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Difference between revisions of "Robotics"

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== Overview ==
 
 
{{TOCright}}
 
{{TOCright}}
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== Overview ==
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{{Power Set Icon|Freem}}
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'''Robotics''' is a standard power set that is a primary set for [[Mastermind]]s.
  
'''{{PAGENAME}}''' is one of the powersets.  It is a [[Mastermind]] primary power set.
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"Robotics allows you to construct an army of mechanical henchmen and repair and upgrade them in order to keep your army in tip-top shape. Robot Henchmen generally have good resistances to Lethal, Cold and Psionic damage, as well as Sleep, Fear and Disorient. They are vulnerable to EMP attacks. Robot Henchmen cannot be resurrected. "
 
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{{clrl}}
Robotics allow you to construct an army of mechanical henchmen and repair and upgrade them in order to keep your army in tip-top shape. Robot Henchmen generally have good resistances to lethal, cold and psionic damage, as well as sleep, fear and disorient. They are vulnerable to EMP attacks. Robot Henchmen cannot be resurrected.
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Robots, along with [[Mercenaries]], are one of the ranged henchmen sets.  Its damage is Energy/Smashing based, and its resists are Sleep, Fear, Disorient, Lethal, Cold, and Psionic.  Many of its powers have a knockback component - other than this, it is a control-light set, as opposed to [[Necromancy]]. It is notable as the only [[Mastermind]] powerset not based on a human model, and the only powerset with a customized  [[Flight|Group Fly]] animation (jump jets in the feet).
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Possible [[Weapon Customization#Pulse Rifle|Pulse Rifle Weapon Customizations]].
 
Possible [[Weapon Customization#Pulse Rifle|Pulse Rifle Weapon Customizations]].
  
 
== Power Table ==
 
== Power Table ==
 
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The Robotics power set is available as a primary set for [[Mastermind]]s. The following table shows the level at which each power is available:
=== Mastermind ===
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The {{PAGENAME}} powerset is available as a primary set for [[Mastermind]]s. The following table shows which powers are available and at what level:
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{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
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== Powers ==
 
== Powers ==
 
 
=== [[File:Robotics AssembleAssaultMech.png]] Assault Bot ===
 
=== [[File:Robotics AssembleAssaultMech.png]] Assault Bot ===
 
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Builds one massive Assault Bot. Simply put, the Assault Bot is a killing machine. There is nothing subtle about its weaponry. You may only have 1 Assault Bot under your control at any given time. If you attempt to summon another Assault Bot, the power will fail.
Builds one massive Assault Bot. Simply put, the Assault Bot is a killing machine. There is nothing subtle about its weaponry. You may only have 1 Assault Bot under your control at any given time. If you attempt to summon another Assault Bot, the power will fail.
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[[File:Mastermind Robotics AssaultBot.jpg|150px|right]]
 
[[File:Mastermind Robotics AssaultBot.jpg|150px|right]]
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{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Sword_Hack.png|18px]] Smash (Smash, Disorient, ToggleDrop)}}
 
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Sword_Hack.png|18px]] Smash (Smash, Disorient, ToggleDrop)}}
 
{{PowerBlock_Blank|[[File:Robotics_LaserRifleBurst.png|18px]] Plasma Blast (Energy, Knockback, -Regen)}}
 
{{PowerBlock_Blank|[[File:Robotics_LaserRifleBurst.png|18px]] Plasma Blast (Energy, Knockback, -Regen)}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:Robotics_LaserRifleBlast.png|18px]] Dual Plasma Blast (Energy, Knockback, -Regen)}}
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{{PowerBlock_Other|Header=Equip Powers|Text=[[File:Robotics_LaserRifleBlast.png|18px]] Dual Plasma Blast (Ranged Area of Effect Damage (Energy), Knockback, -Regen)}}
 
{{PowerBlock_Blank|[[File:AssaultWeapons_ARFlamethrower.png|18px]] [[Assault Rifle#Flamethrower|Flamethrower]] (Cone, Extreme Damage over Time (Fire))}}
 
