Template:Issue9
General
(Strong note. Any percentages given in this section are subject to change during testing.)
The level of all Invention Origin Enhancements determines two things.
1) The minimum level of player that may slot that enhancement.
2) The strength of the enhancement.
There is no maximum slotting level with IOs, and strength is based only on the enhancement level, not on the level of the player who slots them. IOs never expire/go red, and their strength never decays. If a level 10 enhancement gives a 10% bonus, then it can be slotted by a level 7 character or a level 50 character for the same 10% bonus. Though the same enhancement built with a higher level will give a higher bonus, so there is still incentive to upgrade as levels are gained.
From the leaks on the Test server, it appears that schedule A enhancements are set to 10% bonus at level 10, up to a maximum of a 40% bonus at high level. (Subject to change)
From the boards, for dual/triple/quad aspect enhancers:
"Currently, the Set enhancements are set up to give about 100% of the basic IO buff for single-aspect enhancements, 62.5% (per aspect) for dual-aspect enhancements (dam/acc, etc.), 50% (per aspect) for tri-aspect enhancements (dam/acc/rech, etc.), and 43.75% (per aspect) for quad-aspect enhancements (acc/dam/rech/end, etc.). This means the overall value (if you can use all the aspects) is 100% of basic IO value for single-aspect, 125% for dual-aspect, 150% for tri-aspect, and 175% for quad-aspect enhancements. For comparison, HO values (compared to SOs) are +100% per aspect." (Subject to change)
Common Enhancements
Recipes for common enhancements are purchased on any Invention Worktable. Common IO enhancement recipes are also common drops from defeating enemies.
From Positron:
"These "IO’s" act just like normal Enhancements except they do not expire, and their bonus stays static no matter what level you are. Lower level IO’s are strengthened around that of Training Enhancements, mid level IO’s are about the power of Dual Origin Enhancements, and IO’s level 25 and above have about the same punch as current Single Origin Enhancements. Of course the power of the Enhancement is better with level, so high level invented Enhancements are slightly more powerful than the equivalent SO."
Rare Enhancements
Rare enhancements require that the player acquire the appropriate single-use Recipes.
Enhancement recipes have levels, based on the level of the enemy who drops them, and the enhancements that can be built are the same as the level of the recipe from which they are built.
Enhancement Sets
Rare enhancements belong to sets. When multiple enhancements from the same set are slotted in the same power, the player starts to earn additional benefits from the set.
Example from Positron:
"Here’s an example:
- Sting of the Manticore (a set of 6) - Slots into any Sniper power
- Accuracy/Damage
- Damage/Endurance Reduction
- Accuracy/Interrupt/Range
- Damage/Interrupt/Recharge
- Damage/Endurance/Recharge
- Toxic DoT Proc
- If you have 2 Enhancements in the set slotted: Bonus to your Regeneration rate
- If you have 3 Enhancements in the set slotted: The above plus Energy/Negative Energy resistance
- If you have 4 Enhancements in the set slotted: The above plus Overall Damage Boost
- If you have 5 Enhancements in the set slotted: The above plus Overall Recharge Rate Boost
- If you have all 6 Enhancements in the set slotted: The above plus Toxic damage resistance"
The same rare IO cannot be slotted twice into the same power. So to get a power slotted with six of a single set requires all six different members of that set.
Procedures
From Positron:
"I’ll talk about the Enhancements. The last one in the list is a Proc, meaning a procedure that has a chance of happening. Every time you fire your sniper power with the Toxic DoT Proc Enhancement slotted in it, there is a chance your target gets hit with a Toxic Damage over Time effect as well as the normal damage and effect of your Sniper attack."
Globals
Globals are a special type of enhancement. They are slotted in an enhancement slot like any other enhancement. But the bonuses that they give applies to the entire character, not just the power into which they are slotted.
- If slotted in a Toggle power, the bonus only applies when the toggle is active.
- If slotted into a passive, the bonus is given all the time.
- If slotted into a click power, the bonus will last for a period of time each time the click power is activated.
Unique enhancements
A very small set of enhancements will be considered Unique. If an enhancement is Unique, only one of that enhancement can be slotted per character, not one per power like the rest of the rare IOs. While the list of which IOs will be "Unique" is not yet available, a few parameters have been mentioned by the devs:
- No more than one enhancement in a set is marked as Unique (though this could change).
