Difference between revisions of "User:Baalus Seth/Shield Defense"
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{{TOCright}} | {{TOCright}} | ||
+ | ''Version 2.1'' | ||
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== Power Table == | == Power Table == | ||
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{{Powers_SplitLevelHeader}} | {{Powers_SplitLevelHeader}} | ||
{{Powers_SplitLevelRow|Icon=ShieldDefense_ActiveDefense.png|Power=Deflection|PriLevel=1|SecLevel=1|Effect=Toggle: Self +DEF(Melee), +Res(Lethal, Smashing)|Border=1}} | {{Powers_SplitLevelRow|Icon=ShieldDefense_ActiveDefense.png|Power=Deflection|PriLevel=1|SecLevel=1|Effect=Toggle: Self +DEF(Melee), +Res(Lethal, Smashing)|Border=1}} | ||
− | {{Powers_SplitLevelRow|Icon=DarkCast Torrent.png|Power= | + | {{Powers_SplitLevelRow|Icon=DarkCast Torrent.png|Power=Shield Bash|PriLevel=1|SecLevel=2|Effect=Melee (Cone), Minor Damage (Smash), Foe: Knockdown|Border=1}} |
{{Powers_SplitLevelRow|Icon=ShieldDefense_Deflection.png|Power=Battle Agility|PriLevel=2|SecLevel=4|Effect=Toggle: Self +DEF(Ranged, AoE), +Res(Defense Debuff)|Border=1}} | {{Powers_SplitLevelRow|Icon=ShieldDefense_Deflection.png|Power=Battle Agility|PriLevel=2|SecLevel=4|Effect=Toggle: Self +DEF(Ranged, AoE), +Res(Defense Debuff)|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=ShieldDefense_BattleAgility.png|Power=Active Defense|PriLevel=6|SecLevel=10|Effect=Click: Self Res (Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, Defense Debuff)|Border=1}} | {{Powers_SplitLevelRow|Icon=ShieldDefense_BattleAgility.png|Power=Active Defense|PriLevel=6|SecLevel=10|Effect=Click: Self Res (Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, Defense Debuff)|Border=1}} | ||
− | {{Powers_SplitLevelRow|Icon=ShieldDefense_AgainstAllOdds.png|Power=Against All Odds|PriLevel= | + | {{Powers_SplitLevelRow|Icon=ShieldDefense_AgainstAllOdds.png|Power=Against All Odds|PriLevel=8|SecLevel=16|Effect=Toggle: Self +DMG, Foe -DMG|Border=1}} |
− | {{Powers_SplitLevelRow|Icon=ShieldDefense_GrantCover.png|Power= | + | {{Powers_SplitLevelRow|Icon=ShieldDefense_GrantCover.png|Power=Close Ranks|PriLevel=12|SecLevel=20|Effect=Auto: Self +DEF(Melee, Ranged, AoE) Team +Def(All)|Border=1}} |
− | {{Powers_SplitLevelRow|Icon=ShieldDefense_TrueGrit.png|Power=True Grit|PriLevel=18|SecLevel=28|Effect=Auto: Self +MaxHealth | + | {{Powers_SplitLevelRow|Icon=ShieldDefense_TrueGrit.png|Power=True Grit|PriLevel=18|SecLevel=28|Effect=Auto: Self +MaxHealth, +Regen(Special), +Defense(All but Psi, Special) |Border=1}} |
{{Powers_SplitLevelRow|Icon=ShieldDefense_ShieldCharge.png|Power=Shield Charge|PriLevel=26|SecLevel=35|Effect=PBAoE Superior DMG(Smashing), Foe Knockdown, Self Teleport|Border=1}} | {{Powers_SplitLevelRow|Icon=ShieldDefense_ShieldCharge.png|Power=Shield Charge|PriLevel=26|SecLevel=35|Effect=PBAoE Superior DMG(Smashing), Foe Knockdown, Self Teleport|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=ShieldDefense_OneWithTheShield.png|Power=One With the Shield|PriLevel=32|SecLevel=38|Effect=Click: Self +Res(Disorient, Sleep, Hold, Immobilize, Repel, Knockback, All DMG but Psi), +Recovery, +Max HP|Border=1}} | {{Powers_SplitLevelRow|Icon=ShieldDefense_OneWithTheShield.png|Power=One With the Shield|PriLevel=32|SecLevel=38|Effect=Click: Self +Res(Disorient, Sleep, Hold, Immobilize, Repel, Knockback, All DMG but Psi), +Recovery, +Max HP|Border=1}} | ||
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== Powers == | == Powers == | ||
− | === [[Image:ShieldDefense_GrantCover.png]] | + | === [[Image:ShieldDefense_GrantCover.png]] Close Ranks === |
