Difference between revisions of "Martial Arts"
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+ | {{otheruses4|1=the Martial Arts power set|2=the Martial Arts [[Super Booster|booster pack]]|3=Super Booster IV: Martial Arts}} | ||
+ | |||
+ | {{TOCright}} | ||
== Overview == | == Overview == | ||
− | {{ | + | {{Power Set Icon|Freem}} |
− | '''Martial Arts''' is | + | '''Martial Arts''' is a standard power set that is a primary set for [[Scrapper]]s and [[Stalker]]s, and a secondary set for [[Tanker]]s. |
− | A compilation of various fighting techniques from around the world, Martial Arts makes you a master in the art of hand to hand combat. Martial Artists tend to be very accurate with their strikes. | + | "A compilation of various fighting techniques from around the world, Martial Arts makes you a master in the art of hand to hand combat. Martial Artists tend to be very accurate with their strikes." |
+ | {{clrl}} | ||
== Power Tables == | == Power Tables == | ||
− | |||
=== Scrapper === | === Scrapper === | ||
− | + | The Martial Arts power set is available as a primary set for [[Scrapper]]s. The following table shows the level at which each power is available: | |
− | The Martial Arts | + | |
{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
− | {{Powers_LevelRow|Icon=MartialArts_ThunderKick.png|Power=Thunder Kick|Level=1|Effect=Melee, Minor | + | {{Powers_LevelRow|Icon=MartialArts_ThunderKick.png|Power=Thunder Kick|Level=1|Effect=Melee, Minor DMG(Smash), Foe Disorient|Border=1}} |
− | {{Powers_LevelRow|Icon=MartialArts_StormKick.png|Power=Storm Kick|Level=1|Effect=Melee, Moderate | + | {{Powers_LevelRow|Icon=MartialArts_StormKick.png|Power=Storm Kick|Level=1|Effect=Melee, Moderate DMG(Smash)|Border=1}} |
− | {{Powers_LevelRow|Icon=MartialArts_CobraStrike.png|Power=Cobra Strike|Level=2|Effect=Melee, | + | {{Powers_LevelRow|Icon=MartialArts_CobraStrike.png|Power=Cobra Strike|Level=2|Effect=Melee, High DMG(Smash), Foe Disorient|Border=1}} |
− | {{Powers_LevelRow|Icon=MartialArts_FocusChi.png|Power=Focus Chi|Level=6|Effect=Self + | + | {{Powers_LevelRow|Icon=MartialArts_FocusChi.png|Power=Focus Chi|Level=6|Effect=Self +DMG, +To-Hit|Border=1}} |
− | {{Powers_LevelRow|Icon=MartialArts_CraneKick.png|Power=Crane Kick|Level=8|Effect=Melee, High | + | {{Powers_LevelRow|Icon=MartialArts_CraneKick.png|Power=Crane Kick|Level=8|Effect=Melee, High DMG(Smash), Foe Knockback|Border=1}} |
− | {{Powers_LevelRow|Icon=MartialArts_WarriorsChallenge.png|Power=Warrior's Challenge|Level=12|Effect=Ranged, Foe Taunt|Border=1}} | + | {{Powers_LevelRow|Icon=MartialArts_WarriorsChallenge.png|Power=Warrior's Challenge|Level=12|Effect=Ranged, Foe Taunt, -Range|Border=1}} |
− | {{Powers_LevelRow|Icon=MartialArts_CripplingHookKick.png|Power=Crippling Axe Kick|Level=18|Effect=Melee, Moderate | + | {{Powers_LevelRow|Icon=MartialArts_CripplingHookKick.png|Power=Crippling Axe Kick|Level=18|Effect=Melee, Moderate DMG(Smash), Foe Immobilize, -SPD, -Fly, -DEF|Border=1}} |
− | {{Powers_LevelRow|Icon=MartialArts_MonkeySweep.png|Power=Dragon's Tail|Level=26|Effect= | + | {{Powers_LevelRow|Icon=MartialArts_MonkeySweep.png|Power=Dragon's Tail|Level=26|Effect=PBAoE, Moderate DMG(Smash), Foe Knockdown|Border=1}} |
− | {{Powers_LevelRow|Icon=MartialArts_EaglesClaw.png|Power=Eagle's Claw|Level=32|Effect=Melee, Superior | + | {{Powers_LevelRow|Icon=MartialArts_EaglesClaw.png|Power=Eagle's Claw|Level=32|Effect=Melee, Superior DMG(Smash), Foe Disorient, +Special|Border=0}} |
{{Powers_Footer}} | {{Powers_Footer}} | ||
=== Stalker === | === Stalker === | ||
− | + | The Martial Arts power set is available as a primary set for [[Stalker]]s. The following table shows the level at which each power is available: | |
− | The Martial Arts | + | |
{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
− | {{Powers_LevelRow|Icon=MartialArts_ThunderKick.png|Power=Thunder Kick|Level=1|Effect=Melee, Minor | + | {{Powers_LevelRow|Icon=MartialArts_ThunderKick.png|Power=Thunder Kick|Level=1|Effect=Melee, Minor DMG(Smash), Foe Disorient|Border=1}} |
− | {{Powers_LevelRow|Icon=MartialArts_StormKick.png|Power=Storm Kick|Level=1|Effect=Melee, Moderate | + | {{Powers_LevelRow|Icon=MartialArts_StormKick.png|Power=Storm Kick|Level=1|Effect=Melee, Moderate DMG(Smash)|Border=1}} |