- Only about 10 enhancements, total, are currently marked as Unique.
Group Bonuses
Group bonuses are earned from slotting more than one enhancement of a set into the same power. Enhancement level is irrelevant. All group bonuses apply to the character at all times, reguardless of the type of power into which the set is slotted.
Each bonus has a power level. Generally, the higher level sets give bigger bonuses. The bonuses in the tables in the following section are color coded to show what level they belong to. Generally, the colors are selected to follow the Con System that regular players should be well familiar with. Bonus strength is in relation to Level One (base) bonuses.
Level |
Color |
Bonus Strength
|
One
|
Green
|
100% (Base)
|
Two
|
Blue
|
150%
|
Three
|
Black
|
200%
|
Four
|
Orange
|
250%
|
Five
|
Red
|
300%
|
Six
|
Purple
|
350%
|
Seven
|
Purple
|
400%
|
Levels 6 and 7 bonuses are coded for in the code, but not sets have been established yet that actually use them.
Base Values
WARNING. The source of this data is the text descriptions of them from the game data files. This is in cotrast to the rest of the data which is believed to have come from the data itself. Having come from descriptions, not the data itself, adds another level of undependability to the numbers, even beyond the fact that most of this data is likely to change as the system completes development. Please keep this in mind when you use this data. Also, see the talk page for an explanation of the value given for the +Endurance bonus.
Below are the Level One base values for the set bonuses. Multiply this value by the multiplier for the level of the bonus to get the actual bonus value.
Bonus Type |
Base Strength
|
Immob Res |
1.10%
|
Sleep Res |
1.10%
|
Fear Res |
1.10%
|
Confuse Res |
1.10%
|
Hold Res |
1.10%
|
Stun Res |
1.10%
|
Immob Dur |
2.00%
|
Sleep Dur |
2.00%
|
Fear Dur |
1.10%
|
Confuse Dur |
1.00%
|
Hold Dur |
1.00%
|
Stun Dur |
1.00%
|
Improved Slow |
1.00%
|
+Health |
0.75%
|
+Accuracy |
2.50%
|
+Endurance |
0.90%
|
+AoE Def |
1.25%
|
+Melee Def |
1.25%
|
+Ranged Def |
1.25%
|
+Cold Def |
1.25%
|
+Cold Res |
1.25%
|
+Smashing Def |
1.25%
|
+Smashing Res |
1.25%
|
+Lethal Def |
1.25%
|
+Lethal Res |
1.25%
|
+Fire Def |
1.25%
|
+Fire Res |
1.25%
|
+Energy Def |
1.25%
|
+Energy Res |
1.25%
|
+Negative Energy Def |
1.25%
|
+Negative Energy Res |
1.25%
|
+Pos/Neg Def |
0.63%
|
+Pos/Neg Res |
0.63%
|
+Psionic Def |
1.25%
|
+Psionic Res |
1.25%
|
+Toxic Res |
1.25%
|
+Fire/Cold Def |
0.63%
|
+Fire/Cold Res |
0.63%
|
+Smashing/Lethal Def |
0.63%
|
+Smashing/Lethal Res |
0.63%
|
+Toxic/Psionic Res |
0.63%
|
+Damage |
1.00%
|
Debt Prot |
1.00%
|
-Recharge Time |
2.50%
|
Improved Heal |
2.00%
|
Improved Knockback |
2.00%
|
+Recovery |
1.00%
|
+Regeneration |
4.00%
|
+RunSpeed |
2.00%
|
+SpeedFlying |
2.00%
|
+SpeedJumping |
2.00%
|
+Movement Speed |
2.00%
|
Sets
In the tables below, each type of enhancement grouping is split into two separate table. They are split only for presentation purposes. Otherwise, the tables would be far too wide for most browsers. In the list of enhancements in each section, items colored in Green are procedures or "Procs", and items colored in blue are global enhancments.
NOTE. The information below is definitely out of date. Several things are known to have been changed during closed Beta. For example, it is reported that damage components have been removed from a number of the Mez sets. This data will be updated as soon as the data about the changes can be collected.
