Difference between revisions of "Trial"
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− | |[[Cavern of Transcendence Trial|Cavern of Transcendence]]||[[Karsis]]||8||12 to 15|| | + | |[[Cavern of Transcendence Trial|Cavern of Transcendence]]||[[Karsis]]||8||12 to 15|| [[Recipe Drop Pools#Pool B (Missions)|Pool B Recipe drop]] |
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|[[Terra Volta Respecification Trial|Terra Volta Respec]]||[[Jane Hallaway]]<br>[[Captain James Harlan]]<br>[[Major Richard Flagg]]||4||24 to 33<br>34 to 44<br>44 to 50||[[Respecification]] | |[[Terra Volta Respecification Trial|Terra Volta Respec]]||[[Jane Hallaway]]<br>[[Captain James Harlan]]<br>[[Major Richard Flagg]]||4||24 to 33<br>34 to 44<br>44 to 50||[[Respecification]] |
Revision as of 15:58, 28 March 2008
A Trial is a lot like a Task Force/Strike Force but they tend to be shorter. Trials contain unusual encounters with enemies that require a high level of cooperation between team members to conquer. Special rewards are given at the end of trials, such as respecifications or enhancements that affect multiple attributes. Most contain a timed finale mission.
Each trial has a minimum team size and a maximum level cap. Trials cannot be outleveled because high level teammates are automatically exemplared down. Special contacts are required to begin the trial but anyone of the proper level with the proper size team may talk to the contact. The trial will spawn enemies at the maximum level every time. They may be run multiple times.
While running a trial, none of the team's other missions are available to them. Once the trial has been formed, you must continue to run the trial until you finish it or drop from it.
Trials have badges associated with them and often have unique mobs, maps, or both.
Hero Trials by Level
Trial Name | Contact | Min Size |
Level Range | Notes / Reward |
---|---|---|---|---|
Cavern of Transcendence | Karsis | 8 | 12 to 15 | Pool B Recipe drop |
Terra Volta Respec | Jane Hallaway Captain James Harlan Major Richard Flagg |
4 | 24 to 33 34 to 44 44 to 50 |
Respecification |
Sewer Trial | Maren MacGregor | 1 | 38 to 40 | Hydra Origin Enhancements |
Eden Trial | Woodsman | 4 | 39 to 41 | Crystal Titan Origin Enhancements |
Cathedral of Pain | Raid-capable base | 1 | 1 to 50 | Disabled indefinitely due to an exploit |
Villain Trials by Level
Trial Name | Contact | Min Size |
Level Range | Notes / Reward |
---|---|---|---|---|
Tree of Thorns Respec | Sparcetriel Trepsarciel Ractespriel |
4 | 24 to 33 34 to 44 44 to 50 |
Respecification |
Rewards
Each team member chooses a reward upon completion of a trial. Most trials offer the option for a Pool D Recipe drop instead of the usual origin-appropriate enhancement. Certain trials grant additional choices, specifically the "monster" enhancements or a respec.
Raids
Raids are large zone events that have many differences from Trials but are generally listed together with them. Raids do not have contacts, and may be initiated at any time. However, they generally require 20 or more level 50 characters divided into multiple teams, and may take several hours to complete.
Raid Name | Typical Size |
Level Range | Notes / Reward |
---|---|---|---|
Rikti Ship Raid | 20+ | 35 to 50 | no completion reward, only Vanguard Merits |
Hamidon Raid | 50 | 45 to 50 | Hamidon Origin Enhancements |
Raids are available to both Heroes and Villains. The Rikti Ship Raid is cooperative, whereas each side has its own separate Hami Raid.