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Difference between revisions of "Confuse (Status Effect)"

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(Powers that use Confuse)
(Powers that use Confuse: updated)
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{{PowerBox|Icon=Ninjitsu_BlindingPowder.png|Name=[[Ninjitsu#Blinding Powder|Blinding Powder]]|Effect=Ranged Cone (Sleep Mag 1) -Accuracy, Confuse (Mag 1), -Perception.
 
{{PowerBox|Icon=Ninjitsu_BlindingPowder.png|Name=[[Ninjitsu#Blinding Powder|Blinding Powder]]|Effect=Ranged Cone (Sleep Mag 1) -Accuracy, Confuse (Mag 1), -Perception.
 
|Desc= This power will reliabily either confuse or sleep minion and underling targets when it hits, this power will stack with other player's sleeps/confuses.  This power is availible to [[Stalker]]s from the [[Ninjitsu]] secondary, as well as indirectly to [[Masterminds]] through the [[Ninjas#Call Jounin|Jounin]] in [[Ninjas]] after their [[Ninjas#Kuji In Zen|Kuji In Zen]] upgrade.}}
 
|Desc= This power will reliabily either confuse or sleep minion and underling targets when it hits, this power will stack with other player's sleeps/confuses.  This power is availible to [[Stalker]]s from the [[Ninjitsu]] secondary, as well as indirectly to [[Masterminds]] through the [[Ninjas#Call Jounin|Jounin]] in [[Ninjas]] after their [[Ninjas#Kuji In Zen|Kuji In Zen]] upgrade.}}
{{PowerBox|Icon=PlantControl_SeedsConfusion.png|Name=[[Plant Control#Seeds of Confusion|Seeds of Confusion]]|Effect=Ranged Cone, Confusion (Mag 3)|Desc=A confusion [[AoE]] available to [[Controller]]s and [[Dominator]]s through [[Plant Control]] as early as level 8.}}
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{{PowerBox|Icon=PlantControl_SeedsConfusion.png|Name=[[Plant Control#Seeds of Confusion|Seeds of Confusion]]|Effect=Ranged Cone, Confusion (Mag 3)|Desc=A confusion [[AoE]] available to [[Controller]]s and [[Dominator]]s through the primary powerset [[Plant Control]] as early as level 8.}}
{{PowerBox|Icon=Illusions_Decieve.png|Name=[[Illusions#Decieve Power|Decieve Powder]]|Effect= .
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{{PowerBox|Icon=Illusions_Decieve.png|Name=[[Illusion_Control#Deceive|Decieve]]|Effect=Range, Foe Confuse (Mag 3)|Desc=A single target power availible to [[Controller]]s through the primary powerset [[Illusion Control]] as early as level 2.}}
|Desc= You can Deceive an enemy into believing his friends are not who they appear to be. If successful, the enemy will ignore you and attack his own allies. If you Deceive someone before they have noticed you, your presence will continue to be masked. You will not receive any Experience Points for foes defeated by a Deceived enemy.  This power is availible to [[Controller]]s through the [[Illusion]] primary set upgrade.}}
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{{PowerBox|Icon=FortunataTeamwork_Confuse.png|Name=[[Fortunata_Teamwork#Confuse|Confuse]]|Effect=Range, Foe Confuse (Mag 3)|Desc=A single target power availible to [[Arachnos Widow|Arachnos Widows]] who have undertaken the [[Arachnos_Widow#Power_Sets|Fortunata]] path.  It is available via the secondary powerset [[Fortunata Teamwork]] from level 28.}}
  
 
== References ==
 
== References ==

Revision as of 16:41, 2 October 2008

Overview

Confuse (or Confusion) is a Status Effect. An enemy under the affects of a Confuse power is unable to correctly distinguish friend from foe.

Confused critters will use beneficial powers on targets they normally consider enemies and harmful powers on targets they normally consider allies. The exception to this is with foes that have rez powers -- even when confused, they will rez their own teammates.

Confused critters do not actually switch sides, become pets or teammates, or become controllable in any way by the thing that Confused them. Confused critters technically remain enemies to player teams and can still be targeted and affected as such, even though they won't return fire while the Confusion lasts. Attacks made by Confused critters cause no aggro.

Confusion does not shut off toggle powers.

Confusion and Experience

An enemy defeated entirely by Confused critters is worth no experience. An enemy that's partially damaged by Confused critters is worth partial experience. However, the split is not perfectly proportional, like it is when multiple competing teams fight the same enemy. When a Confused critter damages another, only 1/4 of its damage counts toward "stealing" experience. The other 3/4 is removed from the target's maximum health before comparing how much damage everyone dealt to it.

Example: If an enemy has 240 Health and you and a random passer-by each do 120 damage to it, you will get half the normal experience (120 / 240). However, if we replace that passer-by with a Confused enemy, experience is distributed as if the Confused helper only dealt 30 damage (1/4 of 120) and the target only had 150 Health to begin with (its real Health minus 3/4 of the confused damage, or 240 - (3/4 of 120)). Since you still dealt 120 damage, your portion of the XP will be 120 / 150, or 80%.
Confuse xp graph.gif

Powers that use Confuse

Ninjitsu BlindingPowder.png Blinding Powder Ranged Cone (Sleep Mag 1) -Accuracy, Confuse (Mag 1), -Perception.
This power will reliabily either confuse or sleep minion and underling targets when it hits, this power will stack with other player's sleeps/confuses. This power is availible to Stalkers from the Ninjitsu secondary, as well as indirectly to Masterminds through the Jounin in Ninjas after their Kuji In Zen upgrade.
PlantControl SeedsConfusion.png Seeds of Confusion Ranged Cone, Confusion (Mag 3)
A confusion AoE available to Controllers and Dominators through the primary powerset Plant Control as early as level 8.
Illusions Decieve.png Decieve Range, Foe Confuse (Mag 3)
A single target power availible to Controllers through the primary powerset Illusion Control as early as level 2.
FortunataTeamwork Confuse.png Confuse Range, Foe Confuse (Mag 3)
A single target power availible to Arachnos Widows who have undertaken the Fortunata path. It is available via the secondary powerset Fortunata Teamwork from level 28.

References