Mez Enhancements
Confuse Enhancements
Set name |
Levels |
Option 1 |
Option 2 |
Option 3 |
Option 4 |
Option 5 |
Option 6
|
Befuddling Aura |
10-30 |
Acc/End |
Acc/Dam |
Dam/Conf |
Acc/Conf |
Conf/End/Rech |
|
Cacophony |
10-30 |
Acc/End |
Acc/Dam |
Dam/Conf |
Acc/Conf |
Conf/End/Rech |
Template:IOProcs | Chance for Energy Damage
|
Malaise's Illusions |
20-53 |
Acc/End |
Acc/Dam |
Dam/Conf |
Acc/Conf |
Conf/End/Rech |
Template:IOProcs | Chance for Spectral Wounds
|
Perplex |
20-53 |
Acc/End |
Acc/Dam |
Dam/Conf |
Acc/Conf |
Conf/End/Rech |
Conf/Rech
|
- Set Bonuses
Set name |
With 2 slotted |
With 3 slotted |
With 4 slotted |
With 5 slotted |
With 6 slotted
|
Befuddling Aura
|
+ Recovery
|
Confuse Dur
|
Stun Res
|
- Recharge Time |
|
Cacophony
|
+ Recovery
|
Confuse Dur
|
Stun Res
|
+ AoE Def
|
+ Ranged Def
|
Malaise's Illusions
|
+ Recovery
|
Confuse Dur
|
+ Damage
|
- Recharge Time
|
+ Ranged Def
|
Perplex
|
+ Regeneration
|
Confuse Dur
|
Accuracy
|
+ AoE Def
|
+ Toxic/Psionic Res
|
Sleep Enhancements
Set name |
Levels |
Option 1 |
Option 2 |
Option 3 |
Option 4 |
Option 5 |
Option 6
|
Call of the Sandman |
20-53 |
Acc/End |
Acc/Dam |
Dam/Sleep |
End/Rech/Sleep |
Sleep/Range |
Template:IOProcs | Chance for Self Heal
|
Hibernation |
10-30 |
Acc/End |
Acc/Dam |
Dam/Sleep |
End/Rech/Sleep |
Sleep/Range |
|
Induced Coma |
10-30 |
Acc/End |
Acc/Dam |
Dam/Sleep |
End/Rech/Sleep |
Sleep/Range |
Template:IOProcs | Chance for Recharge Slow
|
Lethargic Repose |
20-53 |
Acc/End |
Acc/Dam |
Dam/Sleep |
End/Rech/Sleep |
Sleep/Range |
Acc/Sleep
|
- Set Bonuses
Set name |
With 2 slotted |
With 3 slotted |
With 4 slotted |
With 5 slotted |
With 6 slotted
|
Call of the Sandman
|
Sleep Dur
|
+Health
|
+Endurance
|
- Recharge Time
|
+ Toxic/Psionic Res
|
Hibernation
|
Sleep Dur
|
+Health
|
+ Smashing Res
|
- Recharge Time |
|
Induced Coma
|
Sleep Dur
|
+Health
|
Debt Prot
|
+ Move
|
+ Melee Def
|
Lethargic Repose
|
Sleep Dur
|
+ Energy Def
|
+ Smashing Def
|
+ AoE Def
|
+ Toxic Res
|
Slow Enhancements
- Set Bonuses
Set name |
With 2 slotted |
With 3 slotted |
With 4 slotted |
With 5 slotted |
With 6 slotted
|
Curtail Speed
|
Immob Res
|
Improved Slow
|
+ Lethal Def
|
- Recharge Time |
|
Impeded Swiftness
|
Immob Res
|
Improved Slow
|
Stun Res
|
Hold Res
|
+ Melee Def
|
Pacing of the Turtle
|
Sleep Res
|
Improved Slow
|
Accuracy
|
Hold Res
|
+ Ranged Def
|
Tempered Readiness
|
+ Recovery
|
Improved Slow
|
+Endurance
|
- Recharge Time
|
+ Ranged Def
|
Immobilize Enhancements
- Set Bonuses
Set name |
With 2 slotted |
With 3 slotted |
With 4 slotted |
With 5 slotted |
With 6 slotted
|
Debiliative Action
|
Immob Dur
|
+ Cold Res
|
Debt Prot
|
+ AoE Def
|
+ Toxic Res
|
Enfeebled Operation
|
Immob Dur
|
+ Negative Energy Res
|
+ Lethal Def
|
- Recharge Time
|
+ Melee Def
|
Rooting Grasp
|
Immob Dur
|
