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Difference between revisions of "Martial Arts"

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(File:MartialArts_StormKick.png Storm Kick)
 
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{{otheruses4|1=the Martial Arts power set|2=the Martial Arts [[Super Booster|booster pack]]|3=Super Booster IV: Martial Arts}}
 
{{otheruses4|1=the Martial Arts power set|2=the Martial Arts [[Super Booster|booster pack]]|3=Super Booster IV: Martial Arts}}
  
== Overview ==
 
 
{{TOCright}}
 
{{TOCright}}
'''Martial Arts''' is one of the powersets.  It is a [[Scrapper]] primary power set in City of Heroes and a [[Stalker]] primary power set in City of Villains.
+
== Overview ==
 +
{{Power Set Icon|Freem}}
 +
'''Martial Arts''' is a standard power set that is a primary set for [[Scrapper]]s and [[Stalker]]s, and a secondary set for [[Tanker]]s.
  
A compilation of various fighting techniques from around the world, Martial Arts makes you a master in the art of hand to hand combat. Martial Artists tend to be very accurate with their strikes.
+
"A compilation of various fighting techniques from around the world, Martial Arts makes you a master in the art of hand to hand combat. Martial Artists tend to be very accurate with their strikes."
 +
{{clrl}}
  
 
== Power Tables ==
 
== Power Tables ==
 
 
=== Scrapper ===
 
=== Scrapper ===
 
+
The Martial Arts power set is available as a primary set for [[Scrapper]]s. The following table shows the level at which each power is available:
The Martial Arts powerset is available as a primary powerset for [[Scrapper]]s. The following table shows which powers are available and at what level:
+
  
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
 
{{Powers_LevelRow|Icon=MartialArts_ThunderKick.png|Power=Thunder Kick|Level=1|Effect=Melee, Minor DMG(Smash), Foe Disorient|Border=1}}
 
{{Powers_LevelRow|Icon=MartialArts_ThunderKick.png|Power=Thunder Kick|Level=1|Effect=Melee, Minor DMG(Smash), Foe Disorient|Border=1}}
 
{{Powers_LevelRow|Icon=MartialArts_StormKick.png|Power=Storm Kick|Level=1|Effect=Melee, Moderate DMG(Smash)|Border=1}}
 
{{Powers_LevelRow|Icon=MartialArts_StormKick.png|Power=Storm Kick|Level=1|Effect=Melee, Moderate DMG(Smash)|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_CobraStrike.png|Power=Cobra Strike|Level=2|Effect=Melee, Minor DMG(Smash), Foe Disorient|Border=1}}
+
{{Powers_LevelRow|Icon=MartialArts_CobraStrike.png|Power=Cobra Strike|Level=2|Effect=Melee, High DMG(Smash), Foe Disorient|Border=1}}
 
{{Powers_LevelRow|Icon=MartialArts_FocusChi.png|Power=Focus Chi|Level=6|Effect=Self +DMG, +To-Hit|Border=1}}
 
{{Powers_LevelRow|Icon=MartialArts_FocusChi.png|Power=Focus Chi|Level=6|Effect=Self +DMG, +To-Hit|Border=1}}
 
{{Powers_LevelRow|Icon=MartialArts_CraneKick.png|Power=Crane Kick|Level=8|Effect=Melee, High DMG(Smash), Foe Knockback|Border=1}}
 
{{Powers_LevelRow|Icon=MartialArts_CraneKick.png|Power=Crane Kick|Level=8|Effect=Melee, High DMG(Smash), Foe Knockback|Border=1}}
 
{{Powers_LevelRow|Icon=MartialArts_WarriorsChallenge.png|Power=Warrior's Challenge|Level=12|Effect=Ranged, Foe Taunt, -Range|Border=1}}
 
