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==Overview==
 
==Overview==
'''Demon Summoning''' is a primary powerset for [[Mastermind]]s that was announced[http://boards.cityofheroes.com/showthread.php?t=196483] for [[Going Rogue]].
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{{TOCright}}
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[[File:zzDemonSummoning.jpg|thumb|HeroCon Preview]]
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'''Demon Summoning''' is a primary powerset for [[Mastermind]]s.
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{{orange|need to replace with in-game text for set description}}
  
 
The Demon Summoning power set imbues Masterminds the ability to tap into the abyss and conjure seven different types of elemental demons, each with its own unique themed attacks. Demon Summoning lets a Mastermind wade into the thick of the fight with elemental demon henchmen instead of hanging back and attacking at range. Demon Summoning is a primary power choice for Masterminds and is the power set of choice for Desdemona, one of the City of Heroes Going Rogue™ signature characters.
 
The Demon Summoning power set imbues Masterminds the ability to tap into the abyss and conjure seven different types of elemental demons, each with its own unique themed attacks. Demon Summoning lets a Mastermind wade into the thick of the fight with elemental demon henchmen instead of hanging back and attacking at range. Demon Summoning is a primary power choice for Masterminds and is the power set of choice for Desdemona, one of the City of Heroes Going Rogue™ signature characters.
  
 
The hellfire whip and the seven elemental demons--Fiery Demonling, Cold Demonling, Hellfire Demonling, Ember Demon, Hellfire Gargoyle, Demon Prince, and Living Hellfire--are what sets Demon Summoning apart from other Mastermind primary power sets. The hellfire whip, dealing fire and toxic damage, reduces its target's resistance with searing, torturous hellfire. Unlike typical Mastermind attacks, hellfire whip attacks (except Corruption) have a much shorter range. Crack Whip and Lash with a hellfire whip have a longer range than melee attacks, but much shorter range than ranged attacks. The fire-, cold-, and hellfire-based attacks of the demons provide a variety of secondary effects.
 
The hellfire whip and the seven elemental demons--Fiery Demonling, Cold Demonling, Hellfire Demonling, Ember Demon, Hellfire Gargoyle, Demon Prince, and Living Hellfire--are what sets Demon Summoning apart from other Mastermind primary power sets. The hellfire whip, dealing fire and toxic damage, reduces its target's resistance with searing, torturous hellfire. Unlike typical Mastermind attacks, hellfire whip attacks (except Corruption) have a much shorter range. Crack Whip and Lash with a hellfire whip have a longer range than melee attacks, but much shorter range than ranged attacks. The fire-, cold-, and hellfire-based attacks of the demons provide a variety of secondary effects.
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{{clr}}
  
 
== Power Table ==
 
== Power Table ==
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{{PowerBlock_Recharge|Medium}}
 
{{PowerBlock_Recharge|Medium}}
 
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 32 (Mastermind)}}  
 
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 32 (Mastermind)}}  
{{PowerBlock_Effects|}}
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{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|}}
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{{PowerBlock_Blank|Empower Demon Henchmen}}
 
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Enhance Range}}}}
 
{{PowerBlock_Blank|{{Enhance Range}}}}
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{{PowerBlock_Recharge|Very Fast}}
 
{{PowerBlock_Recharge|Very Fast}}
 
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}}  
 
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}}  
{{PowerBlock_Effects|Ranged, Minor DMG(Fire)}}
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{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe DoT(Toxic)}}
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{{PowerBlock_Blank|Foe -Resistance}}
{{PowerBlock_Blank|-Res}}
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{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|}}
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{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|}}
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{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Sets|}}
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{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|}}
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{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
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{{PowerBlock_Sets|{{Set Ranged Damage}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
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{{PowerBlock_Recharge|Slow}}
 