+Health
|
+ Damage
|
- Recharge Time |
|
Trap of the Hunter
|
Immob Dur
|
+Health
|
Accuracy
|
Hold Res
|
+ Ranged Def
|
Hold Enhancements
- Set Bonuses
Set name |
With 2 slotted |
With 3 slotted |
With 4 slotted |
With 5 slotted |
With 6 slotted
|
Essence of Curare
|
Fear Res
|
Confuse Res
|
Stun Res
|
Hold Dur
|
+ Ranged Def
|
Ghost Widow's Embrace
|
+RunSpeed
|
+Health
|
+Endurance
|
Hold Dur
|
+ Psionic Res
|
Neuronic Shutdown
|
Immob Res
|
+Health
|
Accuracy
|
Hold Dur
|
+ Melee Def
|
Paralytic
|
+ Recovery
|
+ Positive/Negative Energy Res
|
Debt Prot
|
Hold Dur |
|
Fear Enhancements
Set name |
Levels |
Option 1 |
Option 2 |
Option 3 |
Option 4 |
Option 5 |
Option 6
|
Glimpse of the Abyss |
20-53 |
Acc/End |
Acc/Dam |
Dam/Fear |
End/Fear/Rech |
Fear/Rech |
Template:IOProcs | Chance for Psionic Damage
|
Horror |
10-30 |
Acc/End |
Acc/Dam |
Dam/Fear |
End/Fear/Rech |
Fear/Rech |
|
Nightmare |
20-53 |
Acc/End |
Acc/Dam |
Dam/Fear |
End/Fear/Rech |
Fear/Rech |
Acc/Fear
|
Unspeakable Terror |
10-30 |
Acc/End |
Acc/Dam |
Dam/Fear |
End/Fear/Rech |
Fear/Rech |
Template:IOProcs | Chance to Hold
|
- Set Bonuses
Set name |
With 2 slotted |
With 3 slotted |
With 4 slotted |
With 5 slotted |
With 6 slotted
|
Glimpse of the Abyss
|
Fear Dur
|
+Health
|
Accuracy
|
- Recharge Time
|
+ Psionic Res
|
Horror
|
Fear Dur
|
+Health
|
Stun Res
|
- Recharge Time |
|
Nightmare
|
Fear Dur
|
+ Negative Energy Def
|
Accuracy
|
Hold Res
|
+ Toxic/Psionic Res
|
Unspeakable Terror
|
Fear Dur
|
+ Negative Energy Res
|
Debt Prot
|
- Recharge Time
|
+ Psionic Res
|
Stun Enhancements
Set name |
Levels |
Option 1 |
Option 2 |
Option 3 |
Option 4 |
Option 5 |
Option 6
|
Razzle Dazzle |
10-30 |
Acc/End |
Acc/Dam |
Dam/Stun |
End/Stun/Rech |
Stun/Range |
Template:IOProcs | Chance for Immobilize
|
Rope A Dope |
20-53 |
Acc/End |
Acc/Dam |
Dam/Stun |
End/Stun/Rech |
Stun/Range |
Acc/Stun
|
Stagger |
10-30 |
Acc/End |
Acc/Dam |
Dam/Stun |
End/Range/Rech |
Stun/Range
|
Stupefy |
20-53 |
Acc/End |
Acc/Stun |
Dam/Stun |
End/Stun/Rech |
Stun/Range |
Template:IOProcs | Chance for Knockdown
|
- Set Bonuses
Set name |
With 2 slotted |
With 3 slotted |
With 4 slotted |
With 5 slotted |
With 6 slotted
|
Razzle Dazzle
|
+ Recovery
|
+Health
|
Stun Dur
|
+ Melee Def
|
+ AoE Def
|
Rope A Dope
|
+ Regeneration
|
+ Fire/Cold Res
|
Stun Dur
|
Hold Res
|
+ Psionic Def
|
Stagger
|
+RunSpeed
|
+ Fire/Cold Def
|
Stun Dur
|
- Recharge Time |
|
Stupefy
|
+ Recovery
|
+Health
|
Stun Dur
|
- Recharge Time
|
+ Ranged Def
|
Snipe Enhancements
- Set Bonuses
Set name |
With 2 slotted |
With 3 slotted |
With 4 slotted |
With 5 slotted |
With 6 slotted
|
Calibrated Accuracy
|
+ Recovery
|
+ Positive/Negative Energy Def
|
Accuracy
|
- Recharge Time
|
+ Ranged Def
|
Executioner's Contract
|
+ Recovery
|
+ Cold Res
|
Debt Prot
|
Hold Res
|
+ Ranged Def