{{Powers_LevelRow|Icon=MartialArts_WarriorsChallenge.png|Power=Warrior's Challenge|Level=12|Effect=Ranged, Foe Taunt, -Range|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_CripplingHookKick.png|Power=Crippling Axe Kick|Level=18|Effect=Melee, Moderate DMG(Smash), Foe Immobilize, -SPD, -Fly|Border=1}}
+
{{Powers_LevelRow|Icon=MartialArts_CripplingHookKick.png|Power=Crippling Axe Kick|Level=18|Effect=Melee, Moderate DMG(Smash), Foe Immobilize, -SPD, -Fly, -DEF|Border=1}}
 
{{Powers_LevelRow|Icon=MartialArts_MonkeySweep.png|Power=Dragon's Tail|Level=26|Effect=PBAoE, Moderate DMG(Smash), Foe Knockdown|Border=1}}
 
{{Powers_LevelRow|Icon=MartialArts_MonkeySweep.png|Power=Dragon's Tail|Level=26|Effect=PBAoE, Moderate DMG(Smash), Foe Knockdown|Border=1}}
 
{{Powers_LevelRow|Icon=MartialArts_EaglesClaw.png|Power=Eagle's Claw|Level=32|Effect=Melee, Superior DMG(Smash), Foe Disorient, +Special|Border=0}}
 
{{Powers_LevelRow|Icon=MartialArts_EaglesClaw.png|Power=Eagle's Claw|Level=32|Effect=Melee, Superior DMG(Smash), Foe Disorient, +Special|Border=0}}
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=== Stalker ===
 
=== Stalker ===
 
+
The Martial Arts power set is available as a primary set for [[Stalker]]s. The following table shows the level at which each power is available:
The Martial Arts powerset is available as a primary powerset for [[Stalker]]s. The following table shows which powers are available and at what level:
+
  
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
 
{{Powers_LevelRow|Icon=MartialArts_ThunderKick.png|Power=Thunder Kick|Level=1|Effect=Melee, Minor DMG(Smash), Foe Disorient|Border=1}}
 
{{Powers_LevelRow|Icon=MartialArts_ThunderKick.png|Power=Thunder Kick|Level=1|Effect=Melee, Minor DMG(Smash), Foe Disorient|Border=1}}
 
{{Powers_LevelRow|Icon=MartialArts_StormKick.png|Power=Storm Kick|Level=1|Effect=Melee, Moderate DMG(Smash)|Border=1}}
 
{{Powers_LevelRow|Icon=MartialArts_StormKick.png|Power=Storm Kick|Level=1|Effect=Melee, Moderate DMG(Smash)|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_CripplingHookKick.png|Power=Crippling Axe Kick|Level=2|Effect=Melee, Moderate DMG(Smash), Foe Immobilize, -SPD, -Fly|Border=1}}
+
{{Powers_LevelRow|Icon=MartialArts_CripplingHookKick.png|Power=Crippling Axe Kick|Level=2|Effect=Melee, Superior DMG(Smash), Foe Immobilize, -SPD, -Fly, -DEF|Border=1}}
 
{{Powers_LevelRow|Icon=MartialArts_AssassinStrike.png|Power=Assassin's Blow|Level=6|Effect=Melee, Special DMG(Smash)|Border=1}}
 
{{Powers_LevelRow|Icon=MartialArts_AssassinStrike.png|Power=Assassin's Blow|Level=6|Effect=Melee, Special DMG(Smash)|Border=1}}
 
{{Powers_LevelRow|Icon=MartialArts_FocusChi.png|Power=Focus Chi|Level=8|Effect=Self +DMG, +To-Hit|Border=1}}
 
{{Powers_LevelRow|Icon=MartialArts_FocusChi.png|Power=Focus Chi|Level=8|Effect=Self +DMG, +To-Hit|Border=1}}
 
{{Powers_LevelRow|Icon=MartialArts_Placate.png|Power=Placate|Level=12|Effect=Ranged, Foe Placate, Self Stealth/Hide|Border=1}}
 
