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Talk:Dean MacArthur

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Revision as of 05:53, 5 May 2010 by Aggelakis (Talk | contribs) ((they're all the same discussion))

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Female/Male/Both Formatting

I broke each mission up a bit, just to make it more clear for people that wanted to find gender specific dialog. Basically, I just made each briefing, debriefing, and mission itself sub categories within each mission, in case you want to undo it. Felderburg 21:49, 2 May 2010 (UTC)


If the dialogs only differ in one word, I think it's easier to just use a slash to show that that word is gender specific. See the guard dialog in the first mission (who cares? Shoot him/her!). Felderburg 23:54, 3 May 2010 (UTC)

Nice idea, but it bulks out the article a bit too much. From what I can tell in the initial contact, for example, the green parts are all the same, so we could use divboxes perhaps in that section. But I'll need to gather a bit more data before attempting it.  :3 Sera404 05:09, 4 May 2010 (UTC)
I'm not sure I explained it clearly enough. Take the outleveled dialog, for example:
This
Versus:
What's up bro/babe! Look...
I do like the use of boxes, I did that for some of his dialog in Leonard's arc
I do agree, the big issue is making the article not too dang long, which I think the him/her style might work better for some dialogs. But yeah, more data. I only have the female side, myself, and since I only have one villain high enough for the arcs, that's all I'm gonna get for a while... Felderburg 05:23, 4 May 2010 (UTC)
The outleveled dialogue is small enough that two boxes is OK. However, I used the {{hidden}} template on the initial contact dialogue trees, for an example of what can be done with longer texts.
Additionally, I moved the sandbox from "Dialog Tree" to Dean MacArthur/Dialogue Tree.
~ AGGE talk/cons 06:12, 4 May 2010 (UTC)
Yeah, I used the hidden for some of his stuff in Leonard's arc... sorry about the dialog thing, I wasn't sure where to put it. I put a post on the forums about dialog trees, and what people should do with them, since I think they'll be a major component of future missions. Felderburg 06:19, 4 May 2010 (UTC)
Had a go at converting the first mission with divboxes. Would be better if I could get some alternative boxes where I don't have to put the "MALE" and "FEMALE" part so the boxes can be slimmer to cut down on room a bit more though. I'd think anyone could follow the pattern easily without the words being there. But I'm horrible on making templates.  :D Ideally, I just want a box which is:
{{whatever|red|what's up babe?}}
Which would make a thinner box.  :D Sera404 06:22, 4 May 2010 (UTC)
Switched the {{divbox}} to {{hidden}}, which creates a much smaller footprint and looks much cleaner, as well. Yes/no? ~ AGGE talk/cons 06:28, 4 May 2010 (UTC)
It looks great, although it was pointed out in the discussion about dialogue trees that many people want to just scroll down a page and get the mission text without having to open up boxes. I don't really see a way to do this easily with Dean, though. Hopefully he'll remain a unique case (Er, from a Wiki editing perspective. More missions with gender specific dialogue that goes beyond a "him/her" would be way cool-we'll just have to use Dean as a precedent for dealing with them). Felderburg 00:12, 5 May 2010 (UTC)
Cooked up another option -- sample -- creating the templates for something like this would be super simple. ~ AGGE talk/cons 02:47, 5 May 2010 (UTC)
Keep in mind that having the possibility of doubled dialogues, using unhidden formatting of any sort is going to make the articles VERY VERY LONG. ~ AGGE talk/cons 02:49, 5 May 2010 (UTC)

(copied from the dialogue tree page)

Now that looks cool. I didn't even notice the shades of grey at first, maybe more color colors? Felderburg 03:49, 5 May 2010 (UTC)
I was just slapping colors in so that others would get the visual effect. I fully expect the end result to have more color definition. ~ AGGE talk/cons 04:42, 5 May 2010 (UTC)
I like the way it's starting to look. Good work so far, folks. --Eabrace Healthbar notify phone.png 04:56, 5 May 2010 (UTC)