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Difference between revisions of "Ancillary Power Pools"

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* [[Energy Mastery]]
 
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* [[Pyre Mastery]]
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== History ==
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During Issues [[Issue 14|14]] to [[Issue 16|16]], the Ancillary Pools were opened up to have five powers available, two at level 41, two at level 44, and one at level 47.
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[[Issue 16]] introduced [[Blaze Mastery]] for [[Scrapper]]s.
  
 
== See Also ==
 
== See Also ==

Revision as of 16:51, 16 September 2009

Overview

Ancillary Power Pools (also known as Epic Power Pools, shown in game as Epic power set) are powersets that become available for Heroes at level 41. A hero can only select one Ancillary Power Pool. Villains have access to similar Patron Power Pools. Warshades and Peacebringers do not get Ancillary Power Pools.

Unlike the regular Power Pools, APP are restricted by Archetype. The powers in these pools are selected from other Archetypes, and are designed to give each Archetype access to types of abilities that they do not normally have: holds and ranged attacks for melee Archetypes, armors for ranged Archetypes, etc.

Just like the regular Power Pools, you can choose a different APP during a respec.

Pools by Archetype

Blaster

Blaster Ancillary Powersets give them slight Scrapper-like resistances, small Tanker-like self boosts, and small crowd control capability.

Controller

Controller Ancillary Powersets give them slight Scrapper-like resistances, and some (ranged) offensive capability.

Defender

Defender Ancillary Powersets give them slight Scrapper-like resistance and some self-boosting powers; Psychic Mastery gives them slight control capability.

Scrapper

Scrapper Ancillary Pools give them one or two ranged powers, and slight crowd control capability.

Tanker

Tanker Ancillary Powersets give them slight crowd control capability, and some ranged offense.

History

During Issues 14 to 16, the Ancillary Pools were opened up to have five powers available, two at level 41, two at level 44, and one at level 47.

Issue 16 introduced Blaze Mastery for Scrappers.

See Also