Difference between revisions of "Talk:Attack Mechanics"
Baalus Seth (Talk | contribs) |
GuyPerfect (Talk | contribs) m (+Recharge) |
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:I don't know. [[User:Corebreach|Corebreach]] 03:38, 23 May 2007 (EDT) | :I don't know. [[User:Corebreach|Corebreach]] 03:38, 23 May 2007 (EDT) | ||
**When two people of different level clash in the arena, they have euql hit chances, however they have their level appropriate HP and powers. - [[User:Baalus Seth|Skarmory The PG]] 12:38, 23 May 2007 (EDT) | **When two people of different level clash in the arena, they have euql hit chances, however they have their level appropriate HP and powers. - [[User:Baalus Seth|Skarmory The PG]] 12:38, 23 May 2007 (EDT) | ||
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+ | == Recharge == | ||
+ | I don't think this needs its own article, so I'm not sure where one would put this. But isn't the formula for recharge time something along the lines of this: | ||
+ | :<TT>RechargeTime = BaseRecharge * (1 / 2 ^ RechargeBuff)</TT> | ||
+ | Where <TT>BaseRecharge</TT> is the power's normal recharge time in seconds, <TT>RechargeBuff</TT> is the amount of enhanced/buffed recharge expressed as a decimal (i.e.: 135% is 1.35) and <TT>RechargeTime</TT> is the resulting recharge time in seconds? --[[User:GuyPerfect|GuyPerfect]] 13:48, 2 June 2007 (EDT) |
Revision as of 17:48, 2 June 2007
PvP
In BaseHitChance, it says "Direct player-vs.-player attacks don't get these adjustments since two players attacking each other will always have the same combat level." -- I'm pretty sure the Arena lets players fight at different combat levels, if they choose to. Do they receive an adjustment? -- Sekoia 02:21, 23 May 2007 (EDT)
- I don't know. Corebreach 03:38, 23 May 2007 (EDT)
- When two people of different level clash in the arena, they have euql hit chances, however they have their level appropriate HP and powers. - Skarmory The PG 12:38, 23 May 2007 (EDT)
Recharge
I don't think this needs its own article, so I'm not sure where one would put this. But isn't the formula for recharge time something along the lines of this:
- RechargeTime = BaseRecharge * (1 / 2 ^ RechargeBuff)
Where BaseRecharge is the power's normal recharge time in seconds, RechargeBuff is the amount of enhanced/buffed recharge expressed as a decimal (i.e.: 135% is 1.35) and RechargeTime is the resulting recharge time in seconds? --GuyPerfect 13:48, 2 June 2007 (EDT)