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Difference between revisions of "Invention Origin Enhancements"

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(Group Bonuses: Starting to break the page appart, especially moving large tables to their own pages.)
(Sets: Move massive tables to their own page.)
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== Sets ==
 
== Sets ==
In the tables below, each type of enhancement grouping is split into two separate table.  They are split only for presentation purposes.  Otherwise, the tables would be far too wide for most browsers.  In the list of enhancements in each section, items colored in Green are procedures or "[[#Procedures|Procs]]", and items colored in blue are [[#Globals|global enhancments]].
+
For detailed lists of the sets, see [[Invention Origin Enhancement Sets]].  For details on individual sets see [[:Category:Invention Sets]].
 
+
'''NOTE.  The information below is definitely out of date.  Several things are known to have been changed during closed Beta.  For example, it is reported that damage components have been removed from a number of the Mez sets.  This data will be updated as soon as the data about the changes can be collected.'''
+
 
+
=== Mez Enhancements ===
+
==== Confuse Enhancements ====
+
{| class="wikitable" style="text-align:center"
+
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
+
|-
+
| [[Befuddling Aura]]  || 10-30 || Acc/End || Acc/Dam || Dam/Conf || Acc/Conf || Conf/End/Rech || 
+
|-
+
| [[Cacophony]]    || 10-30 || Acc/End || Acc/Dam || Dam/Conf || Acc/Conf || Conf/End/Rech  || {{IOProcs}} | Chance for Energy Damage
+
|-
+
| [[Malaise's Illusions]]  || 20-53 || Acc/End || Acc/Dam || Dam/Conf || Acc/Conf || Conf/End/Rech  || {{IOProcs}} | Chance for Spectral Wounds
+
|-
+
| [[Perplex]]    || 20-53 || Acc/End || Acc/Dam || Dam/Conf || Acc/Conf || Conf/End/Rech || Conf/Rech
+
|-
+
|}
+
 
+
:Set Bonuses
+
 
+
{{IOBonusHeader}}
+
| [[Befuddling Aura]]
+
| {{IOlevel1}} | + Recovery 
+
| {{IOlevel1}} | Confuse Dur 
+
| {{IOlevel1}} | Stun Res 
+
| {{IOlevel1}} | - Recharge Time  ||     
+
|-
+
| [[Cacophony]]
+
| {{IOlevel1}} | + Recovery 
+
| {{IOlevel2}} | Confuse Dur 
+
| {{IOlevel3}} | Stun Res 
+
| {{IOlevel3}} | + AoE Def 
+
| {{IOlevel3}} | + Ranged Def     
+
|-
+
| [[Malaise's Illusions]]
+
| {{IOlevel4}} | + Recovery 
+
| {{IOlevel4}} | Confuse Dur 
+
| {{IOlevel4}} | + Damage 
+
| {{IOlevel4}} | - Recharge Time 
+
| {{IOlevel4}} | + Ranged Def
+
|-
+
| [[Perplex]]
+
| {{IOlevel2}} | + Regeneration 
+
| {{IOlevel2}} | Confuse Dur 
+
| {{IOlevel2}} | Accuracy 
+
| {{IOlevel2}} | + AoE Def 
+
| {{IOlevel2}} | + Toxic/Psionic Res
+
|-
+
|}
+
 
+
==== Sleep Enhancements ====
+
{| class="wikitable" style="text-align:center"
+
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
+
|-
+
| [[Call of the Sandman]] || 20-53 || Acc/End || Acc/Dam || Dam/Sleep || End/Rech/Sleep || Sleep/Range || {{IOProcs}} | Chance for Self Heal
+
|-
+
| [[Hibernation]]    || 10-30 || Acc/End || Acc/Dam || Dam/Sleep || End/Rech/Sleep || Sleep/Range ||
+
|-
+
| [[Induced Coma]]  || 10-30 || Acc/End || Acc/Dam || Dam/Sleep || End/Rech/Sleep || Sleep/Range || {{IOProcs}} | Chance for Recharge Slow
+
|-
+
| [[Lethargic Repose]]  || 20-53 || Acc/End || Acc/Dam || Dam/Sleep || End/Rech/Sleep || Sleep/Range || Acc/Sleep
+
|-
+
|}
+
 
+
:Set Bonuses
+
 
+
{{IOBonusHeader}}
+
| [[Call of the Sandman]]
+
| {{IOlevel4}} | Sleep Dur 
+
| {{IOlevel4}} | +Health 
+
| {{IOlevel4}} | +Endurance 
+
| {{IOlevel4}} | - Recharge Time 
+
| {{IOlevel4}} | + Toxic/Psionic Res     
+
|-
+
| [[Hibernation]]
+
| {{IOlevel3}} | Sleep Dur 
+
| {{IOlevel1}} | +Health 
+
| {{IOlevel1}} | + Smashing Res 
+
| {{IOlevel1}} | - Recharge Time  ||
+
|-
+
| [[Induced Coma]]
+
| {{IOlevel5}} | Sleep Dur 
+
| {{IOlevel1}} | +Health 
+
| {{IOlevel3}} | Debt Prot 
+
| {{IOlevel2}} | + Move 
+
| {{IOlevel3}} | + Melee Def
+
|-
+
| [[Lethargic Repose]]
+
| {{IOlevel3}} | Sleep Dur 
+
| {{IOlevel2}} | + Energy Def 
+
| {{IOlevel2}} | + Smashing Def 
+
| {{IOlevel2}} | + AoE Def 
+
| {{IOlevel2}} | + Toxic Res
+
|-
+
|}
+
 
+
==== Slow Enhancements ====
+
{| class="wikitable" style="text-align:center"
+
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
+
|-
+
| [[Curtail Speed]]  || 10-30 || Acc/End || Acc/Slow || Dam/Slow || End/Rech/Slow || Slow/Range ||
+
|-
+
| [[Impeded Swiftness]]  || 10-30 || Acc/End || Acc/Slow || Dam/Slow || End/Rech/Slow  || Slow/Range  || {{IOProcs}} | Chance for Smashing Damage
+
|-
+
| [[Pacing of the Turtle]] || 20-53 || Acc/End || Acc/Slow || Dam/Slow || End/Rech/Slow || Slow/Range || {{IOProcs}} | Chance for Recharge Slow
+
|-
+
| [[Tempered Readiness]]  || 20-53 || Acc/End || Acc/Slow || Dam/Slow || End/Rech/Slow || Slow/Range || Acc/Dam/Slow
+
|-
+
|}
+
 
