Teleportation
Overview
The Teleportation power pool is available to all archetypes except Warshades and Peacebringers, and grants various travel abilities and teleportation combat abilities. To see the Warshades' Shadow Step and Shadow Recall, please see Inherent Powers.
Players are able to pick Recall Friend, Teleport Foe, and Teleport starting from level 4 in any order without any prerequisite. Team Teleport and Long Range Teleport are level 14 power choices, and require two other Teleportation Powers before selection.
Power Tables
The following table shows which powers are available and at what level:
Power | Level | Effect | |
Recall Friend | 4 | Long Range: Teleport Teammate | |
Teleport Foe | 4 | Ranged, Teleport Foe | |
Teleport | 4 | Ranged (Location), Self Teleport | |
Team Teleport | 14 | Ranged (Location), Team Teleport | |
Long Range Teleport | 14 | Self (Single Target), Long Range Teleport |
Powers
The following are powers in the Teleportation powerset.
Long Range Teleport
Long Range Teleport allows you to teleport very long distances, even across city zones. You must be at least level 14 and have two other Teleportation Powers before selecting Long Range Teleport. Recharge: Very Long
Recharge | 5 minutes |
Minimum Level | 14 (All Archetypes except Kheldians) |
Effects | Self (Single Target) |
Long Range Teleport | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate |
- The list of zones a character receives is dependent on alignment and location:
- Villains get zones in the Rogue Isles
- Heroes get zones in Paragon City
- Rogues and Vigilantes get hero zones when in Paragon City and villain zones when in the Rogue Isles.
- Praetorians get zones in Praetoria
Recall Friend
You can teleport one of your teammates to yourself. The target must be a teammate and can be selected from the team window. You can also rescue a fallen teammate who may be in a hostile location, as long as he is on the same map. Range is not infinite, but extremely long and can be enhanced. This power can be interrupted.
Recharge | 4.5 seconds |
Minimum Level | 4 (All Archetypes except Kheldians) |
Effects | Long Range: Teleport Teammate |
Enhancements | Reduce Interrupt Time |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Teleport |
Universal Travel |
The unenhanced maximum range is 10,000 feet (1.9 miles). This is long, but not long enough to, for example, reach from one end of Independence Port to the other.
Team Teleport
You can teleport yourself and your nearby teammates to a targeted location. Teammates must be in close proximity to you. Team Teleport costs slightly more endurance than Teleport, but you can teleport your entire team for no additional cost. You must be at least level 14 and have two other teleportation powers before selecting Team Teleport.
Recharge | None |
Minimum Level | 14 (All Archetypes except Kheldians) |
Effects | Ranged (Location) |
Team Teleport | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Teleport |
Universal Travel |
Teleport
You can teleport long distances. Teleport has no recharge time, and can be reactivated without pause, as long as you have endurance.
Recharge | None |
Minimum Level | 4 (All Archetypes except Kheldians) |
Effects | Ranged (Location) |
Self Teleport | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Set Categories | Teleport |
Universal Travel |
Teleport Foe
You can teleport a single foe directly next to yourself. A successful hit must be made in order to teleport the target, and some powerful foes cannot be teleported. This power can be interrupted.
Recharge | 4.5 seconds |
Minimum Level | 4 (All Archetypes except Kheldians) |
Effects | Ranged (Location) |
Teleport Foe | |
Enhancements | Enhance Accuracy |
Reduce Interrupt Time | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Teleport |
Universal Travel |
Historical
- Issue 21 reduced the first three powers (Recall Friend, Teleport Foe, and Teleport) from levels 6, 6, and 14 respectively, to each unlocking at level 4. Issue 21 also reduced the fourth power (Team Teleport) to level 14, and introduced Long Range Teleport at level 14.
External Links
Teleportation Pool at RedTomax.com