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== Overview ==
 
 
{{TOCright}}
 
{{TOCright}}
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== Overview ==
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[[File:ParagonMarket ArchetypeEpic ArachnosWidow.png|left]]
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'''Fortunata Teamwork''' is a secondary career track power set for [[Arachnos Widow]]s. It becomes available to the character once they reach [[Threat Level]] 24, at which time they can respec to take the powers at their minimum level requirements. Before level 24, the character only has access to the [[Teamwork]] power set. The other secondary career track power set is [[Widow Teamwork]].
  
The '''Fortunata Teamwork''' powerset is a career track secondary powerset for the [[Arachnos Widow]] archetype. It becomes available to the character once they reach [[Threat Level]] 24, at which time they can respec to take the powers at their minimum level requirements. Before level 24, the character only has access to the [[Teamwork]] powerset. The other career track secondary powerset is [[Widow Teamwork]].
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"Fortunatas receive advanced Teamwork Training, coupled with advanced defensive techniques of their own."
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{{clrl}}
  
== Power Tables ==
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== Power Table ==
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The Fortunata Teamwork power set is available as a secondary career track set for [[Arachnos Widow]]s. The following table shows the level at which each power is available:
  
=== Fotunata Teamwork ===
 
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
 
{{Powers_LevelRow|Icon=FortunataTeamwork_MaskPresence.png|Power=Mask Presence|Level=20|Effect=Toggle: Self Stealth, +DEF(Melee, Ranged, AoE)|Border=1}}
 
{{Powers_LevelRow|Icon=FortunataTeamwork_MaskPresence.png|Power=Mask Presence|Level=20|Effect=Toggle: Self Stealth, +DEF(Melee, Ranged, AoE)|Border=1}}
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== Powers ==
 
== Powers ==
 
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=== [[File:FortunataTeamwork_AuraOfConfusion.png]] Aura of Confusion ===
The following powers are in the Fortunata Teamwork powerset.
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Aura of Confusion can cause chaos within a group of foes. All affected foes within the area will turn and attack each other, ignoring the user and their allies. If you Confuse a foe before they noticed you, your presence will continue to go unnoticed. You will not receive any Experience Points for foes defeated entirely by confused enemies.
 
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=== [[Image:FortunataTeamwork_AuraOfConfusion.png]] Aura of Confusion ===
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You can cause Mass Confusion within a group of foes, creating chaos. All affected foes within the area will turn and attack each other, ignoring all heroes. If you Confuse villains before they noticed you, your presence will continue to go unnoticed. You will not receive any Experience Points for foes defeated by Confused enemies.
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{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Very Long (240 Seconds)}}
 
{{PowerBlock_Recharge|Very Long (240 Seconds)}}
{{PowerBlock_Level|[[Image:V_archetypeicon_arachnos_widow.png|18px]] 38 (Arachnos Fortunata)}}
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{{PowerBlock_Level|[[File:V_archetypeicon_arachnos_widow.png|18px]] 38 (Arachnos Fortunata)}}
 
{{PowerBlock_Effects|Personal-Based Area of Effect}}
 
{{PowerBlock_Effects|Personal-Based Area of Effect}}
 
{{PowerBlock_Blank|Foe Confuse}}
 
{{PowerBlock_Blank|Foe Confuse}}
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{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:FortunataTeamwork_Confuse.png]] Confuse ===
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=== [[File:FortunataTeamwork_Confuse.png]] Confuse ===
 
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You can Confuse an enemy, forcing him to believe his friends are not who they appear to be. If successful, the enemy will ignore you and attack his own allies. If you Confuse someone before he has noticed you, your presence will continue to be masked. You will not receive any Experience Points for foes defeated entirely by a Confused enemy.  
 
You can Confuse an enemy, forcing him to believe his friends are not who they appear to be. If successful, the enemy will ignore you and attack his own allies. If you Confuse someone before he has noticed you, your presence will continue to be masked. You will not receive any Experience Points for foes defeated entirely by a Confused enemy.  
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Moderate (8 Seconds)}}
 
{{PowerBlock_Recharge|Moderate (8 Seconds)}}
{{PowerBlock_Level|[[Image:V_archetypeicon_arachnos_widow.png|18px]] 28 (Arachnos Fortunata)}}
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{{PowerBlock_Level|[[File:V_archetypeicon_arachnos_widow.png|18px]] 28 (Arachnos Fortunata)}}
 
{{PowerBlock_Effects|Ranged}}
 
{{PowerBlock_Effects|Ranged}}
 
{{PowerBlock_Blank|Foe Confuse}}
 
{{PowerBlock_Blank|Foe Confuse}}
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{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:FortunataTeamwork_MaskPresence.png]] Mask Presence ===
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=== [[File:FortunataTeamwork_MaskPresence.png]] Mask Presence ===
 
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Mask Presence makes you almost impossible to detect. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Like most stealth powers, Mask Presence cannot be used at the same time as other Concealment powers.
 