{{PowerBlock_Recharge|Slow}}
 
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 8 (Mastermind)}}  
 
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 8 (Mastermind)}}  
{{PowerBlock_Effects|}}
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{{PowerBlock_Effects|Short Ranged (Cone)}}
{{PowerBlock_Blank|}}
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{{PowerBlock_Blank|Foe -Resistance, Knockdown}}
{{PowerBlock_Enhancements|}}
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{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|}}
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{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Sets|}}
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{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|}}
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{{PowerBlock_Blank|{{Enhance Knockback}}}}
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{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
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{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
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{{PowerBlock_Blank|{{Set Knockback}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
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{{PowerBlock_Recharge|Fast}}
 
{{PowerBlock_Recharge|Fast}}
 
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 6 (Mastermind)}}  
 
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 6 (Mastermind)}}  
{{PowerBlock_Effects|}}
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{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|}}
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{{PowerBlock_Blank|Enchant Demon Henchman}}
 
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Enhance Range}}}}
 
{{PowerBlock_Blank|{{Enhance Range}}}}
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{{PowerBlock_Recharge|Very Long}}
 
{{PowerBlock_Recharge|Very Long}}
 
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 18 (Mastermind)}}  
 
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 18 (Mastermind)}}  
{{PowerBlock_Effects|}}
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{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|}}
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{{PowerBlock_Blank|Pet +Damage, +To Hit}}
{{PowerBlock_Enhancements|}}
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{{PowerBlock_Blank|Summon Living Hellfire}}
{{PowerBlock_Blank|}}
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{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Sets|}}
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{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|}}
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{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
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{{PowerBlock_Blank|{{Enhance Range}}}}
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{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
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{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}
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{{PowerBlock_Sets|{{Set Pet Damage}}}}
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{{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
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{{PowerBlock_Recharge|Moderate}}
 
{{PowerBlock_Recharge|Moderate}}
 
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 2 (Mastermind)}}  
 
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 2 (Mastermind)}}  
{{PowerBlock_Effects|}}
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{{PowerBlock_Effects|Close}}
{{PowerBlock_Blank|}}
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{{PowerBlock_Blank|Foe -Resistance, Knockdown}}
{{PowerBlock_Enhancements|}}
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{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|}}
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{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Sets|}}
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{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|}}
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{{PowerBlock_Blank|{{Enhance Knockback}}}}
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{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
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{{PowerBlock_Sets|{{Set Ranged Damage}}}}
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{{PowerBlock_Blank|{{Set Knockback}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
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{{PowerBlock_Other|Header=Equip Powers|Text=}}
 
{{PowerBlock_Other|Header=Equip Powers|Text=}}
 
{{PowerBlock_Other|Header=Upgrade Powers|Text=}}
 
{{PowerBlock_Other|Header=Upgrade Powers|Text=}}
{{PowerBlock_Enhancements|}}
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{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|}}
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{{PowerBlock_Blank|{{Enhance Damage}}}}
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{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
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{{PowerBlock_Blank|{{Enhance Hold}}}}
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{{PowerBlock_Blank|{{Enhance Sleep}}}}
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{{PowerBlock_Blank|{{Enhance Slow}}}}
 
{{PowerBlock_Sets|{{Set Pet Damage}}}}
 
{{PowerBlock_Sets|{{Set Pet Damage}}}}
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{{PowerBlock_Blank|{{Set Holds}}}}
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{{PowerBlock_Blank|{{Set Sleep}}}}
 
{{PowerBlock_Blank|{{Set Slow Movement}}}}
 
{{PowerBlock_Blank|{{Set Slow Movement}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
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{{PowerBlock_Other|Header=Equip Powers|Text=}}
 
{{PowerBlock_Other|Header=Equip Powers|Text=}}
 
{{PowerBlock_Other|Header=Upgrade Powers|Text=}}
 
{{PowerBlock_Other|Header=Upgrade Powers|Text=}}
{{PowerBlock_Enhancements|{{Enhance Slow}}}}
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{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
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{{PowerBlock_Blank|{{Enhance Damage}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
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{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
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{{PowerBlock_Blank|{{Enhance Slow}}}}
 