− | {{Powers_LevelRow|Icon=MartialArts_CripplingHookKick.png|Power=Crippling Axe Kick|Level=2|Effect=Melee, | + | {{Powers_LevelRow|Icon=MartialArts_CripplingHookKick.png|Power=Crippling Axe Kick|Level=2|Effect=Melee, Superior DMG(Smash), Foe Immobilize, -SPD, -Fly, -DEF|Border=1}} |
− | {{Powers_LevelRow|Icon=MartialArts_AssassinStrike.png|Power=Assassin's Blow|Level=6|Effect=Melee, Special | + | {{Powers_LevelRow|Icon=MartialArts_AssassinStrike.png|Power=Assassin's Blow|Level=6|Effect=Melee, Special DMG(Smash)|Border=1}} |
− | {{Powers_LevelRow|Icon=MartialArts_FocusChi.png|Power=Focus Chi|Level=8|Effect=Self + | + | {{Powers_LevelRow|Icon=MartialArts_FocusChi.png|Power=Focus Chi|Level=8|Effect=Self +DMG, +To-Hit|Border=1}} |
{{Powers_LevelRow|Icon=MartialArts_Placate.png|Power=Placate|Level=12|Effect=Ranged, Foe Placate, Self Stealth/Hide|Border=1}} | {{Powers_LevelRow|Icon=MartialArts_Placate.png|Power=Placate|Level=12|Effect=Ranged, Foe Placate, Self Stealth/Hide|Border=1}} | ||
− | {{Powers_LevelRow|Icon=MartialArts_CobraStrike.png|Power=Cobra Strike|Level=18|Effect=Melee, | + | {{Powers_LevelRow|Icon=MartialArts_CobraStrike.png|Power=Cobra Strike|Level=18|Effect=Melee, High DMG(Smash), Foe Disorient|Border=1}} |
− | {{Powers_LevelRow|Icon=MartialArts_CraneKick.png|Power=Crane Kick|Level=26|Effect=Melee, High | + | {{Powers_LevelRow|Icon=MartialArts_CraneKick.png|Power=Crane Kick|Level=26|Effect=Melee, High DMG(Smash), Knockback|Border=1}} |
− | {{Powers_LevelRow|Icon=MartialArts_EaglesClaw.png|Power=Eagle's Claw|Level=32|Effect=Melee, Superior | + | {{Powers_LevelRow|Icon=MartialArts_EaglesClaw.png|Power=Eagle's Claw|Level=32|Effect=Melee, Superior DMG(Smash), Foe Disorient, +Special|Border=0}} |
{{Powers_Footer}} | {{Powers_Footer}} | ||
− | == | + | === Tanker === |
+ | The Martial Arts power set is available as a secondary set for [[Tanker]]s. The following table shows the level at which each power is available: | ||
− | + | {{Powers_LevelHeader}} | |
+ | {{Powers_LevelRow|Icon=MartialArts_ThunderKick.png|Power=Thunder Kick|Level=1|Effect=Melee, Minor DMG(Smash), Foe Disorient|Border=1}} | ||
+ | {{Powers_LevelRow|Icon=MartialArts_StormKick.png|Power=Storm Kick|Level=2|Effect=Melee, Moderate DMG(Smash), +DEF(All)|Border=1}} | ||
+ | {{Powers_LevelRow|Icon=MartialArts_CobraStrike.png|Power=Cobra Strike|Level=4|Effect=Melee, High DMG(Smash), Foe Disorient|Border=1}} | ||
+ | {{Powers_LevelRow|Icon=MartialArts_WarriorsProvocation.png|Power=Warrior's Provocation|Level=10|Effect=Ranged, Foe Taunt, -Range|Border=1}} | ||
+ | {{Powers_LevelRow|Icon=MartialArts_CraneKick.png|Power=Crane Kick|Level=16|Effect=Melee, High DMG(Smash), Foe Knockback|Border=1}} | ||
+ | {{Powers_LevelRow|Icon=MartialArts_FocusChi.png|Power=Focus Chi|Level=20|Effect=Self +DMG, +To-Hit|Border=1}} | ||
+ | {{Powers_LevelRow|Icon=MartialArts_CripplingHookKick.png|Power=Crippling Axe Kick|Level=28|Effect=Melee, Moderate DMG(Smash), Foe Immobilize, -SPD, -Fly, -DEF|Border=1}} | ||
+ | {{Powers_LevelRow|Icon=MartialArts_MonkeySweep.png|Power=Dragon's Tail|Level=35|Effect=PBAoE, Moderate DMG(Smash), Foe Knockdown|Border=1}} | ||
+ | {{Powers_LevelRow|Icon=MartialArts_EaglesClaw.png|Power=Eagle's Claw|Level=38|Effect=Melee, Superior DMG(Smash), Foe Disorient, +DMG(All)|Border=0}} | ||
+ | {{Powers_Footer}} | ||
− | === [[ | + | == Powers == |
− | + | === [[File:MartialArts_AssassinStrike.png]] Assassin's Blow === | |
− | A signature Stalker attack. | + | A signature Stalker attack. This attack does superior smashing damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden as a chance to critically hit equal to 33.3% time the number of stacks of Assassin's Focus. Using Assassin's Blow when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not. |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
− | {{PowerBlock_Damage|Special}} | + | {{PowerBlock_Damage|Special (Smashing)}} |
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 6 (Stalker)}} |
− | {{PowerBlock_Effects|Melee | + | {{PowerBlock_Effects|Melee}} |
− | {{PowerBlock_Enhancements | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | + | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
