Difference between revisions of "User:Eabrace/Infobox AT"
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* [[Cold Mastery]], [[Flame Mastery]], [[Force Mastery]], and [[Munitions Mastery]] were added to the game in [[Issue 3]]. | * [[Cold Mastery]], [[Flame Mastery]], [[Force Mastery]], and [[Munitions Mastery]] were added to the game in [[Issue 3]]. | ||
* [[Archery]], [[Sonic Attack]] and [[Electrical Mastery]] were added to the game in [[Issue 5]]. | * [[Archery]], [[Sonic Attack]] and [[Electrical Mastery]] were added to the game in [[Issue 5]]. | ||
− | * [[Psychic Blast]] and [[Mental Manipulation]] were [[ | + | * [[Psychic Blast]] and [[Mental Manipulation]] were [[Power Set Proliferation|proliferated]] for Blasters in [[Issue 12]]. |
== See Also == | == See Also == | ||
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== External Links == | == External Links == | ||
− | * [http://www. | + | * [http://www.alteredgamer.com/city-of-heroes/5524-coh-city-of-villains-guide-to-the-blaster-archetype/ Summary and Analysis of Blaster Powersets] |
− | * [http:// | + | * [http://web.archive.org/web/20121025125321/http://na.cityofheroes.com/en/game_info/archetypes/hero_archetypes.php Archetypes documentation] on official City of Heroes site |
* [ftp://ftp.coh.com/CoH_Manual.zip Official City of Heroes Manual] as a zipped PDF file | * [ftp://ftp.coh.com/CoH_Manual.zip Official City of Heroes Manual] as a zipped PDF file | ||
</noinclude> | </noinclude> |
Latest revision as of 03:32, 14 December 2013
Example:
Blaster | ||||||||||||||||
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Modifiers (at level 50)
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Limits (at level 50)
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Overview
The Blaster is an offensive juggernaut. This hero can deal a ton of damage from either a distance or up-close, but he must be careful because he's somewhat fragile compared to other heroes. The Blaster can't stand toe to toe with most opponents for long. His best defense is a great offense!
Alignment: Hero
The Blaster's power sets are:
Primary: Ranged
Secondary: Support
The Blaster has Low Hit Points and High Damage.
Power Sets
Primary Power Sets
A Blaster's primary power sets are designed specifically for ranged attacks. They are:
Secondary Power Sets
A Blaster's secondary power sets are designed for support via melee attacks, minor crowd control powers, or temporary self-buffs. They are:
- Devices
- Electricity Manipulation
- Energy Manipulation
- Fire Manipulation
- Ice Manipulation
- Mental Manipulation
Ancillary Power Pools
Inherent Power
Historical
- Cold Mastery, Flame Mastery, Force Mastery, and Munitions Mastery were added to the game in Issue 3.
- Archery, Sonic Attack and Electrical Mastery were added to the game in Issue 5.
- Psychic Blast and Mental Manipulation were proliferated for Blasters in Issue 12.
See Also
External Links
- Summary and Analysis of Blaster Powersets
- Archetypes documentation on official City of Heroes site
- Official City of Heroes Manual as a zipped PDF file