|
Extreme Measures
|
+ Recovery
|
+Health
|
+ Damage
|
+ AoE Def
|
+ Melee Def
|
Exploit Weakness
|
+RunSpeed
|
+ Fire/Cold Def
|
Accuracy |
|
|
Sting of the Manticore
|
+ Regeneration
|
+ Positive/Negative Energy Def
|
+ Damage
|
- Recharge Time
|
+ Toxic Res
|
PBAoE Enhancements
Set name |
Levels |
Option 1 |
Option 2 |
Option 3 |
Option 4 |
Option 5 |
Option 6
|
Cleaving Blow |
10-53 |
Acc/Dam |
Dam/End |
Dam/Rech |
Acc/Rech |
|
|
Multi-Strike |
20-53 |
Acc/Dam |
Dam/End |
Dam/Rech |
Acc/End |
Dam/Acc/End |
Dam/End/Rech
|
Scirocco's Dervish |
20-53 |
Acc/Dam |
Dam/End |
Dam/Rech |
Acc/Rech |
Dam/Acc/End |
Template:IOProcs | Chance for Lethal DoT
|
- Set Bonuses
Set name |
With 2 slotted |
With 3 slotted |
With 4 slotted |
With 5 slotted |
With 6 slotted
|
Cleaving Blow
|
+ Recovery
|
+ Energy Def
|
+ Damage |
|
|
Multi-Strike
|
Sleep Res
|
+ Fire/Cold Res
|
Stun Res
|
+ AoE Def
|
+ Melee Def
|
Scirocco's Dervish
|
+ Regeneration
|
+ Negative Energy Res
|
Accuracy
|
+ AoE Def
|
+ Psionic Def
|
Ranged AoE Enhancements
Set name |
Levels |
Option 1 |
Option 2 |
Option 3 |
Option 4 |
Option 5 |
Option 6
|
Air Burst |
10-30 |
Acc/Dam |
Dam/End |
Dam/Rech |
Dam/Range |
|
|
Detonation |
20-53 |
Acc/Dam |
Dam/End |
Dam/Rech |
Dam/Range |
Dam/Acc/End |
Dam/End/Range
|
Positron's Blast |
20-53 |
Acc/Dam |
Dam/End |
Dam/Rech |
Dam/Range |
Dam/Acc/End |
Template:IOProcs | Chance for Energy damage
|
- Set Bonuses
Set name |
With 2 slotted |
With 3 slotted |
With 4 slotted |
With 5 slotted |
With 6 slotted
|
Air Burst
|
Improved Knockback
|
+Health
|
+ Smashing/Lethal Res |
|
|
Detonation
|
Sleep Res
|
+ Energy Res
|
Debt Prot
|
+ AoE Def
|
+ Toxic Res
|
Positron's Blast
|
+ Recovery
|
+ Fire/Cold Res
|
Accuracy
|
- Recharge Time
|
+ Toxic Res
|
Travel Enhancements
- Set Bonuses
Heal Enhancements
- Set Bonuses
Set name |
With 2 slotted |
With 3 slotted |
With 4 slotted |
With 5 slotted |
With 6 slotted
|
Doctored Wounds
|
Fear Res
|
+ Fire/Cold Res
|
Improved Heal
|
- Recharge Time
|
+ Toxic/Psionic Res
|
Harmonized Healing
|
+ Recovery
|
Confuse Res
|
Improved Heal
|
+ AoE Def
|
+ Toxic Res
|
Miracle
|
+ Recovery
|
+Health
|
Improved Heal
|
+ AoE Def
|
+ Psionic Def
|
Numina's Convalesence
|
+ Regeneration
|
+Health
|
Improved Heal
|
Hold Res
|
+ Ranged Def
|
Regenerative Tissue
|
+RunSpeed
|
+Health
|
Improved Heal
|
- Recharge Time |
|
Triage
|
+ Regeneration
|
+Health
|
Improved Heal |
|
|
Resistance Enhancements
- Set Bonuses
Set name |
With 2 slotted |
With 3 slotted |
With 4 slotted |
With 5 slotted |
With 6 slotted
|
Aegis
|
+RunSpeed
|
+ Fire/Cold Def
|
Debt Prot
|
+ AoE Def
|
+ Toxic Res
|
Impervious Skin
|
Sleep Res
|
+Health
|
Debt Prot
|
- Recharge Time |
|
Impervium Armor
|
+ Recovery
|
+ Psionic Def
|
+Endurance
|
Hold Res
|
+ Psionic Res
|
Reactive Armor
|
Immob Res
|
