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Talk:Fighting

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Revision as of 00:14, 24 August 2008 by Aggelakis (Talk | contribs)

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The Numbers

I'm just trying to collect some of the numbers for Weave and Tough. Now, pulled from SherkSilver's hero/villain builder


Archetype Tough Weave
Archetypeicon blaster.png Blaster 7.5% 2.5%
Archetypeicon controller.png Controller 7.5% 2.5%
Archetypeicon defender.png Defender 7.5% 2.5%
Archetypeicon scrapper.png Scrapper 11.25% 3.25%
Archetypeicon tanker.png Tanker 15% 4.33%
Archetypeicon peacebringer.png Peacebringer 7.5% 2.5%
Archetypeicon warshade.png Warshade 7.5% 2.5%
V archetypeicon brute.png Brute 11.25% 3.25%
V archetypeicon corruptor.png Corruptor 7.5% 2.5%
V archetypeicon dominator.png Dominator 7.5% 2.5%
V archetypeicon mastermind.png Mastermind 7.5% 2.5%
V archetypeicon stalker.png Stalker 7.5% 2.5%
You might want to shoot a pm to Circeus and Arcanaville. They seem to have the knowledge on all things defense. - Snorii 12:32, 20 April 2006 (PDT)


Sword Re-Drawing Animation

Quick note, The two attack powers don't seem to synergize with Broadsword. Whenever they are used, the sword is "put away" and before the next sword power goes off, your character will draw the sword again. It might be good to have a note saying something to that effect. DaveCassidy 11:53, 12 September 2007 (EDT)

Actually, redraw of your sword or no redraw of your sword should have no bearing on your attack animation times. If you don't have to redraw your weapon, there's a slight pause before the attack equal in length to the animation of redrawing the weapon. See this post from Back Alley Brawler (Developer) for reference. --Eabrace 16:19, 12 September 2007 (EDT)