{{PowerBlock_Sets|{{Set Pet Damage}}}}
 
{{PowerBlock_Sets|{{Set Pet Damage}}}}
 
{{PowerBlock_Blank|{{Set Slow Movement}}}}
 
{{PowerBlock_Blank|{{Set Slow Movement}}}}
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{{PowerBlock_Other|Header=Equip Powers|Text=}}
 
{{PowerBlock_Other|Header=Equip Powers|Text=}}
 
{{PowerBlock_Other|Header=Upgrade Powers|Text=}}
 
{{PowerBlock_Other|Header=Upgrade Powers|Text=}}
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}
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{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
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{{PowerBlock_Blank|{{Enhance Damage}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
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{{PowerBlock_Blank|{{Enhance Heal}}}}
 
{{PowerBlock_Blank|{{Enhance Knockback}}}}
 
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
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{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
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{{PowerBlock_Blank|{{Enhance Accuracy}}}}
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{{PowerBlock Sets|{{Set Pet Damage}}}}
 
{{PowerBlock Sets|{{Set Pet Damage}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
 
 
{{PowerBlock_Blank|{{Set Resist Damage}}}}
 
{{PowerBlock_Blank|{{Set Resist Damage}}}}
 
{{PowerBlock_Blank|{{Set Healing}}}}
 
{{PowerBlock_Blank|{{Set Healing}}}}
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{{PowerBlock_Blank|{{Set Knockback}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
 
==Details==
 
[[File:zzDemonSummoning.jpg|thumb|HeroCon Preview]]
 
''Taken from the [http://boards.cityofheroes.com/showthread.php?t=196483 HeroCon information thread] on the [[Official Forums]]''
 
 
Your personal weapon is a Fire Whip.
 
 
Your pets' tails will sway.
 
 
The pets all have the same general look: Red, demonic, with skeleton masks/heads.
 
  
 
==History==
 
==History==
In a [http://boards.cityofheroes.com/showpost.php?p=1280239&postcount=552 forum post], [[Back Alley Brawler (Developer)|Back Alley Brawler]] mentioned a "customizable Hellfire Whip" in a reference to the set. At HeroCon, concept art seemed to support this comment.
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* Though designed for [[Going Rogue]], Demon Summoning was added to the game and made available in [[Issue 17]] to players who pre-purchased Going Rogue.
 
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In an [http://www.mmorpg.com MMORPG] [http://www.mmorpg.com/discussion2.cfm/thread/269016 interview], it was announced that pre-purchasing [[Going Rogue]] allows early access to [[Dual Pistols]] and Demon Summoning.
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{{clr}}
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==External Links==
 
==External Links==
* [http://boards.cityofheroes.com/showthread.php?t=196483 HeroCon information thread]
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*{{RedTomaxPowerSet|Game=cov|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Summon}}
* [http://www.mmorpg.com/discussion2.cfm/thread/269016 MMORPG.com announcement]
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* [http://www.youtube.com/watch?v=NT9O0HM2-QM YouTube Video] (starts at 1:32)
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* [http://goingrogue.na.cityofheroes.com/en/game-info/powersets/demon-summoning.html Official Info] (Lists the powers by name!)
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* [ftp://ftp.ncsoft.com/CoH/Movies/COH_GR_Demon_Summoning_Final.flv Official Preview Video]
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[[Category:Powersets]]
 
[[Category:Powersets]]
 
[[Category:Mastermind Primary]]
 
[[Category:Mastermind Primary]]
 
[[Category:Going Rogue]]
 
[[Category:Going Rogue]]

Revision as of 14:27, 7 May 2010

Overview

Demon Summoning is a primary powerset for Masterminds.

need to replace with in-game text for set description

The Demon Summoning power set imbues Masterminds the ability to tap into the abyss and conjure seven different types of elemental demons, each with its own unique themed attacks. Demon Summoning lets a Mastermind wade into the thick of the fight with elemental demon henchmen instead of hanging back and attacking at range. Demon Summoning is a primary power choice for Masterminds and is the power set of choice for Desdemona, one of the City of Heroes Going Rogue™ signature characters.

