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User talk:Konoko

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Revision as of 10:12, 4 April 2006 by Konoko (Talk | contribs) (Devouring Swarm)

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Multiple Edits

"I appologize in advance for multiple edits."

If that's a sin, then I'm probably way more guilty than anyone here. --TonyV 06:23, 3 March 2006 (PST)

Me too. --StarGeek 19:18, 3 March 2006 (PST)

Projects

Powers

Find article or talk or forum post and help decide on a power standard.
Easy way to identify when a power is available by level for primary and secondary when power order is the same. Ex:Kinetics--Konoko 06:25, 6 March 2006 (PST)

Power Pools

I will be working on the Power Pools, at least their initial versions. Make sure I've got all of them.

Also on the agenda is Travel Powers and Movement and Movement Powers and Travel. I think they're best clumped together in Travel Powers. Though I need to trim down the movement power sections. limit them to what they do and don't. A-la Siphon Speed boosts run and flight speed (in addition to recharge) but not Jump height. Swift only increases run speed. Hurdle increases jump height. All jump powers have a forward momentum associated with them. --Konoko 06:25, 6 March 2006 (PST)

Acronyms and Abbreviations

Acronyms and Abbreviations
Need to create spreadsheet/database. Also need to decide on format. I liked the orginal.
BB: Bloody Bay
SS: Siphon Speed, Super Speed

But then there's the 'definition' format

BB
Bloody Bay
SS
Siphon Speed
Super Speed

perhaps a table to make 2 collumns

(play in sandbox) --Konoko 06:25, 6 March 2006 (PST)

Game Client

Forum post and article's talk page will have details about this one http://paragonwiki.com/forums/viewtopic.php?p=110
Game Client
talk:Game Client
--Konoko 06:25, 6 March 2006 (PST)

Redirects

I think I'll start making redirects for things like Siphon Speed and Super Speed to point to their respective entries in their power sets. Siphon Speed should point to Kinetics#Siphon Speed.
Yell at me if this is bad --Konoko 06:25, 6 March 2006 (PST)

(Not yelling...) StarGeek pointed out to me not too long ago that REDIRECT's can't point to anchors in an article. In other words, a #REDIRECT[[Kinetics#Siphon Speed]] actually works like a #REDIRECT[[Kinetics]]; it doesn't actually follow the anchor. Still, they say that they're working on it and it probably wouldn't hurt for when the functionality is implemented, and you know me, I'm all for anything that makes it easier to get around. --TonyV 07:50, 6 March 2006 (PST)
meh, this is on hold for now. --Konoko 02:55, 16 March 2006 (PST)

Bases

Need to add costs for medical items.

Powerset types

Maybe this will turn into cross referencing more than anything else, but here's what I will be doing:

--Konoko 02:55, 16 March 2006 (PST)

Devouring Swarm

Holy cow, I just ran 1 test, and the Devouring Swarm's sting lasts about 5 minutes. No Teleport and no Fly for 5 minutes... that hurts.--Konoko 10:08, 17 March 2006 (PST)

My main is an ice tank and I've always hated facing them. Their attacks are auto-hit which makes defense meaningless. - Snorii 11:06, 17 March 2006 (PST)
I know the regular swarms attacks aren't autohit, but have VERY high accuracy. -13's would hit me occasionally. Having VERY high accuracy at level 50 means they'll hit all the time. --Konoko 03:12, 4 April 2006 (PDT)