{{PowerBlock_Blank|[[File:AssaultWeapons_ARFlamethrower.png|18px]] [[Assault Rifle#Flamethrower|Flamethrower]] (Cone, Extreme Damage over Time (Fire))}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:AssaultWeapons_ARBurst.png|18px]] Swarm Missiles (Ranged Area of Effect Damage (Fire/Smashing), Disorient)}}
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{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:AssaultWeapons_ARBurst.png|18px]] Swarm Missiles (Ranged Area of Effect Damage (Fire/Smashing), Knockback)}}
 
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Incendiary Missiles (Ranged Area of Effect Damage (Fire/Smashing), Ignite)}}
 
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Incendiary Missiles (Ranged Area of Effect Damage (Fire/Smashing), Ignite)}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
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=== [[File:Robotics BuildRobotArmy.png]] Battle Drones ===
 
=== [[File:Robotics BuildRobotArmy.png]] Battle Drones ===
 
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Construct one to three Battle Drones (depending on your level) to do your bidding. Drones start out with only basic weaponry, but can be upgraded with heavier energy weapons. Drones can Super Leap. You may only have 3 Drones under your control at any given time. If you attempt to construct more Drones, you can only replace the ones you have lost in battle. If you already have three, the power will fail.
Construct one to three Battle Drones (the second is available at level six, the third at level eighteen) to do your bidding. Drones start out with only basic weaponry, but can be upgraded with heavier energy weapons. Drones can Super Leap. You may only have three Drones under your control at any given time. If you attempt to construct more Drones, you can only replace the ones you have lost in battle. If you already have three, the power will fail.
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[[File:Mastermind Robotics BattleDrone.jpg|150px|right]]
 
[[File:Mastermind Robotics BattleDrone.jpg|150px|right]]
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=== [[File:Robotics EquipRobot.png]] Equip Robot ===
 
=== [[File:Robotics EquipRobot.png]] Equip Robot ===
 
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Equip your Robots with the latest gear and weaponry. This power permanently bestows new powers and abilities to all of your Robot Henchman. The powers gained are unique and dependent upon the type of Robot Henchman that is Equipped. This power only works on your Robot Henchmen and you can only Equip your Robot Henchmen once with this power.
Equip your Robots with the latest gear and weaponry. This power permanently bestows new powers and abilities to one Robot Henchman. The powers gained are unique and dependent upon the target Robot Henchman that is Equipped. This power only works on your Robot Henchmen and you can only Equip any given Robot Henchman once.
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{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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{{PowerBlock_Effects|Ranged, Equip Robot Henchman}}
 
{{PowerBlock_Effects|Ranged, Equip Robot Henchman}}
 
{{PowerBlock_Other|Header=Battle Drones:|Text= }}
 
{{PowerBlock_Other|Header=Battle Drones:|Text= }}
{{PowerBlock_Other2|Header=Visual Change:|Text=Glowing Red Diodes on Back}}
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{{PowerBlock_Other2|Header=Visual Change:|Text=Glowing red diodes on back, a second gun}}
 
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:Robotics_LaserRifleBlast.png|18px]] Heavy Laser Burst (Moderate Energy Damage, Knockdown)}}
 
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:Robotics_LaserRifleBlast.png|18px]] Heavy Laser Burst (Moderate Energy Damage, Knockdown)}}
 
{{PowerBlock_Other|Header=Protector Bots:|Text= }}
 
{{PowerBlock_Other|Header=Protector Bots:|Text= }}
{{PowerBlock_Other2|Header=Visual Change:|Text=Glowing Red Diodes on Back}}
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{{PowerBlock_Other2|Header=Visual Change:|Text=Glowing red diodes on back, launcher under gun}}
 
{{PowerBlock_Other2|Header=Powers Added:|Text=[[File:Robotics_LaserRifleBlast.png|18px]] Heavy Laser Burst (Snipe, Moderate Energy Damage)}}
 
{{PowerBlock_Other2|Header=Powers Added:|Text=[[File:Robotics_LaserRifleBlast.png|18px]] Heavy Laser Burst (Snipe, Moderate Energy Damage)}}
 