+
:Set Bonuses
+
 
+
{{IOBonusHeader}}
+
| [[Curtail Speed]]
+
| {{IOlevel1}} | Immob Res 
+
| {{IOlevel3}} | Improved Slow 
+
| {{IOlevel1}} | + Lethal Def 
+
| {{IOlevel1}} | - Recharge Time  ||     
+
|-
+
| [[Impeded Swiftness]]
+
| {{IOlevel3}} | Immob Res 
+
| {{IOlevel5}} | Improved Slow 
+
| {{IOlevel3}} | Stun Res 
+
| {{IOlevel3}} | Hold Res 
+
| {{IOlevel3}} | + Melee Def
+
|-
+
| [[Pacing of the Turtle]]
+
| {{IOlevel4}} | Sleep Res 
+
| {{IOlevel4}} | Improved Slow 
+
| {{IOlevel4}} | Accuracy 
+
| {{IOlevel4}} | Hold Res 
+
| {{IOlevel4}} | + Ranged Def
+
|-
+
| [[Tempered Readiness]]
+
| {{IOlevel2}} | + Recovery 
+
| {{IOlevel2}} | Improved Slow 
+
| {{IOlevel1}} | +Endurance 
+
| {{IOlevel2}} | - Recharge Time 
+
| {{IOlevel2}} | + Ranged Def
+
|-
+
|}
+
 
+
==== Immobilize Enhancements ====
+
{| class="wikitable" style="text-align:center"
+
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
+
|-
+
| [[Debiliative Action]]  || 10-30 || Acc/End || Acc/Dam || Dam/Immob || End/Immob/Rech || Acc/Immob || {{IOProcs}} | Chance for Stun
+
|-
+
| [[Enfeebled Operation]]  || 20-53 || Acc/End || Acc/Dam || Dam/Immob || End/Range/Rech || Acc/Immob || Immob/Range
+
|-
+
| [[Rooting Grasp]]  || 10-30 || Acc/End || Acc/Dam || Dam/Immob || End/Range/Rech || Immob/Range ||
+
|-
+
| [[Trap of the Hunter]] || 20-53 || Acc/End || Acc/Dam || Dam/Immob || End/Immob/Rech || Acc/Immob || {{IOProcs}} | Chance for Lethal DoT
+
|-
+
|}
+
 
+
:Set Bonuses
+
 
+
{{IOBonusHeader}}
+
| [[Debiliative Action]]
+
| {{IOlevel3}} | Immob Dur 
+
| {{IOlevel3}} | + Cold Res 
+
| {{IOlevel3}} | Debt Prot 
+
| {{IOlevel3}} | + AoE Def 
+
| {{IOlevel3}} | + Toxic Res
+
|-
+
| [[Enfeebled Operation]]
+
| {{IOlevel2}} | Immob Dur 
+
| {{IOlevel2}} | + Negative Energy Res 
+
| {{IOlevel3}} | + Lethal Def 
+
| {{IOlevel2}} | - Recharge Time 
+
| {{IOlevel4}} | + Melee Def
+
|-
+
| [[Rooting Grasp]]
+
| {{IOlevel1}} | Immob Dur 
+
| {{IOlevel1}} | +Health 
+
| {{IOlevel1}} | + Damage 
+
| {{IOlevel1}} | - Recharge Time  ||
+
|-
+
| [[Trap of the Hunter]]
+
| {{IOlevel4}} | Immob Dur 
+
| {{IOlevel4}} | +Health 
+
| {{IOlevel4}} | Accuracy 
+
| {{IOlevel4}} | Hold Res 
+
| {{IOlevel4}} | + Ranged Def
+
|-
+
|}
+
 
+
==== Hold Enhancements ====
+
{| class="wikitable" style="text-align:center"
+
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
+
|-
+
| [[Essence of Curare]]  || 20-53 || Acc/End || Acc/Dam || Dam/Hold || End/Range/Rech ||  Hold/Range || Dam/Hold/Rech
+
|-
+
| [[Ghost Widow's Embrace]]  || 20-53 || Acc/End || Acc/Hold || Dam/Hold || End/Hold/Rech || Hold/Range || {{IOProcs}} | Chance for Psionic Damage
+
|-
+
| [[Neuronic Shutdown]]  || 10-30 || Acc/End || Acc/Dam || Dam/Hold || End/Range/Rech || Hold/Range || {{IOProcs}} | Chance for Psionic DoT
+
|-
+
| [[Paralytic]]    || 10-30 || Acc/End || Acc/Dam || Dam/Hold || End/Range/Rech || Hold/Range ||
+
|-
+
|}
+
 
+
:Set Bonuses
+
 
+
{{IOBonusHeader}}
+
| [[Essence of Curare]]
+
| {{IOlevel2}} | Fear Res 
+
| {{IOlevel2}} | Confuse Res 
+
| {{IOlevel2}} | Stun Res 
+
| {{IOlevel2}} | Hold Dur 
+
| {{IOlevel2}} | + Ranged Def
+
|-
+
| [[Ghost Widow's Embrace]]
+
| {{IOlevel4}} | +RunSpeed 
+
| {{IOlevel4}} | +Health 
+
| {{IOlevel4}} | +Endurance 
+
| {{IOlevel4}} | Hold Dur 
+
| {{IOlevel4}} | + Psionic Res
+
|-
+
| [[Neuronic Shutdown]]
+
| {{IOlevel3}} | Immob Res 
+
| {{IOlevel3}} | +Health 
+
| {{IOlevel3}} | Accuracy 
+
| {{IOlevel3}} | Hold Dur 
+
| {{IOlevel3}} | + Melee Def
+
|-
+
| [[Paralytic]]
+
| {{IOlevel1}} | + Recovery 
+
| {{IOlevel1}} | + Positive/Negative Energy Res 
+
| {{IOlevel1}} | Debt Prot 
+
| {{IOlevel1}} | Hold Dur  ||
+
|-
+
|}
+
 
+
==== Fear Enhancements ====
+
{| class="wikitable" style="text-align:center"
+
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
+
|-
+
| [[Glimpse of the Abyss]] || 20-53 || Acc/End || Acc/Dam || Dam/Fear || End/Fear/Rech || Fear/Rech || {{IOProcs}} | Chance for Psionic Damage
+
|-
+
| [[Horror]]    || 10-30 || Acc/End || Acc/Dam || Dam/Fear || End/Fear/Rech || Fear/Rech ||
+
|-
+
| [[Nightmare]]    || 20-53 || Acc/End || Acc/Dam || Dam/Fear || End/Fear/Rech || Fear/Rech || Acc/Fear
+
|-
+
| [[Unspeakable Terror]]  || 10-30 || Acc/End || Acc/Dam || Dam/Fear || End/Fear/Rech || Fear/Rech || {{IOProcs}} | Chance to Hold
+
|-
+
|}
+
 
