Silver Mantis Strike Force
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Level Range: 20 - ??
Notes: Requires ? people
Zone: Special
Location: N/A
Primary Enemy: Sky Raiders
Name: Pirates of the Sky
Badge: Air Pirate Badge
Description: You disrupted the Sky Raiders' wave of thefts and defeated Col. Duray himself on their off-shore base.
Contents
Pirates of the Sky
Special Notes
You can start the Strike Force through either the Oracle or Mission Computer in a Super Group Base.
Super Group Ally members are allowed to participate.
Missions
Agree to form a strike force
Briefing
Mission Objective(s)
Debriefing
Stop Skyraider attack
Briefing
Now that you're ready, let's cause some violence! Colonel Duray's first operation is also their biggest long-shot. Seems that they've noticed the tatoo magic of the Tsoo, and want to control it for themselves. Personally, I think just getting ink is for weaklings who don't have what it takes to drill some real metal into their bones, but those magic skin-scrawlings could give them some extra power. So you get to stop the Sky Raiders from getting it, and get to crack some Tsoo Heads in the meantime. That sounds like a great time out to me!
You'll have 3 things to do in there. First, you have to defeat the leaders on both sides, adn their personal guards. The Skyraiders have a Captain Lee, and the Tsoo have a Master Li. Don't worry about getting them confused, as long as they both end up the same way. Oh, and also find 2 of their tatoo artists, and return them to us. Scirocco is always interested in anything magic, having a few of these tatoo masters on ice could be a good bargaining chip.
Mission Objective(s)
Need entrance message
- 2 Artists to kidnap
- Defeat Lee
- Defeat Li
Need mission completion message
Debriefing
Need Debriefing info
Stop Hospital Raid
Briefing
Duray's Next target is an underrground hospital being run by The Lost in New Haven. Those bedraggled scavengers have scrounged up a good deal of Rikti medicines from the war, and are using them to patch up their forces. The Sky Raiders want that for their own troops, and are willing to kill to get it. So you better be willing to do the same to stop them.
The main objective is to stop the Sky Raiders, and capture those Rikti drugs the Lost have gotten their reeking hands on. You know, come to think of it, I don't particularly care for those filthy Lost cermin either. The only good thing about them is the noise that the mutated ones make when they die. So, you know what? Get their leader too. No one gets away alive!
Mission Objective(s)
Need entrance message
- 6 Medicines to Steal
- Defeat Adams
- Defeat Hubbins
Need mission completion message
Debriefing
Need Debriefing info
Stop Sky Raider attack of Freaks
Briefing
Duray's next target is the Freakshow. The Freaks have set up shop in an un-used office building, and are using the place as a front to bring shipments of cybernetic parts and that Excelsior drug of theirs in from Paragon City. Very clever of them, as long as no one found out. Must have been Bile's doing. Well, the little game is up, and now Duray is on to their import/export business. The Sky Raiders no doubt want to get their hands on the Freakshow's cybernetics and combat drugs for their own enhancement research. Black Scorpions orders are to make sure that doesn't happen, and i want to see those orders carried out by shutting down everything and leaving it in ruin.
This should be a lot of fun for you. The Sky Raiders are being led by a Captain Tanner, and the Freaks' leader is called Lotus.xls. Take them both out. The Freaks also have a number of their sonic bombs on the premises. They aren't supposed to bring those kind of play things out to the isles, so break their toys while you're at it.
Mission Objective(s)
Need entrance message
- Defeat Tanner
- 1 sonic bomb!
- Destroy last sonic Bomb
- Defeat Lotus.xls
Need mission completion message
Debriefing
Need Debriefing info
Stop Negotiations
Briefing
The Sky Raiders are ranging pretty far from the Islands for their next operation. I hope you hate the Council, because you’re going to Striga Island. It’s the Council’s little stronghold where they hatch their plots and make their monsters. Colonel Duray wants to learn the secrets of their superhuman enhancement programs, and apparently, The Center is willing to sell it to the Sky Raiders in exchange for some mercenary work. Now, we can’t allow that. They can’t be allowed to have that technology after all the trouble they caused, and you’re being sent to Striga to stop them.
Striga is an interesting place. Unfortunately, this will have to be quiet, since the Raiders aren’t technically stealing anything yet, we have other plans against the Council we can not disturb. You’ll be going in under the radar and will be dropped into the ventilation shafts. Hopefully, you’ll be able to catch the Sky Raiders before they can complete the deal. Defeat the ones making the deal. That should be Captain Drake of the Sky Raiders and Ascendant Tiger. You’ll also need to defeat their cronies, and while you’re at it, destroy all the chambers they’re using for their Vampyr transformation process. I mean, can not leave any loose ends.
Mission Objective(s)
Need entrance message
- 8 Capsules to destroy
- Defeat Negotiators
Need mission completion message
Debriefing
Need Debriefing info
Defeat everyone in Crey Facility
Briefing
Duray’s next target is a Crey facility in New Haven. Rumors are Crey moved a lot of strange things in there. I’m really curious what Duray thinks they have. Of course, if something were to happen to every last one of the personel at that place during a Sky Raider attack gone horribly awry, well then, there would be no one around to complain if we take a look for ourselves.
Hmmm…
I like how that works. We stop a Sky Raider heist and get a peek at what Crey is up to; and the only ‘cost’ is the pleasure of wiping out a Crey base. Sounds like a win-win to me. I can’t wait to hear all about what you find.
No one knows what’s in that facility but Countess Crey and Duray. I can’t wait to learn what you find out. Just take out everyone. I think you’ll enjoy it. It should be fun! We do know that whatever is going on in there, it’s a pretty big installation. So, be ready for a long fight.
Mission Objective(s)
Need entrance message
- Need objectives
Need mission completion message
Debriefing
Need Debriefing info
Destroy defenses to draw Duray
Briefing
Duray’s gambit is almost over. Unfortunately, they’ve still managed to steal a lot of things I sent less competent villains to deal with. Now they’re about to move all of their booty to a secret new base they’ve built offshore. You’re going to go there, smuggled aboard one of the container ships. And once you get there, you’re going to wreck the base, and defeat Colonel Duray himself. This should be all kinds of fun.
We’ve arranged transit for you in the hold of a cargo ship waiting in Sharkhead Isle. You’ll be put into a cargo container and loaded aboard one of the two ships headed to the Sky Raider’s secret new sea-base. Once you’re there, fight or sneak your way out of the hold. Once you’re outside, start destroying the emplaced defenses. That should cause some havoc and draw Duray out. Defeat him, and you’re done.
Mission Objective(s)
Need entrance message
- Need objectives
Need mission completion message
Debriefing
Need Debriefing info
Badge
Completing Pirates of the Sky Task Force from Silver Mantis awards the Air Pirate Badge.
Air Pirate You disrupted the Sky Raiders' wave of thefts and defeated Col. Duray himself on their off-shore base. |