Difference between revisions of "Merit Rewards"
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== Diminishing Returns == | == Diminishing Returns == | ||
− | Repeating the same Task Force/Strike Force/Trial within 24 hours will lessen the Merit Rewards by this formula: 1 / (# of attempts), rounded down. So, the first time gives the full reward (1/1), the second time gives half (1/2), the third time gives one third (1/3) and so on, to a minimum of one merit. After 24 hours without completing a particular Task Force/etc., the Merit Rewards reset to their default value for that Task Force. | + | Repeating the same Task Force/Strike Force/Trial within 24 hours will lessen the Merit Rewards by this formula: 1 / (# of attempts), rounded down. So, the first time gives the full reward (1/1), the second time gives half (1/2), the third time gives one third (1/3) and so on, to a minimum of one merit. After 24 hours without completing a particular Task Force/etc., the Merit Rewards reset to their default value for that Task Force. The time between when the merits are awarded is what counts, so a repeated Task Force that is started less than 24 hours from the last one may still be worth the full reward if the task finishes more than 24 hours later. |
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+ | Diminishing Returns on Taskforces, Strikeforces, Trials and Raids that DO give a reward option upon completion will always give 50% rewards for subsequent completions within the 24 hour time period. Example: The [[Abandoned Sewer Trial]] gives 28 merits for the first time run, the second time will give 14, the third time 14, the fourth time 14... | ||
Each Task Force/etc. has its own separate timer. Completing one will not diminish the returns of others. | Each Task Force/etc. has its own separate timer. Completing one will not diminish the returns of others. | ||
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Completing [[Ouroboros]] Task/Strike Forces is also ''not'' subject to diminishing returns, since they are not true Task or Strike Forces. They follow the Story Arc rules. | Completing [[Ouroboros]] Task/Strike Forces is also ''not'' subject to diminishing returns, since they are not true Task or Strike Forces. They follow the Story Arc rules. | ||
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+ | '''Note:''' A player can avoid Diminishing Returns on activities that have a reward option popup screen by leaving the screen open until the appropriate time. Most activities do not have a reward option popup screen, thus their merits cannot be delayed, only waiting to complete the activity until after 24 hours has passed will gain full merits. Note also that if a character does not meet the reward options (exemplared into the [[Abandoned Sewer Trial]], for example), the popup screen will not open and will function like an optionless, automatic reward. | ||
== Rewards Purchases == | == Rewards Purchases == |
Revision as of 20:07, 16 February 2009
Overview
Issue 13 gave us Merit Rewards, replacing the random recipe option at the end of Task Forces, Strike Forces, and Trials. Reward Merits are also given at the end of every Story Arc, whether it is major or minor, and by killing at least some Giant Monsters. Each activity has had a different reward amount assigned to it, based on datamined time required to complete it.
Merit rewards can be turned in for recipes, enhancements, salvage, badges, and more.
In the February 10 update from Synapse, the design philosophy was covered:
- Task Forces give an average of 1 merit every 3 minutes of average time (20 merits an hour), Trials give an average of 1 merit every 2.5 minutes (24 merits an hour), and Story Arcs give an average of 1 merit every 7.5 minutes (8 merits an hour). The reason for this major difference is due to the considerable time and effort Task/Strike Forces can take to set up and complete, so naturally these tasks grant a much greater reward.
On February 10, 2009, how many merits per minute each activity is awarded with was altered. Task Forces were previously 12 merits per hour, Trials were 13-14 per hour, and Story Arcs were 4-5 per hour. Additionally, datamining was performed to adjust each activity's specific awarded amount according to the new formula.
The following message is given when you have received your first Merit Reward:
The Formula
The formula used by the developers to calculate number of merits to award a task is as follows[1]:
MedianTime / MPM * TaskModifier * TimesRunModifier * TimeModifier + ArtificialModifiers
Decimals in the result are dropped off (ie: the result is rounded down).
