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Difference between revisions of "Noble Savage"

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==== Souvenir ====
 
==== Souvenir ====
 
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Mission:The Only Good Day Was Yesterday - Part One: ???
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Mission:The Only Good Day Was Yesterday - Part Two: ???
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==== {{UL|Part One: ???}} ====
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{{Missing}}
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==== {{UL|Part Two: ???}} ====
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{{Mission:The Only Good Day Was Yesterday - Part Three: Visitation Rites}}
 
{{Mission:The Only Good Day Was Yesterday - Part Three: Visitation Rites}}
 
{{Mission:The Only Good Day Was Yesterday - Finale: The Girl That Got Away}}
 
{{Mission:The Only Good Day Was Yesterday - Finale: The Girl That Got Away}}

Revision as of 23:31, 24 May 2012

This article is about the signature character. For the designer, see Noble Savage (Developer).

Overview

Noble Savage
Noble Savage (FW).jpg
Forlorn Leader
Zone First Ward
Coordinates (1826, 102, -2429)
Level Range 20-29
Introduced By Palatine
Introduces Katie Douglas
ParagonMarket ZonePack FirstWard.png Requires First Ward Zone Pack.
v  d  e

Noble Savage is a Praetorian contact in the Eltentown neighborhood of First Ward at coordinates (1826, 102, -2429).  His level range is 20-29. He also is located in the back of the Resistance Base in Underground Neutropolis.

Praetorian characters may find him:

All characters may find him:

Introductions

Contact Introduced By

Contact Introduces

Information

Praetoria City:

+++ Missing Information +++

First Ward:

Forlorn Leader

Distraught over his transformation into a cybernetic monstrosity, the Noble Savage has teamed up with Demetrios Vasilikos to help those whose lives were also ruined by Praetor Berry's experiments. He sees himself as the defender of the defenseless, the sheriff of First Ward, and the protector of both the Forlorn and Ghouls alike. He will not rest until justice has been done, and Praetor Berry pays for his crimes against humanity. But one thing at a time, for now he has to concentrate on keeping his people safe.

Prior to Introduction

Missing Prior to Introduction Dialogue

Initial Contact

Praetoria City:

You talk to me like I am still a man. But I'm not anymore. Now I'm a monster! A MONSTER!!! I can no longer help Praetoria. Men, women, and even children scream in terror when I venture above these tunnels. They show me that I am no longer human. I can never be a man again, so why should I act like one? If they see a monster, then I WILL BE THAT MONSTER THEY FEAR!

No. No, I will not become that which I hate. But I can not live like this either. You you have more humanity than I do. Please. Please use that humanity and grant one small request.

First Ward:

Character! Between you and me, I'm not sure what to make of all this. First, Demetrios' death gives me leadership of the Forlorn, and now the Palatine of the Compound appoints me as its new Hetman. Had you heard that? The 'new Hetman' bit, I mean. The last time my kind had made an alliance with those that opposed the Emperor's regime...

...let's just say it didn't end well. We found ourselves trading one kind of enslavement for another. But this - this feels different.

Greeting

  • How's it going, Character?
  • You've got some time?

Too Busy

Missing Too Busy Dialogue

Too Low Level

Missing Too Low Level Dialogue

No More Missions

Praetoria City:

I have no more requests, Character. Now it is time to repay your kindness by helping the people of Praetoria City. Perhaps we shall see each other again.

First Ward:

Missing No More Missions Dialogue

Descriptions

Praetoria City:

The form of a savage monster hides the heart of a noble hero. Betrayed by those he trusted, the Noble Savage has risen above thoughts of vengeance and still seeks to serve the people he swore to protect. Even if they believe he is who they need protection from.

First Ward:

Distraught over his transformation into a cybernetic monstrosity, the Noble Savage has teamed up with Demetrios Vasilikos to help those whose lives were also ruined by Praetor Berry's experiments. He sees himself as the defender of the defenseless, the sheriff of First Ward, and the protector of both the Forlorn and Ghouls alike. He will not rest until justice has been done, and Praetor Berry pays for his crimes against humanity. But one thing at a time, for now he has to concentrate on keeping his people safe.

Store

Missing Store Unlock Dialogue

Story Arc

The Only Good Day Was Yesterday (20-29)

E ICON MeritToken.png Merit Rewards: This activity awards 2 Reward Merits.

Souvenir

It started as a simple scavenger mission...

