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Paragon Wiki Archive:Invention Origin Enhancements

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Overview

This article discusses how to create an Invention Origin Enhancement/Recipe article. These articles are highly templated and thus may be difficult for users who are unfamiliar with the templates to create without such a guide.

Example

{{InventionEnhHead|Kinetic Combat}}

== Effects ==
{{IOEffectPreamble|damage|endurance use}}
{{IOEffectTables|num=2|from=20|to=35|Damage|END Red.}}

== Recipe ==
{{DropRecipeHead|Kinetic Combat|?}}
{{DropRecipeTables|from=20|to=35
|{{ISalvage|Spell Scroll|1|20-25}}<br />
{{ISalvage|Inanimate Carbon Rod|1|20-25}}<br />
{{ISalvage|Mutant Blood Sample|1|20-25}}<br />
{{ISalvage|Strand of Fate|1|20-25}}
|{{ISalvage|Alchemical Silver|1|26-35}}<br />
{{ISalvage|Inert Gas|1|26-35}}<br />
{{ISalvage|Commercial Cybernetic|1|26-35}}<br />
{{ISalvage|Empowered Sigil|1|26-35}}
|}}

Templates

InventionEnhHead

See also: {{InventionEnhHead}}

The template takes one argument: the name of the IO Set that this enhancement is part of. For example:

{{InventionEnhHead|Kinetic Combat}}

This will put the IO's image at the top of the page, as well as some text saying what set the IO is part of.

IOEffectPreamble

See also: {{IOEffectPreamble}}

This template starts the Effects section of the article. It creates the section header and establishes what aspects of the power are enhanced by the IO. It takes between one and four arguments, each being an aspect of the power. Please see the template's documentation for the recommended wording to be used for various aspects.

Some IO's do not actually enhance any aspect of their slotted power. Instead, they only confer global bonuses or provide a change for a proc to happen. In these cases, this template should not be used. Instead, the effects section should be manually created. (TODO: Detail how to proceed with these in another section.)

Some examples:

{{IOEffectPreamble|accuracy}}
{{IOEffectPreamble|accuracy|damage}}
{{IOEffectPreamble|accuracy|damage|recharge time}}
{{IOEffectPreamble|accuracy|damage|recharge time|endurance use}}

IOEffectTables

See also: {{IOEffectTables}}

This generates the tables that provide the percentage improvement conferred by the enhancement on each of the aspects it improves. It takes several named arguments and several position arguments. It needs from and to parameters to specify the level ranges of the enhancement. It needs a num parameter that specifies how many aspects the enhancement has (1, 2, 3, or 4). And it accepts up to four position parameters, which should be the names of the aspects it enhances (Accuracy, Damage, Recharge, etc.).

Some examples:

{{IOEffectTables|num=2|from=20|to=35|Accuracy|Damage}}
{{IOEffectTables|num=4|from=30|to=53|Accuracy|Damage|END Red.|Recharge}}

DropRecipeHead

See also: {{DropRecipeHead}}

This template opens up the Recipe section of the article. It provides the recipe's image, the recipe's rareness and how to obtain it, and it indicates how much it sells for in stores. It also leads into the next template.

The template gets two parameters, the set's name and its drop rarity. For example,

{{DropRecipeHead|Bruising Blow|U}}

The rarity must be one of the following specific keywords:

  • U for uncommon drops (pool A)
  • R for rare drops (pool A)
  • VR for very rare drops ("purples", pool A)
  • M for mission drops (pool B)
  • TF for task force drops (pool C)
  • TR for trial drops (pool D)
  • ? for unknown drops

The template can also take a third parameter to override the level it is treated as for crafting purposes.

DropRecipeTables

See also: {{DropRecipeTables}}

ISalvage

See also: {{ISalvage}}

Additional

These can be used immediately after {{InventionEnhHead}} to flag an IO with special properties.

  • {{IOFlagProc}} Proc: This enhancement has a chance of taking effect each time its power is used.
  • {{IOFlagUnique}} Unique: No more than one enhancement of this type may be slotted by a character.
  • {{IOFlag50}} Level 50: Characters must be level 50 to slot this enhancement.
  • {{IOFlagGlobal}} Global: This enhancement functions as a set bonus and is always on, even if in a toggle that is turned off.