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Dual Blades

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Overview

Dual Blades is a standard power set that is a primary set for Brutes, Scrappers, and Stalkers, and a secondary set for Tankers.

"You are a master of fighting with a blade in each hand. Your precision and skill with the blades enable you to strike in numerous combinations, each of which has unique secondary effects on a target which withstands your onslaught."

Possible Dual Blades Weapon Customizations.

Power Tables

The Dual Blades power set is available as a primary set for Brutes, Scrappers, and Stalkers, and as a secondary set for Tankers. The following tables show the levels at which each power is available, as well as the combinations in which they are used:

Brute

Power Level Effect Weaken
Foe -ToHit -Def
Empower
Self +Damage +ToHit
Attack Vitals
Cone +DoT
Sweep
PBAoE +Knockdown
DualBlades LightOpening.png Nimble Slash 1 Melee, Minor Damage (Lethal). Begin Begin    
DualBlades ModerateOpening.png Power Slice 1 Melee, Moderate Damage(Lethal).       Continue
DualBlades ModerateBridge.png Ablating Strike 2 Melee, Moderate Damage (Lethal), Foe -Defense. Continue Continue Begin  
DualBlades AoEBridge.png Typhoon's Edge 6 Point Blank Area of Effect Melee, Moderate Damage (Lethal). Finish     Finish
DualBlades FollowUp.png Blinding Feint 8 Melee, Moderate Damage (Lethal) Self +Damage +To-Hit.   Finish    
DualBlades Taunt.png Taunt 12 Ranged (AoE), Foe Taunt        
DualBlades Special1.png Vengeful Slice 18 Melee, Moderate Damage(Lethal), Foe Knockdown.     Continue  
DualBlades Special2.png Sweeping Strike 26 Melee (Cone), Superior Damage (Lethal).     Finish  
DualBlades HighLow.png One Thousand Cuts 32 Melee (Cone), Superior Damage (Lethal).       Begin

Scrapper

Power Level Effect Weaken
Foe -ToHit -Def
Empower
Self +Damage +ToHit
Attack Vitals
Cone +DoT
Sweep
PBAoE +Knockdown
DualBlades LightOpening.png Nimble Slash 1 Melee, Minor Damage (Lethal). Begin Begin    
DualBlades ModerateOpening.png Power Slice 1 Melee, Moderate Damage(Lethal).       Continue
DualBlades ModerateBridge.png Ablating Strike 2 Melee, Moderate Damage (Lethal), Foe -Defense. Continue Continue Begin  
DualBlades AoEBridge.png Typhoon's Edge 6 Point Blank Area of Effect Melee, Moderate Damage (Lethal). Finish     Finish
DualBlades FollowUp.png Blinding Feint 8 Melee, Moderate Damage (Lethal) Self +Damage +To-Hit.   Finish    
DualBlades Taunt.png Confront 12 Ranged, Foe Taunt        
DualBlades Special1.png Vengeful Slice 18 Melee, Moderate Damage(Lethal), Foe Knockdown.     Continue  
DualBlades Special2.png Sweeping Strike 26 Melee (Cone), Superior Damage (Lethal).     Finish  
DualBlades HighLow.png One Thousand Cuts 32 Melee (Cone), Superior Damage (Lethal).       Begin

Stalker

Power Level Effect Weaken
Foe -ToHit -Def
Empower
Self +Damage +ToHit
Attack Vitals
Cone +DoT
Sweep
PBAoE +Knockdown
DualBlades LightOpening.png Nimble Slash 1 Melee, Minor Damage (Lethal).     Continue  
DualBlades ModerateOpening.png Power Slice 1 Melee, Moderate Damage(Lethal). Continue   Begin  
DualBlades ModerateBridge.png Ablating Strike 2 Melee, Moderate Damage (Lethal), Foe -Defense.       Finish
DualBlades AssassinBlades.png Assassin's Blades 6 Melee, Moderate Damage +Special.   Continue   Continue
DualBlades BuildUp.png Build Up 8 Self +Damage +To-Hit.   Begin   Begin
DualBlades Placate.png Placate 12 Ranged, Foe Placate.   Finish    
DualBlades Special1.png Vengeful Slice 18 Melee, Moderate Damage(Lethal), Foe Knockdown.     Finish  
DualBlades Special2.png Sweeping Strike 26 Melee (Cone), Superior Damage (Lethal). Begin      
DualBlades HighLow.png One Thousand Cuts 32 Melee (Cone), Superior Damage (Lethal). Finish      