The Only Good Day Was Yesterday

...insofar as anything in First Ward is simple, at least. Soon, however, it became clear that D.U.S.T. had a crisis on its hands in the Free-Fire Zone. But after investigating several of their facilities, which were overrun with mutated Seers called the Awakened and the angry spirits of the Apparitions, it started to get...unclear. Noble Savage, the new Hetman of the Compound, decided to bring in an expert on psychic phenomena and set you to recruit Katie Douglas, perhaps more famously known as Seer 1381. But you weren't the only one looking for Katie. And Apparition, known only as the 'Surgeon', had piggybacked along with you, and now that you had led him to Katie he wanted to claim her for himself. Free of the Surgeon's influence you were able to dispatch the thing, though it didn't do much in the way of making a good first impression.

Part One: ???

+++ Missing Information +++

Part Two: ???

+++ Missing Information +++

Part Three: Visitation Rites

Briefing

So we know that a different spec-ops team from D.U.S.T. took some Awakened to the medical facility codenamed BETTERMOUSETRAP. According to the files you brought back, they were hoping to use its equipment to figure out how the Awakened could take over their Seers so easily... and whether there's any kind of procedure to remove or prevent it. We need to know if D.U.S.T. has any medical records on file regarding the Awakened and, if so, we need to retrieve them.

Trust me, once those psychic monstrosities are done with D.U.S.T. they're going to move out into the rest of First Ward. The Compound simply can't handle them.

  • I'll find whatever medical records are there.

I hate to ask this of you, Character, but I need you to bring back any medical supplies you can find, as well. And one more thing: that ghostband transceiver we used at ARCLIGHT? Well, turns out that all its time in proximity to those Apparitions in there fried it. Gully has no idea why, but you're going to be without my help on this one.

Unnecessary solicitation:

Character, get your head in the game. I need you to retrieve any medical records D.U.S.T. may have on the Awakened.

Mission Objective(s)

Map: P_TECH_BIO_30_LAYOUT_02_02

It looks like D.U.S.T. abandoned this medical facility. The unnerving sensation of the Awakened moving freely about may explain why.

  • Search BETTERMOUSETRAP
    • 2 medical supply caches to be retrieved
    • Access the Medical Records Terminal
    • Download Awakened medical records
    • Destroy the Surgeon and his Apparitions

You retrieved the medical supplies the Compound needs and, perhaps more importantly, all pertinent medical records regarding the Awakened, but they're fragmentary and mostly inconclusive. You have the feeling that you're going to have to call in an expert psychic to get much further.

Enemies

V badge Apparition.png Apparitions
V badge Awakened.png The Awakened
V badge Apparition.png The Possessed

Notable NPCs

You collect a sample of universal anti-toxins derived from some sea-creature native to the Sunken City.

V archetypeicon stalker.png Ambush! After retrieving the first sample, you are ambushed by one wave of The Awakened.

This supply cache contains an array of epidermal hyper-sealants and a few useful field medi-packs.

V archetypeicon stalker.png Ambush! After retrieving the second sample, you are ambushed by one wave of The Awakened.
Contact Small Comm Array Station.jpg
Medical Records Terminal

Briefing

You find a series of local medical transcripts regarding the Awakened Seers

  • (Scan the report on their first appearance)

Dr. Jonas Fletcher, Field Surgeon in Residence to D.U.S.T. special operations in First Ward, BETTERMOUSETRAP

Just before the Black Channel fell, Colonel Vargas, the CO of D-SEC, ordered one of our squadrons from BETTERMOUSETRAP to capture as many of the the Seer-subjects designated 'Awakened' as we could. What started as a seemingly innocuous request from Mother has turned into a four-alarm fire. But that's not really the point of these reports. Forgive me. The stress is getting to all of us.

We did not suspect any associations between the Awakened and the Apparitions at the time ARCLIGHT was sent to the Sunken City, and still do not have any verifiable evidence to support such a claim.

What we do know is that the presence of the Awakened caused nearly all of the Seers attached to the D.U.S.T. cells here in First Ward to turn on us, as well. The current theory is that the Awakened carry some kind of 'psychic contagion' which normally healthy Seers can catch, and readily so. Again, what any of this has to do with the Apparitions is still under investigation.

  • (Scan diagnosis reports on Awakened mutations)

Dr. Jonas Fletcher, Field Surgeon in Residence to D.U.S.T. special operations in First Ward, BETTERMOUSETRAP

The mutations that manifest in the Awakened seem to be psychomorphic in nature, indicative of exposure to enormous amounts of Nth-Gen psychic stress. Though we do not have an exact pattern yet, these mutations come in degrees of physical severity, from barely noticeable to almost supraterrestrial-level physiology. Whatever the pattern, the severity of physical mutations in Awakened do not seem to correspond to their levels of psychic power. The reasons for this are currently unknown.

We may never make the connection between the Awakened and the Apparitions. Once our initial reports were sent to Colonel Vargas at D-SEC, who then relayed such findings to the Asylum, it resulted in an immediate call for Black Channel Protocols across all D.U.S.T. special operations in First Ward.

