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Talk:Claws

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Revision as of 15:48, 6 April 2010 by Jduncan (Talk | contribs) (Hero Claws Redundancy)

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Stalker Eviscerate Icon

If someone who can get power icons with their alpha mask still applied would please, update the icon for the Stalker's eviscerate. Currently it uses a single-target version of the scrapper version, which is probably because it had been changed to a single-target attack (for Stalkers) a while back. The name of the icon should show up as "Claws_StalkerEviscerate.texture" as per the game's files. Thanks. Tidbit Jr. 03:26, 9 January 2009 (UTC)

I'm looking at "Claws_StalkerEviscerate.texture" and "Claws_Evicerate.texture" and the first one is single-target (four corner markers) while the second one is the cone (arc at the top.) The single-target is the one you're looking for, right? --Eabrace 04:07, 9 January 2009 (UTC)
Follow-up: Turns out the icon is already uploaded. Claws StalkerEviscerate.png Claws Evicerate.png --Eabrace 04:11, 9 January 2009 (UTC)

Post Re-Vamp Notes

  • Scrapper Follow up - The description says +accuracy and +damage but NoFuture.org.uk has just Self +Damage. If anyone knows for sure or can find out, please update the relevant parts of the article.
Follow-up has a pretty significant to-hit buff (I'll have to dig in my spreadsheets to get the right numbers though. It is definately there though Catwhoorg 10:58, 13 October 2006 (PDT)
  • I removed the notes about which powers are unique to which AT as that info is present at least twice in the article itself.
  • Currently I've left off the "It is rumored that Claws has the highest sustainable DPS (Damage Per Second)" note. If anyone who follows the numbers on these things can confirm such a claim to fame post-Issue 7, please add it and a notes section in.
That claim partly depends upon the time you use for sustainable, but claws is said by _Castle_ to have that (must find link). Maths wise its hard to prove it due to the near infinite numbers of attacks chains to test. With follow-up the 2nd cycle of an attack chain is streets ahead of those scrappers with build-up. Dark Melee can be built to come close but to match claws it needs multiple mobs around for the Soul Drain buff to target. Catwhoorg 10:58, 13 October 2006 (PDT)

The following templates presumably have no further use(?):

  • {{Powers_Claws_Swipe}}
  • {{Powers_Claws_Strike}}
  • {{Powers_Claws_Slash1}}
  • {{Powers_Claws_Spin}}
  • {{Powers_Claws_FollowUp}}
  • {{Powers_Claws_Confront}}
  • {{Powers_Claws_Focus}}
  • {{Powers_Claws_Eviscerate}}
  • {{Powers_Claws_Shockwave}}
  • {{Powers_Claws_AssassinsClaw}}
  • {{Powers_Claws_BuildUp}}
  • {{Powers_Claws_Placate}}

--Alex Hopkinson 02:19, 22 August 2006 (PDT)

Hero Claws Redundancy

I know this sounds really small compared to the actual information on the page, but is there a way to make the Hero Claws picture for the Brutes closer to the Brutes section? I know it's properly formatted in the edit screen, and it's necessary to be there, but it looks redundant when viewing it, what with it being RIGHT above the scrapper pic. I dunno, if it's something that we have to live with, then I'll cope. ^_^;

--Neverman 03:36, 1 April 2010 (UTC)

I removed the images. Weapon Customization shows the differences between the claw types, and makes images on this page redundant and unnecessary. (Not to mention there is no distinction between the two now; heroes and villains can both use both of those claw types, and others besides.) ~ AGGE talk/cons 04:17, 1 April 2010 (UTC)
oh that works too, thanks :) Neverman 15:48, 6 April 2010 (UTC)