Demon Summoning
Contents
- 1 Overview
- 2 Power Table
- 3 Powers
- 3.1 File:Demonsummoning abyssalempowerment.png Abyssal Empowerment
- 3.2 File:Demonsummoning corruption.png Corruption
- 3.3 File:Demonsummoning crackwhip.png Crack Whip
- 3.4 File:Demonsummoning enchantdemon.png Enchant Demon
- 3.5 File:Demonsummoning hellonearth.png Hell on Earth
- 3.6 File:Demonsummoning lash.png Lash
- 3.7 File:Demonsummoning summondemonprince.png Summon Demon Prince
- 3.8 File:Demonsummoning summondemonlings.png Summon Demonlings
- 3.9 File:Demonsummoning summondemons.png Summon Demons
- 4 Details
- 5 History
- 6 External Links
Overview
Demon Summoning is a primary powerset for Masterminds that was announced[1] for Going Rogue.
The Demon Summoning power set imbues Masterminds the ability to tap into the abyss and conjure seven different types of elemental demons, each with its own unique themed attacks. Demon Summoning lets a Mastermind wade into the thick of the fight with elemental demon henchmen instead of hanging back and attacking at range. Demon Summoning is a primary power choice for Masterminds and is the power set of choice for Desdemona, one of the City of Heroes Going Rogue™ signature characters.
The hellfire whip and the seven elemental demons--Fiery Demonling, Cold Demonling, Hellfire Demonling, Ember Demon, Hellfire Gargoyle, Demon Prince, and Living Hellfire--are what sets Demon Summoning apart from other Mastermind primary power sets. The hellfire whip, dealing fire and toxic damage, reduces its target's resistance with searing, torturous hellfire. Unlike typical Mastermind attacks, hellfire whip attacks (except Corruption) have a much shorter range. Crack Whip and Lash with a hellfire whip have a longer range than melee attacks, but much shorter range than ranged attacks. The fire-, cold-, and hellfire-based attacks of the demons provide a variety of secondary effects.
Power Table
The Demon Summoning powerset is available as a primary set for Masterminds. The following table shows which powers are available and at what level:
Power | Level | Effect | |
22px | Corruption | 1 | Ranged, Minor DMG(Fire), Foe DoT(Toxic), -Res |
22px | Summon Demonlings | 1 | Summon Demonlings |
22px | Lash | 2 | Close, High DMG(Fire), Foe -Res, Knockdown, Minor DoT(Toxic) |
22px | Enchant Demon | 6 | Ranged, Enchant Demon Henchmen |
22px | Crack Whip | 8 | Short Ranged (Cone), High DMG(Fire), Foe -Res, Knockdown, DoT(Toxic) |
22px | Summon Demons | 12 | Summon Demons |
22px | Hell on Earth | 18 | Ranged, Pet +Dmg, +To Hit, Summon Living Hellfire |
22px | Summon Demon Prince | 26 | Summon Demon Prince |
22px | Abyssal Empowerment | 32 | Ranged, Empower Demon Henchmen |
Powers
The following are powers in the Demon Summoning powerset.
File:Demonsummoning abyssalempowerment.png Abyssal Empowerment
Abyssal Empowerment will permanently unseal the most powerful powers in your Demon Henchmen's infernal repetoire. The Empowered Demons will gain new abilities and powers. The powers gained are unique and dependent upon the type of Demon Henchman that is Empowered. Abyssal Empowerment only works on your Demon Henchmen and you can only Empower your Demon Henchmen once with this power.
Recharge | Medium |
Minimum Level | 32 (Mastermind) |
Effects | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Set Categories | None |
File:Demonsummoning corruption.png Corruption
You lash out with your whip, firing a bolt of hellfire and corrupting your victim's very living essence. This attack deals minor fire damage, causes minor toxic damage over time, and reduces their damage resistance for a short time.
Damage | Minor (Fire), Minor DoT (Toxic) |
Recharge | Very Fast |
Minimum Level | 1 (Mastermind) |
Effects | Ranged, Minor DMG(Fire) |
Foe DoT(Toxic) | |
-Res | |
Enhancements | |
Set Categories | |
File:Demonsummoning crackwhip.png Crack Whip
You channel hellfire into your whip and make an impressive sweep causing high fire damage to enemies within a wide cone and also cause some toxic damage over time. Whip Crack has a larger range than most melee cones. Targets that are struck will also have their resistance to damage reduced for a short time, may suffer toxic damage over time and may be knocked down.