  • (Scan purpose of the Black Channel Protocols)

Dr. Jonas Fletcher, Field Surgeon in Residence to D.U.S.T. special operations in First Ward, BETTERMOUSETRAP

Mother has deemed that this secret medical facility be condemned and quietly disappeared. How nice. The Black Channel will lock us all down, so I fear this may be my last report. In that case, I would like to formally put, on the record, that I believe that a magician should've been sent here instead of a doctor. The Awakened I can work on-- correction, could have worked on had the Asylum given us adequate protection-- but just what am I supposed to do about the Apparitions? What advice can I give that doesn't end up straying into the occult, a subject I never studied? How am I supposed to perform an autopsy on a ghost?

  • (Download all pertinent medical reports)

You have copies of all pertinent and available medical transcripts regarding the Awakened Seers.

  • Leave


Icon clue generic.png
The Residency
The possessed monstrosity that referred to itself as the 'Surgeon' was carrying a D.U.S.T. security clearance card. It identified the host body as one Dr. Jonas Fletcher, a graduate of the Neutropolis Academy of Applied Extragenics.

Debriefing

What the..? The medical records only really show that D.U.S.T. is playing theory time, too. The words 'inconclusive' and 'possible' are used about every third sentence. Hrmm.

There has to be some truth to it, though...between the dispatches you found at ARCLIGHT and these medical records is a connection that the Asylum doesn't want getting out at all.

Character, there is a reason that my...people call themselves the Forlorn. Even in the armpit of Cole's regime, where there's a monster around every corner, we're often looked on as the worst of 'em all. And we can't forget what we did back when we were...when we were rabid...so sometimes, at your worst, you start to believe the rest of the Warders. Look, I'm embarrassing myself. Your actions here in the gumbo have given the Forlorn some hope. I just wanted you to know that.

Finale: The Girl That Got Away

Briefing

We need to consult an expert on psychic phenomena. I know about mind control, but after that? Next to nothing. I'm going to assume that these Awakened are an immediate threat to the Compound, and our only psychic allies are those in the Carnival of Light. I understand the last Hetman shook that alliance up pretty bad, so I'd like you to speak to them on my behalf.

The one named Candlestick used his powers to confirm that the Palatine was real, correct? Start by talking to him.

  • YESSIR, SIR! I CAN'T WAIT, SIR!

Um...

...good, I guess. I hope you're feeling all right, Character. We can't afford to lose you.

Speak to Candlestick about the Awakened

Unnecessary Solicitation:

So what did the shiny clown have to say? What, you're not finished speaking with him? Get back to it, Character. C'mon.

Mission Objective(s)

  • Speak to Candlestick about the Awakened

Briefing

Eckery ackery, me ol' friend, you've come to get the skinny on those new bone polishers runnin' amok in the personascape, aren't ya now?

  • What? I'm here to ask about the Awakened.

Thas' what I said now, ennit? Look, my coins are on it all bein' a con, these Awakened. They're Seers of a sort, and the Seer Network is one of the biggest cons of all.

  • LOOK, JUST SPIT IT OUT, YOU FREAK!
Icon clue generic.png
Anger Management
What's wrong with you? That's twice now you've yelled at someone like a lunatic. Is First Ward and its inherent insanity getting to you? Are you taking on too much? In your last outburst towards Candlestick, you even insulted him, calling him a freak. And while that's relative, you'd think with the kinds of people you run with, you'd be used to his... colorful appearance. Maybe you're just tired. That must be it.

Hey now, boyo / girlie! Don't cut yerself with that tongue, hear me? Right rude, you are.

Now listen, the psychics of the Carnival, including yours truly, we're not even about to dare Fate by probing the thoughts o' those Awakened. It could become a two-way street, an' I like my mind right where it sits, y'know? Seers are serious business, and these whackjobs are off their leash.

The most famous of the Seers that got away from the Network is Katie Douglas. Maybe you already know her. A celebrity, she is. Well, to some folks, anyhow.

  • Candlestick...I want to apologize for my... outburst. (optional)
S'all right, lad / lass. Don't fret. All of us First Warders get the shouts sometimes and just yell the fool. The gumbo can get to a body, ya know?
  • Thanks. Where can I find Katie Douglas?
For a jail bird that wants to stay off the grid, Katie Douglas doesn't exactly take great pains t'hide her whereabouts. Scuttlebutt's that she and a few Seers she's rescued from the Network have holed up in Office 1381.
The name of said domicile is both an inside joke an' a dare to anyone Coleside that might be thinkin' of comin' after her. Look for Katie Douglas there.
But be warned. She's not too fond of the Compound, and wants zero to do with the Carnival. That said, if you need an expert on Seers, and the skinny on the Awakened, Katie's yer best bet.
  • I'll find her.
  • How can I find her?