{{Powers_LevelRow|Icon=MartialArts_Placate.png|Power=Placate|Level=12|Effect=Ranged, Foe Placate, Self Stealth/Hide|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_CobraStrike.png|Power=Cobra Strike|Level=18|Effect=Melee, Minor DMG(Smash), Foe Disorient|Border=1}}
+
{{Powers_LevelRow|Icon=MartialArts_CobraStrike.png|Power=Cobra Strike|Level=18|Effect=Melee, High DMG(Smash), Foe Disorient|Border=1}}
 
{{Powers_LevelRow|Icon=MartialArts_CraneKick.png|Power=Crane Kick|Level=26|Effect=Melee, High DMG(Smash), Knockback|Border=1}}
 
{{Powers_LevelRow|Icon=MartialArts_CraneKick.png|Power=Crane Kick|Level=26|Effect=Melee, High DMG(Smash), Knockback|Border=1}}
 
{{Powers_LevelRow|Icon=MartialArts_EaglesClaw.png|Power=Eagle's Claw|Level=32|Effect=Melee, Superior DMG(Smash), Foe Disorient, +Special|Border=0}}
 
{{Powers_LevelRow|Icon=MartialArts_EaglesClaw.png|Power=Eagle's Claw|Level=32|Effect=Melee, Superior DMG(Smash), Foe Disorient, +Special|Border=0}}
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
== Powers ==
+
=== Tanker ===
 +
The Martial Arts power set is available as a secondary set for [[Tanker]]s. The following table shows the level at which each power is available:
  
The following are powers in the Martial Arts powerset.
+
{{Powers_LevelHeader}}
 +
{{Powers_LevelRow|Icon=MartialArts_ThunderKick.png|Power=Thunder Kick|Level=1|Effect=Melee, Minor DMG(Smash), Foe Disorient|Border=1}}
 +
{{Powers_LevelRow|Icon=MartialArts_StormKick.png|Power=Storm Kick|Level=2|Effect=Melee, Moderate DMG(Smash), +DEF(All)|Border=1}}
 +
{{Powers_LevelRow|Icon=MartialArts_CobraStrike.png|Power=Cobra Strike|Level=4|Effect=Melee, High DMG(Smash), Foe Disorient|Border=1}}
 +
{{Powers_LevelRow|Icon=MartialArts_WarriorsProvocation.png|Power=Warrior's Provocation|Level=10|Effect=Ranged, Foe Taunt, -Range|Border=1}}
 +
{{Powers_LevelRow|Icon=MartialArts_CraneKick.png|Power=Crane Kick|Level=16|Effect=Melee, High DMG(Smash), Foe Knockback|Border=1}}
 +
{{Powers_LevelRow|Icon=MartialArts_FocusChi.png|Power=Focus Chi|Level=20|Effect=Self +DMG, +To-Hit|Border=1}}
 +
{{Powers_LevelRow|Icon=MartialArts_CripplingHookKick.png|Power=Crippling Axe Kick|Level=28|Effect=Melee, Moderate DMG(Smash), Foe Immobilize, -SPD, -Fly, -DEF|Border=1}}
 +
{{Powers_LevelRow|Icon=MartialArts_MonkeySweep.png|Power=Dragon's Tail|Level=35|Effect=PBAoE, Moderate DMG(Smash), Foe Knockdown|Border=1}}
 +
{{Powers_LevelRow|Icon=MartialArts_EaglesClaw.png|Power=Eagle's Claw|Level=38|Effect=Melee, Superior DMG(Smash), Foe Disorient, +DMG(All)|Border=0}}
 +
{{Powers_Footer}}
  
 +
== Powers ==
 
=== [[File:MartialArts_AssassinStrike.png]] Assassin's Blow ===
 
=== [[File:MartialArts_AssassinStrike.png]] Assassin's Blow ===
 
+
A signature Stalker attack. This attack does superior smashing damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden as a chance to critically hit equal to 33.3% time the number of stacks of Assassin's Focus. Using Assassin's Blow when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.
A signature Stalker attack. This attack does moderate smashing damage on its own as a frontal attack. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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=== [[File:MartialArts_CobraStrike.png]] Cobra Strike ===
 
