User:Eabrace/CapitalizationStandard
From Paragon Wiki Archive
From a discussion that came up in this thread: link
| Category | Examples |
| zone names | Atlas Park, The Abyss, The Hive |
| character and mob names | Statesman, Longbow Eagle, Rikti Monkey |
| factions | Freakshow, Arachnos, Vanguard |
| names of specific powers or power sets (when referring to the power or set itself) | Assault Rifle, Caltrops, Ninjas, Earth Control, Ice Blast |
| names of specific windows in the UI | Chat Window, Nav Window, Powers Window, Menu Window |
| Category | Examples |
| generic game mechanics terms | influence, infamy, endurance, power, power set, experience, recipe, salvage, window, user interface, inspiration, enhancement, super group, archetype, origin, heroes, villains |
| generic mob/NPC references | non-player character, hostage, enemy, opponent, mob, spawn, critter, contacts, brokers, detectives |
| names of specific powers or power sets when not referring to the power or set | assault rifle, caltrops, ninjas, ice blast |
| groups of windows in the UI | chat windows, user interface windows |
| archetypes | blaster, peacebringer, mastermind, dominator |
| origins | magic, mutation, technology, science, natural |