield Bash ===
 
=== [[Image:DarkCast Torrent.png]] Shield Bash ===
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{{PowerBlock_Blank|{{Set Taunt}} ''(Brute/Tanker only)''}}
 
{{PowerBlock_Blank|{{Set Taunt}} ''(Brute/Tanker only)''}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
 
'''Alternate Names:''' Shield Bash, Slam
 
  
 
=== [[Image:ShieldDefense_TrueGrit.png]] True Grit ===
 
=== [[Image:ShieldDefense_TrueGrit.png]] True Grit ===
  
Your intense training has left you defiant to the very end. You gain additional hit points and resistance to fire, cold, energy, negative energy and toxic damage sources at all times. However, as your health drops, you gain an increased defense and regeneration rate. This power is always on and costs no Endurance.
+
Your intense training has left you defiant to the very end. You gain a bonus to your maximum hit points. In addition, as your health drops, you gain an increased defense and regeneration rate. This power is always on and costs no Endurance.
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Level|[[Image:V archetypeicon brute.png|18px]] 35 (Brute)}}
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{{PowerBlock_Level|[[Image:V archetypeicon brute.png|18px]] 28 (Brute)}}
{{PowerBlock_Blank|[[Image:Archetypeicon_scrapper.png|18px]] 35 (Scrapper)}}
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{{PowerBlock_Blank|[[Image:Archetypeicon_scrapper.png|18px]] 28 (Scrapper)}}
{{PowerBlock_Blank|[[Image:Archetypeicon tanker.png|18px]] 26 (Tanker)}}
+
{{PowerBlock_Blank|[[Image:Archetypeicon tanker.png|18px]] 18 (Tanker)}}
 
{{PowerBlock_Effects|Auto}}
 
{{PowerBlock_Effects|Auto}}
{{PowerBlock_Blank|Self +MaxHealth, +Res(Fire, Cold, Energy, Negative, Toxic), +Regen(Special), +Defense(All but Psi, Special)}}
+
{{PowerBlock_Blank|Self +MaxHealth, +Regen(Special), +Defense(All but Psi, Special)}}
 
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
 
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Blank|{{Enhance Resistance}}}}
 
 
{{PowerBlock_Blank|{{Enhance Heal}}}}
 
{{PowerBlock_Blank|{{Enhance Heal}}}}
 
{{PowerBlock_Sets|{{Set Defense}}}}
 
{{PowerBlock_Sets|{{Set Defense}}}}
{{PowerBlock_Blank|{{Set Resist Damage}}}}
 
 
{{PowerBlock_Blank|{{Set Healing}}}}
 
{{PowerBlock_Blank|{{Set Healing}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
 
[[Category:Powersets]]
 

Latest revision as of 13:52, 20 July 2009

Version 2.1

Power Table

Tankers, Brutes, and Scrappers

The Shield Defense powerset is available as a primary for Tankers, and as a secondary for Brutes and Scrappers. The following table shows which powers are available and at what level:

Power Level as Primary Level as Secondary Effect
ShieldDefense ActiveDefense.png Deflection 1 1 Toggle: Self +DEF(Melee), +Res(Lethal, Smashing)
DarkCast Torrent.png Shield Bash 1 2 Melee (Cone), Minor Damage (Smash), Foe: Knockdown
ShieldDefense Deflection.png Battle Agility 2 4 Toggle: Self +DEF(Ranged, AoE), +Res(Defense Debuff)
ShieldDefense BattleAgility.png Active Defense 6 10 Click: Self Res (Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, Defense Debuff)
ShieldDefense AgainstAllOdds.png Against All Odds 8 16 Toggle: Self +DMG, Foe -DMG
ShieldDefense GrantCover.png Close Ranks 12 20 Auto: Self +DEF(Melee, Ranged, AoE) Team +Def(All)
ShieldDefense TrueGrit.png True Grit 18 28 Auto: Self +MaxHealth, +Regen(Special), +Defense(All but Psi, Special)
ShieldDefense ShieldCharge.png Shield Charge 26 35 PBAoE Superior DMG(Smashing), Foe Knockdown, Self Teleport
ShieldDefense OneWithTheShield.png One With the Shield 32 38 Click: Self +Res(Disorient, Sleep, Hold, Immobilize, Repel, Knockback, All DMG but Psi), +Recovery, +Max HP

Powers

ShieldDefense GrantCover.png Close Ranks

Close proximity to your allies allows you to both protect them and to deflect attacks much easier. Any teammates who remain nearby gain a bonus to their defense, while simultaneously giving you a small bonus to your melee, ranged and area of effect defense. Each additional teammate will grant a smaller bonus. This power is always on and costs no endurance.

Minimum Level V archetypeicon brute.png 20 (Brute)
Archetypeicon scrapper.png 20 (Scrapper)
Archetypeicon tanker.png 12 (Tanker)
Effects Auto
PBAoE Self +DEF(Melee, Ranged, AoE)
Team +DEF(All)
Grants Power: To Self: ShieldDefense PhalanxFighting.png Lock Shields
Only if target has ShieldDefense GrantCover.png Close Ranks
Enhancements TO Training Defense Buff.png Enhance Defense Buffs
Set Categories IO Defense Buff.png Defense

ShieldDefense PhalanxFighting.png Lock Shields

You have locked shields with your allies. You are more resistant to defense debuffs.

Effects Self -Def(Melee, Ranged, AoE), +Res(DefDebuff)
Enhancements TO Training Defense Buff.png Enhance Defense Buffs
(Inherited from Close Ranks)

(Note: Yes, you read it right. Def debuff. This power is meant to reduce the ridiculous defense numbers several Shield bearers in close proximity would receive. The debuff should be a bit lower than Close Ranks' self-buff per capita. Why this? Well, it lets the substracted Def come from a newly-buffed ally part of Close Ranks. That'd make /Shield teams not very much weaker but at the same time make teaming with a Shield more enticing for non-Shielders.)

DarkCast Torrent.png Shield Bash

You swing your shield in a wide arc in front of you to knock your enemies off their feet.

Damage Minor Damage(Smash)
Recharge Fast
Minimum Level V archetypeicon brute.png 2 (Brute)
Archetypeicon scrapper.png 2 (Scrapper)
Archetypeicon tanker.png 1 (Tanker)
Effects Melee (Cone), Foe: Knockdown
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories IO PBAoE Damage.png PBAoE Damage
IO Knockback Distance.png Knockback
IO Taunt Duration.png Taunt (Brute/Tanker only)

ShieldDefense TrueGrit.png True Grit

Your intense training has left you defiant to the very end. You gain a bonus to your maximum hit points. In addition, as your health drops, you gain an increased defense and regeneration rate. This power is always on and costs no Endurance.

Minimum Level V archetypeicon brute.png 28 (Brute)
Archetypeicon scrapper.png 28 (Scrapper)
Archetypeicon tanker.png 18 (Tanker)
Effects Auto
Self +MaxHealth, +Regen(Special), +Defense(All but Psi, Special)
Enhancements TO Training Defense Buff.png Enhance Defense Buffs
TO Training Heal.png Enhance Heal
Set Categories IO Defense Buff.png Defense
IO Healing-Absorb.png Healing/Absorb