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Difference between revisions of "Charge Mastery"

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(Updated levels to match issue 21 changes, and added note in historical)
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== Overview ==
 
== Overview ==
'''Charge Mastery''' is one of the [[Ancillary Power Pools]] available to [[Mastermind]]s. {{UnlockMastermind}}
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'''Charge Mastery''' is one of the [[Ancillary Power Pools]] available to [[Mastermind]]s.
  
 
You have Mastery over Electrical power to defeat your foes, and to add some much needed armor and defense.
 
You have Mastery over Electrical power to defeat your foes, and to add some much needed armor and defense.

Latest revision as of 16:13, 7 January 2014

Overview

Charge Mastery is one of the Ancillary Power Pools available to Masterminds.

You have Mastery over Electrical power to defeat your foes, and to add some much needed armor and defense.

Power Table

The following table shows which powers are available and at what level:

Power Level Effect
Electrical Mastery Static Discharge.png Static Discharge 35 Ranged (Cone), Moderate DMG(Energy), Foe -End
Arachnos Patron TargetedHold.png Electric Shackles 35 Ranged, Minor Damage(Energy), Foe: Hold, -Endurance
Arachnos Patron MeleeTargetedAoE.png Thunder Strike 41 Melee(Area of Effect), High Damage(Smashing/Energy), Foe Disorient, Knockback
Electrical Mastery PowerSurge.png Surge of Power 41 Self +Res(All DMG but Psionics), +Recovery
Electrical Mastery EM Pulse.png EM Pulse 44 PBAoE, Foe Disorient, -End, -Regen, Special vs. Robots, Self -Recovery

Powers

The following powers are in the Charge Mastery powerset:

Arachnos Patron TargetedHold.png Electric Shackles

Electric Shackles binds a foe's limbs, leaving the target Held and helpless. The target is drained of some Endurance and some of that Endurance may be transferred back to you.

Damage Minor Damage (Energy)
Recharge Moderate
Minimum Level V archetypeicon mastermind.png 35 (Mastermind)
Effects Ranged Foe: Hold -Endurance
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Hold Duration.png Enhance Hold Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Ranged Damage.png Ranged Damage
IO Hold Duration.png Holds
IO Endurance Modification.png Endurance Modification

Electrical Mastery EM Pulse.png EM Pulse

You can unleash a massive pulse of electromagnetic energy. This EMP will drain the endurance and HP Regeneration of all affected targets and leave them incapacitated and disoriented for a while. Additionally, most machines and robots will take moderate high damage. However, this power uses a lot of endurance and leaves you unable to recover endurance for a while. You must be level 44 and have two other Charge Mastery Powers before selecting this power.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 44 (Mastermind)
Effects Point Blank Area of Effect
Foe Disorient, -Endurance, -Regeneration
Special vs. Robots
Self -Recovery
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
Set Categories IO Disorient Duration.png Stuns
IO Endurance Modification.png Endurance Modification

Electrical Mastery Static Discharge.pngStatic Discharge

Discharges a cone of static electricity that deals damage and drains endurance from all affected foes in the area.

Damage Moderate (Energy)
Recharge Slow
Minimum Level V archetypeicon mastermind.png 35 (Mastermind)
Effects Ranged (Cone)
Foe -Endurance
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Damage.png Targeted AoE Damage
IO Endurance Modification.png Endurance Modification

Electrical Mastery PowerSurge.png Surge of Power

When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics. However, expending all this energy will leave you exhausted, and drained of all Endurance. You must be level 41 and have Static Discharge or Electric Shackles before selecting this power.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 41 (Mastermind)
Effects Self, +Resistance(All Damage except Psionics), +Recovery
Enhancements TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Damage Resistance.png Enhance Damage Resistance
Set Categories IO Resist Damage.png Resist Damage
IO Endurance Modification.png Endurance Modification

Arachnos Patron MeleeTargetedAoE.png Thunder Strike

A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave. You must be level 41 and have Static Discharge or Electric Shackles before selecting this power.

Damage High Damage(Smashing/Energy)
Recharge Slow
Minimum Level V archetypeicon mastermind.png 41 (Mastermind)
Effects Melee(Area of Effect)
Foe Disorient, Knockback
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
Set Categories IO PBAoE Damage.png PBAoE Damage
IO Disorient Duration.png Stuns
IO Knockback Distance.png Knockback

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.
  • This set was added to the game in Issue 18.
  • Issue 21 lowered the level at which the set's powers become available: two changed from 41 to 35, two from 44 to 41, and one from 47 to 44.

See Also