{{PowerBlock_Blank|[[File:Robotics Repair.png|18px]] Repair (Heal 30%)}}
 
{{PowerBlock_Blank|[[File:Robotics Repair.png|18px]] Repair (Heal 30%)}}
 
{{PowerBlock_Other|Header=Assault Bot:|Text= }}
 
{{PowerBlock_Other|Header=Assault Bot:|Text= }}
{{PowerBlock_Other2|Header=Visual Change:|Text=Glowing Red Diodes on Back}}
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{{PowerBlock_Other2|Header=Visual Change:|Text=Glowing red diodes on back, blades cover both weapons}}
 
{{PowerBlock_Other2|Header=Powers Added:|Text=[[File:Robotics_LaserRifleBlast.png|18px]] Dual Plasma Blast (Energy, Knockback, -Regen)}}
 
{{PowerBlock_Other2|Header=Powers Added:|Text=[[File:Robotics_LaserRifleBlast.png|18px]] Dual Plasma Blast (Energy, Knockback, -Regen)}}
 
{{PowerBlock_Blank|[[File:AssaultWeapons_ARFlamethrower.png|18px]] [[Assault Rifle#Flamethrower|Flamethrower]] (Cone, Extreme Damage over Time (Fire))}}
 
{{PowerBlock_Blank|[[File:AssaultWeapons_ARFlamethrower.png|18px]] [[Assault Rifle#Flamethrower|Flamethrower]] (Cone, Extreme Damage over Time (Fire))}}
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=== [[File:Robotics LaserRifleStunGrenade.png]] Photon Grenade ===
 
=== [[File:Robotics LaserRifleStunGrenade.png]] Photon Grenade ===
 
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Launches an Energy Grenade at long range from your Pulse Rifle. The energy from this explosion can Disorient some targets in the affected area.
Launches an Energy Grenade at long range from your Pulse Rifle. The energy from this explosion can disorient some targets in the affected area.
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{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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{{PowerBlock_Recharge|Slow}}
 
{{PowerBlock_Recharge|Slow}}
 
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 8 (Mastermind)}}}
 
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 8 (Mastermind)}}}
{{PowerBlock_Effects|Ranged, Targeted Area of Effect)}}
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{{PowerBlock_Effects|Ranged, {Targeted Area of Effect)}}
 
{{PowerBlock_Blank|Moderate Damage (Energy/Smash)}}
 
{{PowerBlock_Blank|Moderate Damage (Energy/Smash)}}
 
{{PowerBlock_Blank|Disorient}}
 
{{PowerBlock_Blank|Disorient}}
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=== [[File:Robotics ConstructProtectorBot.png]] Protector Bots ===
 
=== [[File:Robotics ConstructProtectorBot.png]] Protector Bots ===
 
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You can summon one to two powerful Protector Bots (depending on your level). Protector Bots can defend your army by placing Force Fields on you and your allies. They can even be equipped to repair your other Robot Henchmen. Make no mistake though, the best defense is a good offense, and Protector Bots are well equipped with energy weapons. You may only have 2 Protector Bots under your control at any given time. If you attempt to summon more Protector Bots, you can only replace the ones you have lost in battle. If you already have two, the power will fail.
You can summon one to two powerful Protector Bots (the second is available at level twenty-four). Protector Bots can defend your army by placing Force Fields on you and your allies. They can even be equipped to repair your other Robot Henchmen. Make no mistake though, the best defense is a good offense, and Protector Bots are well equipped with energy weapons. You may only have 2 Protector Bots under your control at any given time. If you attempt to summon more Protector Bots, you can only replace the ones you have lost in battle. If you already have two, the power will fail.
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[[File:Mastermind Robotics ProtectorBot.jpg|150px|right]]
 
[[File:Mastermind Robotics ProtectorBot.jpg|150px|right]]
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=== [[File:Robotics LaserRifleBurst.png]] Pulse Rifle Blast ===
 
