Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Mission:Masterpiece (Villain) - Part II: The Sound of Chaos

From Paragon Wiki Archive
Jump to: navigation, search

Part II: The Sound of Chaos

Briefing

Malaise is not being kept in the Zig. It's a smart move on their part, we had stolen detailed plans on the infrastructure of the Zig from Arachnos some time ago.

No, instead they have Malaise in a safe house nearby, one that is armed to the teeth to ensure no one tries a direct assault. Even you, Character, would be blasted to bits if you tried to walk in there. To be fair, almost anyone would be blasted to bits if they walked in there.

Luckily for us, the Dirge of Chaos will allow us to walk right into the safe house. We hook into the speaker system that's within the safe house to play the music, causing everyone to go crazy.

  • And then I'll need to ensure that system cannot be turned off.

Exactly. I have a good feeling that Manticore will be able to figure out how to turn that system off. Now, he may or may not actually be there, but it's imperative that we leave Sister Psyche with no other option than to absorb the negative energy being given off by the music.

This will put her in an extremely weakened stage, allowing Malaise to dive inside of her mind. Now, we've stolen one of the Nemesis mole machines. It will get you to the sewer network below the safe house.

We're already cutting it close, as the safe house has several precautions to check for any underground disturbances. This is why you may have quite a trek to get up there. Once you set up the Dirge, the security systems should freak out, allowing you to simply leave the sewers and walk into the front door.

As you see, Character, there is quite a lot of riding on this. Just be careful, as you'll most likely have to fight off Manticore, if he's there.

Unnecessary Solicitation

We risk Malaise being moved to another safe house if we wait to long, Character.

Mission Objective(s)

Map: MALAISE_SAFEHOUSE_VILLAIN

The Nemesis machine shoots out from the ground, leaving you within the depths of the Paragon sewer system.

  • Play the Dirge of Chaos
    • Get to the sewers and set up the dirge within one of the crates.
    • Get into the warehouse and destroy the scanner systems.
    • Defeat Manticore

The plan is finished! Sister Psyche will have to absorb the negative energy to stop all of this, leaving her in a weakened state.

Enemies

V badge Hydra.png Hydra
V badge Longbow.png Longbow
V badge ShiningStars.png Shining Stars
V badge Phalanx.png Freedom Phalanx
V badge PPD.png Paragon Police Department

Notable NPCs

EdLetter.png Editor's Note:

The opening section of this map is similar to the long vertical shaft leading down to the bottom of the Abandoned Sewers Trial. If you don't have a vertical movement power, it's a long and arduous trek up the ramps while dodging Hydra.

Contact Small Crate.jpg
Crate

Briefing

You find a crate within the sewers with some equipment in it that will allow you to broadcast the Dirge of Chaos directly into the safe house.

You put in earplugs to prevent you from hearing the Dirge of Chaos directly and begin to play the song!

  • (Leave)


Contact Small Security Computer.jpg
Security Computer

Briefing

You go through the systems on the computer and sabotage them, stopping any hero from coming in and turning off the Dirge of Chaos. Now, there is only one option left, which is for Sister Psyche to absorb the negative energy!

However, something on one of the nearby cameras catches your eye...

  • (Zoom in on the image)

You see Manticore with a squad of PPD just like Tyrka predicted. Now, you could simply walk away with the belief that Manticore could never stop your plan.

But that's a rookie mistake. You'll have to go beat the tar out of Manticore to make sure that he can't get anywhere near the computer system to stop the plan!

  • (Leave)


Debriefing

Great work, Character. I've been keeping tabs on Malaise. Everything has gone according to plan.

He is inside of Sister Psyche's mind, causing all sorts of chaos and destruction. Well, he would be, if it weren't for that prat, Aurora Borealis. She's trying to send in mental defenses to strengthen Sister Psyche's mind.

Malaise has two goals within Sister Psyche's mind. The first is to release the personality of Aurora Borealis that is trapped in Psyche's mind; this will throw the psychic into chaos, and if all goes according to plan, allow the trapped woman to take full control over Psyche. The second is to then try and trap Sister Psyche within her own mind, allowing to 'fake' version of Aurora full reign.