Mask Presence makes you almost impossible to detect. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Like most stealth powers, Mask Presence cannot be used at the same time as other Concealment powers.
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Slow (20 Seconds)}}
 
{{PowerBlock_Recharge|Slow (20 Seconds)}}
{{PowerBlock_Level|[[Image:V_archetypeicon_arachnos_widow.png|18px]] 20 (Arachnos Widow)}}
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{{PowerBlock_Level|[[File:V_archetypeicon_arachnos_widow.png|18px]] 20 (Arachnos Widow)}}
 
{{PowerBlock_Effects|Toggle}}
 
{{PowerBlock_Effects|Toggle}}
 
{{PowerBlock_Blank|Self: Stealth, +Defense (Melee, Ranged, Area of Effect}}
 
{{PowerBlock_Blank|Self: Stealth, +Defense (Melee, Ranged, Area of Effect}}
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{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:FortunataTeamwork_MindLink.png]] Mind Link ===
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=== [[File:FortunataTeamwork_MindLink.png]] Mind Link ===
 
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Your Mind Link Power will enable you to link the minds of all your teammates who are near you for the next 90 seconds. This shared link improves your team's chances to hit foes, your defensive abilities and dramatically reduces psionic damage.
Your Mind Link Power will enable you to link the minds of all your teammates who are near you for the next 90 seconds. This shared link improves your teams chances to hit foes, your defensive abilities and dramatically reduces psionic damage.
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{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Long (240 Seconds)}}
 
{{PowerBlock_Recharge|Long (240 Seconds)}}
 
{{PowerBlock_Duration|90 Seconds}}
 
{{PowerBlock_Duration|90 Seconds}}
{{PowerBlock_Level|[[Image:V_archetypeicon_arachnos_widow.png|18px]] 24 (Arachnos Fortunata)}}
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{{PowerBlock_Level|[[File:V_archetypeicon_arachnos_widow.png|18px]] 24 (Arachnos Fortunata)}}
 
{{PowerBlock_Effects|Team Personal Area of Effect}}
 
{{PowerBlock_Effects|Team Personal Area of Effect}}
 
{{PowerBlock_Blank|+To-Hit, +Defense (All), +Resist (Psionic)}}
 
{{PowerBlock_Blank|+To-Hit, +Defense (All), +Resist (Psionic)}}
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{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:FortunataTeamwork_TacticalTrainingVengeance.png]] Tactical Training: Vengeance ===
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=== [[File:FortunataTeamwork_TacticalTrainingVengeance.png]] Tactical Training: Vengeance ===
 
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The loss of a comrade enrages the team. When a teammate is defeated in combat, activate this power to grant you and your teammates a bonus to chance to hit, Damage and Defense to all attacks. A Vengeful team has no fear, and Vengeance protects you and your Teammates from Fear effects. It also gives you and your team great resistance to Sleep, Hold, Disorient, Immobilize, Confuse, Taunt, Placate and Knockback. This power does not stack with multiple castings.
 
The loss of a comrade enrages the team. When a teammate is defeated in combat, activate this power to grant you and your teammates a bonus to chance to hit, Damage and Defense to all attacks. A Vengeful team has no fear, and Vengeance protects you and your Teammates from Fear effects. It also gives you and your team great resistance to Sleep, Hold, Disorient, Immobilize, Confuse, Taunt, Placate and Knockback. This power does not stack with multiple castings.
  
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{{PowerBlock Recharge|Very Slow (300 Seconds)}}
 
{{PowerBlock Recharge|Very Slow (300 Seconds)}}
 
{{PowerBlock Duration|120 Seconds}}
 
{{PowerBlock Duration|120 Seconds}}
{{PowerBlock_Level|[[Image:V_archetypeicon_arachnos_widow.png|18px]] 35 (Arachnos Fortunata)}}
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{{PowerBlock_Level|[[File:V_archetypeicon_arachnos_widow.png|18px]] 35 (Arachnos Fortunata)}}
 
{{PowerBlock Effects|Click}}
 
{{PowerBlock Effects|Click}}
 
{{PowerBlock Blank|Area of Effect (60 feet range, 100 feet radius)}}
 
{{PowerBlock Blank|Area of Effect (60 feet range, 100 feet radius)}}
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{{PowerBlock End}}
 
{{PowerBlock End}}
  
== External Links ==
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== Historical ==
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{{Historical|type=section|reason=change}}
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* This set was added to the game with the original release of [[Arachnos Widow]]s in [[Issue 12]].
  
* {{NoFuturePowerSet|Archetype=Widow|Type=Teamwork|Power={{PAGENAMEE}}}}
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== External Links ==
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* {{RedTomaxArachnosWidowSecondarySet|Power={{PAGENAMEE}}}}
  
[[Category: Powersets]] [[Category: Arachnos Widow Secondary]]
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[[Category:Power Sets]]
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[[Category:Arachnos Widow Secondary]]

Latest revision as of 11:02, 13 July 2014

Overview

ParagonMarket ArchetypeEpic ArachnosWidow.png

Fortunata Teamwork is a secondary career track power set for Arachnos Widows. It becomes available to the character once they reach Threat Level 24, at which time they can respec to take the powers at their minimum level requirements. Before level 24, the character only has access to the Teamwork power set. The other secondary career track power set is Widow Teamwork.