Damage | High (Fire), DoT (Toxic) |
Recharge | Slow |
Minimum Level | 8 (Mastermind) |
Effects | |
Enhancements | |
Set Categories | |
File:Demonsummoning enchantdemon.png Enchant Demon
Enchant Demon will permanently bestow new powers and abilities to all of your Demon Henchman. The powers gained are unique and dependent upon the type of Demon Henchman that is Enchanted. Enchant Demon only works on your Demon Henchmen and you can only Enchant your Demon Henchmen once with this power.
Recharge | Fast |
Minimum Level | 6 (Mastermind) |
Effects | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Set Categories | None |
File:Demonsummoning hellonearth.png Hell on Earth
A dark blessing is placed upon a selected Demon henchman which will increase its damage and chance to hit for 90 seconds. While this is in effect living hellfire may spawn every 15 seconds at the affected Demon henchman's location. The creatures summoned will have a very weak tie to the material plane and will return to Abyss after a short time.
Recharge | Very Long |
Minimum Level | 18 (Mastermind) |
Effects | |
Enhancements | |
Set Categories | |
File:Demonsummoning lash.png Lash
You channel unholy energies into your whip and Lash out at your foe dealing high fire damage causing toxic damage over time. Lash has longer range than most melee attacks will reduce the target's damage resistance and also has a chance to knockdown your target.
Damage | High (Fire), DoT (Toxic) |
Recharge | Moderate |
Minimum Level | 2 (Mastermind) |
Effects | |
Enhancements | |
Set Categories | |
File:Demonsummoning summondemonprince.png Summon Demon Prince
Summons forth a foul Demon Prince from the deepest reaches of the Abyss. The Demon Prince is mighty among its kind and is a master of cold powers. It serves the conjuror only so that it may wreak havoc upon the material plane. The Demon has some defense versus lethal, smashing, fire and cold attacks. You may only have 1 Demon Prince under your control at any given time. If you attempt to summon another Demon Prince the power will fail.
Recharge | Very Long |
Minimum Level | 26 (Mastermind) |
Effects | Summon Demon Prince |
Basic Powers | |
Equip Powers | |
Upgrade Powers | |
Enhancements | |
Set Categories | Pet Damage |
Slow Movement |
File:Demonsummoning summondemonlings.png Summon Demonlings
Call forth up to three demonlings (depending on your level) to do your bidding. The first demonling is adept at manipulating fire, the second blasts your foes with cold attacks and the third is able to wield hellfire to deal fire/toxic damage. You may only have three demonlings under your command at any given time. If you attempt to summon more demonlings, you can only replace those that have been lost in battle. If you already have your maximum allowed amount, the power will fail.
Recharge | Very Long |
Minimum Level | 1 (Mastermind) |
Effects | Summon Demonlings |
Basic Powers | |
Equip Powers | |
Upgrade Powers | |
Enhancements | Enhance Slow |
Reduce Endurance Cost | |
Enhance Damage | |
Enhance Accuracy | |
Set Categories | Pet Damage |
Slow Movement |
File:Demonsummoning summondemons.png Summon Demons
Summons forth one to two Demons (depending on your level) to do your bidding. The first demon summoned is cloaked in hellfire and has skin as hard as stone while the second demon manipulates flame. You may only have 2 Demons under your control at any given time. If you attempt to call more Demons, you can only replace the ones you have lost in battle. If you already have your maximum allowed number, the power will fail.
Recharge | Very Long |
Minimum Level | 12 (Mastermind) |
Effects | Summon Demons |
Basic Powers | |
Equip Powers | |
Upgrade Powers | |
Enhancements | Enhance Damage Resistance |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Heal | |
Enhance Damage | |
Enhance Accuracy | |
Set Categories | Pet Damage |
Knockback | |
Resist Damage | |
Healing/Absorb |
Details
Taken from the HeroCon information thread on the Official Forums
Your personal weapon is a Fire Whip.
Your pets' tails will sway.
The pets all have the same general look: Red, demonic, with skeleton masks/heads.
History
In a forum post, Back Alley Brawler mentioned a "customizable Hellfire Whip" in a reference to the set. At HeroCon, concept art seemed to support this comment.
In an MMORPG interview, it was announced that pre-purchasing Going Rogue allows early access to Dual Pistols and Demon Summoning.
External Links
- HeroCon information thread
- MMORPG.com announcement
- YouTube Video (starts at 1:32)
- Official Info (Lists the powers by name!)
- Official Preview Video