=== [[File:MartialArts_CobraStrike.png]] Cobra Strike ===
 
+
Using intense martial arts focus, you can perform a Cobra Strike that deals high damage, but has a great chance of Disorienting your target.
Using intense martial arts focus, you can perform a Cobra Strike that deals minor damage, but has a great chance of disorienting your target
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor (Smashing)}}
+
{{PowerBlock_Damage|High (Smashing)}}
{{PowerBlock_Recharge|Slow}}
+
{{PowerBlock_Recharge|Medium}}
 
{{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 2 (Scrapper)}}
 
{{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 2 (Scrapper)}}
 +
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 4 (Tanker)}}
 
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 18 (Stalker)}}
 
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 18 (Stalker)}}
 
{{PowerBlock_Effects|Melee}}
 
{{PowerBlock_Effects|Melee}}
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=== [[File:MartialArts_CraneKick.png]] Crane Kick ===
 
=== [[File:MartialArts_CraneKick.png]] Crane Kick ===
 
+
You can perform a slow, high smashing damage kick that will likely knock your target back.
You can perform a slow, high damage kick that will likely knock your target back.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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{{PowerBlock_Recharge|Moderate}}
 
{{PowerBlock_Recharge|Moderate}}
 
{{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 8 (Scrapper)}}
 
{{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 8 (Scrapper)}}
 +
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 16 (Tanker)}}
 
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 26 (Stalker)}}
 
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 26 (Stalker)}}
 
{{PowerBlock_Effects|Melee}}
 
{{PowerBlock_Effects|Melee}}
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=== [[File:MartialArts_CripplingHookKick.png]] Crippling Axe Kick ===
 
=== [[File:MartialArts_CripplingHookKick.png]] Crippling Axe Kick ===
 
+
You can perform a Crippling Axe Kick that deals moderate smashing damage, reduces the target's defense, may immobilize, and Slowing their run speed. Crippling Axe Kick may also knock some flying entities out of the sky.
You can perform a Crippling Axe Kick that deals minor smashing damage, but has a chance to immobilize your target, as well as slowing their run speed. Crippling Axe Kick may also knock some flying entities out of the sky.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Damage|Moderate (Smashing)}}
 
{{PowerBlock_Damage|Moderate (Smashing)}}
{{PowerBlock_Recharge|Fast}}
+
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 18 (Scrapper)}}
+
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 2 (Stalker)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 2 (Stalker)}}
+
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 18 (Scrapper)}}
 +
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 28 (Tanker)}}
 
{{PowerBlock_Effects|Melee}}
 
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe Immobilize, -Speed, -Fly}}
+
{{PowerBlock_Blank|Foe Immobilize, -Speed, -Fly, -Defense}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}  
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}  
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
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=== [[File:MartialArts_MonkeySweep.png]] Dragon's Tail ===
 
=== [[File:MartialArts_MonkeySweep.png]] Dragon's Tail ===
 
+
This low spinning kick deals slightly more damage than Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits may trip and knock down your opponents.
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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{{PowerBlock_Recharge|Slow}}
 
{{PowerBlock_Recharge|Slow}}
 
{{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 26 (Scrapper)}}
 
{{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 26 (Scrapper)}}
 +
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 35 (Tanker)}}
 
{{PowerBlock_Effects|Point Blank Area of Effect}}
 
{{PowerBlock_Effects|Point Blank Area of Effect}}
 
{{PowerBlock_Blank|Foe Knockdown}}
 
{{PowerBlock_Blank|Foe Knockdown}}
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=== [[File:MartialArts_EaglesClaw.png]] Eagle's Claw ===
 