+
:Set Bonuses
+
 
+
{{IOBonusHeader}}
+
| [[Glimpse of the Abyss]]
+
| {{IOlevel4}} | Fear Dur 
+
| {{IOlevel4}} | +Health 
+
| {{IOlevel4}} | Accuracy 
+
| {{IOlevel4}} | - Recharge Time 
+
| {{IOlevel4}} | + Psionic Res
+
|-
+
| [[Horror]]
+
| {{IOlevel1}} | Fear Dur 
+
| {{IOlevel1}} | +Health 
+
| {{IOlevel1}} | Stun Res 
+
| {{IOlevel1}} | - Recharge Time  ||
+
|-
+
| [[Nightmare]]
+
| {{IOlevel2}} | Fear Dur 
+
| {{IOlevel2}} | + Negative Energy Def 
+
| {{IOlevel2}} | Accuracy 
+
| {{IOlevel2}} | Hold Res 
+
| {{IOlevel2}} | + Toxic/Psionic Res
+
|-
+
| [[Unspeakable Terror]]
+
| {{IOlevel3}} | Fear Dur 
+
| {{IOlevel3}} | + Negative Energy Res 
+
| {{IOlevel3}} | Debt Prot 
+
| {{IOlevel3}} | - Recharge Time 
+
| {{IOlevel3}} | + Psionic Res
+
|-
+
|}
+
 
+
==== Stun Enhancements ====
+
{| class="wikitable" style="text-align:center"
+
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
+
|-
+
| [[Razzle Dazzle]]  || 10-30 || Acc/End || Acc/Dam || Dam/Stun || End/Stun/Rech || Stun/Range || {{IOProcs}} | Chance for Immobilize
+
|-
+
| [[Rope A Dope]]    || 20-53 || Acc/End || Acc/Dam || Dam/Stun || End/Stun/Rech || Stun/Range || Acc/Stun
+
|-
+
| [[Stagger]]    || 10-30 || Acc/End || Acc/Dam || Dam/Stun || End/Range/Rech || Stun/Range
+
|-
+
| [[Stupefy]]    || 20-53 || Acc/End || Acc/Stun || Dam/Stun || End/Stun/Rech || Stun/Range  || {{IOProcs}} | Chance for Knockdown
+
|-
+
|}
+
 
+
:Set Bonuses
+
 
+
{{IOBonusHeader}}
+
| [[Razzle Dazzle]]
+
| {{IOlevel3}} | + Recovery 
+
| {{IOlevel3}} | +Health 
+
| {{IOlevel3}} | Stun Dur 
+
| {{IOlevel3}} | + Melee Def 
+
| {{IOlevel3}} | + AoE Def
+
|-
+
| [[Rope A Dope]]
+
| {{IOlevel2}} | + Regeneration 
+
| {{IOlevel2}} | + Fire/Cold Res 
+
| {{IOlevel3}} | Stun Dur 
+
| {{IOlevel2}} | Hold Res 
+
| {{IOlevel2}} | + Psionic Def
+
|-
+
| [[Stagger]]
+
| {{IOlevel1}} | +RunSpeed 
+
| {{IOlevel1}} | + Fire/Cold Def 
+
| {{IOlevel1}} | Stun Dur 
+
| {{IOlevel1}} | - Recharge Time  ||
+
|-
+
| [[Stupefy]]
+
| {{IOlevel4}} | + Recovery 
+
| {{IOlevel4}} | +Health 
+
| {{IOlevel5}} | Stun Dur 
+
| {{IOlevel4}} | - Recharge Time 
+
| {{IOlevel4}} | + Ranged Def
+
|-
+
|}
+
 
+
===Snipe Enhancements===   
+
{| class="wikitable" style="text-align:center"
+
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
+
|-
+
| [[Calibrated Accuracy]]  || 20-53 || Acc/Dam || Acc/End || Acc/Dam/Rech || Acc/Int || Acc/Range || Acc/Rech
+
|-
+
| [[Executioner's Contract]]  || 20-53 || Acc/Dam || Dam/End || Dam/Int || Dam/Range || Dam/Rech || {{IOProcs}} | Chance for Sleep
+
|-
+
| [[Extreme Measures]]  || 35-53 || Acc/Dam || Dam/End || Acc/Int/Range || Acc/Range/Rech || Dam/End/Rech || Dam/Int/Rech
+
|-
+
| [[Exploit Weakness]]  || 10-53 || Acc/Dam || Dam/End || Dam/Range || Dam/Rech  ||  || 
+
|-
+
| [[Sting of the Manticore]] || 35-53 || Acc/Dam || Dam/End || Acc/Int/Range || Dam/End/Rech || Dam/Int/Rech || {{IOProcs}} | Chance of Toxic DoT
+
|-
+
|}
+
 
+
:Set Bonuses
+
 
+
{{IOBonusHeader}}
+
| [[Calibrated Accuracy]]
+
| {{IOlevel1}} | + Recovery 
+
| {{IOlevel2}} | + Positive/Negative Energy Def 
+
| {{IOlevel2}} | Accuracy 
+
| {{IOlevel2}} | - Recharge Time 
+
| {{IOlevel2}} | + Ranged Def     
+
|-
+
| [[Executioner's Contract]]
+
| {{IOlevel3}} | + Recovery 
+
| {{IOlevel4}} | + Cold Res 
+
| {{IOlevel4}} | Debt Prot 
+
| {{IOlevel4}} | Hold Res 
+
| {{IOlevel4}} | + Ranged Def
+
|-
+
| [[Extreme Measures]]
+
| {{IOlevel2}} | + Recovery 
+
| {{IOlevel3}} | +Health 
+
| {{IOlevel3}} | + Damage 
+
| {{IOlevel3}} | + AoE Def 
+
| {{IOlevel3}} | + Melee Def
+
|-
+
| [[Exploit Weakness]]
+
| {{IOlevel1}} | +RunSpeed 
+
| {{IOlevel1}} | + Fire/Cold Def 
+
| {{IOlevel1}} | Accuracy  ||  ||
+
|-
+
| [[Sting of the Manticore]]
+
| {{IOlevel5}} | + Regeneration 
+
| {{IOlevel2}} | + Positive/Negative Energy Def 
+
| {{IOlevel5}} | + Damage 
+
| {{IOlevel5}} | - Recharge Time 
+
| {{IOlevel4}} | + Toxic Res
+
|-
+
|}
+
 