Close proximity to your allies allows you to both protect them and to deflect attacks much easier. Any teammates who remain nearby gain a bonus to their defense, while simultaneously giving you a small bonus to your melee, ranged and area of effect defense. Each additional teammate will grant a smaller bonus. This power is always on and costs no endurance. | Close proximity to your allies allows you to both protect them and to deflect attacks much easier. Any teammates who remain nearby gain a bonus to their defense, while simultaneously giving you a small bonus to your melee, ranged and area of effect defense. Each additional teammate will grant a smaller bonus. This power is always on and costs no endurance. | ||
− | |||
− | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
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{{PowerBlock_Blank|PBAoE Self +DEF(Melee, Ranged, AoE)}} | {{PowerBlock_Blank|PBAoE Self +DEF(Melee, Ranged, AoE)}} | ||
{{PowerBlock_Blank|Team +DEF(All)}} | {{PowerBlock_Blank|Team +DEF(All)}} | ||
+ | {{PowerBlock_Other|Header=Grants Power:|Text=To Self: [[Image:ShieldDefense_PhalanxFighting.png|18px]] '''Lock Shields'''}} | ||
+ | {{PowerBlock_Blank|''Only if target has'' [[Image:ShieldDefense_GrantCover.png|18px]] '''Close Ranks'''}} | ||
{{PowerBlock_Enhancements|{{Enhance Defense Buffs}}}} | {{PowerBlock_Enhancements|{{Enhance Defense Buffs}}}} | ||
+ | {{PowerBlock_Sets|{{Set Defense}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | + | ==== [[Image:ShieldDefense_PhalanxFighting.png]] Lock Shields ==== | |
− | === [[Image:DarkCast Torrent.png]] | + | You have locked shields with your allies. You are more resistant to defense debuffs. |
+ | |||
+ | {{PowerBlock_Start}} | ||
+ | {{PowerBlock_Effects|Self -Def(Melee, Ranged, AoE), +Res(DefDebuff)}} | ||
+ | {{PowerBlock_Enhancements|{{Enhance Defense}}}} | ||
+ | {{PowerBlock_Blank|''(Inherited from Close Ranks)''}} | ||
+ | {{PowerBlock_End}} | ||
+ | |||
+ | ''(Note: Yes, you read it right. Def '''de'''buff. This power is meant to reduce the ridiculous defense numbers several Shield bearers in close proximity would receive. The debuff should be a bit lower than Close Ranks' self-buff per capita. Why this? Well, it lets the substracted Def come from a newly-buffed ally part of Close Ranks. That'd make /Shield teams not very much weaker but at the same time make teaming with a Shield more enticing for non-Shielders.)'' | ||
+ | |||
+ | === [[Image:DarkCast Torrent.png]] Shield Bash === | ||
You swing your shield in a wide arc in front of you to knock your enemies off their feet. | You swing your shield in a wide arc in front of you to knock your enemies off their feet. | ||
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{{PowerBlock_Blank|{{Set Taunt}} ''(Brute/Tanker only)''}} | {{PowerBlock_Blank|{{Set Taunt}} ''(Brute/Tanker only)''}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | |||
− | |||
=== [[Image:ShieldDefense_TrueGrit.png]] True Grit === | === [[Image:ShieldDefense_TrueGrit.png]] True Grit === | ||
− | Your intense training has left you defiant to the very end. You gain | + | Your intense training has left you defiant to the very end. You gain a bonus to your maximum hit points. In addition, as your health drops, you gain an increased defense and regeneration rate. This power is always on and costs no Endurance. |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
− | {{PowerBlock_Level|[[Image:V archetypeicon brute.png|18px]] | + | {{PowerBlock_Level|[[Image:V archetypeicon brute.png|18px]] 28 (Brute)}} |
− | {{PowerBlock_Blank|[[Image:Archetypeicon_scrapper.png|18px]] | + | {{PowerBlock_Blank|[[Image:Archetypeicon_scrapper.png|18px]] 28 (Scrapper)}} |
− | {{PowerBlock_Blank|[[Image:Archetypeicon tanker.png|18px]] | + | {{PowerBlock_Blank|[[Image:Archetypeicon tanker.png|18px]] 18 (Tanker)}} |
{{PowerBlock_Effects|Auto}} | {{PowerBlock_Effects|Auto}} | ||
− | {{PowerBlock_Blank|Self +MaxHealth | + | {{PowerBlock_Blank|Self +MaxHealth, +Regen(Special), +Defense(All but Psi, Special)}} |