=== [[File:MartialArts_EaglesClaw.png]] Eagle's Claw ===
 
+
You can perform a devastating kick that can severaly Disorient most opponents. Eagle's Claw has an exceptionally good critical hit capability for Scrappers, better than other Martial Arts attacks, that can sometimes deal double damage. After using Eagle's Claw your damage will be increased for a brief moment for Tankers, allowing the next attack or two to cause additional damage.
You can perform a devastating kick that can severaly disorient most opponents. Eagle's Claw has an exceptionally good critical hit capability, better than other Martial Arts attacks, that can sometimes deal double damage.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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{{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 32 (Scrapper)}}
 
{{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 32 (Scrapper)}}
 
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 32 (Stalker)}}
 
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 32 (Stalker)}}
 +
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 38 (Tanker)}}
 
{{PowerBlock_Effects|Melee}}
 
{{PowerBlock_Effects|Melee}}
 
{{PowerBlock_Blank|Foe Disorient}}
 
{{PowerBlock_Blank|Foe Disorient}}
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=== [[File:MartialArts_FocusChi.png]] Focus Chi ===
 
=== [[File:MartialArts_FocusChi.png]] Focus Chi ===
 
 
Tapping into your inner Chi greatly increases the amount of damage you deal for a few seconds, as well as slightly increases your chance to hit.
 
Tapping into your inner Chi greatly increases the amount of damage you deal for a few seconds, as well as slightly increases your chance to hit.
  
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{{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 6 (Scrapper)}}
 
{{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 6 (Scrapper)}}
 
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 8 (Stalker)}}
 
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 8 (Stalker)}}
 +
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 20 (Tanker)}}
 
{{PowerBlock_Effects|Self +Damage, +To-Hit}}
 
{{PowerBlock_Effects|Self +Damage, +To-Hit}}
 
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
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=== [[File:MartialArts_Placate.png]] Placate ===
 
=== [[File:MartialArts_Placate.png]] Placate ===
 
+
Allows you to trick a foe to no longer attack you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a Critical Hit or an Assassin's Blow. However, if you attack a Placated foe, he will be able to attack you back.
Allow you to trick a foe to no longer attack you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a critical hit or an Assassin's Blow. However, if you attack a Placated foe, he will be able to attack you back.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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=== [[File:MartialArts_StormKick.png]] Storm Kick ===
 
=== [[File:MartialArts_StormKick.png]] Storm Kick ===
 
+
You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick has a greater than average chance to score a critical hit.
You can unleash a roundhouse kick that pummels your foe for moderate damage.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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{{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}}
 
{{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}}
 
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}
 
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}
 +
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 2 (Tanker)}}
 
{{PowerBlock_Effects|Melee}}
 
{{PowerBlock_Effects|Melee}}
 +
{{PowerBlock_Blank|Self +DEF(All) (Tanker only)}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
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=== [[File:MartialArts_ThunderKick.png]] Thunder Kick ===
 
=== [[File:MartialArts_ThunderKick.png]] Thunder Kick ===
 
 
You can perform a strong Thunder Kick that hits so hard it can disorient your target.
 
You can perform a strong Thunder Kick that hits so hard it can disorient your target.
  
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{{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}}
 
{{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}}
 
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}
 
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}
 +
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 1 (Tanker)}}
 
{{PowerBlock_Effects|Melee}}
 
{{PowerBlock_Effects|Melee}}
 
{{PowerBlock_Blank|Foe Disorient}}
 
{{PowerBlock_Blank|Foe Disorient}}
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=== [[File:MartialArts_WarriorsChallenge.png]] Warrior's Challenge ===
 
=== [[File:MartialArts_WarriorsChallenge.png]] Warrior's Challenge ===
 
+
Challenges a foe to attack you. Useful to pull a villain off an ally who finds himself in over his head. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
Challenges a foe to attack you. Useful to pull a villain off an ally who finds himself in over his head.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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{{PowerBlock_Sets|{{Set Taunt}}}}
 
