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Difference between revisions of "Mission Transporter"

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* From implementation through [[Issue 13]], this Teleportation power was incorrectly using [[:File:Temporary AntigravityMatrix.png|a Flight icon]] in-game. [[Issue 14]] released using the [[:File:Power Missing.png|Power Missing image]], though the image at the top of the page is its correct unique icon. This will be fixed [[Soon™]].
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* From implementation through [[Issue 13]], this Teleportation power was incorrectly using [[:File:Temporary AntigravityMatrix.png|a Flight icon]] in-game. [[Issue 14]] released using the [[:File:Power Missing.png|Power Missing image]], though the image at the top of the page is its correct unique icon. This is fixed in [[Issue 15]].
  
 
== See Also ==
 
== See Also ==

Revision as of 01:21, 28 May 2009

MissionTeleporter.png

Mission Teleporter

Description

You have a Mission Transport beacon. It will allow you to teleport to your active mission entrance. It is usable once every 2 hours.

How to Get

To obtain this inherent power, purchase the Mac Special Edition or associated Super Booster.

Power Summary

Recharge 120 min
Effects Teleport to Mission Door

Notes

  • You cannot use this power until reaching Security or Threat Level 3.
  • You will teleport to within 120 feet of the mission door. This is an important distinction because some doors have nearby enemies.
  • This power functions across zones - while in Peregrine Island, you get a mission in Perez Park? No problem! Mission Transport will take you there.
  • Mission Transporter will fail when used in any zone or area with a Dampening Field that restricts teleportation. The power will fire and go into recharge mode, but will not take you to your mission.
  • Mission Transporter will fail if your mission is not selected (yellow waypoint in game world, yellow splat in navigation window). You must actively select your mission to teleport there (red waypoint, red splat).
  • This power has the same animation as the Pocket D VIP Pass.


Template:Issue15

See Also