The hellfire whip and the seven elemental demons--Fiery Demonling, Cold Demonling, Hellfire Demonling, Ember Demon, Hellfire Gargoyle, Demon Prince, and Living Hellfire--are what sets Demon Summoning apart from other Mastermind primary power sets. The hellfire whip, dealing fire and toxic damage, reduces its target's resistance with searing, torturous hellfire. Unlike typical Mastermind attacks, hellfire whip attacks (except Corruption) have a much shorter range. Crack Whip and Lash with a hellfire whip have a longer range than melee attacks, but much shorter range than ranged attacks. The fire-, cold-, and hellfire-based attacks of the demons provide a variety of secondary effects.


Power Table

The Demon Summoning powerset is available as a primary set for Masterminds. The following table shows which powers are available and at what level:

Power Level Effect
22px Corruption 1 Ranged, Minor DMG(Fire), Foe DoT(Toxic), -Res
22px Summon Demonlings 1 Summon Demonlings
22px Lash 2 Close, High DMG(Fire), Foe -Res, Knockdown, Minor DoT(Toxic)
22px Enchant Demon 6 Ranged, Enchant Demon Henchmen
22px Crack Whip 8 Short Ranged (Cone), High DMG(Fire), Foe -Res, Knockdown, DoT(Toxic)
22px Summon Demons 12 Summon Demons
22px Hell on Earth 18 Ranged, Pet +Dmg, +To Hit, Summon Living Hellfire
22px Summon Demon Prince 26 Summon Demon Prince
22px Abyssal Empowerment 32 Ranged, Empower Demon Henchmen

Powers

The following are powers in the Demon Summoning powerset.

File:Demonsummoning abyssalempowerment.png Abyssal Empowerment

Abyssal Empowerment will permanently unseal the most powerful powers in your Demon Henchmen's infernal repetoire. The Empowered Demons will gain new abilities and powers. The powers gained are unique and dependent upon the type of Demon Henchman that is Empowered. Abyssal Empowerment only works on your Demon Henchmen and you can only Empower your Demon Henchmen once with this power.

Recharge Medium
Minimum Level V archetypeicon mastermind.png 32 (Mastermind)
Effects Ranged
Empower Demon Henchmen
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories None


File:Demonsummoning corruption.png Corruption

You lash out with your whip, firing a bolt of hellfire and corrupting your victim's very living essence. This attack deals minor fire damage, causes minor toxic damage over time, and reduces their damage resistance for a short time.

Damage Minor (Fire), Minor DoT (Toxic)
Recharge Very Fast
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged
Foe -Resistance
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Ranged Damage.png Ranged Damage


File:Demonsummoning crackwhip.png Crack Whip

You channel hellfire into your whip and make an impressive sweep causing high fire damage to enemies within a wide cone and also cause some toxic damage over time. Whip Crack has a larger range than most melee cones. Targets that are struck will also have their resistance to damage reduced for a short time, may suffer toxic damage over time and may be knocked down.

Damage High (Fire), DoT (Toxic)
Recharge Slow
Minimum Level V archetypeicon mastermind.png 8 (Mastermind)
Effects Short Ranged (Cone)
Foe -Resistance, Knockdown
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Damage.png Targeted AoE Damage
IO Knockback Distance.png Knockback


File:Demonsummoning enchantdemon.png Enchant Demon

Enchant Demon will permanently bestow new powers and abilities to all of your Demon Henchman. The powers gained are unique and dependent upon the type of Demon Henchman that is Enchanted. Enchant Demon only works on your Demon Henchmen and you can only Enchant your Demon Henchmen once with this power.

