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Difference between revisions of "Talk:Paladin Construction"

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:: So how is it that Sally spawns with such precision but everything else is random? Silly game designers ;)  --[[User:Phaeton|Phaeton]]
 
:: So how is it that Sally spawns with such precision but everything else is random? Silly game designers ;)  --[[User:Phaeton|Phaeton]]
 +
::: Sally spawns with precision in part because of the problems they were having with her originally.  It all has to do with the code to prevent there from ever being more than one Sally out at a time.  When Sally was originally put into place, the code to prevent duplicates was bugged, and was ending up causing times between spawns of over 10 hours.  This was eventually fixed, and the current 45 minute timer was added.
 +
::: When you get right down to it, there are a number of ways you can code things to avoid duplicate spawns.  And the one they use for Sally is one of the simplest.  When defeated, start a timer.  When the timer expires, spawn her again.
 +
::: Paladin and Lusca, being actually Zone Events in operation, do not have any sort of duplicate protection.  Each spawn point operates independantly.  The Steel Fires and Skyway raves are the same.  This is why you can see multiple Lusca or Paladins, as each is tied to their spawn point, not the zone as a whole.
 +
::: And then there are the non-Zone Event monsters.  Adamaster, Kraken, Babbage, Jurasik, Eotchi, and Jack.  Eotci and Jack can spawn from a Zone event, but also can spawn individually in fashion that appears to follow with the others just listed.  And for Babbage I'm talking the Boomtown spawns.
 +
::: For these six, I've seen lots of theories as to their spawn rates and frequency.  And in the end, I'm not sure anyone outside the Dev team really know.  Theories I've seen include:
 +
::: 1) They have some sort of linked timer between them, and after one is defeated, the next spawns ~3 hours later.
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::: 2) If one spawns and is not seen within 15 minutes, it despawns.
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::: Etc, etc.  As I said, it's really not known.  - [[User:Sister Leortha|Sister Leortha]] 06:37, 1 June 2006 (PDT)

Revision as of 13:37, 1 June 2006

I know that this is a big discussion amongst the crazies on the CoH boards, but do we have any idea how often this (and other Giant Monsters) spawn? --Phaeton

Random, completely and totally random. So much so that there have been times when 2 sites have been under construction at the same time. When test has been up for several days straight, you can go into Kings Row and find 3 fully built paladins running around. All giant monsters in CoH appear at random. Sally appears every 45 minutes or so, but she's only a monster. --StarGeek 09:53, 30 May 2006 (PDT)
D'oh. And here I was hoping to farm him. ;) Any thoughts on an addendum to this article or a seperate article about Giant Monsters (in general) and their random spawns? Or am I barking up the wrong tree? --Phaeton
No, it's a pretty good idea, but just something no one has gotten around to doing anything about. Myself, I'm better at collecting data than writing articles. Also, check out Talk:Caleb for some talk about the CoV side of things, where GMs appear to be handled differently. --StarGeek 10:23, 30 May 2006 (PDT)

>.> well... barring glitches, and scheduled alterations.. Sally is about every half hour, paladin construction is every 12 hrs (ie, once every 24). G Ms used to spawn alot more friequently till the whole winter Lord fiasco -.- now the only one you have any chance of seeing on a regular basis is Lusca. For most G Ms, its 12 hours, there IS a modifier though to keep them from spawning at the same time as each other (when Lusca was added, she used to spawn at the same time as the construction, so we'd bash back and forth between them, trying to get both badges before another team killed them, but then, they're the only G Ms where the do 30% of damage rule doesn't apply). o.o the modifier itself is the unknown, it seems likely that its just a randomized amount of minutes from something like 20-300 to space them out a bit more. --Sleepy Kitty 10:37, 30 May 2006 (PDT)

Sally spawns exactly 45 minutes after her last defeat. I set timers on this when I was working that badge on several characters a while back.
So how is it that Sally spawns with such precision but everything else is random? Silly game designers ;) --Phaeton
Sally spawns with precision in part because of the problems they were having with her originally. It all has to do with the code to prevent there from ever being more than one Sally out at a time. When Sally was originally put into place, the code to prevent duplicates was bugged, and was ending up causing times between spawns of over 10 hours. This was eventually fixed, and the current 45 minute timer was added.
When you get right down to it, there are a number of ways you can code things to avoid duplicate spawns. And the one they use for Sally is one of the simplest. When defeated, start a timer. When the timer expires, spawn her again.
Paladin and Lusca, being actually Zone Events in operation, do not have any sort of duplicate protection. Each spawn point operates independantly. The Steel Fires and Skyway raves are the same. This is why you can see multiple Lusca or Paladins, as each is tied to their spawn point, not the zone as a whole.
And then there are the non-Zone Event monsters. Adamaster, Kraken, Babbage, Jurasik, Eotchi, and Jack. Eotci and Jack can spawn from a Zone event, but also can spawn individually in fashion that appears to follow with the others just listed. And for Babbage I'm talking the Boomtown spawns.
For these six, I've seen lots of theories as to their spawn rates and frequency. And in the end, I'm not sure anyone outside the Dev team really know. Theories I've seen include:
1) They have some sort of linked timer between them, and after one is defeated, the next spawns ~3 hours later.
2) If one spawns and is not seen within 15 minutes, it despawns.
Etc, etc. As I said, it's really not known. - Sister Leortha 06:37, 1 June 2006 (PDT)