Enhancements
From Paragon Wiki Archive
Overview
Enhancements are permanent boosts to powers. There are three main types of enhancements: Training enhancements, Dual-Origin enhancements, and Single-Origin enhancements. Training enhancements are usable by any characters. Dual-Origin and Single-Origin enhancements are only usable by characters of specific origins. Within each type of enhancement, there are 26 different aspect enhancements. Each aspect is categorized under different Schedules.
Contents
Enhancement Types
Training Enhancements (TO)
- Useable by any character.
- Purchasable and dropped at all levels.
Dual-Origin Enhancements (DO)
- Useable only by characters who match one of the two origins.
- Purchasable at level 15 (useable by level 12's). Possible to drop at lower levels, though unlikely.
- Can be combined with other DO's as long as one of the origins match the character's origin.
- EXAMPLE: Science character. Can use Tech/Sci and Mut/Sci. Can combine Tech/Sci and Mut/Sci, can also conbine Tech/Sci and Tech/Sci. Cannot combine Tech/Sci and Nat/Tech.
Single-Origin Enhancements (SO)
- Useable only by characters matching its origin.
- Purchasable at level 25 (useable by level 22's). Possible to drop at lower levels, usually through a Task/Strike Force or Trial. Still unlikely
- Can only be combined with enhancements matching its origin
Hamidon Enhancements (HO) (Hammie-O's)
- NOTE: Currently only accessible to Hero characters
- Useable by any character.
- Only dropped by the Hamidon in The Hive, a level 45+ zone.
- Enhances 2 or more aspects at the same level as SO's.
- Can only be combined with other HO's that enhance the same two aspects.
- EXAMPLE: Centriole Exposure (Damage/Range). and (insert name of Damage/Accuracy)
- Centriole can be placed in any power that does damage and/or has a range aspect. Can be placed in brawl, but will not increase melee range.
- 2 Centriole's can be combined.
- Centriole and (other HO) cannot be combined.
Crystal Titan and Hydra Enhancements
- Similar to Hamidon Origin.
- Enhance 2 or more aspects.
Enhancement Schedules
Modified from official Enhancement Diversificationforum post by CuppaJo
Schedule A
- Accuracy, Confuse, Damage, Defense DeBuff, Drain Endurance, Endurance Discount, Fear, Fly, Heal, Hold, Immobilize, Intangible, Jump, Recharge, Recovery, Run, Sleep, Snare, Stun, Taunt, To Hit Debuff
Schedule B
- Range, Defense Buff, Resist Damage, To Hit Buff
Schedule C
- Interrupt
Schedule D
- Knockback
Enhancement Aspects
- Accuracy
- Confusion Duration
- Damage
- Defense Buff
- Defense Debuff
- Endurance Modification
- Endurance Reduction
- Fear Duration
- Flight Speed
- Healing
- Hold Duration
- Immobilization Duration
- Intangibility
- Activation Acceleration
- Jumping
- Knockback Distance
- Range Increase
- Recharge Reduction
- Resist Damage
- Run Speed Increase
- Sleep Duration
- Slow
- Disorient Duration
- Taunt Duration
- To Hit Buff
- Accuracy Debuff
Retired Enhancements
There are currently three enhancements that have been retired. They are:
- Cone Range enhancements, whose functionality is now within the Range enhancements,
- Endurance Drain enhancements, whose functionality is now within the Endurance Modification enhancements, and
- Endurance Recovery enhancements, whose functionality is now within the Endurance Modification enhancements
Links
Enhancement Disambiguation page with links to other Enhancement articles
Official Forum post on [Enhancment Diversification]