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Difference between revisions of "Powers System"

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== Overview ==
 
== Overview ==
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Anything that happens between entities in City of Heroes outside of simple movement passes through the Powers system. All attacks that you can cast, all shields you can have, all buffs you can grant and your current statuses and other attributes are part of a general combat system, which is modified almost exclusively through the use of Powers. While the full capacity of the Powers system is beyond the scope of the article, the most pertinent information that players will need to know are documented here.
  
 
== Powers ==
 
== Powers ==

Revision as of 22:15, 19 December 2011

Overview

Anything that happens between entities in City of Heroes outside of simple movement passes through the Powers system. All attacks that you can cast, all shields you can have, all buffs you can grant and your current statuses and other attributes are part of a general combat system, which is modified almost exclusively through the use of Powers. While the full capacity of the Powers system is beyond the scope of the article, the most pertinent information that players will need to know are documented here.

Powers

Power Type

Click/Toggle/Auto

Target Type

Effect Area

Spread Angle, Radius, Range

Cast Conditions

Mezzed and Defeated

Activation Interval

Interrupt Time

Affected Entities

Auto Hit

Effects

Combat Attribute

Attribute Aspect

Strength/Resistance/Relative/Max

Attribute Modifiers

Duration and Tick Interval

Magnitude

Target Type

Self/Target

Stacking

States

Combo Level

Disintegration

Fiery Embrace

Momentum

Staff Mastery

Swap Ammo

Temporal Selection

Time Crawl

Vengeance

Power Redirection

Assassin's Focus

Momentum

Enhancements

Attributes

Enhancement Sets

Set Bonuses

Procs and Global Enhancements

Incarnates

Alpha Slot

Interface Slot