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Difference between revisions of "Dark Miasma"

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(updating IO set info)
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{{Powers_SplitLevelRow|Icon=DarkMiasma_TarPatch.png|Power=Tar Patch|PriLevel=1|SecLevel=2|Effect=Ranged Targeted area of effect, Target -Speed, -Resistance, -Fly|Border=1}}
 
{{Powers_SplitLevelRow|Icon=DarkMiasma_TarPatch.png|Power=Tar Patch|PriLevel=1|SecLevel=2|Effect=Ranged Targeted area of effect, Target -Speed, -Resistance, -Fly|Border=1}}
 
{{Powers_SplitLevelRow|Icon=DarkMiasma_DarkestNight.png|Power=Darkest Night|PriLevel=2|SecLevel=4|Effect=Toggle: Ranged Targeted area of effect, Foe -Damage, Foe -To Hit|Border=1}}
 
{{Powers_SplitLevelRow|Icon=DarkMiasma_DarkestNight.png|Power=Darkest Night|PriLevel=2|SecLevel=4|Effect=Toggle: Ranged Targeted area of effect, Foe -Damage, Foe -To Hit|Border=1}}
{{Powers_SplitLevelRow|Icon=DarkMiasma_HowlingTwilight.png|Power=Howling Twilight|PriLevel=6|SecLevel=10|Effect=Ranged Targeted area of effect, Minor damage (Negative), Target Slow, -Recharge, Disorient, Ally resurrect|Border=1}}
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{{Powers_SplitLevelRow|Icon=DarkArmor_SoulTransfer.png|Power=Howling Twilight|PriLevel=6|SecLevel=10|Effect=Ranged Targeted area of effect, Minor damage (Negative), Target Slow, -Recharge, Disorient, Ally resurrect|Border=1}}
 
{{Powers_SplitLevelRow|Icon=DarkMiasma_ShadowFall.png|Power=Shadow Fall|PriLevel=8|SecLevel=16|Effect=Toggle: Point blank area of effect, Team Stealth, +Defense (All), +Resistance (Energy, Negative, Psionics, Fear)|Border=1}}
 
{{Powers_SplitLevelRow|Icon=DarkMiasma_ShadowFall.png|Power=Shadow Fall|PriLevel=8|SecLevel=16|Effect=Toggle: Point blank area of effect, Team Stealth, +Defense (All), +Resistance (Energy, Negative, Psionics, Fear)|Border=1}}
 
{{Powers_SplitLevelRow|Icon=DarkMiasma_FearsomeAura.png|Power=Fearsome Stare|PriLevel=12|SecLevel=20|Effect=Ranged (Cone), Foe Fear, -To Hit|Border=1}}
 
{{Powers_SplitLevelRow|Icon=DarkMiasma_FearsomeAura.png|Power=Fearsome Stare|PriLevel=12|SecLevel=20|Effect=Ranged (Cone), Foe Fear, -To Hit|Border=1}}
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{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:DarkMiasma_HowlingTwilight.png]] Howling Twilight ===
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=== [[Image:DarkArmor_SoulTransfer.png]] Howling Twilight ===
  
 
Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. The selected foe and all nearby foes will be Slowed, Disoriented, and drained of some life. Revived allies will have full Hit Points and Endurance and will suffer no ill effects and are left protected from XP Debt for 20 seconds
 
Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. The selected foe and all nearby foes will be Slowed, Disoriented, and drained of some life. Revived allies will have full Hit Points and Endurance and will suffer no ill effects and are left protected from XP Debt for 20 seconds
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{{PowerBlock Blank|{{Set Slow Movement}}}}
 
{{PowerBlock Blank|{{Set Slow Movement}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
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{{Bug|Howling Twilight uses [[Dark Armor#Soul Transfer|Soul Transfer's]] icon. The proper icon is in the game, but not used: [[Image:DarkMiasma_HowlingTwilight.png]]}}
  
 
=== [[Image:DarkMiasma_PetrifyingGaze.png]] Petrifying Gaze ===
 
=== [[Image:DarkMiasma_PetrifyingGaze.png]] Petrifying Gaze ===

Revision as of 21:43, 7 December 2008

Overview

Dark Miasma is one of the powersets. It is a Defender primary power set and a Corruptor and Mastermind secondary power set.