− | {{PowerBlock_Blank|{{Enhance | + | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} |
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock_Sets|{{Set Melee Damage}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:MartialArts_CobraStrike.png]] Cobra Strike === |
− | + | Using intense martial arts focus, you can perform a Cobra Strike that deals high damage, but has a great chance of Disorienting your target. | |
− | Using intense martial arts focus, you can perform a Cobra Strike that deals | + | |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
− | {{PowerBlock_Damage| | + | {{PowerBlock_Damage|High (Smashing)}} |
− | {{PowerBlock_Recharge| | + | {{PowerBlock_Recharge|Medium}} |
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 2 (Scrapper)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 4 (Tanker)}} |
+ | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 18 (Stalker)}} | ||
{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
− | {{PowerBlock_Blank|Foe | + | {{PowerBlock_Blank|Foe Disorient}} |
− | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
+ | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}} | {{PowerBlock_Blank|{{Enhance Disorient Duration}}}} | ||
− | {{ | + | {{PowerBlock_Sets|{{Set Melee Damage}}}} |
− | {{PowerBlock_Blank|{{ | + | {{PowerBlock_Blank|{{Set Stuns}}}} |
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:MartialArts_CraneKick.png]] Crane Kick === |
− | + | You can perform a slow, high smashing damage kick that will likely knock your target back. | |
− | You can perform a slow, high damage kick that will likely knock your target back. | + | |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
− | {{PowerBlock_Damage|High | + | {{PowerBlock_Damage|High (Smashing)}} |
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 8 (Scrapper)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 16 (Tanker)}} |
+ | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 26 (Stalker)}} | ||
{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
− | {{PowerBlock_Blank|Foe | + | {{PowerBlock_Blank|Foe Knockback}} |
− | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
+ | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Knockback}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
− | {{ | + | {{PowerBlock_Sets|{{Set Melee Damage}}}} |
− | + | {{PowerBlock_Blank|{{Set Knockback}}}} | |
− | {{PowerBlock_Blank|{{ | + | |
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:MartialArts_CripplingHookKick.png]] Crippling Axe Kick === |
− | + | You can perform a Crippling Axe Kick that deals moderate smashing damage, reduces the target's defense, may immobilize, and Slowing their run speed. Crippling Axe Kick may also knock some flying entities out of the sky. | |
− | You can perform a Crippling Axe Kick that deals | + | |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
− | {{PowerBlock_Damage|Moderate | + | {{PowerBlock_Damage|Moderate (Smashing)}} |
− | {{PowerBlock_Recharge| | + | {{PowerBlock_Recharge|Moderate}} |
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 2 (Stalker)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 18 (Scrapper)}} |
+ | {{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 28 (Tanker)}} | ||
{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
− | {{PowerBlock_Blank|Foe | + | {{PowerBlock_Blank|Foe Immobilize, -Speed, -Fly, -Defense}} |
− | {{ | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Blank|{{Enhance Damage}}}} |
− | {{ | + | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} |
+ | {{PowerBlock_Blank|{{Enhance Immobilization}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Enhance Slow}}}} | {{PowerBlock_Blank|{{Enhance Slow}}}} | ||
− | {{ | + | {{PowerBlock_Sets|{{Set Melee Damage}}}} |
− | {{PowerBlock_Blank|{{ | + | {{PowerBlock_Blank|{{Set Immobilize}}}} |
− | {{PowerBlock_Blank|{{ | + | {{PowerBlock_Blank|{{Set Slow Movement}}}} |
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:MartialArts_MonkeySweep.png]] Dragon's Tail === |
− | + | This low spinning kick deals slightly more damage than Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits may trip and knock down your opponents. | |
− | This low spinning kick deals | + | |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
