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User talk:Aggelakis/Archive1

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Archive This is an archive of past discussions. Do not edit the contents of this page. If you wish to start a new discussion or revive an old one, please do so on the current talk page.

Circle of Pumpkins?

How are you seeing a circle of pumpkins at Halloween GM spawn sites. I've never seen one, and even double checked just now, with my graphics turned all the way up. -- StarGeekTalk page 19:19, 24 October 2008 (UTC)

  • It's not a circle, but I can confirm it. During the Halloween events, GM spawn sites -do- feature pumpkin patches. - Baalus Seth 13:33, 29 December 2008 (UTC)

Awkward Grammar

I do realize that "Day Jobs" Badges is awkward, however the actual category under which the badges fall in the badge window in the game is "Day Jobs" and not "Day Job", thus the original placement of the article. For the sake of consistency, the article should probably match the category as it appears in the game (with a redirect from "Day Job" to "Day Jobs".) --Eabrace 01:33, 6 November 2008 (UTC)

But we fix grammar when it's wrong in game... bleh... I will just have to stifle my Inner English Critic. I vastly, VASTLY prefer "Day Job Badges" but if majority votes against grammar, then the wiki will go against grammar. -- Aggelakis 02:01, 6 November 2008 (UTC)
I actually had the article all ready to go as "Day Job" to begin with, but checked the category in-game before I saved it and changed it to match when I saw it was "Jobs". But I haven't moved it back yet. Going to see if we can get a consensus on the Paragon Forums on how we want to break up the badge articles before we start shuffling things around. "Accolades, Defeats, Events, Day Jobs" as per in-game vs. "Accolade, Defeat, Event, Day Job". --Eabrace 02:05, 6 November 2008 (UTC)

subst:welcome

I put the welcome template change in place that you brought up. Just wanted to mention to you that you'll have to use the subst: keyword when using the welcome template in the future, like so: {{subst:welcome}}. (The template should have had documentation explaining that already, dunno why it didn't... I went ahead and added it.) -- Sekoia 22:16, 7 December 2008 (UTC)

Awesome :) Thankee! -- Aggelakis 22:29, 7 December 2008 (UTC)

Testing Signature

Thanks very much for the help Aggelakis. Still a LOT to learn on my side. Do you by chance know how to do a double ended Userbox?

Thanks again, Deetes (Talk) 01:37, 8 December 2008 (UTC)

Canada Joe

Yes, he exists but serves no function what-so-ever. If he is listed, thereis no reason not to list all of the other NPC's that are in the area: the ones that tell the in-game time, RL Time, mssion accomplishments, etc... User:Thebog1 12/29/08 5:15am PST

Those exist under Civilian NPCs, and are not static NPCs. Canada Joe is a static NPC easter egg. -- Agge (talk) 13:16, 29 December 2008 (UTC)
  • You mean other than the parts where...
  1. There's only one of him.
  2. He's always at the same spot.
  3. He has unique dialogue.
etc...? -Baalus Seth 13:18, 29 December 2008 (UTC)

What's the difference, since both serve no particularly useful function in-game. (Some citizens do, on occasion, prove useful). User:Thebog1 12/29/08 5:19am PST

A: He's there. B; He's unique. C: He's amusing to listen to. - Baalus Seth 13:20, 29 December 2008 (UTC)

Ok, if he has his own dialogue, let's get it up to make him 'unique'. I looked at his page several times and he is >not< outstanding when compared to citizens. Hence why he seems.. all-but-pointless, lol. User:Thebog1 12/29/08 5:22am PST

That's 'cause his page is woefully incomplete. -- Baalus Seth 13:24, 29 December 2008 (UTC)
He is a static NPC. Static NPCs are listed. He is not a special contact, so he doesn't deserve separation from the neighborhood roundup.
Additionally, sign changes on talk pages with four tildes: ~~~~ -- Agge (talk) 13:23, 29 December 2008 (UTC)

Mm. As far as I can tell, you're referencing static to mean non-moving. He doesn't move but I'm trying to comprehend why he needs to be individually listed when there is no functionality associated with him. I won't remove him any more though I fail to see a purpose for his mention and/or existance as-of-yet. As for the Plaque Badges, that's fine. I'll edit their links to direct to the actual plaque badges then. And signing - ya' mean this: - Bog01 8:27AM EST

It doesn't matter whether you think he is special or not. He is an NPC that stays where he is, there's only one of him, and he has player interaction. You click on him and he responds with, "How's it goin', eh?" This is what makes him special. He's not just Random Schmoe on the street.
And no, sign by using four tildes in a row(tildes are "~"). -- Agge (talk) 13:30, 29 December 2008 (UTC)
  • Static means more than doesn't move. He's always there, sure as the Arbiters and the Contacts. He has functionality. He talks idly to himself, and responds if clicked. He's a point of interest. That's more than enough to warrant a note in the Wiki. -- Baalus Seth 13:32, 29 December 2008 (UTC)


Ok. I updated the Plaques on P.Oakes and went to do the Mercy one but someone already did it, much better than me. If it was you, hope you do P.Oakes to, lol.

Thebog1

Port Oakes Edits, TO Do List

-Veluta Lunata's Store: Updated.
-Transit Info: Readded.
-Brick Johnson's Store: Update.

Mercy Edits, To Do List

-Alan Desslock's Store: Incomplete.
-Transit Info: Redadded.

Cap Au Diable Edits, To Do List

10-14Contact Stores: Incomplete. [*]* - Wheeler updated. He does >not< sell training ones.
15-19 Contact Stores: Incomplete.

.. I am updating >every< contact's store. Most have the wrong numbers. Shelly, Dmitri, Golden Roller, Brass and Wheeler accurately updated, verified in-game at time of update edit.

Thebog1

lol, I appreciate the updates...however, if you want to make notes, a good way to keep track is to use a sandbox in your userspace: click here for a page for yourself: User:Thebog1/sandbox (like User:Aggelakis/todo is mine). -- Agge (talk) 03:00, 30 December 2008 (UTC)
Ok. I just wanted to update you since you kept checking the updates I was adding, lol.Thebog1 03:02, 30 December 2008 (UTC)
No problem...I keep an eye on Special:RecentChanges so I can see them even if you don't keep notes here on my talk page. Smilies smile.gif -- Agge (talk) 03:03, 30 December 2008 (UTC)


Ok, well Cap's stores have been properly updated. The only one(s) I don't have access to are the VEAT ones.. I think I >may< have access to Alan Desslock's but I don't have access to the one in Cap (yet). As I level my VEAT, I'll update but, for now, that's all I'll be adding. until my VEAT gets out of those areas.