Focus the dark power of the Netherworld to weaken your foes. Dark Miasma focuses on draining your opponent.

Power Table

The Dark Miasma powerset is available as a primary set for Defenders, or as a secondary set for Corruptors and Masterminds. The following table shows which powers are available and at what level:

Power Level as Primary Level as Secondary Effect
DarkMiasma TwilightGrasp.png Twilight Grasp 1 1 Ranged, Foe -To Hit -Damage, Team Heal
DarkMiasma TarPatch.png Tar Patch 1 2 Ranged Targeted area of effect, Target -Speed, -Resistance, -Fly
DarkMiasma DarkestNight.png Darkest Night 2 4 Toggle: Ranged Targeted area of effect, Foe -Damage, Foe -To Hit
DarkArmor SoulTransfer.png Howling Twilight 6 10 Ranged Targeted area of effect, Minor damage (Negative), Target Slow, -Recharge, Disorient, Ally resurrect
DarkMiasma ShadowFall.png Shadow Fall 8 16 Toggle: Point blank area of effect, Team Stealth, +Defense (All), +Resistance (Energy, Negative, Psionics, Fear)
DarkMiasma FearsomeAura.png Fearsome Stare 12 20 Ranged (Cone), Foe Fear, -To Hit
DarkMiasma PetrifyingGaze.png Petrifying Gaze 18 28 Ranged Hold
DarkMiasma BlackHole.png Black Hole 26 35 Ranged Targeted area of effect, Foe Intangible
DarkMiasma DarkServant.png Dark Servant 32 38 Summon Dark Servant: Ranged Debuff Special

Powers

The following are powers in the Dark Miasma powerset.

DarkMiasma BlackHole.png Black Hole

Opens up a Black Hole to the Netherworld that temporarily pulls in all foes within its grasp. The victims become phase shifted and are completely intangible. They are hard to see, and cannot affect or be affected by those in normal space.

Recharge Slow
Minimum Level V archetypeicon corruptor.png 35 (Corruptor)
Archetypeicon defender.png 26 (Defender)
V archetypeicon mastermind.png 35 (Mastermind)
Effects Ranged (Targeted AoE)
Foe Intangible
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Intangibility Duration.png Enhance Intangibility Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories None

DarkMiasma DarkServant.png Dark Servant

Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. The Dark Servant can be buffed and healed.

Dark Servants are resistant to Negative Energy damage but vulnerable to Energy damage.

The Dark Servant will remain at your side for 240 seconds (Mastermind).

Recharge Very Long
Minimum Level V archetypeicon corruptor.png 38 (Corruptor)
Archetypeicon defender.png 32 (Defender)
V archetypeicon mastermind.png 38 (Mastermind)
Effects Summon Dark Servant
Powers DarkMiasma ChillOfTheNight.png Chill of the Night (PBAoE), Minor Damage (Negative), Foe -To Hit
DarkMiasma TwilightGrasp.png Twilight Grasp (Ranged) Foe -To Hit -Damage, Team Heal
DarkMiasma PetrifyingGaze.png Petrifying Gaze (Ranged Hold)
DarkMiasma DarkestNight.png Darkest Night (Toggle: Ranged; Targeted AoE), Foe -To Hit, -Damage
DarkCast TenebrousTentacles.png Tenebrous Tentacles (Ranged, Cone), Medium Damage (Negative/Smash), Foe Immobilize, Foe -To Hit
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Heal.png Enhance Heal
TO Training Hold Duration.png Enhance Hold Duration
TO Training Immobilization Duration.png Enhance Immobilization Duration
TO Training Attack Rate.png Increase Attack Rate
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO Healing-Absorb.png Healing/Absorb
IO Hold Duration.png Holds
IO Immobilization Duration.png Immobilize
IO To Hit DeBuff.png ToHit Debuff

DarkMiasma DarkestNight.png Darkest Night

While active, you channel Negative Energy onto a targeted foe. Darkest Night decreases the damage potential and chance to hit of the target, and all foes nearby, as long as you keep the power active.