=== [[File:Robotics LaserRifleBurst.png]] Pulse Rifle Blast ===
 
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This Pulse Rifle can fire a long range laser pulse. Deals moderate Smashing/Energy damage.
This Pulse Rifle can fire a long range laser pulse. Deals moderate smashing/energy damage.
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{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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=== [[File:Robotics LaserRifleBlast.png]] Pulse Rifle Burst ===
 
=== [[File:Robotics LaserRifleBlast.png]] Pulse Rifle Burst ===
 
 
This high powered laser pulse from your Pulse Rifle takes more energy to fire, but causes much more damage than a standard pulse and has a very good chance to send your foes flying.
 
This high powered laser pulse from your Pulse Rifle takes more energy to fire, but causes much more damage than a standard pulse and has a very good chance to send your foes flying.
  
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=== [[File:Robotics Repair.png]] Repair ===
 
=== [[File:Robotics Repair.png]] Repair ===
 
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You can release a small swarm of nanites that can Repair one Robot Henchman to full health and restores some of its Endurance. This power only works on your Robot Henchmen.
You can release a small swarm of nanites that can Repair one Robot Henchman to full health and restores some of its endurance. This power only works on your Robot Henchmen.
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{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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=== [[File:Robotics UpgradeRobot.png]] Upgrade Robot ===
 
=== [[File:Robotics UpgradeRobot.png]] Upgrade Robot ===
 
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Upgrade Robot will permanently bestow the most powerful and high-tech gear and weaponry to all of your Robot Henchman. The Upgraded Robot will gain new abilities, powers and weapons. The powers gained are unique and dependent upon the type of Robot Henchmen that is Upgraded. This power only works on your Robot Henchman and you can only Upgrade your Robot Henchman once with this power.
Upgrade Robot will permanently bestow the most powerful and high-tech gear and weaponry to one Robot Henchman. The Upgraded Robot will gain new abilities, powers and weapons. The powers gained are unique and dependent upon the target Robot Henchmen that is Upgraded. This power only works on your Robot Henchman and you can only Upgrade any given Robot Henchman once.
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{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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{{PowerBlock_Effects|Ranged Upgrade Robot Henchman}}
 
{{PowerBlock_Effects|Ranged Upgrade Robot Henchman}}
 
{{PowerBlock_Other|Header=Battle Drones:|Text= }}
 
{{PowerBlock_Other|Header=Battle Drones:|Text= }}
{{PowerBlock_Other2|Header=Visual Change:|Text=Glowing Red Eyes, Glowing Red Diode on Antenna, Third Gun}}
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{{PowerBlock_Other2|Header=Visual Change:|Text=Glowing red eyes, glowing red diode on antennae, third gun}}
 
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:AssaultWeapons_ARFullAuto.png|18px]] Full Auto Laser Blast (Cone, Moderate Damage (Energy))}}
 
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:AssaultWeapons_ARFullAuto.png|18px]] Full Auto Laser Blast (Cone, Moderate Damage (Energy))}}
 
{{PowerBlock_Other|Header=Protector Bots:|Text= }}
 
{{PowerBlock_Other|Header=Protector Bots:|Text= }}
{{PowerBlock_Other2|Header=Visual Change:|Text=Glowing Red Eyes, Jacob's Ladder Effect between Antennae}}
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{{PowerBlock_Other2|Header=Visual Change:|Text=Glowing red eyes, Jacob's ladder between antennae}}
 
{{PowerBlock_Other2|Header=Powers Added:|Text=[[File:Robotics_LaserRifleStunGrenade.png|18px]] [[Robotics#Photon Grenade|Photon Grenade]](Ranged Area of effect, Minor Damage (Energy/Smashing), Disorient)}}
 
{{PowerBlock_Other2|Header=Powers Added:|Text=[[File:Robotics_LaserRifleStunGrenade.png|18px]] [[Robotics#Photon Grenade|Photon Grenade]](Ranged Area of effect, Minor Damage (Energy/Smashing), Disorient)}}
 