+
=== PBAoE Enhancements===   
+
{| class="wikitable" style="text-align:center"
+
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
+
|-
+
| [[Cleaving Blow]]  || 10-53 || Acc/Dam || Dam/End || Dam/Rech || Acc/Rech ||  ||
+
|-
+
| [[Multi-Strike]]    || 20-53 || Acc/Dam || Dam/End || Dam/Rech || Acc/End || Dam/Acc/End || Dam/End/Rech
+
|-
+
| [[Scirocco's Dervish]]  || 20-53 || Acc/Dam || Dam/End || Dam/Rech || Acc/Rech || Dam/Acc/End ||  {{IOProcs}} | Chance for Lethal DoT
+
|-
+
|}
+
 
+
:Set Bonuses
+
 
+
{{IOBonusHeader}}
+
| [[Cleaving Blow]]
+
| {{IOlevel1}} | + Recovery 
+
| {{IOlevel1}} | + Energy Def 
+
| {{IOlevel1}} | + Damage  ||  ||     
+
|-
+
| [[Multi-Strike]]
+
| {{IOlevel2}} | Sleep Res 
+
| {{IOlevel2}} | + Fire/Cold Res 
+
| {{IOlevel2}} | Stun Res 
+
| {{IOlevel2}} | + AoE Def 
+
| {{IOlevel2}} | + Melee Def
+
|-
+
| [[Scirocco's Dervish]]
+
| {{IOlevel4}} | + Regeneration 
+
| {{IOlevel4}} | + Negative Energy Res 
+
| {{IOlevel4}} | Accuracy 
+
| {{IOlevel4}} | + AoE Def 
+
| {{IOlevel4}} | + Psionic Def
+
|-
+
|}
+
 
+
=== Ranged AoE Enhancements===   
+
{| class="wikitable" style="text-align:center"
+
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
+
|-
+
| [[Air Burst]]  || 10-30 || Acc/Dam || Dam/End || Dam/Rech || Dam/Range ||  ||
+
|-
+
| [[Detonation]]    || 20-53 || Acc/Dam || Dam/End || Dam/Rech || Dam/Range || Dam/Acc/End || Dam/End/Range
+
|-
+
| [[Positron's Blast]]  || 20-53 || Acc/Dam || Dam/End || Dam/Rech || Dam/Range || Dam/Acc/End ||  {{IOProcs}} | Chance for Energy damage
+
|-
+
|}
+
 
+
:Set Bonuses
+
 
+
{{IOBonusHeader}}
+
| [[Air Burst]]
+
| {{IOlevel1}} | Improved Knockback 
+
| {{IOlevel1}} | +Health 
+
| {{IOlevel1}} | + Smashing/Lethal Res  ||  ||     
+
|-
+
| [[Detonation]]
+
| {{IOlevel2}} | Sleep Res 
+
| {{IOlevel2}} | + Energy Res 
+
| {{IOlevel1}} | Debt Prot 
+
| {{IOlevel2}} | + AoE Def 
+
| {{IOlevel2}} | + Toxic Res
+
|-
+
| [[Positron's Blast]]
+
| {{IOlevel4}} | + Recovery 
+
| {{IOlevel4}} | + Fire/Cold Res 
+
| {{IOlevel4}} | Accuracy 
+
| {{IOlevel4}} | - Recharge Time 
+
| {{IOlevel4}} | + Toxic Res
+
|-
+
|}
+
 
+
===Travel Enhancements===       
+
{| class="wikitable" style="text-align:center"
+
! Set name !! Levels !! Slot In !! Option 1 !! Option 2 !! Option 3
+
|-
+
| [[Celerity]]    || 15-53 || Run || End || Run Speed  || {{IOGlobals}} | +Stealth [Unique] 
+
|-
+
| [[Freebird]]    || 15-53 || Flight || End || Fly || {{IOGlobals}} | +Stealth [Unique]
+
|-
+
| [[Jaunt]]    || 15-53 || Teleport || End || Range || Range/End     
+
|-
+
| [[Quickfoot]]    || 15-53 || Run || End || Run Speed  || Run/End     
+
|-
+
| [[Soaring]]    || 15-53 || Flight || End || Fly || Fly/End     
+
|-
+
| [[Springfoot]]    || 15-53 || Jump || End || Jump || Jump/End     
+
|-
+
| [[Time & Space Manipulation]] || 15-53 || Teleport || End || Range || {{IOGlobals}} | +Stealth [Unique]
+
|-
+
| [[Unbounded Leap]]  || 15-53 || Jump || End || Jump || {{IOGlobals}} | +Stealth [Unique]
+
|-
+
|}
+
 
+
:Set Bonuses
+
 
+
{| class="wikitable" style="text-align:center; background:SeaShell"
+
! Set name !! With 2 slotted !! With 3 slotted     
+
|-
+
| [[Celerity]]
+
| {{IOlevel3}} | Immob Res 
+
| {{IOlevel3}} | +Health
+
|-
+
| [[Freebird]]
+
| {{IOlevel3}} | + Regeneration 
+
| {{IOlevel3}} | +Health 
+
|-
+
| [[Jaunt]]
+
| {{IOlevel1}} | + Regeneration 
+
| {{IOlevel1}} | +Health
+
|-
+
| [[Quickfoot]]
+
| {{IOlevel1}} | Immob Res 
+
| {{IOlevel1}} | +Health
+
|-
+
| [[Soaring]]
+
| {{IOlevel1}} | + Recovery 
+
| {{IOlevel1}} | +Health
+
|-
+
| [[Springfoot]]
+
| {{IOlevel1}} | + SpeedJumping 
+
| {{IOlevel1}} | +Health
+
|-
+
| [[Time & Space Manipulation]]
+
| {{IOlevel3}} | + Regeneration 
+
| {{IOlevel3}} | +Health
+
|-
+
| [[Unbounded Leap]]
+
| {{IOlevel3}} | + SpeedJumping 
+
| {{IOlevel3}} | +Health
+
|-
+
|}
+
 
+
===Heal Enhancements===           
+
{| class="wikitable" style="text-align:center"
+
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
+
|-
+
| [[Doctored Wounds]]  || 30-53 || End/Heal || End/Heal/Rech || End/Rech || Heal/Rech || Heal || Rech
+
|-
+
| [[Harmonized Healing]]  || 20-40 || End/Heal || End/Heal/Rech || End/Rech || Heal/Rech || Heal || End
+
|-
+
| [[Miracle]]    || 20-40 || End/Heal || End/Heal/Rech || End/Rech || Heal/Rech || Heal || {{IOGlobals}} | +Recovery [Unique]
+
|-
+
| [[Numina's Convalesence]]  || 30-53 || End/Heal || End/Heal/Rech || End/Rech || Heal/Rech || Heal || {{IOGlobals}} | +Recovery & +Regeneration [Unique]
+
|-
+
| [[Regenerative Tissue]]  || 10-30 || End/Heal || End/Heal/Rech || End/Rech || Heal/Rech || {{IOGlobals}} | +Regeneration [Unique]  || 
+
|-
+
| [[Triage]]    || 10-30 || End/Heal || End/Heal/Rech || End/Rech || Heal/Rech ||  || 
+
|-
+
|}
+
 
