Difference between revisions of "Bronze Class Recipe Roll"
(→Listing: 20-50) |
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| colspan=2 | || colspan=4 style="background:#EE6622;" | [[Image:IO Entropic Chaos.png|20px]] [[Entropic Chaos]] %Heal || colspan=3 | | | colspan=2 | || colspan=4 style="background:#EE6622;" | [[Image:IO Entropic Chaos.png|20px]] [[Entropic Chaos]] %Heal || colspan=3 | | ||
|- | |- | ||
− | ! colspan=9 style="background:#ADC4FF;" | 20-40 - | + | ! colspan=9 style="background:#ADC4FF;" | 20-40 - 9 Recipes |
|- | |- | ||
| colspan=2 | || colspan=5 style="background:#EEEE22;" | [[Image:IO Harmonized Healing.png|20px]] [[Harmonized Healing]] End/Heal|| colspan=2 | | | colspan=2 | || colspan=5 style="background:#EEEE22;" | [[Image:IO Harmonized Healing.png|20px]] [[Harmonized Healing]] End/Heal|| colspan=2 | | ||
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|- | |- | ||
| colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Stupefy.png|20px]] [[Stupefy]] End/Stun | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Stupefy.png|20px]] [[Stupefy]] End/Stun | ||
+ | |- | ||
+ | |- | ||
+ | ! colspan=9 style="background:#ADC4FF;" | 21-50 - 59 Recipes | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Mocking Beratement.png|20px]] [[Mocking Beratement]] Taunt | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Mocking Beratement.png|20px]] [[Mocking Beratement]] Taunt/Rech | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Mocking Beratement.png|20px]] [[Mocking Beratement]] Taunt/Rech/Range | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Mocking Beratement.png|20px]] [[Mocking Beratement]] Rech/Acc | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Mocking Beratement.png|20px]] [[Mocking Beratement]] Taunt/Range | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Mocking Beratement.png|20px]] [[Mocking Beratement]] Rech | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Perfect Zinger.png|20px]] [[Perfect Zinger]] Taunt | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Perfect Zinger.png|20px]] [[Perfect Zinger]] Taunt/Rech | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Perfect Zinger.png|20px]] [[Perfect Zinger]] Rech | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Perfect Zinger.png|20px]] [[Perfect Zinger]] %Psi | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Kinetic Crash.png|20px]] [[Performance Shifter]] KB/Dam | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Kinetic Crash.png|20px]] [[Performance Shifter]] KB/Acc | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Kinetic Crash.png|20px]] [[Performance Shifter]] KB/Rech | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Kinetic Crash.png|20px]] [[Performance Shifter]] KB/End | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Kinetic Crash.png|20px]] [[Performance Shifter]] KB/Dam/End | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Kinetic Crash.png|20px]] [[Performance Shifter]] KB/Dam/Acc | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Force Feedback.png|20px]] [[Force Feedback]] KB/Dam | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Force Feedback.png|20px]] [[Force Feedback]] KB/Acc | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Force Feedback.png|20px]] [[Force Feedback]] %Rech | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Efficacy Adaptor.png|20px]] [[Efficacy Adaptor]] End Mod | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Efficacy Adaptor.png|20px]] [[Efficacy Adaptor]] End Mod/Rech | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Efficacy Adaptor.png|20px]] [[Efficacy Adaptor]] End Mod/Rech/Acc | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Efficacy Adaptor.png|20px]] [[Efficacy Adaptor]] Rech/Acc | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Efficacy Adaptor.png|20px]] [[Efficacy Adaptor]] End Mod/Acc | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Efficacy Adaptor.png|20px]] [[Efficacy Adaptor]] End Mod/End | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Performance Shifter.png|20px]] [[Performance Shifter]] End Mod | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Performance Shifter.png|20px]] [[Performance Shifter]] End Mod/Rech | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Performance Shifter.png|20px]] [[Performance Shifter]] End Mod/Acc | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Performance Shifter.png|20px]] [[Performance Shifter]] %End | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Adjusted