{{PowerBlock_Blank|[[File:Traps_DroppedAoEDebuffDamage.png|18px]] [[Traps#Seeker Drones|Seeker Drones]] (-To Hit, -Damage, -Perception, Disorient))}}
 
{{PowerBlock_Blank|[[File:Traps_DroppedAoEDebuffDamage.png|18px]] [[Traps#Seeker Drones|Seeker Drones]] (-To Hit, -Damage, -Perception, Disorient))}}
 
{{PowerBlock_Other|Header=Assault Bot:|Text= }}
 
{{PowerBlock_Other|Header=Assault Bot:|Text= }}
{{PowerBlock_Other2|Header=Visual Change:|Text=Sweeping Red Eyes, Shoulder Mounted Missile Launchers}}
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{{PowerBlock_Other2|Header=Visual Change:|Text=Sweeping red eyes, shoulder mounted missile launchers}}
 
{{PowerBlock_Other2|Header=Powers Added:|Text=[[File:AssaultWeapons_ARBurst.png|18px]] Swarm Missiles (Ranged Area of Effect Damage (Fire/Smashing), Disorient)}}
 
{{PowerBlock_Other2|Header=Powers Added:|Text=[[File:AssaultWeapons_ARBurst.png|18px]] Swarm Missiles (Ranged Area of Effect Damage (Fire/Smashing), Disorient)}}
 
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Incendiary Missiles (Ranged Area of Effect Damage (Fire/Smashing), Ignite)}}
 
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Incendiary Missiles (Ranged Area of Effect Damage (Fire/Smashing), Ignite)}}
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{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
== External Links ==
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== Historical ==
 +
{{Historical|type=section|reason=change}}
 +
* This set was added to the game with the original release of [[Mastermind]]s in [[Issue 6]].
  
*{{RedTomaxPowerSet
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== External Links ==
|Game=cov|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Summon}}
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*{{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Summon}}
  
[[Category:Powersets]]
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[[Category:Power Sets]]
 
[[Category:Mastermind Primary]]
 
[[Category:Mastermind Primary]]

Latest revision as of 05:56, 25 July 2014

Overview

Robotics is a standard power set that is a primary set for Masterminds.

"Robotics allows you to construct an army of mechanical henchmen and repair and upgrade them in order to keep your army in tip-top shape. Robot Henchmen generally have good resistances to Lethal, Cold and Psionic damage, as well as Sleep, Fear and Disorient. They are vulnerable to EMP attacks. Robot Henchmen cannot be resurrected. "

Possible Pulse Rifle Weapon Customizations.

Power Table

The Robotics power set is available as a primary set for Masterminds. The following table shows the level at which each power is available:

Power Level Effect
Robotics LaserRifleBurst.png Pulse Rifle Blast 1 Ranged, Moderate Damage (Energy/Smashing)
Robotics BuildRobotArmy.png Battle Drones 1 Summon Battle Drones
Robotics LaserRifleBlast.png Pulse Rifle Burst 2 Ranged, High Damage (Energy/Smashing), Foe Knockback
Robotics EquipRobot.png Equip Robot 6 Ranged, Equip Robot Henchman
Robotics LaserRifleStunGrenade.png Photon Grenade 8 Ranged (Targeted Area of Effect), Moderate Damage (Energy/Smash), Disorient
Robotics ConstructProtectorBot.png Protector Bots 12 Summon Protector Bot
Robotics Repair.png Repair 18 Full Heal Robot
Robotics AssembleAssaultMech.png Assault Bot 26 Summon Assault Bot
Robotics UpgradeRobot.png Upgrade Robot 32 Ranged, Upgrade Robot Henchman

Powers

Robotics AssembleAssaultMech.png Assault Bot

Builds one massive Assault Bot. Simply put, the Assault Bot is a killing machine. There is nothing subtle about its weaponry. You may only have 1 Assault Bot under your control at any given time. If you attempt to summon another Assault Bot, the power will fail.