+
:Set Bonuses
+
 
+
{{IOBonusHeader}}
+
| [[Doctored Wounds]]
+
| {{IOlevel3}} | Fear Res 
+
| {{IOlevel3}} | + Fire/Cold Res 
+
| {{IOlevel3}} | Improved Heal 
+
| {{IOlevel3}} | - Recharge Time 
+
| {{IOlevel3}} | + Toxic/Psionic Res
+
|-
+
| [[Harmonized Healing]]
+
| {{IOlevel2}} | + Recovery 
+
| {{IOlevel2}} | Confuse Res 
+
| {{IOlevel2}} | Improved Heal 
+
| {{IOlevel2}} | + AoE Def 
+
| {{IOlevel2}} | + Toxic Res
+
|-
+
| [[Miracle]]
+
| {{IOlevel4}} | + Recovery 
+
| {{IOlevel4}} | +Health 
+
| {{IOlevel4}} | Improved Heal 
+
| {{IOlevel2}} | + AoE Def 
+
| {{IOlevel2}} | + Psionic Def
+
|-
+
| [[Numina's Convalesence]]
+
| {{IOlevel5}} | + Regeneration 
+
| {{IOlevel4}} | +Health 
+
| {{IOlevel5}} | Improved Heal 
+
| {{IOlevel5}} | Hold Res 
+
| {{IOlevel5}} | + Ranged Def
+
|-
+
| [[Regenerative Tissue]]
+
| {{IOlevel3}} | +RunSpeed 
+
| {{IOlevel3}} | +Health 
+
| {{IOlevel3}} | Improved Heal 
+
| {{IOlevel3}} | - Recharge Time  ||
+
|-
+
| [[Triage]]
+
| {{IOlevel1}} | + Regeneration 
+
| {{IOlevel1}} | +Health 
+
| {{IOlevel1}} | Improved Heal  ||  ||
+
|-
+
|}
+
 
+
===Resistance Enhancements===           
+
{| class="wikitable" style="text-align:center"
+
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
+
|-
+
| [[Aegis]]    || 25-53 || End/Rech || End/Res || End/Rech/Res || Rech/Res || Res || {{IOGlobals}} | +Psionic & Mez Resist
+
|-
+
| [[Impervious Skin]]  || 10-30 || End/Rech || End/Res || End/Rech/Res || Rech/Res || {{IOGlobals}} | +Mez Resist ||
+
|-
+
| [[Impervium Armor]]  || 15-40 || End/Rech || End/Res || End/Rech/Res || Rech/Res || Res ||{{IOGlobals}} | +Psionic Resist
+
|-
+
| [[Reactive Armor]]  || 15-40 || End/Rech || End/Res || End/Rech/Res || Rech/Res || Res || End
+
|-
+
| [[Steadfast Protection]]  || 10-30 || End/Res || {{IOGlobals}} | Res & +3% Def (all) [Unique] || {{IOGlobals}} | +Knockback/up Protection ||  ||  ||
+
|-
+
| [[Titanium Coating]]  || 25-53 || End/Rech || End/Res || End/Rech/Res || Rech/Res || Res || End
+
|-
+
|}
+
 
+
:Set Bonuses
+
 
+
{{IOBonusHeader}}
+
| [[Aegis]]
+
| {{IOlevel4}} | +RunSpeed 
+
| {{IOlevel4}} | + Fire/Cold Def 
+
| {{IOlevel4}} | Debt Prot 
+
| {{IOlevel4}} | + AoE Def 
+
| {{IOlevel4}} | + Toxic Res     
+
|-
+
| [[Impervious Skin]]
+
| {{IOlevel3}} | Sleep Res 
+
| {{IOlevel3}} | +Health 
+
| {{IOlevel3}} | Debt Prot 
+
| {{IOlevel3}} | - Recharge Time  ||
+
|-
+
| [[Impervium Armor]]
+
| {{IOlevel4}} | + Recovery 
+
| {{IOlevel2}} | + Psionic Def 
+
| {{IOlevel4}} | +Endurance 
+
| {{IOlevel4}} | Hold Res 
+
| {{IOlevel4}} | + Psionic Res
+
|-
+
| [[Reactive Armor]]
+
| {{IOlevel1}} | Immob Res 
+
| {{IOlevel1}} | + Energy Def 
+
| {{IOlevel1}} | + Lethal Def 
+
| {{IOlevel1}} | + AoE Def 
+
| {{IOlevel1}} | + Toxic Res
+
|-
+
| [[Steadfast Protection]]
+
| {{IOlevel2}} | + Recovery 
+
| {{IOlevel3}} | +Health  ||  ||  ||
+
|-
+
| [[Titanium Coating]]
+
| {{IOlevel3}} | Sleep Res 
+
| {{IOlevel3}} | +Health 
+
| {{IOlevel3}} | Stun Res 
+
| {{IOlevel4}} | Hold Res 
+
| {{IOlevel3}} | + Melee Def
+
|-
+
|}
+
 
+
===Defense Buff Enhancements===             
+
{| class="wikitable" style="text-align:center"
+
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
+
|-
+
| [[Gift of the Ancients]] || 15-40 || Def/End || Def/End/Rech || Def/Rech || Def || End/Rech || {{IOGlobals}} | +7.5% Run Speed
+
|-
+
| [[Karma]]    || 10-30 || Def/End || Def/Rech || {{IOGlobals}} | +Knockback/up Protection ||  ||  ||
+
|-
+
| [[Kismet]]    || 10-30 || Def/End || Def/End/Rech || Def/Rech || End/Rech || {{IOGlobals}} | +12% ToHit [Unique] ||
+
|-
+
| [[Luck of the Gambler]] || 25-53 || Def/End || Def/End/Rech || Def/Rech || Def || End/Rech || {{IOGlobals}} | +7.5% Recharge Speed
+
|-
+
| [[Red Fortune]]  || 25-53 || Def/End || Def/End/Rech || Def/Rech || Def || End/Rech || End
+
|-
+
| [[Serendipity]]    || 15-40 || Def/End || Def/End/Rech || Def/Rech || Def || End/Rech || End
+
|-
+
|}
+
 
