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Difference between revisions of "Talk:Mastermind"

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m (query re: henchman control)
m (Strategies: Henchman Control)
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== Strategies: Henchman Control ==
 
== Strategies: Henchman Control ==
 
Would it be useful and desirable to have an article or guide right on the Wiki for various control schemes?  I wouldn't mind writing one up myself, at least for one method (the Numeric Keybinds, using bind-file swapping.  Lord knows, I've explained it to folks on teh COV forums often enough!  And obviously, that article would be a seperate page - but as it'd be linked form here, this seems the right place to bring it up. --[[User:PaxArcana|PaxArcana]] 13:08, 23 February 2007 (PST)
 
Would it be useful and desirable to have an article or guide right on the Wiki for various control schemes?  I wouldn't mind writing one up myself, at least for one method (the Numeric Keybinds, using bind-file swapping.  Lord knows, I've explained it to folks on teh COV forums often enough!  And obviously, that article would be a seperate page - but as it'd be linked form here, this seems the right place to bring it up. --[[User:PaxArcana|PaxArcana]] 13:08, 23 February 2007 (PST)
 +
::I think it'd be a good idea, but then, I think a lot of tactical stuff could afford to be put on the Wiki as well. I don't think it necessarily belongs on the archetype overview because it should be a more dispassionate summary. Bit of a quandrary here - but I do think that an article could be spared on the bind systems or the like to control minions. --[[User:Talen Lee|Talen Lee]]

Revision as of 23:22, 23 February 2007

I've been looking around to see if I could find when you get each of the henchmen, but couldn't find anything beyond the standard "1-3 henchmen depending on level." Should we have specifics as to when you get the second and third first tier henchmen, and the second tier 2 henchmen? I know the third tier 1 is gained at level 18, but beyond that... *shrug* -- Stab594 14:53, 14 August 2006 (PDT)

I think that is definitely good information to add. Let's see if we can find out what the levels are. - Snorii 16:34, 14 August 2006 (PDT)
 : Found it, but don't know how to place it on the page. heres the info: Tier 1- 1st at lvl 1, 2nd at lvl 6, 3rd at lvl 18; Tier 2- 1st at lvl 12, 2nd at 24; Tier 3 at lvl 26. - Stab594 22:19, 14 August 2006 (PDT)
Nice work - I'm adding it to the information on the pet powerset pages, as I think it needs to be visable there as well, but I've no idea how best to present it on the main Mastermind page :-) --Alex Hopkinson 01:56, 15 August 2006 (PDT)
Got an idea for how to present it. Basically, like so:
Primary Power Sets
A Mastermind's primary power sets are designed specifically for summoning. All of the Mastermind sets have certain details in common. All mastermind Primary pets gain access to their first type of pet at level 1, another type of pet at level 12, and another, third type of pet at level 26. They also gain an Upgrade Ability to each pet at level 6, and another Upgrade at level 32. Unlike many other power sets, the powers distinctly change over level. Specifically, as a Mastermind hits level 6 their first pet summon, instead of summoning one pet of an equal level to the Mastermind instead summons two at -1. Then, at level 18 the power changes further, summoning a third pet, and all three pets are at -2. The second-tier pet also undergoes changes like this - a second appears at level 24, and both are at -1 instead of at +0 to the Mastermind.
That would need some cleaning up, but it seems a good place to note the commonalities. I think it could probably be applied to other ATs with similarly formulaic powersets, but I don't think there ARE any others that are nearly so precise. --Talen Lee 19:55, 22 February 2007 (PST)

Pics Request

o.o ran into some pages the other day where ppl had been looking at this site and the MM info, but were frustraited with us cause we didn't have any Pet images. They specifically wanted images of each of the pets, then pics of what the pets looked like when upgraded. >.> I can add pics for the Robotics, but thats about it since I haven't lvled any other type. I'll add the images in soon, but I have to admit I'm not entirly sure how to add them to the article to have it look right.. --Sleepy Kitty 18:26, 22 February 2007 (PST)

What if we made use of the Henchmen article and convinced Guyperfect to create the various images needed?--Konoko 19:30, 22 February 2007 (PST)
o.o oh, right, forgot he did the robot ones already.. that works to, but there really should be some sort of link to that from the powers page if not the pics on it themselves... anyone ever though about doing one of those pages for the CoH pets? --Sleepy Kitty 19:37, 22 February 2007 (PST)
I can get some pictures of the pre-final-upgrade Thugs; alas, still a few levels shy of the elusive final upgrade. --Talen Lee 19:57, 22 February 2007 (PST)


Strategies: Henchman Control

Would it be useful and desirable to have an article or guide right on the Wiki for various control schemes? I wouldn't mind writing one up myself, at least for one method (the Numeric Keybinds, using bind-file swapping. Lord knows, I've explained it to folks on teh COV forums often enough! And obviously, that article would be a seperate page - but as it'd be linked form here, this seems the right place to bring it up. --PaxArcana 13:08, 23 February 2007 (PST)

I think it'd be a good idea, but then, I think a lot of tactical stuff could afford to be put on the Wiki as well. I don't think it necessarily belongs on the archetype overview because it should be a more dispassionate summary. Bit of a quandrary here - but I do think that an article could be spared on the bind systems or the like to control minions. --Talen Lee