Targeting.png|20px]] [[Adjusted Targeting]] To-Hit | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Adjusted Targeting.png|20px]] [[Adjusted Targeting]] To-Hit/Rech | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Adjusted Targeting.png|20px]] [[Adjusted Targeting]] To-Hit/Rech/End | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Adjusted Targeting.png|20px]] [[Adjusted Targeting]] Rech/End | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Adjusted Targeting.png|20px]] [[Adjusted Targeting]] To-Hit/End | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Adjusted Targeting.png|20px]] [[Adjusted Targeting]] Rech | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Gaussian's Synchronized Fire-Control.png|20px]] [[Gaussian's Synchronized Fire-Control]] To-Hit | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Gaussian's Synchronized Fire-Control.png|20px]] [[Gaussian's Synchronized Fire-Control]] To-Hit/Rech | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Gaussian's Synchronized Fire-Control.png|20px]] [[Gaussian's Synchronized Fire-Control]] To-Hit/End | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Gaussian's Synchronized Fire-Control.png|20px]] [[Gaussian's Synchronized Fire-Control]] %Build Up | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Dampened Spirits.png|20px]] [[Dampened Spirits]] To-Hit | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Dampened Spirits.png|20px]] [[Dampened Spirits]] To-Hit/Rech | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Dampened Spirits.png|20px]] [[Dampened Spirits]] To-Hit/Rech/End | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Dampened Spirits.png|20px]] [[Dampened Spirits]] Rech/End | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Dampened Spirits.png|20px]] [[Dampened Spirits]] To-Hit/end | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Dampened Spirits.png|20px]] [[Dampened Spirits]] Rech | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Dark Watcher's Despair.png|20px]] [[Dark Watcher's Despair]] To-Hit | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Dark Watcher's Despair.png|20px]] [[Dark Watcher's Despair]] To-Hit/Rech | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Dark Watcher's Despair.png|20px]] [[Dark Watcher's Despair]] To-Hit/End | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Dark Watcher's Despair.png|20px]] [[Dark Watcher's Despair]] %-Rech | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Undermined Defenses.png|20px]] [[Undermined Defenses]] Def | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Undermined Defenses.png|20px]] [[Undermined Defenses]] Def/Rech | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Undermined Defenses.png|20px]] [[Undermined Defenses]] Def/Rech/End | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Undermined Defenses.png|20px]] [[Undermined Defenses]] Rech/End | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Undermined Defenses.png|20px]] [[Undermined Defenses]] Def/End | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Undermined Defenses.png|20px]] [[Undermined Defenses]] Rech | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EEEE22;" | [[Image:IO Touch of Lady Grey.png|20px]] [[Touch of Lady Grey]] Def | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Touch of Lady Grey.png|20px]] [[Touch of Lady Grey]] Def/Rech | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Touch of Lady Grey.png|20px]] [[Touch of Lady Grey]] Def/End | ||
+ | |- | ||
+ | | colspan=2 | || colspan=7 style="background:#EE6622;" | [[Image:IO Touch of Lady Grey.png|20px]] [[Touch of Lady Grey]] %Energy Dam | ||
|- | |- | ||
|} | |} |
Revision as of 13:31, 22 May 2009
Contents
Overview
Bronze Class rewards are available only via Mission Architect missions.
The table from which Bronze Class Ticket Recipes are drawn, is comprised of all Pool A recipes, both uncommon and rare.
Ongoing player testing is suggests the likelihood of receiving a Pool A uncommon:rare ratio is about 5:1.
The recipe that you received will be equal to your level. If your level exceeds the maximum level of the reward, you will receive the recipe at its maximum level. This reward table does not include ultra-rare purple reward drops, nor does it include temporary powers, costume pieces, or respec recipes.
Listing
The first table represents each possible recipes broken down by level range. The highlighted portion of each line or recipe corresponds to which level ranges in which the result is possible.