− | {{PowerBlock_Damage|Moderate | + | {{PowerBlock_Damage|Moderate (Smashing)}} |
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 26 (Scrapper)}} |
− | {{PowerBlock_Effects|Point Blank Area of Effect | + | {{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 35 (Tanker)}} |
− | {{PowerBlock_Blank|Foe | + | {{PowerBlock_Effects|Point Blank Area of Effect}} |
− | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | + | {{PowerBlock_Blank|Foe Knockdown}} |
+ | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Knockback}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
− | {{ | + | {{PowerBlock_Sets|{{Set PBAoE Damage}}}} |
− | + | {{PowerBlock_Blank|{{Set Knockback}}}} | |
− | {{PowerBlock_Blank|{{ | + | |
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:MartialArts_EaglesClaw.png]] Eagle's Claw === |
− | + | You can perform a devastating kick that can severaly Disorient most opponents. Eagle's Claw has an exceptionally good critical hit capability for Scrappers, better than other Martial Arts attacks, that can sometimes deal double damage. After using Eagle's Claw your damage will be increased for a brief moment for Tankers, allowing the next attack or two to cause additional damage. | |
− | You can perform a devastating kick that can severaly | + | |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
− | {{PowerBlock_Damage|Superior | + | {{PowerBlock_Damage|Superior (Smashing)}} |
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 32 (Scrapper)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 32 (Stalker)}} |
+ | {{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 38 (Tanker)}} | ||
{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
− | {{PowerBlock_Blank|Foe | + | {{PowerBlock_Blank|Foe Disorient}} |
{{PowerBlock_Blank|+Special}} | {{PowerBlock_Blank|+Special}} | ||
− | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
+ | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
− | {{PowerBlock_Blank|{{Enhance Disorient}}}} | + | {{PowerBlock_Blank|{{Enhance Disorient Duration}}}} |
− | {{ | + | {{PowerBlock_Sets|{{Set Melee Damage}}}} |
− | {{PowerBlock_Blank|{{ | + | {{PowerBlock_Blank|{{Set Stuns}}}} |
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:MartialArts_FocusChi.png]] Focus Chi === |
− | + | Tapping into your inner Chi greatly increases the amount of damage you deal for a few seconds, as well as slightly increases your chance to hit. | |
− | Tapping into your inner Chi greatly increases the amount of damage you deal for a few seconds, as well as slightly increases your | + | |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Long}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 6 (Scrapper)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 8 (Stalker)}} |
− | {{PowerBlock_Effects|Self | + | {{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 20 (Tanker)}} |
+ | {{PowerBlock_Effects|Self +Damage, +To-Hit}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}} | {{PowerBlock_Blank|{{Enhance ToHit Buff}}}} | ||
+ | {{PowerBlock_Sets|{{Set To Hit Buff}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:MartialArts_Placate.png]] Placate === |
− | + | Allows you to trick a foe to no longer attack you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a Critical Hit or an Assassin's Blow. However, if you attack a Placated foe, he will be able to attack you back. | |
− | + | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Long}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 12 (Stalker)}} |
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
− | {{PowerBlock_Blank|Foe | + | {{PowerBlock_Blank|Foe Placate}} |
− | {{PowerBlock_Blank|Self | + | {{PowerBlock_Blank|Self Stealth/Hide}} |
− | {{PowerBlock_Enhancements|{{Enhance | + | {{PowerBlock_Enhancements|{{Enhance Range}}}} |
− | {{PowerBlock_Blank|{{Enhance | + | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} |
+ | {{PowerBlock_Sets|None}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:MartialArts_StormKick.png]] Storm Kick === |
− | + | You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick has a greater than average chance to score a critical hit. | |
− | You can unleash a roundhouse kick that pummels your foe for moderate damage. | + | |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