"Fortunatas receive advanced Teamwork Training, coupled with advanced defensive techniques of their own."

Power Table

The Fortunata Teamwork power set is available as a secondary career track set for Arachnos Widows. The following table shows the level at which each power is available:

Power Level Effect
FortunataTeamwork MaskPresence.png Mask Presence 20 Toggle: Self Stealth, +DEF(Melee, Ranged, AoE)
FortunataTeamwork MindLink.png Mind Link 24 PBAoE Team +To-Hit, +DEF (All), +RES (Psionic)
FortunataTeamwork Confuse.png Confuse 28 Ranged, Target Confuse
FortunataTeamwork TacticalTrainingVengeance.png Tactical Training: Vengeance 35 Ranged (Targeted AoE), Teammates +DMG, +To-Hit, +DEF(All), Res(Effects)
FortunataTeamwork AuraOfConfusion.png Aura of Confusion 38 PBAoE, Foe Confuse

Powers

FortunataTeamwork AuraOfConfusion.png Aura of Confusion

Aura of Confusion can cause chaos within a group of foes. All affected foes within the area will turn and attack each other, ignoring the user and their allies. If you Confuse a foe before they noticed you, your presence will continue to go unnoticed. You will not receive any Experience Points for foes defeated entirely by confused enemies.

Recharge Very Long (240 Seconds)
Minimum Level V archetypeicon arachnos widow.png 38 (Arachnos Fortunata)
Effects Personal-Based Area of Effect
Foe Confuse
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Confusion Duration.png Enhance Confusion Duration
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Confusion Duration.png Confuse

FortunataTeamwork Confuse.png Confuse

You can Confuse an enemy, forcing him to believe his friends are not who they appear to be. If successful, the enemy will ignore you and attack his own allies. If you Confuse someone before he has noticed you, your presence will continue to be masked. You will not receive any Experience Points for foes defeated entirely by a Confused enemy.

Recharge Moderate (8 Seconds)
Minimum Level V archetypeicon arachnos widow.png 28 (Arachnos Fortunata)
Effects Ranged
Foe Confuse
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Confusion Duration.png Enhance Confusion Duration
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Confusion Duration.png Confuse

FortunataTeamwork MaskPresence.png Mask Presence

Mask Presence makes you almost impossible to detect. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Like most stealth powers, Mask Presence cannot be used at the same time as other Concealment powers.

Recharge Slow (20 Seconds)
Minimum Level V archetypeicon arachnos widow.png 20 (Arachnos Widow)
Effects Toggle
Self: Stealth, +Defense (Melee, Ranged, Area of Effect
Enhancements TO Training Defense Buff.png Enhance Defense Buffs
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Defense Buff.png Defense

FortunataTeamwork MindLink.png Mind Link

Your Mind Link Power will enable you to link the minds of all your teammates who are near you for the next 90 seconds. This shared link improves your team's chances to hit foes, your defensive abilities and dramatically reduces psionic damage.

Recharge Long (240 Seconds)
Duration 90 Seconds
Minimum Level V archetypeicon arachnos widow.png 24 (Arachnos Fortunata)
Effects Team Personal Area of Effect
+To-Hit, +Defense (All), +Resist (Psionic)
Enhancements TO Training Defense Buff.png Enhance Defense Buffs
TO Training ToHit Buffs.png Enhance ToHit Buff
Set Categories IO Defense Buff.png Defense
IO To Hit Buff.png To Hit Buff

FortunataTeamwork TacticalTrainingVengeance.png Tactical Training: Vengeance

The loss of a comrade enrages the team. When a teammate is defeated in combat, activate this power to grant you and your teammates a bonus to chance to hit, Damage and Defense to all attacks. A Vengeful team has no fear, and Vengeance protects you and your Teammates from Fear effects. It also gives you and your team great resistance to Sleep, Hold, Disorient, Immobilize, Confuse, Taunt, Placate and Knockback. This power does not stack with multiple castings.

Recharge Very Slow (300 Seconds)
Duration 120 Seconds
Minimum Level V archetypeicon arachnos widow.png 35 (Arachnos Fortunata)
Effects Click
Area of Effect (60 feet range, 100 feet radius)
Teammate +Defense, +ToHit, +Damage, Heal,
Protect(Fear, Knockback, Knockup, Repel),
Resist(Fear, Disorient, Sleep, Immobilize, Hold, Confuse, Taunt, Placate)
Enhancements TO Training Defense Buff.png Enhance Defense Buffs
TO Training Heal.png Enhance Heal
TO Training Range.png Enhance Range
TO Training ToHit Buffs.png Enhance ToHit Buff
Set Categories IO Defense Buff.png Defense
IO Healing-Absorb.png Healing/Absorb
IO To Hit Buff.png To Hit Buff

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.

External Links