Mastermind Robotics AssaultBot.jpg
Recharge Very Long
Minimum Level V archetypeicon mastermind.png 26 (Mastermind)
Effects Summon Assault Bot
Basic Powers Sword Hack.png Smash (Smash, Disorient, ToggleDrop)
Robotics LaserRifleBurst.png Plasma Blast (Energy, Knockback, -Regen)
Equip Powers Robotics LaserRifleBlast.png Dual Plasma Blast (Ranged Area of Effect Damage (Energy), Knockback, -Regen)
AssaultWeapons ARFlamethrower.png Flamethrower (Cone, Extreme Damage over Time (Fire))
Upgrade Powers AssaultWeapons ARBurst.png Swarm Missiles (Ranged Area of Effect Damage (Fire/Smashing), Knockback)
AssaultWeapons ARBurst.png Incendiary Missiles (Ranged Area of Effect Damage (Fire/Smashing), Ignite)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Disorient Duration.png Enhance Disorient Duration
Set Categories IO Pet Damage.png Pet Damage
IO Knockback Distance.png Knockback

Robotics BuildRobotArmy.png Battle Drones

Construct one to three Battle Drones (depending on your level) to do your bidding. Drones start out with only basic weaponry, but can be upgraded with heavier energy weapons. Drones can Super Leap. You may only have 3 Drones under your control at any given time. If you attempt to construct more Drones, you can only replace the ones you have lost in battle. If you already have three, the power will fail.

Mastermind Robotics BattleDrone.jpg
Recharge Very Long
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects Summon Battle Drone
Basic Powers Robotics LaserRifleBurst.png Laser Blast (Minor Energy Damage)
Sword Hack.png Smash (Smashing)
Equip Powers Robotics LaserRifleBlast.png Heavy Laser Burst (Moderate Energy Damage, Knockdown)
Upgrade Powers AssaultWeapons ARFullAuto.png Full Auto Laser (Cone, Energy, Moderate Damage)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
Set Categories IO Pet Damage.png Pet Damage
IO Knockback Distance.png Knockback

Robotics EquipRobot.png Equip Robot

Equip your Robots with the latest gear and weaponry. This power permanently bestows new powers and abilities to all of your Robot Henchman. The powers gained are unique and dependent upon the type of Robot Henchman that is Equipped. This power only works on your Robot Henchmen and you can only Equip your Robot Henchmen once with this power.

Recharge Medium
Minimum Level V archetypeicon mastermind.png 6 (Mastermind)
Effects Ranged, Equip Robot Henchman
Battle Drones:  
Visual Change: Glowing red diodes on back, a second gun
Powers added: Robotics LaserRifleBlast.png Heavy Laser Burst (Moderate Energy Damage, Knockdown)
Protector Bots:  
Visual Change: Glowing red diodes on back, launcher under gun
Powers Added: Robotics LaserRifleBlast.png Heavy Laser Burst (Snipe, Moderate Energy Damage)
Robotics Repair.png Repair (Heal 30%)
Assault Bot:  
Visual Change: Glowing red diodes on back, blades cover both weapons
Powers Added: Robotics LaserRifleBlast.png Dual Plasma Blast (Energy, Knockback, -Regen)
AssaultWeapons ARFlamethrower.png Flamethrower (Cone, Extreme Damage over Time (Fire))
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories None

Robotics LaserRifleStunGrenade.png Photon Grenade

Launches an Energy Grenade at long range from your Pulse Rifle. The energy from this explosion can Disorient some targets in the affected area.

Damage Moderate
Recharge Slow
Minimum Level V archetypeicon mastermind.png 8 (Mastermind)
Effects Ranged, {Targeted Area of Effect)
Moderate Damage (Energy/Smash)
Disorient
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
Set Categories IO Damage.png Targeted AoE Damage
IO Disorient Duration.png Stuns

Robotics ConstructProtectorBot.png Protector Bots

You can summon one to two powerful Protector Bots (depending on your level). Protector Bots can defend your army by placing Force Fields on you and your allies. They can even be equipped to repair your other Robot Henchmen. Make no mistake though, the best defense is a good offense, and Protector Bots are well equipped with energy weapons. You may only have 2 Protector Bots under your control at any given time. If you attempt to summon more Protector Bots, you can only replace the ones you have lost in battle. If you already have two, the power will fail.