As covered by the work in progress tab, this is incomplete at this time.
The ssecond crude formatted table represents the drops in summary form
Summary Listing
Total | 148 | 201 | 365 | 375 | 399 | 302 | 289 | 237 |
---|---|---|---|---|---|---|---|---|
Offense | 10-14 | 15-19 | 20-24 | 25-29 | 30-34 | 35-39 | 40-45 | 46-50 |
Melee | 5 | 10 | 17 | 25 | 28 | 23 | 16 | 8 |
PBAOE | 6 | 6 | 14 | 14 | 16 | 14 | 14 | 14 |
Ranged | 5 | 10 | 16 | 24 | 27 | 22 | 16 | 8 |
TAOE | 4 | 4 | 12 | 12 | 12 | 12 | 12 | 12 |
Sniper | 4 | 4 | 12 | 12 | 12 | 20 | 20 | 20 |
Pet | 7 | 16 | 16 | 24 | 24 | 17 | 17 | 8 |
RI Pet | 2 | 2 | 2 | 2 | 4 | 2 | 2 | 2 |
Defense | 10-14 | 15-19 | 20-24 | 25-29 | 30-34 | 35-39 | 40-45 | 46-50 |
Heal | 6 | 6 | 15 | 15 | 23 | 17 | 17 | 8 |
Damres | 7 | 16 | 16 | 24 | 24 | 17 | 17 | 8 |
Def | 7 | 16 | 16 | 24 | 24 | 17 | 17 | 8 |
AccHeal | 2 | 2 | 2 | 2 | 4 | 2 | 2 | 2 |
Mez | 10-14 | 15-19 | 20-24 | 25-29 | 30-34 | 35-39 | 40-45 | 46-50 |
Conf | 8 | 8 | 16 | 16 | 16 | 8 | 8 | 8 |
Sleep | 8 | 8 | 16 | 16 | 16 | 8 | 8 | 8 |
Slow | 8 | 8 | 16 | 16 | 16 | 8 | 8 | 8 |
Immob | 8 | 8 | 16 | 16 | 16 | 8 | 8 | 8 |
Holds | 10 | 10 | 20 | 20 | 20 | 10 | 10 | 10 |
Fear | 8 | 8 | 16 | 16 | 16 | 8 | 8 | 8 |
Stuns | 8 | 8 | 16 | 16 | 16 | 8 | 8 | 8 |
Travel | 10-14 | 15-19 | 20-24 | 25-29 | 30-34 | 35-39 | 40-45 | 46-50 |
Flight | 0 | 4 | 4 | 4 | 4 | 4 | 4 | 4 |
Leap | 0 | 4 | 4 | 4 | 4 | 4 | 4 | 4 |
Run | 0 | 4 | 4 | 4 | 4 | 4 | 4 | 4 |
TP | 0 | 4 | 4 | 4 | 4 | 4 | 4 | 4 |
UT | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Other | 10-14 | 15-19 | 20-24 | 25-29 | 30-34 | 35-39 | 40-45 | 46-50 |
Taunt | 5 | 5 | 16 | 11 | 11 | 11 | 11 | 11 |
KB | 5 | 5 | 14 | 9 | 9 | 9 | 9 | 9 |
EndMod | 5 | 5 | 15 | 10 | 10 | 10 | 10 | 10 |
THBuff | 5 | 5 | 15 | 10 | 10 | 10 | 10 | 10 |
THDeb | 5 | 5 | 15 | 10 | 10 | 10 | 10 | 10 |
DefDeb | 5 | 5 | 15 | 10 | 10 | 10 | 10 | 10 |
ADefDeb | 2 | 2 | 2 | 2 | 4 | 2 | 2 | 2 |
ATHDeb | 2 | 2 | 2 | 2 | 4 | 2 | 2 | 2 |
10-14 | 15-19 | 20-24 | 25-29 | 30-34 | 35-39 | 40-45 | 46-50 |