- MedianTime: The datamined median time to complete the task
- MPM: The desired Merits per Minute, currently 3.7
- TaskModifier: 1.5 if the task is a raid, 1.2 if the task is a trial, 1.0 if the task is a Task Force or Strike Force, and 0.4 if the task is a Story Arc
- TimesRunModifier: 1.0 if the task has been run enough times for the developers to be comfortable with the datamining, 0.6 otherwise
- TimeModifier: A percentage merit bonus equal to the median time divided by 20 (ex: the Synapse TF has a MedianTime of 194 minutes. 194 / 20 = 9.7, rounded up to 10% bonus)
- ArtificialModifier: Manually added bonuses or penalties to a given task; from Synapse:
Example
The Statesman Task Force has a datamined median completion time of 133 minutes.
133 / 3.7 * 1.0 * 1.0 * 1.07 + 0 = 38 merits
Rewards Sources
The following pages list the rewards for all available Merit Rewards sources:
- Hero Merit Rewards -- Task Forces, Trials, and Story Arcs
- Villain Merit Rewards -- Strike Forces, Trials, and Story Arcs
- Cooperative Merit Rewards -- Cooperative Task Forces, RWZ Story Arcs
- Miscellaneous Merit Rewards -- Giant Monsters, Hamidon, etc.
Diminishing Returns
Repeating the same Task Force/Strike Force/Trial within 24 hours will lessen the Merit Rewards by this formula: 1 / (# of attempts), rounded down. So, the first time gives the full reward (1/1), the second time gives half (1/2), the third time gives one third (1/3) and so on, to a minimum of one merit. After 24 hours without completing a particular Task Force/etc., the Merit Rewards reset to their default value for that Task Force. The time between when the merits are awarded is what counts, so a repeated Task Force that is started less than 24 hours from the last one may still be worth the full reward if the task finishes more than 24 hours later.
Diminishing Returns on Taskforces, Strikeforces, Trials and Raids that DO give a reward option upon completion will always give 50% rewards for subsequent completions within the 24 hour time period. Example: The Abandoned Sewer Trial gives 28 merits for the first time run, the second time will give 14, the third time 14, the fourth time 14...
Each Task Force/etc. has its own separate timer. Completing one will not diminish the returns of others.
Completing Story Arcs is not subject to diminishing returns. This includes completing multiple different Story Arcs, and flashing back repeatedly to the same Story Arc.
Completing Ouroboros Task/Strike Forces is also not subject to diminishing returns, since they are not true Task or Strike Forces. They follow the Story Arc rules.
Note: A player can avoid Diminishing Returns on activities that have a reward option popup screen by leaving the screen open until the appropriate time. Most activities do not have a reward option popup screen, thus their merits cannot be delayed, only waiting to complete the activity until after 24 hours has passed will gain full merits. Note also that if a character does not meet the reward options (exemplared into the Abandoned Sewer Trial, for example), the popup screen will not open and will function like an optionless, automatic reward.
Rewards Purchases
Heroes and villains can visit Merit Vendors to turn in Reward Merits for various items.
- Large Inspiration: 1 Merit
- Single Origin Enhancement (levels 20-50 only): 8 Merits
- Invention Salvage (three "tier" options: Levels 10-25, Levels 26-40, Levels 41-50):
- Random Rare Salvage: 20 Merits
- Random Rare Magic Salvage: 30 Merits
- Random Rare Tech Salvage: 30 Merits
- Common Invention Recipe: 12 Merits
- Invention Origin Enhancement Sets (select specific recipes):
- Uncommon Enhancement Recipe: 50-75 Merits
- Rare Enhancement Recipe: 125-275 Merits
- Taskforce Random Recipe Roll: 20 Merits
- Trial Random Recipe Roll: 30 Merits
NOTE: Not all recipes can be purchased at vendors; a list of unavailable recipes can be found here. Summed up, basically, what cannot be purchased are:
- Very Rare Recipes (aka Purple Sets)
- Costume Piece Recipes
- Winter's Gift (Travel recipe set, obtained during Winter Event)
See Also
References
External Links
- GoogleDocs Rewards and Purchases (Pages 3-4) by DJ_Jules
- GoogleDocs All IO Set Recipe Merit Costs ugly but compiled by Robziel
- Merit Deminishing return clock