Recharge Fast
Minimum Level V archetypeicon mastermind.png 6 (Mastermind)
Effects Ranged
Enchant Demon Henchman
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories None


File:Demonsummoning hellonearth.png Hell on Earth

A dark blessing is placed upon a selected Demon henchman which will increase its damage and chance to hit for 90 seconds. While this is in effect living hellfire may spawn every 15 seconds at the affected Demon henchman's location. The creatures summoned will have a very weak tie to the material plane and will return to Abyss after a short time.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 18 (Mastermind)
Effects Ranged
Pet +Damage, +To Hit
Summon Living Hellfire
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training ToHit Buffs.png Enhance ToHit Buff
Set Categories IO Pet Damage.png Pet Damage
IO Recharge Intensive Pets.png Recharge Intensive Pets


File:Demonsummoning lash.png Lash

You channel unholy energies into your whip and Lash out at your foe dealing high fire damage causing toxic damage over time. Lash has longer range than most melee attacks will reduce the target's damage resistance and also has a chance to knockdown your target.

Damage High (Fire), DoT (Toxic)
Recharge Moderate
Minimum Level V archetypeicon mastermind.png 2 (Mastermind)
Effects Close
Foe -Resistance, Knockdown
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Ranged Damage.png Ranged Damage
IO Knockback Distance.png Knockback


File:Demonsummoning summondemonprince.png Summon Demon Prince

Summons forth a foul Demon Prince from the deepest reaches of the Abyss. The Demon Prince is mighty among its kind and is a master of cold powers. It serves the conjuror only so that it may wreak havoc upon the material plane.  The Demon has some defense versus lethal, smashing, fire and cold attacks.  You may only have 1 Demon Prince under your control at any given time.  If you attempt to summon another Demon Prince the power will fail.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 26 (Mastermind)
Effects Summon Demon Prince
Basic Powers
Equip Powers
Upgrade Powers
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Hold Duration.png Enhance Hold Duration
TO Training Sleep Duration.png Enhance Sleep Duration
TO Training Slow powers.png Enhance Slow
Set Categories IO Pet Damage.png Pet Damage
IO Hold Duration.png Holds
IO Sleep Duration.png Sleep
IO Slow.png Slow Movement


File:Demonsummoning summondemonlings.png Summon Demonlings

Call forth up to three demonlings (depending on your level) to do your bidding. The first demonling is adept at manipulating fire, the second blasts your foes with cold attacks and the third is able to wield hellfire to deal fire/toxic damage. You may only have three demonlings under your command at any given time. If you attempt to summon more demonlings, you can only replace those that have been lost in battle. If you already have your maximum allowed amount, the power will fail.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects Summon Demonlings
Basic Powers
Equip Powers
Upgrade Powers
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Slow powers.png Enhance Slow
Set Categories IO Pet Damage.png Pet Damage
IO Slow.png Slow Movement


File:Demonsummoning summondemons.png Summon Demons

Summons forth one to two Demons (depending on your level) to do your bidding. The first demon summoned is cloaked in hellfire and has skin as hard as stone while the second demon manipulates flame. You may only have 2 Demons under your control at any given time. If you attempt to call more Demons, you can only replace the ones you have lost in battle. If you already have your maximum allowed number, the power will fail.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 12 (Mastermind)
Effects Summon Demons
Basic Powers
Equip Powers
Upgrade Powers
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Heal.png Enhance Heal
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Damage Resistance.png Enhance Damage Resistance
Set Categories IO Pet Damage.png Pet Damage
IO Resist Damage.png Resist Damage
IO Healing-Absorb.png Healing/Absorb
IO Knockback Distance.png Knockback


History

  • Though designed for Going Rogue, Demon Summoning was added to the game and made available in Issue 17 to players who pre-purchased Going Rogue.

External Links