− | {{PowerBlock_Damage|Moderate | + | {{PowerBlock_Damage|Moderate (Smashing)}} |
{{PowerBlock_Recharge|Medium}} | {{PowerBlock_Recharge|Medium}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}} |
+ | {{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 2 (Tanker)}} | ||
{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
− | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | + | {{PowerBlock_Blank|Self +DEF(All) (Tanker only)}} |
+ | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
− | {{ | + | {{PowerBlock_Sets|{{Set Melee Damage}}}} |
− | + | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:MartialArts_ThunderKick.png]] Thunder Kick === |
− | + | ||
You can perform a strong Thunder Kick that hits so hard it can disorient your target. | You can perform a strong Thunder Kick that hits so hard it can disorient your target. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
− | {{PowerBlock_Damage|Minor | + | {{PowerBlock_Damage|Minor (Smashing)}} |
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}} |
+ | {{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 1 (Tanker)}} | ||
{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
− | {{PowerBlock_Blank|Foe | + | {{PowerBlock_Blank|Foe Disorient}} |
− | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
+ | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}} | {{PowerBlock_Blank|{{Enhance Disorient Duration}}}} | ||
− | {{ | + | {{PowerBlock_Sets|{{Set Melee Damage}}}} |
− | {{PowerBlock_Blank|{{ | + | {{PowerBlock_Blank|{{Set Stuns}}}} |
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:MartialArts_WarriorsChallenge.png]] Warrior's Challenge === |
− | + | Challenges a foe to attack you. Useful to pull a villain off an ally who finds himself in over his head. A To Hit check is required to Taunt enemy players, but is not needed against critter targets. | |
− | Challenges a foe to attack you. | + | |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 12 (Scrapper)}} |
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
− | {{PowerBlock_Blank|Foe | + | {{PowerBlock_Blank|Foe Taunt, -Range}} |
− | {{PowerBlock_Enhancements|{{Enhance | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Enhance Taunt}}}} | {{PowerBlock_Blank|{{Enhance Taunt}}}} | ||
− | {{ | + | {{PowerBlock_Sets|{{Set Taunt}}}} |
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
+ | |||
+ | === [[File:MartialArts_WarriorsProvocation.png]] Warrior's Provocation === | ||
+ | Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. An accuracy check is required to Taunt enemy players, but is not needed against critter targets. | ||
+ | |||
+ | {{PowerBlock_Start}} | ||
+ | {{PowerBlock_Recharge|Slow}} | ||
+ | {{PowerBlock_Level|[[File:Archetypeicon_tanker.png|18px]] 10 (Tanker)}} | ||
+ | {{PowerBlock_Effects|Ranged}} | ||
+ | {{PowerBlock_Blank|Foe Taunt, -Range}} | ||
+ | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Taunt}}}} | ||
+ | {{PowerBlock_Sets|{{Set Taunt}}}} | ||
+ | {{PowerBlock_End}} | ||
+ | |||
+ | == Historical == | ||
+ | {{Historical|type=section|reason=change}} | ||
+ | * This set has been in the game for [[Scrapper]]s since [[Issue 0]]. | ||
+ | * This set was included with the original release of [[Stalker]]s in [[Issue 6]]. | ||
+ | * In [[Issue 18]], several powers in this set were [[Patch Notes/2010-08-16#Martial Arts|buffed]] (Cobra Strike, Eagle's Claw, and Crippling Axe Kick). | ||
+ | * This set was [[Power Set Proliferation|proliferated]] to [[Tanker]]s in [[Issue 21]]. | ||
== External Links == | == External Links == | ||
− | * {{ | + | * {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Scrapper|Type=Melee}} |
− | * {{ | + | * {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Stalker|Type=Melee}} |
+ | * {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Melee}} | ||
− | [[Category: | + | [[Category:Power Sets]] |
[[Category:Scrapper Primary]] | [[Category:Scrapper Primary]] | ||
[[Category:Stalker Primary]] | [[Category:Stalker Primary]] | ||
+ | [[Category:Tanker Secondary]] |
Latest revision as of 07:22, 13 January 2020
- This article is about the Martial Arts power set. For the Martial Arts booster pack, see Super Booster IV: Martial Arts.