Tanker

Power Level Effect Weaken
Foe -ToHit -Def
Empower
Self +Damage +ToHit
Attack Vitals
Cone +DoT
Sweep
PBAoE +Knockdown
DualBlades LightOpening.png Nimble Slash 1 Melee, Minor Damage (Lethal). Begin Begin    
DualBlades ModerateOpening.png Power Slice 2 Melee, Moderate Damage(Lethal).       Continue
DualBlades ModerateBridge.png Ablating Strike 4 Melee, Moderate Damage (Lethal), Foe -Defense. Continue Continue Begin  
DualBlades Taunt.png Taunt 10 Ranged(Targeted AoE), Foe Taunt        
DualBlades AoEBridge.png Typhoon's Edge 16 Point Blank Area of Effect Melee, Moderate Damage (Lethal). Finish     Finish
DualBlades FollowUp.png Blinding Feint 20 Melee, Moderate Damage (Lethal) Self +Damage +To-Hit.   Finish    
DualBlades Special1.png Vengeful Slice 28 Melee, Moderate Damage(Lethal), Foe Knockdown.     Continue  
DualBlades Special2.png Sweeping Strike 35 Melee (Cone), Superior Damage (Lethal).     Finish  
DualBlades HighLow.png One Thousand Cuts 38 Melee (Cone), Superior Damage (Lethal).       Begin

Combination Attacks

The highlight of the dual blades power set is its implementation of a "combo system." Most attacks lack a secondary effect, like Katana's -Def or Dark's -ToHit, but the set makes up for this by adding the ability to chain attacks together to create an additional effect at the end. Combo effects also gain the benefits of any relevant Enhancements in the move that finished the combo.

When you hit an enemy with the beginning move for a combo, you have 5 seconds to hit with the continuing move or the combo breaks and your attacks cause only their normal effects. Likewise, hitting with a continuing move gives you 5 seconds to hit with a finishing move before losing the combo. The combo also breaks if you hit with any Dual Blades power other than the next one in the combo. Taunt and Confront are exceptions to this rule -- they don't automatically break combos, although they may make you run out of time. Powers outside the Dual Blades power set don't break combos either.

Attacks in a combo don't all need to hit the same enemy, but they do all need to hit. Misses don't break the combo, but they don't advance it either, and only the fastest attacks cycle quickly enough to be tried again before the 5-second timer runs out.

If a move is both a beginner for one combo and a continuer for another, it will do only one of those two things, depending on when it is used.

Combo Name Effect Attacks
Archetypeicon tanker.png Archetypeicon scrapper.png V archetypeicon brute.png V archetypeicon stalker.png
Empower +Damage, +To-Hit DualBlades LightOpening.png Nimble Slash DualBlades BuildUp.png Build Up
DualBlades ModerateBridge.png Ablating Strike DualBlades AssassinBlades.png Assassin's Blades
DualBlades FollowUp.png Blinding Feint DualBlades Placate.png Placate
Weaken Foe -ToHit, -Def DualBlades LightOpening.png Nimble Slash DualBlades Special2.png Sweeping Strike
DualBlades ModerateBridge.png Ablating Strike DualBlades ModerateOpening.png Power Slice
DualBlades AoEBridge.png Typhoon's Edge DualBlades HighLow.png One Thousand Cuts
Attack Vitals Damage Over Time(Lethal) DualBlades ModerateBridge.png Ablating Strike DualBlades ModerateOpening.png Power Slice
DualBlades Special1.png Vengeful Slice DualBlades LightOpening.png Nimble Slice
DualBlades Special2.png Sweeping Strike DualBlades Special1.png Vengeful Slice
Sweep PBAoE Minor Damage(Lethal), Knockdown DualBlades HighLow.png One Thousand Cuts DualBlades BuildUp.png Build Up
DualBlades ModerateOpening.png Power Slice DualBlades AssassinBlades.png Assassin's Blades
DualBlades AoEBridge.png Typhoon's Edge DualBlades ModerateBridge.png Ablating Strike

Weaken and Attack Vitals only affect enemies hit by the finisher move, so they have different AoE characteristics for Stalkers than for other ATs. Sweep is always a PBAoE.