For a jail bird that wants to stay off the grid, Katie Douglas doesn't exactly take great pains t'hide her whereabouts. Scuttlebutt's that she and a few Seers she's rescued from the Network have holed up in Office 1381.

The name of said domicile is both an inside joke an' a dare to anyone Coleside that might be thinkin' of comin' after her. Look for Katie Douglas there.

But be warned. She's not too fond of the Compound, and wants zero to do with the Carnival. That said, if you need an expert on Seers, and the skinny on the Awakened, Katie's yer best bet.

  • I'll find her.


Icon clue generic.png
Office 1381
You spoke to Candlestick, a powerful psychic of the Carnival of Light, about the Awakened. He and his fellow psychics fear the monstrosities, refusing to probe the 'personasphere' too deep to learn about them. Candlestick did point you to Katie Douglas, however, the first Seer to escape the Seer Network in Praetoria proper. And it turns out that Katie Douglas is hiding out at Office 1381 here in First Ward. There's only one problem: Katie Douglas wants nothing to do with the Compound or the Carnival.

And what was that voice in your head just then?

Explore Office 1381

Unnecessary Solicitation

You're supposed to be seeing if this Katie Douglas person can help us out.

Mission Objective(s)

Map: FW_FLOODEDOFFICE_SEER1381

Judging by the dead bodies of ex-Seers littering the hall, someone else got here before you. And you can sense it's the Apparitions.

  • Explore Office 1381
    • 2 banquets of envious Apparitions using D.U.S.T. hosts to EAT
    • Secure the mind of Katie Douglas for your own
    • FEAST on the remaining Apparitions using D.U.S.T. hosts in vain
    • Rescue Katie Douglas
    • Speak to Katie Douglas
    • Destroy the Apparitions
    • Convince Katie Douglas to Help

During your search for Katie Douglas, the Apparition of the Surgeon piggy backed on your psyche, causing all manner of confusion and violence. Katie's ex-Seers were all dead, victims to possessed D.U.S.T. Rangers. It seems that other Apparitions were after the famous Seer 1381, too. The Surgeon jumped from your towards Katie Douglas when it felt she was near, and you had to rescue her from another possession. In the end Katie agreed to help you search for the answers behind the Awakened, insane and mutated Seers now threatening the whole of First Ward.

Enemies

V badge Apparition.png The Possessed
V badge Apparition.png Apparitions

Notable NPCs

Icon clue generic.png
Piggyback
You're hearing the Surgeon's voice in your head. Actually, you're hearing two: the voice of the now-dead, formerly-possessed Dr. Jonas Fletcher and whatever insane Apparition used his body as a host. Their thoughts and personalities have somehow merged...and attached themselves to you. You're starting to show the first signs of possession. And you have no idea for a cure...outside of death.
TheSunFortune.png Aura of Possession Aura of Possession
You are possessed by an Apparition!
Icon clue generic.png
Unwanted Baggage
The Surgeon has relinquished his possession of you, his Apparition rushing to claim the soul of Katie Douglas!

Briefing

And just want do you want?

  • I need your help.

Help you..?! After you bring Apparitions into my house and they kill my sisters? Do you know what you've done?

  • I had no idea the Apparitions were after you until I arrived.

Katie Douglas scans your mind.

You're...you're telling the truth. But you...you had some idea they might be. Wait, you had one inside you! Or was it two?

Oh, and I guess that string of confusion I'm now reading in your head is what you call an excuse. Yeah, so, that's so not going to work with me--

Wait. Can you hear that? More are coming!

  • Then no more excuses. Get ready.

You're going to owe me for this, Character.

  • (Fight)


V archetypeicon stalker.png Ambush! A group of Apparitions attack!

Briefing

Okay, killer. Your mind says you're here about the Awakened.

What do they have to do with all of these Apparitions everywhere?

  • That's what I was hoping you could tell me.

Katie Douglas scans your mind again.

Fine, I'll help you out. It looks like you've been trying to figure out the connection between the Apparitions and the Awakened for a while, and I see that you've been doing some good for First Ward along the way. Things are going to get ugly before we reach the end of this road.

But let's be clear: I won't forget what was done to my sisters and I will always associate it with you.

Go back and tell Noble Savage that I'm on board. I'll be in touch after that.

  • It's a deal.


Debriefing

Well done, Character. Katie Douglas was something of a legend in Praetoria proper. If anyone can help us get to the bottom of the Awakened and how D.U.S.T fell so easily to their power, she's our best bet.

Watch yourself around her, though. She's got a personal agenda that doesn't always play nice with others.

Let me know when you're ready to meet up with Katie again.

Gallery