Invention Temporary Powers
Contents
- 1 Overview
- 2 Power List
- 2.1 St. Louis Slammer
- 2.2 Gabriel's Hammer
- 2.3 Revolver
- 2.4 Ethereal Shift
- 2.5 Power Analyzer Mk I
- 2.6 Power Analyzer Mk II
- 2.7 Power Analyzer Mk III
- 2.8 Backup Radio
- 2.9 Envenomed Dagger
- 2.10 Hand Grenades
- 2.11 Jet Pack
- 2.12 Kinetic Dampener
- 2.13 Med Pack
- 2.14 Plasmatic Taser
- 2.15 Recovery Serum
- 2.16 Resuscitator
- 2.17 Smoke Flash
- 2.18 Stun Grenades
- 3 See Also
Overview
The Invention System includes Recipes for several Temporary Powers. Most recipes have multiple "tiers" available, meaning they have up to three salvage combinations possible. However, not all recipes behave this way. These items all come from recipes dropped as part of the Invention System of Issue 9. Recipes are dropped by NPC foes of level 10 or higher.
Temporary Power recipes are part of a seperate recipe drop pool, and are always Level 1, regardless of the enemy from which they drop. As such, even Level 1 characters can utilize crafted temporary powers. Prior to unknown date/patch, Temporary Powers were listed as Level 10. Combining the fact that characters can craft items prior to being able to meet the level requirements and the fact that the temporary power crafted from recipes did not have a level restriction, this meant the Level 10 designation did not actually restrict their use.
Power List
St. Louis Slammer
- See also: Temporary Power: St. Louis Slammer
- 30 Charges
Gabriel's Hammer
- See also: Temporary Power: Gabriel's Hammer
Gabriel's Hammer Melee Smash, High Dam, Knockback This heavy, but unwieldy and slow sledgehammer can knock down foes. It can be used 30 times before it breaks. |
- 30 Charges
Revolver
- See also: Temporary Power: Revolver
- 30 Charges
Ethereal Shift
- See also: Temporary Power: Ethereal Shift
- 5 Charges
Power Analyzer Mk I
- See also: Temporary Power: Power Analyzer Mk I
- Target level: 1-20
- 20 Charges
Power Analyzer Mk II
- See also: Temporary Power: Power Analyzer Mk II
- Target level: 1-35
- 20 Charges
Power Analyzer Mk III
- See also: Temporary Power: Power Analyzer Mk III
- Target level: any
- 20 Charges
Backup Radio
- See also: Temporary Power: Backup Radio
- 10 Charges
Envenomed Dagger
- See also: Temporary Power: Envenomed Dagger
- 30 Charges
Hand Grenades
- See also: Temporary Power: Hand Grenades
- 30 Charges
Jet Pack
- See also: Temporary Power: Jet Pack
- 30 Minutes Usage
Kinetic Dampener
- See also: Temporary Power: Kinetic Dampener
- 30 Minutes Usage
Med Pack
- See also: Temporary Power: Med Pack
- 10 Charges
Plasmatic Taser
- See also: Temporary Power: Plasmatic Taser
- 24 Charges
Recovery Serum
- See also: Temporary Power: Recovery Serum
Recovery Serum Self, +Recovery This serum will dramatically boost your recovery rate for a short time upon injection. |
- 5 Charges
Resuscitator
- See also: Temporary Power: Resuscitator
Resuscitator Close, Ally Rez This device is capable of reviving a defeated ally with a moderate amount of health. The revived player will also receive debt protection for a short time. |
- 10 Charges
Smoke Flash
- See also: Temporary Power: Smoke Flash
Smoke Flash PBAoE, Foe Placate You throw a smoke bomb at your feet. The resulting flash of light and smoke can briefly distract your foes and Placate them so they can no longer find or target you. |
- 10 Charges
Stun Grenades
- See also: Temporary Power: Stun Grenades
Stun Grenades Ranged (Targeted AoE), Minor DMG(Energy), Foe Disorient These Stun Grenades can disorient a group of targets at range. |
- 20 Charges