Overview
Martial Arts is a standard power set that is a primary set for Scrappers and Stalkers, and a secondary set for Tankers.
"A compilation of various fighting techniques from around the world, Martial Arts makes you a master in the art of hand to hand combat. Martial Artists tend to be very accurate with their strikes."
Power Tables
Scrapper
The Martial Arts power set is available as a primary set for Scrappers. The following table shows the level at which each power is available:
Power | Level | Effect | |
Thunder Kick | 1 | Melee, Minor DMG(Smash), Foe Disorient | |
Storm Kick | 1 | Melee, Moderate DMG(Smash) | |
Cobra Strike | 2 | Melee, High DMG(Smash), Foe Disorient | |
Focus Chi | 6 | Self +DMG, +To-Hit | |
Crane Kick | 8 | Melee, High DMG(Smash), Foe Knockback | |
Warrior's Challenge | 12 | Ranged, Foe Taunt, -Range | |
Crippling Axe Kick | 18 | Melee, Moderate DMG(Smash), Foe Immobilize, -SPD, -Fly, -DEF | |
Dragon's Tail | 26 | PBAoE, Moderate DMG(Smash), Foe Knockdown | |
Eagle's Claw | 32 | Melee, Superior DMG(Smash), Foe Disorient, +Special |
Stalker
The Martial Arts power set is available as a primary set for Stalkers. The following table shows the level at which each power is available:
Power | Level | Effect | |
Thunder Kick | 1 | Melee, Minor DMG(Smash), Foe Disorient | |
Storm Kick | 1 | Melee, Moderate DMG(Smash) | |
Crippling Axe Kick | 2 | Melee, Superior DMG(Smash), Foe Immobilize, -SPD, -Fly, -DEF | |
Assassin's Blow | 6 | Melee, Special DMG(Smash) | |
Focus Chi | 8 | Self +DMG, +To-Hit | |
Placate | 12 | Ranged, Foe Placate, Self Stealth/Hide | |
Cobra Strike | 18 | Melee, High DMG(Smash), Foe Disorient | |
Crane Kick | 26 | Melee, High DMG(Smash), Knockback | |
Eagle's Claw | 32 | Melee, Superior DMG(Smash), Foe Disorient, +Special |
Tanker
The Martial Arts power set is available as a secondary set for Tankers. The following table shows the level at which each power is available:
Power | Level | Effect | |
Thunder Kick | 1 | Melee, Minor DMG(Smash), Foe Disorient | |
Storm Kick | 2 | Melee, Moderate DMG(Smash), +DEF(All) | |
Cobra Strike | 4 | Melee, High DMG(Smash), Foe Disorient | |
Warrior's Provocation | 10 | Ranged, Foe Taunt, -Range | |
Crane Kick | 16 | Melee, High DMG(Smash), Foe Knockback | |
Focus Chi | 20 | Self +DMG, +To-Hit | |
Crippling Axe Kick | 28 | Melee, Moderate DMG(Smash), Foe Immobilize, -SPD, -Fly, -DEF | |
Dragon's Tail | 35 | PBAoE, Moderate DMG(Smash), Foe Knockdown | |
Eagle's Claw | 38 | Melee, Superior DMG(Smash), Foe Disorient, +DMG(All) |
Powers
Assassin's Blow
A signature Stalker attack. This attack does superior smashing damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden as a chance to critically hit equal to 33.3% time the number of stacks of Assassin's Focus. Using Assassin's Blow when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.
Damage | Special (Smashing) |
Recharge | Slow |
Minimum Level | 6 (Stalker) |
Effects | Melee |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Cobra Strike
Using intense martial arts focus, you can perform a Cobra Strike that deals high damage, but has a great chance of Disorienting your target.