Recharge Slow
Minimum Level V archetypeicon corruptor.png 4 (Corruptor)
Archetypeicon defender.png 2 (Defender)
V archetypeicon mastermind.png 4 (Mastermind)
Effects Ranged
Targeted area of effect
Foe -Damage, -To Hit
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO To Hit DeBuff.png ToHit Debuff

DarkMiasma FearsomeAura.png Fearsome Stare

Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably

Recharge Slow
Minimum Level V archetypeicon corruptor.png 20 (Corruptor)
Archetypeicon defender.png 12 (Defender)
V archetypeicon mastermind.png 20 (Mastermind)
Effects Ranged (Cone)
Foe Fear
-To Hit
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Fear Duration.png Enhance Fear Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO Fear Duration.png Fear
IO To Hit DeBuff.png ToHit Debuff

DarkArmor SoulTransfer.png Howling Twilight

Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. The selected foe and all nearby foes will be Slowed, Disoriented, and drained of some life. Revived allies will have full Hit Points and Endurance and will suffer no ill effects and are left protected from XP Debt for 20 seconds

Damage Minor (Negative)
Recharge Very Long
Minimum Level V archetypeicon corruptor.png 10 (Corruptor)
Archetypeicon defender.png 6 (Defender)
V archetypeicon mastermind.png 10 (Mastermind)
Effects Ranged (AoE)
Target Slow, -Recharge, Disorient, Ally Rez
Enhancements TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Slow powers.png Enhance Slow
TO Training Disorient Duration.png Enhance Disorient Duration
Set Categories IO Damage.png Targeted AoE Damage
IO Disorient Duration.png Stuns
IO Slow.png Slow Movement
Badge bughunter 01.png Bug! Howling Twilight uses Soul Transfer's icon. The proper icon is in the game, but not used: DarkMiasma HowlingTwilight.png

DarkMiasma PetrifyingGaze.png Petrifying Gaze

Petrifies a single targeted foe with a terrifying gaze. The victim is Held and defenseless.

Recharge Slow
Minimum Level V archetypeicon corruptor.png 28 (Corruptor)
Archetypeicon defender.png 18 (Defender)
V archetypeicon mastermind.png 28 (Mastermind)
Effects Ranged Hold
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Hold Duration.png Enhance Hold Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Hold Duration.png Holds

DarkMiasma ShadowFall.png Shadow Fall

Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to Defense bonus to all attacks and Resistance to Fear, while reducing Energy, Negative Energy, and Psionic Damage. You cannot use any other Concealment type power while using Shadow Fall.

Recharge Slow
Minimum Level V archetypeicon corruptor.png 16 (Corruptor)
Archetypeicon defender.png 8 (Defender)
V archetypeicon mastermind.png 16 (Mastermind)
Effects Stealth (PBAoE); 35ft (PvE), 389ft (PvP)
+ Defence (All)
+ Resistance (Energy, Negative, Psionics and Fear)
Enhancements TO Training Defense Buff.png Enhance Defense Buffs
TO Training Damage Resistance.png Enhance Damage Resistance
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Defense Buff.png Defense
IO Resist Damage.png Resist Damage

DarkMiasma TarPatch.png Tar Patch

Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets stuck in the Tar Patch cannot jump or fly.

Recharge Slow
Minimum Level V archetypeicon corruptor.png 2 (Corruptor)
Archetypeicon defender.png 1 (Defender)
V archetypeicon mastermind.png 2 (Mastermind)
Effects Targeted area of effect
Target -Speed
-Resistance
-Fly
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Slow powers.png Enhance Slow
Set Categories IO Slow.png Slow Movement

DarkMiasma TwilightGrasp.png Twilight Grasp

You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit and damage are reduced, while you and your nearby allies are healed.

Despite the description, the healing is instantaneous, not gradual. Furthermore, the description doesn't mention that this power also debuffs its target's health Regeneration rate.

The Mastermind version of Twilight Grasp has half the healing radius of the others.

Recharge Moderate
Minimum Level V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged
Foe -ToHit
Foe -Damage
Foe -Regeneration
PBAoE Ally Heal
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Heal.png Enhance Heal
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO Healing-Absorb.png Healing/Absorb
IO To Hit DeBuff.png ToHit Debuff

External Links