Powers

DualBlades ModerateBridge.png Ablating Strike

You slash at your foes with your blades, dealing a good amount of lethal damage. This attack can reduce a target's defense, making him easier to hit. This power is needed for the Empower and Weaken combination attacks, and is the beginning of the Attack Vitals combination attack for Brutes, Scrappers, and Tankers. This power is the finishing move of the Sweep combination attack for Stalkers.

Damage Moderate (Lethal)
Recharge Fast
Minimum Level V archetypeicon brute.png 2 (Brute)
Archetypeicon scrapper.png 2 (Scrapper)
V archetypeicon stalker.png 2 (Stalker)
Archetypeicon tanker.png 4 (Tanker)
Effects Melee, Foe -DEF
Foe Defense Debuff
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Defense DeBuff.png Enhance Defense Debuff
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories IO Melee Damage.png Melee Damage
IO Defense DeBuff.png Defense Debuff
IO Taunt Duration.png Taunt (Brute/Tanker only)
IO Accurate Defense Debuff.png Accurate Defense Debuff

DualBlades AssassinBlades.png Assassin's Blades

A signature Stalker attack. This attack does superior lethal damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous lethal damage as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. This power is needed for the Empower and Sweep combination attacks. Using Assassin's Blades when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.

Damage Special (Lethal)
Recharge Slow
Minimum Level V archetypeicon stalker.png 6 (Stalker)
Effects Melee
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Melee Damage.png Melee Damage

DualBlades FollowUp.png Build Up

Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit. This power begins both the Empower and Sweep combination attacks for Stalkers.

Recharge Long
Minimum Level V archetypeicon stalker.png 8 (Stalker)
Effects Self +Damage, +To-Hit
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training ToHit Buffs.png Enhance ToHit Buff
Set Categories IO To Hit Buff.png To Hit Buff

DualBlades FollowUp.png Blinding Feint

You perform a feint attack that deals light damage. After this attack hits, it gives you a large bonus to Damage and To-hit for a brief time. This power is the finishing move in the Empower combination attack.

Damage Light(Lethal)
Recharge Slow
Minimum Level V archetypeicon brute.png 8 (Brute)
Archetypeicon scrapper.png 8 (Scrapper)
Archetypeicon tanker.png 20 (Tanker)
Effects Melee
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories IO Melee Damage.png Melee Damage
IO Taunt Duration.png Taunt (Brute/Tanker only)

DualBlades Taunt.png Confront

Challenges a foe to attack you. Useful to pull a villain off an ally who finds himself in over his head. An To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Recharge Fast
Minimum Level Archetypeicon scrapper.png 12 (Scrapper)
Effects Ranged
Foe Taunt, -Range
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO Taunt Duration.png Taunt

DualBlades LightOpening.png Nimble Slash

A quick swipe with your blades. Does minor lethal damage, but has a quick recharge rate. This attack begins both the Empower and Weaken combination attacks for Brutes, Scrappers, and Tankers. This attack is needed for the Attack Vitals combination attack for Stalkers.

Damage Minor(Lethal)
Recharge Very Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 1 (Tanker)
Effects Melee
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories IO Melee Damage.png Melee Damage
IO Taunt Duration.png Taunt (Brute/Tanker only)

DualBlades HighLow.png One Thousand Cuts

Unleashes a flurry of attacks on all foes in a cone in front of you, dealing moderate lethal damage to each foe hit. This power is the opening move for the Sweep combination attack for Brutes, Scrappers, and Tankers. This power is the finishing move for the Weaken combination attack for Stalkers.

