User talk:Konoko
Contents
Multiple Edits
"I appologize in advance for multiple edits."
If that's a sin, then I'm probably way more guilty than anyone here. --TonyV 06:23, 3 March 2006 (PST)
- Me too. --StarGeek 19:18, 3 March 2006 (PST)
Projects
Powers
Find article or talk or forum post and help decide on a power standard.
Easy way to identify when a power is available by level for primary and secondary when power order is the same. Ex:Kinetics--Konoko 06:25, 6 March 2006 (PST)
Power Pools
I will be working on the Power Pools, at least their initial versions. Make sure I've got all of them.
Also on the agenda is Travel Powers and Movement and Movement Powers and Travel. I think they're best clumped together in Travel Powers. Though I need to trim down the movement power sections. limit them to what they do and don't. A-la Siphon Speed boosts run and flight speed (in addition to recharge) but not Jump height. Swift only increases run speed. Hurdle increases jump height. All jump powers have a forward momentum associated with them. --Konoko 06:25, 6 March 2006 (PST)
Acronyms and Abbreviations
Acronyms and Abbreviations
Need to create spreadsheet/database. Also need to decide on format. I liked the orginal.
BB: Bloody Bay
SS: Siphon Speed, Super Speed
But then there's the 'definition' format
- BB
- Bloody Bay
- SS
- Siphon Speed
- Super Speed
perhaps a table to make 2 collumns
(play in sandbox) --Konoko 06:25, 6 March 2006 (PST)
Game Client
Forum post and article's talk page will have details about this one http://paragonwiki.com/forums/viewtopic.php?p=110
Game Client
talk:Game Client
--Konoko 06:25, 6 March 2006 (PST)
Redirects
I think I'll start making redirects for things like Siphon Speed and Super Speed to point to their respective entries in their power sets. Siphon Speed should point to Kinetics#Siphon Speed.
Yell at me if this is bad
--Konoko 06:25, 6 March 2006 (PST)
- (Not yelling...) StarGeek pointed out to me not too long ago that REDIRECT's can't point to anchors in an article. In other words, a #REDIRECT[[Kinetics#Siphon Speed]] actually works like a #REDIRECT[[Kinetics]]; it doesn't actually follow the anchor. Still, they say that they're working on it and it probably wouldn't hurt for when the functionality is implemented, and you know me, I'm all for anything that makes it easier to get around. --TonyV 07:50, 6 March 2006 (PST)
- meh, this is on hold for now. --Konoko 02:55, 16 March 2006 (PST)
Bases
Need to add costs for medical items.
Powerset types
Maybe this will turn into cross referencing more than anything else, but here's what I will be doing:
- Re-writing the Overviews of all powersets to include links to their type.Invulnerability is a Defense set and will link to Defensive Sets. Electrical Blast is a Ranged set and will link to Ranged Sets.
- This re-write also describes the nature of the powerset.
- Also, each Archetype page will have a link to their type of sets in addition or their already existing links to individual powersets.
- I will only be doing this with the Defense sets for now to see how it works. If it fails miserably, oh well.
- Buff sets
- Ranged sets
- Support sets
- Melee sets
- Defense sets or Defensive sets
- PB's and WS's are unique with their Offense and Defense sets, will be listed under Ranged and Defense since most of their attacks are ranged.
- Control sets
- Assault sets unique to Dominators
- Summon sets unique to Masterminds
--Konoko 02:55, 16 March 2006 (PST)
Devouring Swarm
Holy cow, I just ran 1 test, and the Devouring Swarm's sting lasts about 5 minutes. No Teleport and no Fly for 5 minutes... that hurts.--Konoko 10:08, 17 March 2006 (PST)
- My main is an ice tank and I've always hated facing them. Their attacks are auto-hit which makes defense meaningless. - Snorii 11:06, 17 March 2006 (PST)