+ Energy Def
|
+ Lethal Def
|
+ AoE Def
|
+ Toxic Res
|
Steadfast Protection
|
+ Recovery
|
+Health |
|
|
|
Titanium Coating
|
Sleep Res
|
+Health
|
Stun Res
|
Hold Res
|
+ Melee Def
|
Defense Buff Enhancements
- Set Bonuses
Set name |
With 2 slotted |
With 3 slotted |
With 4 slotted |
With 5 slotted |
With 6 slotted
|
Gift of the Ancients
|
+ Recovery
|
+ Fire Res
|
+Endurance
|
Hold Res
|
+ Psionic Res
|
Karma
|
Debt Prot
|
+Health |
|
|
|
Kismet
|
+ Recovery
|
Confuse Res
|
Debt Prot
|
- Recharge Time |
|
Luck of the Gambler
|
+ Regeneration
|
+Health
|
Accuracy
|
Hold Res
|
+ Psionic Res
|
Red Fortune
|
Immob Res
|
Confuse Dur
|
+ Damage
|
- Recharge Time
|
+ Ranged Def
|
Serendipity
|
+ Regeneration
|
+Health
|
Accuracy
|
+ AoE Def
|
+ Toxic Res
|
Pet Enhancements
- Set Bonuses
Ranged Enhancements
- Set Bonuses
Set name |
With 2 slotted |
With 3 slotted |
With 4 slotted |
With 5 slotted |
With 6 slotted
|
Decimation
|
Immob Res
|
+Health
|
+Endurance
|
- Recharge Time
|
+ Toxic/Psionic Res
|
Devastation
|
+ Regeneration
|
+Health
|
+ Damage
|
Hold Res
|
+ Psionic Def
|
Entropic Chaos
|
+ Regeneration
|
Confuse Res
|
+Endurance
|
- Recharge Time |
|
Far Strike
|
Fear Res
|
+Health |
|
|
|
Maelstrom's Fury
|
+RunSpeed
|
+ Cold Def
|
Stun Res |
|
|
Ruin
|
Fear Res
|
+Health
|
Debt Prot
|
+ AoE Def |
|
Salvo
|
Sleep Res
|
+ Fire/Cold Res |
|
|
|
Tempest
|
Sleep Res
|
+ Positive/Negative Energy Res
|
+ Damage |
|
|
Thunderstrike
|
+ Recovery
|
+ Energy Def
|
Accuracy
|
+ Movement Speed
|
+ Ranged Def
|
Volley Fire
|
+ Regeneration
|
+Health |
|
|
|
Melee Enhancements
- Set Bonuses
Hard Numbers
Here are some numbers and percentages that have been leaked:
- + Mez Resistance (Aegis): 20%
- + Mez Resistance (Impervious Skin): 30%
- + Psionic Resistance (Aegis and Impervium Armor): 3% for Tankers, Controllers, Defenders, Masterminds; 2.55% for Dominators; 2.25% for Scrappers, Peacebringers, Warshades, Brutes, Stalkers, Corruptors; 2.1% for Blasters
- + Stealth (From Travel sets): 389 feet in PvP, 35 feet in PvE
- - Knockup/Knockback (Steadfast, Karma): -4 Magnatude
- + Recovery (Miracle): +15% to base recovery
- + Recovery/+Regeneration (Numina's Convalesence): + 15% to base regeneration, + 10% to base recovery
- + Regeneration (Regenerative Tissue): +20% to base regeneration
- Chance of Self Heal (Call of the Sandman): 10% chance to heal 5% of your HP
- Chance of Buildup (Decimation): 5% chance for Build Up
- Travel sets calculate percentages differently from all other sets. Instead of using the system described below, multi-aspec travel IOs give 100% of the power of single aspect IOs on each aspect, instead of giving lower percentages for the multiple-aspec enhancements.
Invention Origin Enhancement Scaling
See Invention Origin Enhancement Scaling
Invention Enhancements Spoilers End Here