Mastermind Robotics ProtectorBot.jpg
Recharge Very Long
Minimum Level V archetypeicon mastermind.png 12 (Mastermind)
Effects Summon Protector Bots
Basic Powers Robotics LaserRifleBurst.png Laser Blast (Minor Damage)
ForceField DeflectionShield.png Force Shield (+Defense)
Equip Powers Robotics LaserRifleBlast.png Heavy Laser Burst (Snipe, Moderate Damage)
Empathy HealOther.png Repair (Heal 30%)
Upgrade Powers Robotics LaserRifleStunGrenade.png Photon Grenade(Ranged Area of effect, Minor Damage (Energy/Smashing), Disorient)
Traps DroppedAoEDebuffDamage.png Seeker Drones (-To Hit, -Damage, -Perception, Disorient))
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Defense Buff.png Enhance Defense Buffs
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Heal.png Enhance Heal
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Disorient Duration.png Enhance Disorient Duration
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO Pet Damage.png Pet Damage
IO Knockback Distance.png Knockback
IO To Hit DeBuff.png ToHit Debuff

Robotics LaserRifleBurst.png Pulse Rifle Blast

This Pulse Rifle can fire a long range laser pulse. Deals moderate Smashing/Energy damage.

Damage Moderate
Recharge Fast
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged, Moderate Damage (Energy/Smash)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Ranged Damage.png Ranged Damage
IO Knockback Distance.png Knockback

Robotics LaserRifleBlast.png Pulse Rifle Burst

This high powered laser pulse from your Pulse Rifle takes more energy to fire, but causes much more damage than a standard pulse and has a very good chance to send your foes flying.

Damage High
Recharge Fast
Minimum Level V archetypeicon mastermind.png 2 (Mastermind)
Effects Ranged, High Damage (Energy/Smash)
Foe Knockback
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Ranged Damage.png Ranged Damage
IO Knockback Distance.png Knockback

Robotics Repair.png Repair

You can release a small swarm of nanites that can Repair one Robot Henchman to full health and restores some of its Endurance. This power only works on your Robot Henchmen.

Recharge Slow
Minimum Level V archetypeicon mastermind.png 18 (Mastermind)
Effects Ranged, Robot Full Heal
Enhancements TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Endurance Modification.png Endurance Modification

Robotics UpgradeRobot.png Upgrade Robot

Upgrade Robot will permanently bestow the most powerful and high-tech gear and weaponry to all of your Robot Henchman. The Upgraded Robot will gain new abilities, powers and weapons. The powers gained are unique and dependent upon the type of Robot Henchmen that is Upgraded. This power only works on your Robot Henchman and you can only Upgrade your Robot Henchman once with this power.

Recharge Medium
Minimum Level V archetypeicon mastermind.png 32 (Mastermind)
Effects Ranged Upgrade Robot Henchman
Battle Drones:  
Visual Change: Glowing red eyes, glowing red diode on antennae, third gun
Powers added: AssaultWeapons ARFullAuto.png Full Auto Laser Blast (Cone, Moderate Damage (Energy))
Protector Bots:  
Visual Change: Glowing red eyes, Jacob's ladder between antennae
Powers Added: Robotics LaserRifleStunGrenade.png Photon Grenade(Ranged Area of effect, Minor Damage (Energy/Smashing), Disorient)
Traps DroppedAoEDebuffDamage.png Seeker Drones (-To Hit, -Damage, -Perception, Disorient))
Assault Bot:  
Visual Change: Sweeping red eyes, shoulder mounted missile launchers
Powers Added: AssaultWeapons ARBurst.png Swarm Missiles (Ranged Area of Effect Damage (Fire/Smashing), Disorient)
AssaultWeapons ARBurst.png Incendiary Missiles (Ranged Area of Effect Damage (Fire/Smashing), Ignite)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories None

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.

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