{{PowerBlock_Enhancements|{{Enhance Defense}}}} | {{PowerBlock_Enhancements|{{Enhance Defense}}}} | ||
− | |||
{{PowerBlock_Blank|{{Enhance Heal}}}} | {{PowerBlock_Blank|{{Enhance Heal}}}} | ||
{{PowerBlock_Sets|{{Set Defense}}}} | {{PowerBlock_Sets|{{Set Defense}}}} | ||
− | |||
{{PowerBlock_Blank|{{Set Healing}}}} | {{PowerBlock_Blank|{{Set Healing}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | |||
− |
Latest revision as of 13:52, 20 July 2009
Version 2.1
Power Table
Tankers, Brutes, and Scrappers
The Shield Defense powerset is available as a primary for Tankers, and as a secondary for Brutes and Scrappers. The following table shows which powers are available and at what level:
Power | Level as Primary | Level as Secondary | Effect | |
Deflection | 1 | 1 | Toggle: Self +DEF(Melee), +Res(Lethal, Smashing) | |
Shield Bash | 1 | 2 | Melee (Cone), Minor Damage (Smash), Foe: Knockdown | |
Battle Agility | 2 | 4 | Toggle: Self +DEF(Ranged, AoE), +Res(Defense Debuff) | |
Active Defense | 6 | 10 | Click: Self Res (Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, Defense Debuff) | |
Against All Odds | 8 | 16 | Toggle: Self +DMG, Foe -DMG | |
Close Ranks | 12 | 20 | Auto: Self +DEF(Melee, Ranged, AoE) Team +Def(All) | |
True Grit | 18 | 28 | Auto: Self +MaxHealth, +Regen(Special), +Defense(All but Psi, Special) | |
Shield Charge | 26 | 35 | PBAoE Superior DMG(Smashing), Foe Knockdown, Self Teleport | |
One With the Shield | 32 | 38 | Click: Self +Res(Disorient, Sleep, Hold, Immobilize, Repel, Knockback, All DMG but Psi), +Recovery, +Max HP |
Powers
Close Ranks
Close proximity to your allies allows you to both protect them and to deflect attacks much easier. Any teammates who remain nearby gain a bonus to their defense, while simultaneously giving you a small bonus to your melee, ranged and area of effect defense. Each additional teammate will grant a smaller bonus. This power is always on and costs no endurance.
Minimum Level | 20 (Brute) |
20 (Scrapper) | |
12 (Tanker) | |
Effects | Auto |
PBAoE Self +DEF(Melee, Ranged, AoE) | |
Team +DEF(All) | |
Grants Power: | To Self: Lock Shields |
Only if target has Close Ranks | |
Enhancements | Enhance Defense Buffs |
Set Categories | Defense |
Lock Shields
You have locked shields with your allies. You are more resistant to defense debuffs.
Effects | Self -Def(Melee, Ranged, AoE), +Res(DefDebuff) |
Enhancements | Enhance Defense Buffs |
(Inherited from Close Ranks) |
(Note: Yes, you read it right. Def debuff. This power is meant to reduce the ridiculous defense numbers several Shield bearers in close proximity would receive. The debuff should be a bit lower than Close Ranks' self-buff per capita. Why this? Well, it lets the substracted Def come from a newly-buffed ally part of Close Ranks. That'd make /Shield teams not very much weaker but at the same time make teaming with a Shield more enticing for non-Shielders.)
Shield Bash
You swing your shield in a wide arc in front of you to knock your enemies off their feet.
Damage | Minor Damage(Smash) |
Recharge | Fast |
Minimum Level | 2 (Brute) |
2 (Scrapper) | |
1 (Tanker) | |
Effects | Melee (Cone), Foe: Knockdown |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | PBAoE Damage |
Knockback | |
Taunt (Brute/Tanker only) |
True Grit
Your intense training has left you defiant to the very end. You gain a bonus to your maximum hit points. In addition, as your health drops, you gain an increased defense and regeneration rate. This power is always on and costs no Endurance.
Minimum Level | 28 (Brute) |
28 (Scrapper) | |
18 (Tanker) | |
Effects | Auto |
Self +MaxHealth, +Regen(Special), +Defense(All but Psi, Special) | |
Enhancements | Enhance Defense Buffs |
Enhance Heal | |
Set Categories | Defense |
Healing/Absorb |