+
 
+
:Set Bonuses
+
 
+
{{IOBonusHeader}}
+
| [[Gift of the Ancients]]
+
| {{IOlevel3}} | + Recovery 
+
| {{IOlevel3}} | + Fire Res 
+
| {{IOlevel3}} | +Endurance 
+
| {{IOlevel3}} | Hold Res 
+
| {{IOlevel3}} | + Psionic Res
+
|-
+
| [[Karma]]
+
| {{IOlevel2}} | Debt Prot 
+
| {{IOlevel3}} | +Health  ||  ||  ||
+
|-
+
| [[Kismet]]
+
| {{IOlevel2}} | + Recovery 
+
| {{IOlevel2}} | Confuse Res 
+
| {{IOlevel2}} | Debt Prot 
+
| {{IOlevel2}} | - Recharge Time  ||
+
|-
+
| [[Luck of the Gambler]]
+
| {{IOlevel4}} | + Regeneration 
+
| {{IOlevel2}} | +Health 
+
| {{IOlevel4}} | Accuracy 
+
| {{IOlevel4}} | Hold Res 
+
| {{IOlevel4}} | + Psionic Res
+
|-
+
| [[Red Fortune]]
+
| {{IOlevel2}} | Immob Res 
+
| {{IOlevel2}} | Confuse Dur 
+
| {{IOlevel2}} | + Damage 
+
| {{IOlevel2}} | - Recharge Time 
+
| {{IOlevel2}} | + Ranged Def
+
|-
+
| [[Serendipity]]
+
| {{IOlevel1}} | + Regeneration 
+
| {{IOlevel1}} | +Health 
+
| {{IOlevel1}} | Accuracy 
+
| {{IOlevel1}} | + AoE Def 
+
| {{IOlevel1}} | + Toxic Res
+
|-
+
|}
+
 
+
===Pet Enhancements===             
+
{| class="wikitable" style="text-align:center"
+
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
+
|-
+
| [[Blood Mandate]]  || 25-53 || Acc/Dam || Dam/End || Acc/End || Acc/Dam/End || Acc || Dam
+
|-
+
| [[Brilliant Leadership]]  || 15-40 || Acc/Dam || Dam/End || Acc/End || Acc/Dam/End || Acc || Dam
+
|-
+
| [[Commanding Presence]]  || 10-30 || Acc/Dam || Acc/End || Dam/End || Acc/Dam/End || {{IOGlobals}} | Aura Taunt/Placate Resistance for Pets
+
|-
+
| [[Edict of the Master]] || 15-40 || Acc/Dam || Acc/End || Dam/End || Acc/Dam/End || Dam || {{IOGlobals}} | Aura 5% Defense Buff for Pets
+
|-
+
| [[Sovereign Right]]  || 25-53 || Acc/Dam || Acc/End || Dam/End || Acc/Dam/End || Acc || {{IOGlobals}} | Aura 10% Resistance (All but Psionic) for Pets
+
|-
+
| [[Unquestioning Loyalty]]  || 10-30 || Acc/Dam || Dam/End || Acc/End || Acc/Dam/End ||  ||
+
|-
+
|}
+
 
+
:Set Bonuses
+
 
+
{{IOBonusHeader}}
+
| [[Blood Mandate]]
+
| {{IOlevel2}} | + Recovery 
+
| {{IOlevel2}} | + Fire/Cold Def 
+
| {{IOlevel2}} | Stun Res 
+
| {{IOlevel5}} | + AoE Def 
+
| {{IOlevel5}} | + Ranged Def     
+
|-
+
| [[Brilliant Leadership]]
+
| {{IOlevel1}} | + Regeneration 
+
| {{IOlevel1}} | Confuse Dur 
+
| {{IOlevel1}} | Debt Prot 
+
| {{IOlevel1}} | + Movement Speed
+
| {{IOlevel3}} | + Toxic/Psionic Res     
+
|-
+
| [[Commanding Presence]]
+
| {{IOlevel2}} | + Recovery 
+
| {{IOlevel2}} | +Health 
+
| {{IOlevel2}} | +Endurance 
+
| {{IOlevel2}} | + AoE Def  ||     
+
|-
+
| [[Edict of the Master]]
+
| {{IOlevel3}} | + SpeedJumping 
+
| {{IOlevel3}} | +Health 
+
| {{IOlevel3}} | + Lethal Res 
+
| {{IOlevel3}} | Hold Res 
+
| {{IOlevel3}} | + Toxic/Psionic Res
+
|-
+
| [[Sovereign Right]]
+
| {{IOlevel4}} | Sleep Res 
+
| {{IOlevel4}} | Confuse Res 
+
| {{IOlevel4}} | Stun Res 
+
| {{IOlevel4}} | Hold Res 
+
| {{IOlevel4}} | + Melee Def
+
|-
+
| [[Unquestioning Loyalty]]
+
| {{IOlevel1}} | Immob Res 
+
| {{IOlevel1}} | +Health 
+
| {{IOlevel1}} | +Endurance  ||  ||
+
|-
+
|}
+
 
+
===Ranged Enhancements===             
+
{| class="wikitable" style="text-align:center"
+
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
+
|-
+
| [[Decimation]]    || 25-40 || Acc/Dam || Dam/End || Dam/Rech || Dam/End/Rech || Acc/Dam/End || {{IOProcs}} | Chance for Buildup [Unique]
+
|-
+
| [[Devastation]]    || 30-53 || Acc/Dam || Dam/End || Dam/Rech || Acc/Dam/End/Rech || Acc/End/Rech || {{IOProcs}} | Chance to Hold
+
|-
+
| [[Entropic Chaos]]  || 20-35 || Acc/Dam || Dam/End || Dam/Rech || Dam/End/Rech || {{IOProcs}} | Chance to Heal || 
+
|-
+
| [[Far Strike]]  || 10-30 || Acc/End || Dam/Range || Dam/Rech ||  ||  || 
+
|-
+
| [[Maelstrom's Fury]]  || 20-35 || Acc/Dam || Dam/End || Dam/Rech || Dam/End/Rech ||  || 
+
|-
+
| [[Ruin]]    || 25-40 || Acc/Dam || Dam/End || Dam/Rech || Acc/End/Rech || Acc/Dam/Rech || 
+
|-
+
| [[Salvo]]    || 10-30 || Acc/Dam || Acc/Dam/End/Range || Dam/End/Rech ||  ||  || 
+
|-
+
| [[Tempest]]    || 15-30 || Acc/Dam || Dam/End || Dam/Rech || {{IOProcs}} | Chance of End Drain ||  || 
+
|-
+
| [[Thunderstrike]]    || 30-53 || Acc/Dam || Dam/End || Dam/Rech || Dam/End/Rech || Acc/Dam/Rech || Acc/Dam/End
+
|-
+
| [[Volley Fire]]  || 15-30 || Acc/Dam || Dam/End || Dam/Rech ||  ||  || 
+
|-
+
|}
+
 