{{PowerBlock_Sets|{{Set Taunt}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
 +
 +
=== [[File:MartialArts_WarriorsProvocation.png]] Warrior's Provocation ===
 +
Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. An accuracy check is required to Taunt enemy players, but is not needed against critter targets.
 +
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Recharge|Slow}}
 +
{{PowerBlock_Level|[[File:Archetypeicon_tanker.png|18px]] 10 (Tanker)}}
 +
{{PowerBlock_Effects|Ranged}}
 +
{{PowerBlock_Blank|Foe Taunt, -Range}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Enhance Taunt}}}}
 +
{{PowerBlock_Sets|{{Set Taunt}}}}
 +
{{PowerBlock_End}}
 +
 +
== Historical ==
 +
{{Historical|type=section|reason=change}}
 +
* This set has been in the game for [[Scrapper]]s since [[Issue 0]].
 +
* This set was included with the original release of [[Stalker]]s in [[Issue 6]].
 +
* In [[Issue 18]], several powers in this set were [[Patch Notes/2010-08-16#Martial Arts|buffed]] (Cobra Strike, Eagle's Claw, and Crippling Axe Kick).
 +
* This set was [[Power Set Proliferation|proliferated]] to [[Tanker]]s in [[Issue 21]].
  
 
== External Links ==
 
== External Links ==
* {{RedTomaxPowerSet
+
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Scrapper|Type=Melee}}
|Game=coh|Power={{PAGENAMEE}}|Archetype=Scrapper|Type=Melee}}
+
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Stalker|Type=Melee}}
* {{RedTomaxPowerSet
+
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Melee}}
|Game=cov|Power={{PAGENAMEE}}|Archetype=Stalker|Type=Melee}}
+
  
[[Category:Powersets]]
+
[[Category:Power Sets]]
 
[[Category:Scrapper Primary]]
 
[[Category:Scrapper Primary]]
 
[[Category:Stalker Primary]]
 
[[Category:Stalker Primary]]
 +
[[Category:Tanker Secondary]]

Latest revision as of 07:22, 13 January 2020

This article is about the Martial Arts power set. For the Martial Arts booster pack, see Super Booster IV: Martial Arts.

Overview

Martial Arts is a standard power set that is a primary set for Scrappers and Stalkers, and a secondary set for Tankers.

"A compilation of various fighting techniques from around the world, Martial Arts makes you a master in the art of hand to hand combat. Martial Artists tend to be very accurate with their strikes."

Power Tables

Scrapper

The Martial Arts power set is available as a primary set for Scrappers. The following table shows the level at which each power is available:

Power Level Effect
MartialArts ThunderKick.png Thunder Kick 1 Melee, Minor DMG(Smash), Foe Disorient
MartialArts StormKick.png Storm Kick 1 Melee, Moderate DMG(Smash)
MartialArts CobraStrike.png Cobra Strike 2 Melee, High DMG(Smash), Foe Disorient
MartialArts FocusChi.png Focus Chi 6 Self +DMG, +To-Hit
MartialArts CraneKick.png Crane Kick 8 Melee, High DMG(Smash), Foe Knockback
MartialArts WarriorsChallenge.png Warrior's Challenge 12 Ranged, Foe Taunt, -Range
MartialArts CripplingHookKick.png Crippling Axe Kick 18 Melee, Moderate DMG(Smash), Foe Immobilize, -SPD, -Fly, -DEF
MartialArts MonkeySweep.png Dragon's Tail 26 PBAoE, Moderate DMG(Smash), Foe Knockdown
MartialArts EaglesClaw.png Eagle's Claw 32 Melee, Superior DMG(Smash), Foe Disorient, +Special

Stalker

The Martial Arts power set is available as a primary set for Stalkers. The following table shows the level at which each power is available:

Power Level Effect
MartialArts ThunderKick.png Thunder Kick 1 Melee, Minor DMG(Smash), Foe Disorient
MartialArts StormKick.png Storm Kick 1 Melee, Moderate DMG(Smash)
MartialArts CripplingHookKick.png Crippling Axe Kick 2 Melee, Superior DMG(Smash), Foe Immobilize, -SPD, -Fly, -DEF
MartialArts AssassinStrike.png Assassin's Blow 6 Melee, Special DMG(Smash)
MartialArts FocusChi.png Focus Chi 8 Self +DMG, +To-Hit
MartialArts Placate.png Placate 12 Ranged, Foe Placate, Self Stealth/Hide
MartialArts CobraStrike.png Cobra Strike 18 Melee, High DMG(Smash), Foe Disorient
MartialArts CraneKick.png Crane Kick 26 Melee, High DMG(Smash), Knockback
MartialArts EaglesClaw.png Eagle's Claw 32 Melee, Superior DMG(Smash), Foe Disorient, +Special

Tanker

The Martial Arts power set is available as a secondary set for Tankers. The following table shows the level at which each power is available:

Power Level Effect
MartialArts ThunderKick.png Thunder Kick 1 Melee, Minor DMG(Smash), Foe Disorient
MartialArts StormKick.png Storm Kick 2 Melee, Moderate DMG(Smash), +DEF(All)
MartialArts CobraStrike.png Cobra Strike 4 Melee, High DMG(Smash), Foe Disorient
MartialArts WarriorsProvocation.png Warrior's Provocation 10 Ranged, Foe Taunt, -Range
MartialArts CraneKick.png Crane Kick 16 Melee, High DMG(Smash), Foe Knockback
MartialArts FocusChi.png Focus Chi 20 Self +DMG, +To-Hit
MartialArts CripplingHookKick.png Crippling Axe Kick 28 Melee, Moderate DMG(Smash), Foe Immobilize, -SPD, -Fly, -DEF
MartialArts MonkeySweep.png Dragon's Tail 35 PBAoE, Moderate DMG(Smash), Foe Knockdown
MartialArts EaglesClaw.png Eagle's Claw 38 Melee, Superior DMG(Smash), Foe Disorient, +DMG(All)

Powers

MartialArts AssassinStrike.png Assassin's Blow

A signature Stalker attack. This attack does superior smashing damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden as a chance to critically hit equal to 33.3% time the number of stacks of Assassin's Focus. Using Assassin's Blow when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.

Damage Special (Smashing)
Recharge Slow
Minimum Level V archetypeicon stalker.png 6 (Stalker)
Effects Melee
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Melee Damage.png Melee Damage

MartialArts CobraStrike.png Cobra Strike

Using intense martial arts focus, you can perform a Cobra Strike that deals high damage, but has a great chance of Disorienting your target.

Damage High (Smashing)
Recharge Medium
Minimum Level Archetypeicon scrapper.png 2 (Scrapper)
Archetypeicon tanker.png 4 (Tanker)
V archetypeicon stalker.png 18 (Stalker)
Effects Melee
Foe Disorient
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
Set Categories IO Melee Damage.png Melee Damage
IO Disorient Duration.png Stuns

MartialArts CraneKick.png Crane Kick

You can perform a slow, high smashing damage kick that will likely knock your target back.

Damage High (Smashing)
Recharge Moderate
Minimum Level Archetypeicon scrapper.png 8 (Scrapper)
Archetypeicon tanker.png 16 (Tanker)
V archetypeicon stalker.png 26 (Stalker)
Effects Melee
Foe Knockback
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Melee Damage.png Melee Damage
IO Knockback Distance.png Knockback

MartialArts CripplingHookKick.png Crippling Axe Kick

You can perform a Crippling Axe Kick that deals moderate smashing damage, reduces the target's defense, may immobilize, and Slowing their run speed. Crippling Axe Kick may also knock some flying entities out of the sky.

