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Recovery

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Revision as of 05:39, 23 March 2010 by Starsman (Talk | contribs) (Overview)

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Overview

Recovery is the rate at which Endurance is replenished over time for players and critters. A higher Recovery rate decreases the time between each tick, while a lowered Recovery has the opposite effect.

Recovery is based on percentages, not fixed amounts of endurance. During each regeneration tick, 6.667% of a player's current maximum endurance will be recovered. Thus, raising your maximum endurance through accolades and set bonuses will also slightly improve the amount of recovery gained each tick.

Player base health recovery takes 1 minute to go from 0 endurance to the 100%.

Recovery formulas can be found in the Endurance article.

Many players confuse Recovery with Regeneration, which refers either to the speed players regain their health or to the powerset for Scrappers and Stalkers.


Rank Recovery Frequency Time to recover from 0 End to 100%
Players 6.667% every 4 seconds 1 minute
Minion 6.667% every 4 seconds 1 minutes
Lieutenant
Boss
Elite Boss
Arch Villain
Hero
Giant Monster

See Also