Damage | High (Smashing) |
Recharge | Medium |
Minimum Level | 2 (Scrapper) |
4 (Tanker) | |
18 (Stalker) | |
Effects | Melee |
Foe Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Melee Damage |
Stuns |
Crane Kick
You can perform a slow, high smashing damage kick that will likely knock your target back.
Damage | High (Smashing) |
Recharge | Moderate |
Minimum Level | 8 (Scrapper) |
16 (Tanker) | |
26 (Stalker) | |
Effects | Melee |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Knockback |
Crippling Axe Kick
You can perform a Crippling Axe Kick that deals moderate smashing damage, reduces the target's defense, may immobilize, and Slowing their run speed. Crippling Axe Kick may also knock some flying entities out of the sky.
Damage | Moderate (Smashing) |
Recharge | Moderate |
Minimum Level | 2 (Stalker) |
18 (Scrapper) | |
28 (Tanker) | |
Effects | Melee |
Foe Immobilize, -Speed, -Fly, -Defense | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Melee Damage |
Immobilize | |
Slow Movement |
Dragon's Tail
This low spinning kick deals slightly more damage than Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits may trip and knock down your opponents.
Damage | Moderate (Smashing) |
Recharge | Slow |
Minimum Level | 26 (Scrapper) |
35 (Tanker) | |
Effects | Point Blank Area of Effect |
Foe Knockdown | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Set Categories | PBAoE Damage |
Knockback |
Eagle's Claw
You can perform a devastating kick that can severaly Disorient most opponents. Eagle's Claw has an exceptionally good critical hit capability for Scrappers, better than other Martial Arts attacks, that can sometimes deal double damage. After using Eagle's Claw your damage will be increased for a brief moment for Tankers, allowing the next attack or two to cause additional damage.
Damage | Superior (Smashing) |
Recharge | Slow |
Minimum Level | 32 (Scrapper) |
32 (Stalker) | |
38 (Tanker) | |
Effects | Melee |
Foe Disorient | |
+Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Melee Damage |
Stuns |
Focus Chi
Tapping into your inner Chi greatly increases the amount of damage you deal for a few seconds, as well as slightly increases your chance to hit.
Recharge | Long |
Minimum Level | 6 (Scrapper) |
8 (Stalker) | |
20 (Tanker) | |
Effects | Self +Damage, +To-Hit |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Placate
Allows you to trick a foe to no longer attack you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a Critical Hit or an Assassin's Blow. However, if you attack a Placated foe, he will be able to attack you back.
Recharge | Long |
Minimum Level | 12 (Stalker) |
Effects | Ranged |
Foe Placate | |
Self Stealth/Hide | |
Enhancements | Enhance Range |
Increase Attack Rate | |
Set Categories | None |
Storm Kick
You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick has a greater than average chance to score a critical hit.
Damage | Moderate (Smashing) |
Recharge | Medium |
Minimum Level | 1 (Scrapper) |
1 (Stalker) | |
2 (Tanker) | |
Effects | Melee |
Self +DEF(All) (Tanker only) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Thunder Kick
You can perform a strong Thunder Kick that hits so hard it can disorient your target.
Damage | Minor (Smashing) |
Recharge | Fast |
Minimum Level | 1 (Scrapper) |
1 (Stalker) | |
1 (Tanker) | |
Effects | Melee |
Foe Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Melee Damage |
Stuns |
Warrior's Challenge
Challenges a foe to attack you. Useful to pull a villain off an ally who finds himself in over his head. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
Recharge | Fast |
Minimum Level | 12 (Scrapper) |
Effects | Ranged |
Foe Taunt, -Range | |
Enhancements | Enhance Accuracy |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Taunt |
Warrior's Provocation
Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. An accuracy check is required to Taunt enemy players, but is not needed against critter targets.
Recharge | Slow |
Minimum Level | 10 (Tanker) |
Effects | Ranged |
Foe Taunt, -Range | |
Enhancements | Enhance Accuracy |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Taunt |
Historical
- This set has been in the game for Scrappers since Issue 0.
- This set was included with the original release of Stalkers in Issue 6.
- In Issue 18, several powers in this set were buffed (Cobra Strike, Eagle's Claw, and Crippling Axe Kick).
- This set was proliferated to Tankers in Issue 21.