Incarnate Trial
Overview
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Incarnate Trials were introduced as part of the Incarnate System in Issue 20. Participation in these trials unlocks Incarnate Slots via Incarnate Experience, and awards Incarnate Components and Incarnate Merits to create Incarnate Abilities.
Almost all Archvillains in Incarnate Trials have a power called Scaling which scale their health, damage and regeneration according to the number of players within the league participating ensuring they can pose a challenge and still be defeated regardless of the number of players.
Trials
The following table is a list of what Incarnate Trials are available.
Badge Awarded |
Incarnate Trial Name | League Size |
Astral Merits |
Empyrean Merits |
Incarnate Experience |
Issue Release |
"Boss" Level* |
Notes |
---|---|---|---|---|---|---|---|---|
Behavioral Adjustment Facility Trial | 12-24 | 4-9 | 1 per 20 hrs | Psychic | 20 | 54 | Subsequent completions of the trial within 20 hr gives 1 Astral Merit instead of 1 Empyrean Merit. | |
Lambda Sector Trial | 8-16 | 3-6 | 1 per 20 hrs | Physical | 20 | 54 | Subsequent completions of the trial within 20 hr gives 1 Astral Merit instead of 1 Empyrean Merit. | |
Keyes Island Reactor Trial | 12-24 | 4-9 | 1 per 20 hrs | Psychic, Physical | 20.5 | 54 | Higher chance to gain one Rare or Very Rare Incarnate Component upon completion if present the whole trial. Subsequent completions of the trial within 20 hr gives 1 Astral Merit instead of 1 Empyrean Merit. | |
The Underground Trial | 12-24 | 1-6? | 2 per 20 hrs | Psychic, Physical | 21 | 54+1 | Guaranteed one Rare or Very Rare Incarnate Component upon completion if present the whole trial. 60 bonus Incarnate Threads are awarded for completing phase 6, regardless of outcome. Subsequent completions of the trial within 20 hr gives 1 Astral Merit instead of 2 Empyrean Merits. | |
TPN Campus Trial | 12-24 | 2-7? | 2 per 20 hrs | Physical | 21.5 | 54+2 | Higher chance to gain one Rare or Very Rare Incarnate Component upon completion if present the whole trial. 60 bonus Incarnate Threads are awarded for completing phase 3, regardless of outcome. Subsequent completions of the trial within 20 hr gives 1 Empyrean Merit instead of 2. | |
Minds of Mayhem Trial | 8-16 | 4-9(8) | 2 per 20 hrs | Psychic | 21.5 | 54+2 | Higher chance to gain one Rare or Very Rare Incarnate Component upon completion if present the whole trial. Highest number of Archvillain fights (14) of all trials. Subsequent completions of the trial within 20 hr gives 1 Empyrean Merit instead of 2. | |
Dilemma Diabolique Trial | 8-16 | 3-8 | 2 per 20 hrs | Psychic, Physical | 22 | 54+3 | Almost all enemies (other than Diabolique, Heroes and Archvillains) spawn at level 54+2 (some ambushes are 54+1). Subsequent completions of the trial within 20 hr gives 1 Empyrean Merit instead of 2. |
* "Boss" Level indicates the level of the archvillains in the trial; e.g. Nightstar and Siege in the BAF Trial are level 54, and Maelstrom is level 54+2 in the TPN Trial.