+
:Set Bonuses
+
 
+
{{IOBonusHeader}}
+
| [[Decimation]]
+
| {{IOlevel4}} | Immob Res 
+
| {{IOlevel2}} | +Health 
+
| {{IOlevel4}} | +Endurance 
+
| {{IOlevel4}} | - Recharge Time 
+
| {{IOlevel4}} | + Toxic/Psionic Res
+
|-
+
| [[Devastation]]
+
| {{IOlevel5}} | + Regeneration 
+
| {{IOlevel5}} | +Health 
+
| {{IOlevel5}} | + Damage 
+
| {{IOlevel5}} | Hold Res 
+
| {{IOlevel5}} | + Psionic Def
+
|-
+
| [[Entropic Chaos]]
+
| {{IOlevel4}} | + Regeneration 
+
| {{IOlevel4}} | Confuse Res 
+
| {{IOlevel4}} | +Endurance 
+
| {{IOlevel4}} | - Recharge Time  ||
+
|-
+
| [[Far Strike]]
+
| {{IOlevel1}} | Fear Res 
+
| {{IOlevel1}} | +Health  ||  ||  ||
+
|-
+
| [[Maelstrom's Fury]]
+
| {{IOlevel2}} | +RunSpeed 
+
| {{IOlevel2}} | + Cold Def 
+
| {{IOlevel2}} | Stun Res  ||  ||
+
|-
+
| [[Ruin]]
+
| {{IOlevel2}} | Fear Res 
+
| {{IOlevel2}} | +Health 
+
| {{IOlevel1}} | Debt Prot 
+
| {{IOlevel2}} | + AoE Def  ||
+
|-
+
| [[Salvo]]
+
| {{IOlevel3}} | Sleep Res 
+
| {{IOlevel3}} | + Fire/Cold Res  ||  ||  ||
+
|-
+
| [[Tempest]]
+
| {{IOlevel3}} | Sleep Res 
+
| {{IOlevel1}} | + Positive/Negative Energy Res 
+
| {{IOlevel3}} | + Damage  ||  ||
+
|-
+
| [[Thunderstrike]]
+
| {{IOlevel3}} | + Recovery 
+
| {{IOlevel3}} | + Energy Def 
+
| {{IOlevel3}} | Accuracy 
+
| {{IOlevel3}} | + Movement Speed
+
| {{IOlevel3}} | + Ranged Def
+
|-
+
| [[Volley Fire]]
+
| {{IOlevel1}} | + Regeneration 
+
| {{IOlevel1}} | +Health  ||  ||  ||
+
|-
+
|}
+
 
+
=== Melee Enhancements===           
+
{| class="wikitable" style="text-align:center"
+
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
+
|-
+
| [[Bonesnap]]  || 10-25 || Acc/Dam || Dam/End || Acc/Rech ||  ||  ||
+
|-
+
| [[Bruising Blow]]  || 15-30 || Acc/Dam || Dam/End || Dam/Rech ||  ||  ||
+
|-
+
| [[Crushing Impact]]  || 30-53 || Acc/Dam || Dam/End || Dam/Rech || Acc/Dam/Rech || Acc/Dam/End || Dam/End/Rech
+
|-
+
| [[Focused Smite]]  || 25-40 || Acc/Dam || Dam/End || Dam/Rech || Acc/End/Rech || Acc/Dam/Rech ||
+
|-
+
| [[Kinetic Combat]]  || 20-35 || Acc/Dam || Dam/End || Dam/Rech || Dam/End/Rech || {{IOProcs}} | Chance to Knockdown ||
+
|-
+
| [[Mako's Bite]]  || 30-53 || Acc/Dam || Dam/End || Dam/Rech || Acc/Dam/End/Rech || Acc/End/Rech || {{IOProcs}} | Chance for Lethal Damage
+
|-
+
| [[Pounding Slugfest]]  || 15-30 || Acc/Dam || Dam/End || Dam/Rech || {{IOProcs}} | Chance to Disorient ||  ||
+
|-
+
| [[Pulverizing Fisticuffs]]  || 10-25 || Acc/Dam || Acc/Dam/End/Rech || Acc/Dam/Rech ||  ||  ||
+
|-
+
| [[Smashing Haymaker]]  || 20-35 || Acc/Dam || Dam/End || Dam/Rech || Dam/End/Rech ||  ||
+
|-
+
| [[Touch of Death]]  || 25-40 || Acc/Dam || Dam/End || Dam/Rech || Acc/Dam/End || Dam/End/Rech || {{IOProcs}} | Chance of NE Damage
+
|-
+
|}
+
 
+
:Set Bonuses
+
 
+
{{IOBonusHeader}}
+
| [[Bonesnap]]
+
| {{IOlevel1}} | Immob Res 
+
| {{IOlevel1}} | +Health  ||  ||  ||     
+
|-
+
| [[Bruising Blow]]
+
| {{IOlevel1}} | + Recovery 
+
| {{IOlevel1}} | +Health  ||  ||  ||     
+
|-
+
| [[Crushing Impact]]
+
| {{IOlevel3}} | Immob Res 
+
| {{IOlevel2}} | +Health 
+
| {{IOlevel3}} | Accuracy 
+
| {{IOlevel3}} | - Recharge Time 
+
| {{IOlevel3}} | + Psionic Res     
+
|-
+
| [[Focused Smite]]
+
| {{IOlevel2}} | Immob Res 
+
| {{IOlevel2}} | Confuse Res 
+
| {{IOlevel2}} | Debt Prot 
+
| {{IOlevel2}} | + Movement Speed ||
+
|-
+
| [[Kinetic Combat]]
+
| {{IOlevel4}} | Immob Res 
+
| {{IOlevel3}} | +Health 
+
| {{IOlevel5}} | + Smashing Def 
+
| {{IOlevel4}} | + Movement Speed ||
+
|-
+
| [[Mako's Bite]]
+
| {{IOlevel5}} | Immob Res 
+
| {{IOlevel3}} | +Health 
+
| {{IOlevel5}} | + Damage 
+
| {{IOlevel5}} | Hold Res 
+
| {{IOlevel5}} | + Ranged Def
+
|-
+
| [[Pounding Slugfest]]
+
| {{IOlevel3}} | + Regeneration 
+
| {{IOlevel1}} | + Positive/Negative Energy Def 
+
| {{IOlevel3}} | + Damage  ||  ||
+
|-
+
| [[Pulverizing Fisticuffs]]
+
| {{IOlevel3}} | Sleep Res 
+
| {{IOlevel1}} | + Positive/Negative Energy Def  ||  ||  ||
+
|-
+
| [[Smashing Haymaker]]
+
| {{IOlevel3}} | Immob Res 
+
| {{IOlevel2}} | +Health 
+
| {{IOlevel2}} | + Smashing Def  ||  ||
+
|-
+
| [[Touch of Death]]
+
| {{IOlevel4}} | Immob Res 
+
| {{IOlevel3}} | +Health 
+
| {{IOlevel4}} | + Damage 
+
| {{IOlevel4}} | Hold Res 
+
| {{IOlevel4}} | + Melee Def
+
|-
+
|}
+
  
 
== Hard Numbers ==
 
== Hard Numbers ==

Revision as of 14:34, 10 April 2007

Template:Issue9

General

(Strong note. Any percentages given in this section are subject to change during testing.)