Damage Superior(Lethal)
Recharge Slow
Minimum Level V archetypeicon brute.png 32 (Brute)
Archetypeicon scrapper.png 32 (Scrapper)
V archetypeicon stalker.png 32 (Stalker)
Archetypeicon tanker.png 38 (Tanker)
Effects Melee
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories IO PBAoE Damage.png PBAoE Damage
IO Knockback Distance.png Knockback
IO Taunt Duration.png Taunt (Brute/Tanker only)

DualBlades Placate.png Placate

Allows you to trick a foe into no longer attacking you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a Critical Hit or Assassination. However, if you attack a Placated foe, he will be able to attack you back. This power is the finishing move in the Empower combination attack for Stalkers.

Recharge Long
Minimum Level V archetypeicon stalker.png 12 (Stalker)
Effects Ranged
Foe Placate
Self Stealth/Hide
Enhancements TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories -

DualBlades ModerateOpening.png Power Slice

You perform a powerful deadly strike with your blade. This is a basic attack that deals a moderate amount of lethal damage. This power is needed for the Sweep combination attack for Brutes, Scrappers, and Tankers. This power begins the Attack Vitals combination attack and is needed for the Weaken combination attack for Stalkers.

Damage Moderate(Lethal)
Recharge Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 2 (Tanker)
Effects Melee
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories IO Melee Damage.png Melee Damage
IO Taunt Duration.png Taunt (Brute/Tanker only)

DualBlades Special2.png Sweeping Strike

You make a sweeping strike with your blades, hitting all foes in a cone in front of you and dealing moderate lethal damage to each. This power is the finishing move for the Attack Vitals combination attack for Brutes, Scrappers, and Tankers. This power is the opening move for the Weaken combination attack for Stalkers.

Damage Superior(Lethal)
Recharge Moderate
Minimum Level V archetypeicon brute.png 26 (Brute)
Archetypeicon scrapper.png 26 (Scrapper)
V archetypeicon stalker.png 26 (Stalker)
Archetypeicon tanker.png 35 (Tanker)
Effects Melee
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories IO PBAoE Damage.png PBAoE Damage
IO Taunt Duration.png Taunt (Brute/Tanker only)

DualBlades Taunt.png Taunt

Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who finds themselves in over their head. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Recharge Fast (Brute)
Slow (Tanker)
Minimum Level V archetypeicon brute.png 10 (Brute)
Archetypeicon tanker.png 10 (Tanker)
Effects Ranged(Targeted Area of Effect)
Foe Taunt
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories IO Taunt Duration.png Taunt

DualBlades AoEBridge.png Typhoon's Edge

You spin around in a circle, attacking everyone within melee range with a striking attack. This attack is the finishing move in both the Weaken and Sweep combination attacks.

Damage Moderate(Lethal)
Recharge Slow
Minimum Level V archetypeicon brute.png 6 (Brute)
Archetypeicon scrapper.png 6 (Scrapper)
Archetypeicon tanker.png 16 (Tanker)
Effects Point Blank Area of Effect
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories IO PBAoE Damage.png PBAoE Damage
IO Taunt Duration.png Taunt (Brute/Tanker only)

DualBlades Special1.png Vengeful Slice

Unleashes a series of strong attacks on your foe, dealing high lethal damage and knocking them down. This power is needed for the Attack Vitals combination attack for Brutes, Scrappers, and Tankers. This power is the finishing move for the Attack Vitals combination attack for Stalkers.

Damage High(Lethal)
Recharge Moderate
Minimum Level V archetypeicon brute.png 18 (Brute)
Archetypeicon scrapper.png 18 (Scrapper)
V archetypeicon stalker.png 18 (Stalker)
Archetypeicon tanker.png 28 (Tanker)
Effects Melee
Knockdown
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories IO Melee Damage.png Melee Damage
IO Knockback Distance.png Knockback
IO Taunt Duration.png Taunt (Brute/Tanker only)

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.

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