Damage Moderate (Smashing)
Recharge Moderate
Minimum Level V archetypeicon stalker.png 2 (Stalker)
Archetypeicon scrapper.png 18 (Scrapper)
Archetypeicon tanker.png 28 (Tanker)
Effects Melee
Foe Immobilize, -Speed, -Fly, -Defense
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Immobilization Duration.png Enhance Immobilization Duration
TO Training Attack Rate.png Increase Attack Rate
TO Training Slow powers.png Enhance Slow
Set Categories IO Melee Damage.png Melee Damage
IO Immobilization Duration.png Immobilize
IO Slow.png Slow Movement

MartialArts MonkeySweep.png Dragon's Tail

This low spinning kick deals slightly more damage than Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits may trip and knock down your opponents.

Damage Moderate (Smashing)
Recharge Slow
Minimum Level Archetypeicon scrapper.png 26 (Scrapper)
Archetypeicon tanker.png 35 (Tanker)
Effects Point Blank Area of Effect
Foe Knockdown
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO PBAoE Damage.png PBAoE Damage
IO Knockback Distance.png Knockback

MartialArts EaglesClaw.png Eagle's Claw

You can perform a devastating kick that can severaly Disorient most opponents. Eagle's Claw has an exceptionally good critical hit capability for Scrappers, better than other Martial Arts attacks, that can sometimes deal double damage. After using Eagle's Claw your damage will be increased for a brief moment for Tankers, allowing the next attack or two to cause additional damage.

Damage Superior (Smashing)
Recharge Slow
Minimum Level Archetypeicon scrapper.png 32 (Scrapper)
V archetypeicon stalker.png 32 (Stalker)
Archetypeicon tanker.png 38 (Tanker)
Effects Melee
Foe Disorient
+Special
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
Set Categories IO Melee Damage.png Melee Damage
IO Disorient Duration.png Stuns

MartialArts FocusChi.png Focus Chi

Tapping into your inner Chi greatly increases the amount of damage you deal for a few seconds, as well as slightly increases your chance to hit.

Recharge Long
Minimum Level Archetypeicon scrapper.png 6 (Scrapper)
V archetypeicon stalker.png 8 (Stalker)
Archetypeicon tanker.png 20 (Tanker)
Effects Self +Damage, +To-Hit
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training ToHit Buffs.png Enhance ToHit Buff
Set Categories IO To Hit Buff.png To Hit Buff

MartialArts Placate.png Placate

Allows you to trick a foe to no longer attack you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a Critical Hit or an Assassin's Blow. However, if you attack a Placated foe, he will be able to attack you back.

Recharge Long
Minimum Level V archetypeicon stalker.png 12 (Stalker)
Effects Ranged
Foe Placate
Self Stealth/Hide
Enhancements TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories None

MartialArts StormKick.png Storm Kick

You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick has a greater than average chance to score a critical hit.

Damage Moderate (Smashing)
Recharge Medium
Minimum Level Archetypeicon scrapper.png 1 (Scrapper)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 2 (Tanker)
Effects Melee
Self +DEF(All) (Tanker only)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Melee Damage.png Melee Damage

MartialArts ThunderKick.png Thunder Kick

You can perform a strong Thunder Kick that hits so hard it can disorient your target.

Damage Minor (Smashing)
Recharge Fast
Minimum Level Archetypeicon scrapper.png 1 (Scrapper)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 1 (Tanker)
Effects Melee
Foe Disorient
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
Set Categories IO Melee Damage.png Melee Damage
IO Disorient Duration.png Stuns

MartialArts WarriorsChallenge.png Warrior's Challenge

Challenges a foe to attack you. Useful to pull a villain off an ally who finds himself in over his head. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Recharge Fast
Minimum Level Archetypeicon scrapper.png 12 (Scrapper)
Effects Ranged
Foe Taunt, -Range
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO Taunt Duration.png Taunt

MartialArts WarriorsProvocation.png Warrior's Provocation

Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. An accuracy check is required to Taunt enemy players, but is not needed against critter targets.

Recharge Slow
Minimum Level Archetypeicon tanker.png 10 (Tanker)
Effects Ranged
Foe Taunt, -Range
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO Taunt Duration.png Taunt

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.

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