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Difference between revisions of "Energy Beam"

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[[Damage Booster]], [[Targeting Module]], [[Sensor Array]], [[Energy Shield]], [[Transformer]], [[Auto Repair]], [[Relay]]<br />
 
[[Damage Booster]], [[Targeting Module]], [[Sensor Array]], [[Energy Shield]], [[Transformer]], [[Auto Repair]], [[Relay]]<br />
 
'''Arcane''' version:<br />
 
'''Arcane''' version:<br />
[[Damage Booster]], [[Eagle Eye]], [[Seeing Crystal]],  [[Energy Shield]], [[Conservator]], [[Resurrector]], [[Control Rune]]
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[[Damage Booster]], [[Eagle Eye (Base)|Eagle Eye]], [[Seeing Crystal]],  [[Energy Shield]], [[Conservator]], [[Resurrector]], [[Control Rune]]
 
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Latest revision as of 12:51, 9 August 2012

Overview

This is a base Defense item.

Description

Tech version
The Energy Beam Mk I is the inexpensive solution to base defense, readily available to all. It fires a concentrated blast of energy capable of doing moderate damage to low-rank foes.
Arcane version
Raw energy is surprisingly easy to manipulate, making these pylons a standard defense item.

Additional Information

Tech Energy Beam
Arcane Energy Beam
Base Element Type Defense Item
Price 20,000 prestige
Energy Consumed 150
Control Consumed 5
Crafted at Not Crafted
Purchase Tab Tech Defense or Arcane Defense Item Tab
Effects Ranged, Low DMG (Energy)
Maximum Connections 2 (Tech Version), 3 (Arcane Version)
Allowed "Aux" Items Tech version:

Damage Booster, Targeting Module, Sensor Array, Energy Shield, Transformer, Auto Repair, Relay
Arcane version:
Damage Booster, Eagle Eye, Seeing Crystal, Energy Shield, Conservator, Resurrector, Control Rune

See Also