The level of all Invention Origin Enhancements determines two things. 1) The minimum level of player that may slot that enhancement. 2) The strength of the enhancement.

There is no maximum slotting level with IOs, and strength is based only on the enhancement level, not on the level of the player who slots them. IOs never expire/go red, and their strength never decays. If a level 10 enhancement gives a 10% bonus, then it can be slotted by a level 7 character or a level 50 character for the same 10% bonus. Though the same enhancement built with a higher level will give a higher bonus, so there is still incentive to upgrade as levels are gained.

From the leaks on the Test server, it appears that schedule A enhancements are set to 10% bonus at level 10, up to a maximum of a 40% bonus at high level. (Subject to change)

From the boards, for dual/triple/quad aspect enhancers:

"Currently, the Set enhancements are set up to give about 100% of the basic IO buff for single-aspect enhancements, 62.5% (per aspect) for dual-aspect enhancements (dam/acc, etc.), 50% (per aspect) for tri-aspect enhancements (dam/acc/rech, etc.), and 43.75% (per aspect) for quad-aspect enhancements (acc/dam/rech/end, etc.). This means the overall value (if you can use all the aspects) is 100% of basic IO value for single-aspect, 125% for dual-aspect, 150% for tri-aspect, and 175% for quad-aspect enhancements. For comparison, HO values (compared to SOs) are +100% per aspect." (Subject to change)

Common Enhancements

Recipes for common enhancements are purchased on any Invention Worktable. Common IO enhancement recipes are also common drops from defeating enemies.

From Positron: "These "IO’s" act just like normal Enhancements except they do not expire, and their bonus stays static no matter what level you are. Lower level IO’s are strengthened around that of Training Enhancements, mid level IO’s are about the power of Dual Origin Enhancements, and IO’s level 25 and above have about the same punch as current Single Origin Enhancements. Of course the power of the Enhancement is better with level, so high level invented Enhancements are slightly more powerful than the equivalent SO."

Rare Enhancements

Rare enhancements require that the player acquire the appropriate single-use Recipes.

Enhancement recipes have levels, based on the level of the enemy who drops them, and the enhancements that can be built are the same as the level of the recipe from which they are built.

Enhancement Sets

Rare enhancements belong to sets. When multiple enhancements from the same set are slotted in the same power, the player starts to earn additional benefits from the set.

Example from Positron:

"Here’s an example:

Sting of the Manticore (a set of 6) - Slots into any Sniper power
Accuracy/Damage
Damage/Endurance Reduction
Accuracy/Interrupt/Range
Damage/Interrupt/Recharge
Damage/Endurance/Recharge
Toxic DoT Proc


If you have 2 Enhancements in the set slotted: Bonus to your Regeneration rate
If you have 3 Enhancements in the set slotted: The above plus Energy/Negative Energy resistance
If you have 4 Enhancements in the set slotted: The above plus Overall Damage Boost
If you have 5 Enhancements in the set slotted: The above plus Overall Recharge Rate Boost
If you have all 6 Enhancements in the set slotted: The above plus Toxic damage resistance"


The same rare IO cannot be slotted twice into the same power. So to get a power slotted with six of a single set requires all six different members of that set.

Procedures

From Positron:

"I’ll talk about the Enhancements. The last one in the list is a Proc, meaning a procedure that has a chance of happening. Every time you fire your sniper power with the Toxic DoT Proc Enhancement slotted in it, there is a chance your target gets hit with a Toxic Damage over Time effect as well as the normal damage and effect of your Sniper attack."

Globals

Globals are a special type of enhancement. They are slotted in an enhancement slot like any other enhancement. But the bonuses that they give applies to the entire character, not just the power into which they are slotted.

  • If slotted in a Toggle power, the bonus only applies when the toggle is active.
  • If slotted into a passive, the bonus is given all the time.
  • If slotted into a click power, the bonus will last for a period of time each time the click power is activated.

Unique enhancements

A very small set of enhancements will be considered Unique. If an enhancement is Unique, only one of that enhancement can be slotted per character, not one per power like the rest of the rare IOs. While the list of which IOs will be "Unique" is not yet available, a few parameters have been mentioned by the devs:

  • No more than one enhancement in a set is marked as Unique (though this could change).
  • Only about 10 enhancements, total, are currently marked as Unique.

Set Bonuses

Set bonuses are earned from slotting more than one enhancement of a set into the same power. Enhancement level is irrelevant. All group bonuses apply to the character at all times, reguardless of the type of power into which the set is slotted.

For detailed information and hard numbers, see Invention Origin Enhancement Set Bonuses.

Sets

For detailed lists of the sets, see Invention Origin Enhancement Sets. For details on individual sets see Category:Invention Sets.

Hard Numbers

Here are some numbers and percentages that have been leaked:

+ Mez Resistance (Aegis): 20%
+ Mez Resistance (Impervious Skin): 30%
+ Psionic Resistance (Aegis and Impervium Armor): 3% for Tankers, Controllers, Defenders, Masterminds; 2.55% for Dominators; 2.25% for Scrappers, Peacebringers, Warshades, Brutes, Stalkers, Corruptors; 2.1% for Blasters
+ Stealth (From Travel sets): 389 feet in PvP, 35 feet in PvE
- Knockup/Knockback (Steadfast, Karma): -4 Magnatude
+ Recovery (Miracle): +15% to base recovery
+ Recovery/+Regeneration (Numina's Convalesence): + 15% to base regeneration, + 10% to base recovery
+ Regeneration (Regenerative Tissue): +20% to base regeneration
Chance of Self Heal (Call of the Sandman): 10% chance to heal 5% of your HP
Chance of Buildup (Decimation): 5% chance for Build Up
Travel sets calculate percentages differently from all other sets. Instead of using the system described below, multi-aspec travel IOs give 100% of the power of single aspect IOs on each aspect, instead of giving lower percentages for the multiple-aspec enhancements.

Invention Origin Enhancement Scaling

See Invention Origin Enhancement Scaling